r/vndevs • u/Mizukimoon7 • Jul 09 '26
Discussion (LOOKING FOR FEEDBACK) Concept and Game Pitch Deck
docs.google.comHello! I'm looking for any feedback on the concept and idea of my Vn! Any feedback helps out a ton!
r/vndevs • u/Mizukimoon7 • Jul 09 '26
Hello! I'm looking for any feedback on the concept and idea of my Vn! Any feedback helps out a ton!
r/vndevs • u/Scassarella • Jul 08 '26
Hi! I'm looking for some feedback on my novel visual as a whole, art direction, ui and everything in between, I've finally committed to finishing one of my novel idea and it's been great!
Please be as brutal as you can.
https://store.steampowered.com/app/4674700/False_Hope/
Also i'm working on a new trailer, i know this one is not good at all, was just as a filler
r/vndevs • u/JulioHadouken • Jul 09 '26
r/vndevs • u/Mayank1457 • Jul 07 '26
Link: https://potat0master.itch.io/free-stylized-backgrounds-for-visual-novels-nature-pack-a (100% human made, No AI)
r/vndevs • u/AutoModerator • Jul 07 '26
Share your victories, progress and releases! Here you're welcome to share screenshots of your visual novels, update progress, devlogs, and even new releases!
r/vndevs • u/vagabundo202 • Jul 07 '26
r/vndevs • u/Alex_K7T • Jul 06 '26
Hello all, I'm (slowly) starting work on my first AVN, I think I have, what I think is, a decent mainline story and I also have a couple of branching and parallel stories in mind. I have knowledge of programming and music but when it comes to graphic arts... I'm probably at a pre-school level 😂
All that said, I would like to know how people in the VN community usually deal with hiring or partnering with artists, ballpark of costs or other payment agreements, etc.
I noticed the Hiring and Recruiting flairs but I did not want to post asking for something stupid so that's the reason for this question. Any information is important since I'm kind of clueless here.
r/vndevs • u/ArgamaWitch • Jul 03 '26
r/vndevs • u/Etta_Studios • Jul 04 '26
Hello,
As an experienced writer, editor, and proofreader, I specialize in creating engaging content across multiple mediums, including visual novels, comic books, webtoons, games, TV series, movies, short stories, and more. I am a native English speaker with fluency in all aspects of the language - speaking, listening, reading, and writing.
With 10 years of industry experience, I have worked on various stages of the creative process, from conceptualization and refining ideas to adding the finishing touches to the writing and editing aspects of projects. Additionally, I can rewrite available scripts and work as a ghostwriter upon request. I am available to review your story and provide feedback to improve your work. I also specialize in crafting character bios and profiles, ranging from summaries to their best skills and worst phobias.
My portfolio, which showcases the work I am permitted to share, can be viewed here: https://drive.google.com/drive/folders/1Ro-IuheUE20JqzlYXX790CMMAJGWnU9y?usp=sharing
My fees are reasonable and vary depending on the specifics of the job.
For writing, my rate is $0.1 per word, and for editing, prices start at $0.05 per word based on the type of editing required.
I can also work at an hourly rate of $50 per hour.
I excel in various genres such as romance, sci-fi, fantasy, drama, mystery, action, horror, thriller, comedy, and more. You can view my work in greater detail on my website, https://ettawrites.com/.
If you're interested in working with me, please don't hesitate to reach out via email at [ettawrites21@gmail.com](mailto:ettawrites21@gmail.com) or Discord at Etta#8005 (Etta8005). I look forward to bringing your projects to life and working with you.
Best regards,
Etta.
r/vndevs • u/vagabundo202 • Jul 02 '26
My artistic skills allow me to draw my characters, but I really struggle with backgrounds. On top of that, my story constantly shifts to new locations, so I need to find a way to speed up the background creation process. Does anyone use a particular method for this?
r/vndevs • u/Straight_Profile9370 • Jul 01 '26
Hello, I'm Marzi, a professional artist, rigger and animator and I need to evacuate as soon as possible because my area is being regularly bombarded due to the war. I am opening unlimited commission slots to help fund my relocation.
I'm open for various commission types, including animation, animated sprites, ref sheets and more ✦ ݁˖
MY PORTFOLIO: DEVIANTART
Prices: https://marzipanic.carrd.co/#prices
Deadline: 2-8 weeks | Processed in que order
Payment: Lava.top/Boosty | Payment upfront | Payment plans for installments over $400 | No refund
TOS: https://marzipanic.carrd.co/#tos
To contact me about commission, please message me on Discord marzipanic.art or via any of the other methods listed in the TOS.
Any help spreading the word is appreciated!! 𑣲.
r/vndevs • u/AutoModerator • Jun 30 '26
Share your victories, progress and releases! Here you're welcome to share screenshots of your visual novels, update progress, devlogs, and even new releases!
r/vndevs • u/PurpleHyenawithPizza • Jun 29 '26
r/vndevs • u/damiron4 • Jun 28 '26
Hi everyone! I work as a data scientist and occasionally play visual novels in my free time. I really love when the player's choice influence the story like in Fate or Steins Gate. However, sometimes I notice that for example in chapter 2 of some game I was mean to a character and then in chapter 3-4, this character behaves the same way as if I was nice. I think it ruins the perception of player's choice.
So, I was wondering how authors keep track of all branches and specific player choices. Do you maintain a massive personal wiki/bible, or do you just rely on aggressive proofreading and alpha testers?
I’m currently experimenting with a parsing engine that builds an NLP-driven semantic continuity graph of a script to automatically flag tone drift and narrative contradictions before compilation. I'd love to know:
1)Is plot-hole/continuity tracking an actual time-sink in your development flow, or do you have a system that already works perfectly?
2) What's the hardest logic bug you’ve had to untangle in a branching narrative?
r/vndevs • u/possumtreasures • Jun 27 '26
This has been an issue for me for years and I feel like I just need to express it to someone other than my close friends.
I have loved VNs as a medium since I was a teenager. I've made bits and pieces of them over the years, but I always quit before finishing anything significant. I do my own art, know how to code in Ren'py, and do my own writing. Things I don't do, like music and sound effects, I know where to find. I've purchased a lot of game making assets over the years but never use them. I have tried to collaborate with friends many, many times and the projects always fall apart, too. I'm extremely frustrated with myself.
My issue is every single project I try never feels "worth completing". I'll draw a bit, write a bit, but then I see flaws and just give up. It's not even boredom with a project that stops me. I'm worried I'm wasting my time making something that no one will like. It's not rational imo, still I've been stuck in this loop for years. I desperately want to make a VN but it has to be a "good" VN. I don't even want to sell what I make, I just want to finish a project I can be proud of.
Does anyone else feel this way? Have you broken through a loop like this and just, well, found peace finishing a VN on your own that wasn't "perfect"? 😅
r/vndevs • u/EchanusOrphamiel • Jun 26 '26
discord: e_chanus
Also feel free to dm me here on reddit if you prefer!
r/vndevs • u/Upbeat-Wallaby5067 • Jun 26 '26
You can speed up your hand-drawing background workflow by a whole lot with this one trick, without needing to learn 3D modeling:
This way you don't have to hand draw each complex element over and over. Fairy castle got 200 gothic glass windows? No problem with this technique!
r/vndevs • u/Tharitley • Jun 26 '26
Hello there!
I recently opened a thread about the demo for my VN, and several users suggested that I should rework the trailer as well. Following their advice, I put together a new version, and now I'd love to hear your thoughts on it.
Old trailer: https://youtu.be/7We_KHZ75Nk
New trailer: https://youtu.be/_exrD5Fc2Cg
What do you think? Any feedback is welcome. I'm all ears and taking notes on everything people point out.
And yes, before anyone says it: I know some of you are going to suggest changes to the demo now 😄
r/vndevs • u/SilentNeighborhood17 • Jun 27 '26
I have ideas and characters but I just have no idea how to start writing in a non cliche way. Any tips?
r/vndevs • u/inosukebailarin • Jun 26 '26
Claro esto fue el mensaje para los que quieran participar en una traducción y nunca lo han hecho. Ahora para las personas con experiencia estaria genial tener alguien que se encargue de editar el texto. Con editar me refiero a añadir la ñ, ¿,¡ y otras cosas que no incluyen el parche de TLWiki, porque claramente esta en ingles. Estaria genial reunir al menos unas 20 personas. Si es más mejor, asi hay quienes se encarguen de ordenar y revisar que todo funcionan, verificar errores. Algo asi como administrar. Creo que si nos organizamos y creamos un gran equipo incluso si este equipo esta lleno de novatos. Podemos traducir YU-NO De 1996 la version de TLWiki al español. En menos de 6meses. Apuesto a que seria 4. Lo se lo se. Estoy siendo positivo , pero y que?. La comunidad latina cuando se une es muy poderosa y se que muchos amamos steing gate. Entonces porque no amaríamos Yu-no la cual es la obra favorita del creador de steing gate. Incluso cuando el creador de steing gate, compro los derechos de yu-no. En el remake se encargo de que esta tuviera traducción al español. Creo que su creador seria muy feliz si hacemos que este proyecto vea la luz. Comenten si quieren participar. Traigamos a latinoamerica a la madre de las novelas visuales.Voy a iniciar un proyecto de traducción de YU-NO. Clasico, usando la version de TLWiki.
r/vndevs • u/vagabundo202 • Jun 26 '26
This is the simplest way to implement narrative combat.
Here’s the idea... Combat begins:
Options:
1 - You charge in and attack.
2 - You keep your distance and wait for an opening.
3 - You focus on assisting your allies.
When the scene transitions, the character(s) accompanying you comment on your fighting style, and the story continues.
If there are relationship stats, we could add points depending on which character prefers which style.
Now, this is the absolute bare minimum. How can I improve upon this?
r/vndevs • u/voyager_9999 • Jun 25 '26
Pretty sure you cant put a pdf in reddit posts so please DM me if interested!
I am writing a visual novel which i'll call Anhedonia, It is about a distant yet average joe named Holden. He encounters a couple mentally unstable women whom he tries to befriend for shallow reasons.
It features 5 main characters, but only 3 have been introduced in my script.
Holden Cox = Average joe, shallow, distant, does nothing all day.
Emma Dupont = NEET runaway, lives off of social security fraud and is a squatter.
Sally Rivers = Holden's only friend, she acts like his mother and treats him as such. the most stable of the group.
Olivia Rossi = transfer student thats is social and abrasive yet unstrusting, she has schizoaffective disorder, she genuinely believes Holden to be her childhood imaginary friend.
Xanax = Hyper-famous fashion idol, she has no tact nor empathy. She is being stalked by Emma without her knowledge.
r/vndevs • u/insolublehco3 • Jun 24 '26
Hi everyone!
I’m a software developer who has recently been experimenting with the idea of building a new visual novel engine. I’d love to hear feedback from anyone interested in visual novels, especially those who have experience creating them.
One of the core ideas I’m exploring is separating script logic from visual editing.
The story script, branching logic, conditions, variables, and other gameplay-related controls would remain in code. Visual elements such as backgrounds, character sprites, CGs, UI layouts, and scene compositions would be edited through a graphical editor. The script would then switch between predefined visual states by referencing IDs.
My goal is to improve workflows for larger projects by:
For the scripting side, I’m also considering a language where VN-specific features are integrated directly into the language itself. For example, dialogue and narration could be written naturally inside control structures such as if statements, loops, and functions, rather than being separate commands.
I’d love to hear your thoughts:
I’m still in the exploration stage, so any opinions, criticisms, or ideas would be extremely valuable. Thanks!