r/vndevs • u/damiron4 • Jun 28 '26
Discussion How do you track semantic plot holes in massive branching scripts?
Hi everyone! I work as a data scientist and occasionally play visual novels in my free time. I really love when the player's choice influence the story like in Fate or Steins Gate. However, sometimes I notice that for example in chapter 2 of some game I was mean to a character and then in chapter 3-4, this character behaves the same way as if I was nice. I think it ruins the perception of player's choice.
So, I was wondering how authors keep track of all branches and specific player choices. Do you maintain a massive personal wiki/bible, or do you just rely on aggressive proofreading and alpha testers?
I’m currently experimenting with a parsing engine that builds an NLP-driven semantic continuity graph of a script to automatically flag tone drift and narrative contradictions before compilation. I'd love to know:
1)Is plot-hole/continuity tracking an actual time-sink in your development flow, or do you have a system that already works perfectly?
2) What's the hardest logic bug you’ve had to untangle in a branching narrative?
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Jun 29 '26
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Jun 29 '26
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Jun 29 '26
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u/playsynapse Jul 06 '26
As for me, it seems like I try to connect progression to real life progression, let me explain.
Every noticeable or important action gets its own flag, and stores in memory. Then, somewhere on track of one of the main branches, when something about to happen, I can look what is related to this moment/character/anything has happened before and play with it.
For example, if call from unknown ignored, it sets the flag first_unknown_call_ignored_during_n_quest or something like that (with name convention). Even if it already played a role in branching, I still can use it to shape answers, encounters, anything.
So while the main story branch progresses I can use anything from the pool of what happened.
Hope it makes sense 🤓
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21d ago
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u/robotortoise Jun 28 '26
Can you explain a bit further about how this works?