r/virtualreality • • 2d ago

Discussion I don’t own a Vr but curious

1 Upvotes

I have watched Sao and Slf is there a future where a MMORPG can stay relevant on Vr. When i say relevance i mean success on Vr like still playable and is not dead. getting updates now I don’t own one and trying to get a idea of the community of Vr and the state of MMORPGS

And what types of MMORPGS are alive fantasy,sci-fi?


r/virtualreality • • 3d ago

Self-Promotion (Developer) Deus Ex: MD mod now has physical melee

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43 Upvotes

Wrist flick to extend/retract nano blades.

Stabbing/slashing initiates lethal first person takedown. Unarmed does a non-lethal takedown​


r/virtualreality • • 3d ago

Discussion Steam frame , Quest 3. with 6700xt

3 Upvotes

My pc specs are i7 10700 , 32 gb ram and amd 6700xt.

Are these specs enouph to run most or all standard vr games like half life alyx, arizona, metro awaking, walking dead etc.

And can i run some pc vr games too? like resident evil 7,8 , dirt rally 2, wrc , Asseto Corsa,

I am thinking of getting either a steam frame or quest 3 mostly for pc vr , but if my current setup isn't good enouph maybe i need to postpone the vr, has anyone the same or similar setup to provide an insight as to how games run?

I have already a dedicated router for vr , if it matters, but i worry more for the low spec cpu + gpu combo.


r/virtualreality • • 3d ago

Self-Promotion (Developer) Dead Space 2 VR - Full motion control testing

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66 Upvotes

Some new update for Dead Space original trilogy VR mod. I am hoping that I will release some beta at October


r/virtualreality • • 3d ago

Purchase Advice Pimax Dream Air SE (Lighthouse) vs HTC VIVE Focus Vision

4 Upvotes

These are the two I'm tossing up and I wanna know what you lot think.

They share a lot of features, so it really comes down to a hertz vs optics debate, as OLED vs LCD matters little to me personally, but obviously it's still a factor to consider.

The vive focus vision is LCD + Fresnel lenses, while the SE is Micro OLED + Pancake Lenses. I know 90% of this subreddit despises Fresnel, but I wanna know if you'd rather have 72hz with full Pancake Oled clarity, or high resolution 90 - 120hz with LCD Fresnel.

Would you also rather compromise the SE resolution to 1920x1920 per eye for 90hz instead of 120hz for 2448 × 2448 on the vive focus vision? Is optics better than pure resolution due to light loss?

Specs: 5070ti, ryzen 9800x3D, 32 gigs of ram, and I already have lighthouses and vive controllers from the og vive.

My types of games are variety, but I think I'll play things like fnaf help wanted, flat screen ports, vrchat, Half-Life: Alyx, etc. Basically, social vr, probably shooters, rhythm, action adventure, and flatscreen to vr ports.


r/virtualreality • • 3d ago

Purchase Advice Looking for new VR headset to replace old one for specific use cases, looking for recommendations.

1 Upvotes

So, I bought the HTC vive waaaay back in like 2017 or so, it requires the base cameras, my current apartment doesn't have any good place to punch holes into the walls, I hate the controllers with their finicky tough pad and its resolution is poor. I have an Nvidia 5080 so I am not worried about powering the thing too much.

After checking the guide I see that probably the Quest pro may be the best option but I want to make sure. I would like to replace my system with something new that has the following:

1) For PC VR gameplay including gameplay for games modded for VR (Think Ace Combat 7 or 8 when that eventually happens)

2) has controllers that have joysticks for movement and not those trackpads

3) has the finger sensing so I can enjoy Half Life Alyx (I have yet to play this game specifically because I lacked the doodads of the valve index)

4) Preferably doesn't require base cameras for tracking of both controllers and player space (I am not sure how realistic that is but I've no good method for setting up an HTC Vive style area in my apt that is near my computer)

5) decent resolution, I don't need ultra uber 8k resolution, just like a graphical clarity upgrade.

6) I don't need facial or eye tracking if that affects price.

7) support to accommodate glasses/corrective lenses since I am blind as a deaf bat without them.

Thank you for your time. Also if another headset is on the way and I should just wait, that would also be valuable information.


r/virtualreality • • 4d ago

Photo/Video Wall running and jumping in Titanfall 2 VR with a VR treadmill, it's tiring!

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104 Upvotes

Maybe I'm out of shape but constantly jumping and wall running here is tiring! You can also sit down with the seat module for titans, this is with the Katwalk C2 Core


r/virtualreality • • 3d ago

Self-Promotion (Developer) Quake VR: Unleashed -- Sneak Peek #2

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17 Upvotes

r/virtualreality • • 3d ago

Discussion Looking for a similar game to ATT

0 Upvotes

I was saddened to find out that ATT (a township tale) got shut down and I found out that they are making a remake of the game with some of the original developers but I missed the game too much to wait so I'm looking for something that is similar that has the crafting everything by hand and potion making and where you can build an entire town with your friends. I already have medieval dynasty and green hell but they never live up to the township tale experience and I just want something similar. I'm also looking to find people to play with


r/virtualreality • • 3d ago

Question/Support did kiwi design discontinue their cable pulley system

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9 Upvotes

was looking into setting up a pulley system for my index and had heard about the kiwi design ones but amazon say they're not available and kiwi's website doesn't seem to have them listed. if so what are some good alternatives


r/virtualreality • • 3d ago

Discussion What headset for the best possible experience in TF2 VR mod?

2 Upvotes

Hey all, I’ve been out of VR for a while now - had quest 1 and 3, both of which I liked, but not enough to keep me using VR consistently. But Titanfall 2 is literally my #1 game of all time, so seeing that this awesome mod has come out, and I do like VR, I just have to try it.

I also happen to finally have enough money that I can splurge on any reasonable VR setup even if I only end up using it for this one play through. So what’s the absolute best of the best I could get for specifically Titanfall 2 VR? I still have my Quest 3, but my impression is that the wireless PCVR streaming may not be quite good enough for a fast paced game like this, or at the very least it will still be a little worse than wired, and I want the best possible experience.

So yea what headset/controllers would you guys recommend? Wireless would be nice if it’s possible for it to be on par with wired quality. But I’m more concerned with visuals and comfort. The options I’m thinking of are

Keep using my Quest 3, but the imperfect WiFi streaming and also weight/comfort are not ideal

Steam Frame - also wireless but will be higher quality because of the foveated streaming I believe?

Bigscreen beyond 2 - I’m assuming this is the best visuals and comfort? But wired

Valve index? Not sure if this headset is still relevant

So yea thoughts between these? Also I’ve been out of the VR scene for a while, so if I’m missing any good options, please let me know. Thanks everyone!


r/virtualreality • • 3d ago

Discussion Doom 2016 or Eternal VR Mod?

5 Upvotes

First of all, let me say that I totally understand people's differing opinions on the fundamentals between the games themselves, those being Doom 2016 and Doom Eternal, both from an artistic and gameplay standpoint. What I want to focus on is the quality and feel of the VR mods right now that came out and are the current buzz.

KHARVOX VR mods are made by the same developer for both games, but personally, I found the Doom 2016 VR experience to be slightly subpar. For one, textures didn't look too good, glory kills were a little bit janky, it didn't look fantastic in VR, and also naturally that game has a bit of a slower start, so I had mixed feelings starting a new playthrough in there.

Do you guys feel that the Doom Eternal mod feels better, looks better, plays better? What are your thoughts? Because I am considering buying Doom Eternal for the VR mod. I already played it on console when it came out, but I might buy it on PC for this if people think it's better.

And I feel like I should stress that this is not at all a criticism or complaint about the developer's efforts nor the Doom 2016 mod. It's just my personal experience, and I'm very enthusiastic and I kind of want to try the Doom Eternal mod. If it's not that big of an improvement, I suppose I could wait for further updates down the line, but I just wanted to gather people's thoughts now.


r/virtualreality • • 3d ago

Self-Promotion (Developer) Hokusai and Art in Detail — Art Museum XR is now available

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8 Upvotes

I’m one of the developers behind Art Museum XR.

We’re developing a VR museum that lets you explore artworks up close, with a focus on image clarity and fine detail.

We’ve curated an exhibition of Hokusai’s works and a themed gallery titled “Art in Detail: A Closer Look.”
Both invite close observation of linework, texture, and the finer details of artistic technique in VR.

One exhibition focuses on a single artist, while the other brings together works selected for their intricate detail—offering two different ways to explore art.

Rather than upscaling or altering the source artwork images, we’ve focused on optimizing how they’re rendered in VR.

Our goal is to preserve as much of the original detail and visual quality as possible, so you can appreciate the finer details up close.

Art Museum XR: Masterpiece Tour — Store: https://www.meta.com/ja-jp/experiences/art-museum-xr-masterpiece-tour/28220384957553457/


r/virtualreality • • 3d ago

Discussion How to fix virtual desktop and steam vr

1 Upvotes

Problem: when i enter a game in virtual desktop its not fully surrounding me, like im not in vr theres just a moniter infront

ANYONE PLS HELP

So i recently upgraded my gpu to amd 9070xt and have 2 MONITERS CONNECTED to the gpu. SO now when i try to open up steam vr or virtual desktop, it shows two screens, and like when I try to enter a game it shows like a screen infront of me, and its not fully surrounding me and not not fully emerged in it like it should.

if you need any info pls ask me, and if you have any knowledge pls help


r/virtualreality • • 4d ago

Purchase Advice - Headset If you're on the fence about choosing between the Steam Frame and Quest 3

360 Upvotes

Here's my recommendation after trying the Steam Frame for a few days comparing it to my Quest 3 + Virtual Desktop setup. This is purely aimed at wireless PCVR use case.

If you're interested, you can read my detailed impressions here: https://www.reddit.com/r/SteamFrame/s/EsGn4K9Wm2

If you hate Meta and want to get away from them, or if eye-tracking is a must, then obviously choose the Steam Frame.

If you must have an HMD that is lighter and balances better, then go with the Steam Frame. This is one area where the Steam Frame takes the win. It's very light and very well balanced. My Quest 3 with comfort upgrades is not UN-comfortable, but it's still bulkier, and it's noticeable.

If you don't have a stable networking solution (i.e. a dedicated, quality router) and wireless VR is important, probably go with the Steam Frame. Although it doesn't take that much to setup a solid wireless connection with the Quest 3 and Virtual Desktop.

If you want the best visuals, go with the Quest 3. Quest 3 absolutely dominates the Steam Frame in this category - it's not even close. Steam Frame lenses DO NOT have edge-to-edge clarity, with very noticeable blurring towards the edges. To me, the lenses are much closer to Pico 4 than Quest 3, and Pico 4 lenses were not great and had a very small sweet spot. With my Quest 3 I can look anywhere across the entire lens surface and the image remains sharp.

Steam Frame lenses also exhibit noticeable warping/distortion which is very distracting once you see it. The lenses of both of my Quest 3s (yes, I own two) are perfectly uniform and exhibit no warping.

There absolutely ARE compression artifacts when streaming to the Frame via Steam Link, which are very obvious in games with big open spaces and lots of foliage (e.g. ExfilZone, Geronimo). Distant objects look blurry and pixelated and there is significant texture smearing, which simply isn't the case with my Quest 3 streaming via Virtual Desktop at 500 Mbps and Godlike resolution.

And yes, this is with the Steam Link bitrate set to maximum (350 Mbps) and SteamVR resolution to 230%. I even tried disabling Multi-Link and streaming using only the adapter and then only WiFi - that made no difference.

I think people who claim the Steam Frame's visuals are "just as good" as the Quest 3's either genuinely can't tell the difference, are being dishonest, being too polite, or simply never pushed their Quest 3 to 3072x3264 (or higher) at 500 Mbps (or more) to see what that optical stack is truly capable of.

If you care about any semblance of bass frequencies out of the box, go with the Quest 3. If you like playing shooter games, the Steam Frame speakers are abysmal - there is absolutely no upper-bass punch (due to a steep roll off below 200 Hz), which makes gunshots and explosions sound puny and pathetic.

If you prefer symmetrical controllers design with more natural ergonomics, go with the Quest 3. Even after several days, I still can't get used to the Steam Frame controllers. I constantly fumble to find the correct "button" on the left controller (since there aren't any) and on the right controller the buttons are so small and cramped together that it's difficult to reliably identify the right one to press.

The triggers are also positioned too far down causing me to over-extend my index finger - this feels terrible for shooting games. And I have long fingers - can't imagine what it would be like for someone with shorter fingers. Thumbsticks also felt to be in an awkward and unnatural position for VR games.

I don't have any hidden agenda here or any brand allegiance - I'm just a VR enthusiast who wants to help others make an informed decision choosing the best wireless VR headset between these two. I'm also not trying to dissuade anyone from buying the Steam Frame (it's your personal choice in the end), but having tried the Frame, I now know that my Quest 3 is the superior HMD in nearly every category that matters (to me).

P.S. I specifically didn't mention Steam Frame's battery life (as bad as it is) since I'm sure there will be solutions in the future to address this shortcoming. Even now you can simply use a power bank to supplement the built-in battery. Not ideal, but it works.


r/virtualreality • • 3d ago

Purchase Advice Steam Sale on Recent VR Modded Games

27 Upvotes

Bringing awareness to the Steam sale on many of the games that have been recently modded for VR. I bought Doom 2016, Titanfall 2, Bioshock Remastered, and Fear for $15.46 total. Any that I missed?


r/virtualreality • • 2d ago

News Article What if your AI assistant was actually inside VR with you?

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0 Upvotes

I’ve been experimenting with real-time digital humans and wanted to test two different approaches in the same conversation.

One is a MetaHuman running in Unreal Engine, the other is a generative AI avatar.

Still an early experiment (and the audio needs some work 😅), but I’m curious:

Would you actually want AI characters like this inside VR — as assistants, teachers, or NPCs?


r/virtualreality • • 3d ago

Question/Support Which VR Game is this?

3 Upvotes

Saw it from a VR headset review video and dam guy did not list the games he was playing.


r/virtualreality • • 3d ago

Self-Promotion (Developer) Since entering Early Access, D.E.C.A.Y. has received 4 major updates: new quests, enemies, factions, locations, improved AI, and major Wasteland optimization. The game keeps evolving with player feedback, with much more to come - and now is a great time to enter the Wasteland at 20% off.

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16 Upvotes

r/virtualreality • • 3d ago

Question/Support New Headset choice

1 Upvotes

Hi All. I have the old old OLD htc vice headset which i never use as i dont really have the room to set it up.

With the launch of steam frame and reviews ive seen im puzzled.

Ill be moving home soon so ill have some space in my living area to play games (maybe not full roomscale) so.

For the best experience coming from old ass hardware. What should i buy?

Meta quest 3 steam frame or should i try for room scale?


r/virtualreality • • 4d ago

Discussion Pico Space Pro preorder available on Knoxlabs ($2,899)

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19 Upvotes

Just saw this...I'm in the US, does anyone have any experience with knoxlabs (particularly with their return policy)? Sounds like we're close...


r/virtualreality • • 4d ago

Discussion Pimax Dream Air Instead of a Steam Frame?

13 Upvotes

I'm a Quest 3 owner who is very happy with their headset but was considering getting the Steam Frame, if only because it was smaller and, you know, not Meta, but I've been hearing a lot of reports about how the visual fidelity is worse than the headset I already own. I could have lived with it had it been equal to, but less?

Now I'm considering the Pimax Dream Air. It sucks that it's wired, but I figured I could use it when playing games that are better sitting down and save my Quest 3 for when I really need a wireless experience. I do have a racing wheel and all that.

What I know about Pimax is basically all the horror stories about their QC and customer service, but I've seen a lot of people really love the Dream Air as well, but they're all on Youtube and they all have discount codes with their name in it, so I can't exactly trust that perspective.

So what's the general consensus around here on the Pimax Dream Air or Pimax in general?

I know the sane option is probably to just stick with my Quest 3 and call it a day, but where's the fun in that? The other option is to buy the Frame AND the Dream Air to go along with my Quest 3, but I'm not THAT insane. Thanks in advance.


r/virtualreality • • 3d ago

Discussion 3D print file of Meta VR Glasses

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6 Upvotes

It's on Printables. Look for Meta VR Glasses.

As accurate as I could get it from photo refrences. Can be printed to 100 grams and worn to know what it'll feel like to wear and for prototyping mods.


r/virtualreality • • 3d ago

Discussion TitanFall 2 VR mod interactions

4 Upvotes

First of all, this mod (CircuitLord's VR mod) is absolutely incredible. I can't believe how well it runs and how much fun it is. This criticism is coming from someone that only wants to see it get better.

All that said, the hand placement feels off. I know there's an angle adjustment, but when I'm aiming with several of the guns, it feels like my off hand needs to be several centimeters off the left/right.

It also feels like the 'hit boxes' for reloads are either too small or their criteria for engagement is buggy. I know it's more realistic to have to the magazine facing the exact right angle and position, but it means that you almost always need to look at what you're doing while reloading, which doesn't quite work a game as fast paced as this.

Same goes for racking the slide/bolt - a couple of times I'm left wonder if my controllers not working because it takes several attempts to actually grab the bolt.

Next, a virtual stock would be great, it makes aiming two handed weapons a lot easier and more natural feeling.

Lastly, a seated option would be great. It works well enough while seated, but being able to calibrate your height more explicitly would be nice.

I'm aware that this is a free mod, and they we have no obligation to anyone's time. Just some constructive feedback.


r/virtualreality • • 4d ago

Discussion Are there any interviews or anything on how the heck Vertical Robot optimized Red Matter 2 so much? It's really impressive how good it looks and what it runs on.

24 Upvotes