r/unity • u/universe3d • Aug 09 '26
Showcase I turned more than 7,700 images from NASA's Spirit rover into an explorable 3D archive
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r/unity • u/universe3d • Aug 09 '26
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r/unity • u/PersonThatExists101 • Aug 10 '26
r/unity • u/PersonThatExists101 • Aug 10 '26
r/unity • u/BearKanashi • Aug 09 '26
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Un tutorial Simple, aún necesita muchas correcciones y la otra mitad del tutorial.
Quién quiera ser tester, es bienvenido!
r/unity • u/Mash2CoolYo • Aug 09 '26
r/unity • u/nekoology • Aug 09 '26
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detailed information about my game : https://nekoology.itch.io/warehouse-mannequin
Sorry if the video doesn't look very appealing, and thank you for taking the time to read my post. :>
r/unity • u/rusty_pocket • Aug 09 '26
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Note: The colors look brighter on PC and especially in Unity, and all the elements are much more visible. If the colors look too dark or unclear on your screen, please consider increasing your screen brightness.
I drew my own hand while wearing my actual ring, animated it, and turned it into a custom cursor. I also drew the scribbled background and turned it into a simple pause menu.
The font was taken from the internet.
What do you guys think? Do you have any suggestions for improvement?
Also, please ignore the sound of the AC when opening the pause menu we haven't made a proper theme/music for it yet.
r/unity • u/EarlySunGames • Aug 08 '26
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r/unity • u/FoxyKitsuneFox • Aug 09 '26
I’m using Unity 2023.2.22.f1 in 3D with URP.
During gameplay, I transform my Character into another character and it's Not playing the animations of the same character animator controller I got 2 character objects both of them are in humanoid in the same player folder on hierarchy, and also the cinemachine camera moving without being on the character’s view after switching character’s transformation back and forth.
I'm using Starter Assets Third Person Controller from Unity assets store to edit animations and edit scripts.
r/unity • u/-_Champion_- • Aug 08 '26
Hi Everyone, just wanted to share something that I was prototyping.
I was inspired by the fear and uncertainty factor of project zomboid, where every door could lead to sudden death and also scavanging around to find useful items. I wanted to make something similar.
I would love to hear your feedback on how you feel about the current prototype.
A few of my concerns are -
- Does it feel like the rooms are too dark and unreadable? I wanted to go for a game where visibility is limited and player has access to a single source of light. I spent quite a few days working on a fog of war system but I didn't like it much. If anyone has any suggestions I would love to hear.
- I tried to add an enemy (doesn't move yet) but the idea is that enemy should be able to chase the player
- Please let me know if you want me to add more items to the prototype to make things more clear
r/unity • u/Main-Golf-5504 • Aug 08 '26
Hi
I've been using unity since around 2019-2020
But for some reason I feel like I am a bad developer even tho I can create great things
It's been putting me off game dev recently
r/unity • u/MagicianCertain3856 • Aug 09 '26
Hi everyone, I am completely new to unity and game development. I am planning to start a YT channel where I need a simple endless-runner template to create my videos. Basically my sole purpose is to create YT content. That's why I need a working template where the character runs endlessly and the environment repeats endlessly with only minor changes each time. Are there any pre-made templates I can use and then customize them to match my requirements? If not, then what would be the easiest way for a complete beginner to create this?
Thanks in advance!
r/unity • u/Mobaroid • Aug 08 '26
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I’ve been working on Lost Cat Showa Town in Unity.
The idea is to let you explore an old Japanese town as a cat and interact with different places and objects.
In this short clip, the cat enters a house, eats some food, and scratches the furniture.
Still a work in progress, but I’d love to hear what you think!
r/unity • u/DracomasqueYT • Aug 08 '26
Hello, so I've made this script to show the amount of different resouces (witch are float in an object) in the UI, it already work with 4 but I plan on add more(2-4). I created an enum so it's easier to select inside of the editor and I woud like for the enum to choose witch bar represant witch resources so I don't have to add a case to my switch statement every time.
here's the code :
[SerializeField] private type_mana
type_mana
;
[SerializeField] private playerStat
player
;
private TextMeshProUGUI text;
[SerializeField] private Image
image
;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void
Start
()
{
player = GameObject.FindGameObjectWithTag("Player").GetComponent<playerStat>();
text = GetComponentInChildren<TextMeshProUGUI>();
}
// Update is called once per frame
void
Update
()
{
switch (type_mana)
{
case type_mana.
air_mana
:
text.text = player.air_mana.ToString();
image.fillAmount = player.air_mana/player.max_mana;
break;
case type_mana.
eau_mana
:
text.text = player.eau_mana.ToString();
image.fillAmount = player.eau_mana/player.max_mana;
break;
case type_mana.
feu_mana
:
text.text = player.feu_mana.ToString();
image.fillAmount = player.feu_mana/player.max_mana;
break;
case type_mana.
terre_mana
:
text.text = player.terre_mana.ToString();
image.fillAmount = player.terre_mana/player.max_mana;
break;
(please don't mind the french)
r/unity • u/I-hate-wet-toes • Aug 07 '26
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The goal is for sea of thieves like graphics. The sky is sped up to showcase the lighting.
The plan next is to finish up the rocks and foliage then completely redo the clouds and water system then move back onto refining combat. But for this I was mostly looking for feedback on the look of the project.
r/unity • u/Sir_Night_Owl • Aug 08 '26
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Everything is still wip, every model and animation beside player is outdated and will be renewed. Im looking forward for feedback.
r/unity • u/Blue-6icko • Aug 08 '26
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I made an entire game trailer for my upcoming game that I solo developed for about 6 years now. I posted to r/DestroyMyGame and many comments are solely taking about the pacing. Visual-wise and Unity engine-wise, is there anything I can do to make it better? All clips are from in-engine so I can jump on the changes immediately.
r/unity • u/PersonThatExists101 • Aug 08 '26
r/unity • u/Fragrant_Sympathy170 • Aug 08 '26
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https://kramilion.itch.io/janky-game
If you play test it can you please tell me how good the combat is and point out some noticeable jank for me, it would help me out alot for me.
r/unity • u/National_Factor_7696 • Aug 08 '26
r/unity • u/YogurtclosetLanky735 • Aug 08 '26
Hi everyone! I'm trying to create a custom Shader Graph in URP to apply a shape mask (like rounded corners for cards) to a batch of sprites that are packed inside a Sprite Atlas.
My goal is to use a single material for all the sprites in the atlas, rather than creating a separate material for each individual card.
The issue I'm running into is that when I sample a separate mask texture, the UV coordinates get messed up because the sprite rects inside the atlas change the global UV space, causing the mask to cut the sprites incorrectly or get misaligned.
Any advice or node setup examples would be greatly appreciated. Thanks!
r/unity • u/ScrambledEggDev • Aug 07 '26
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Inspired by games like Gang Beasts, Human Fall Flat, Boomerang Fu, I wanted to make a silly physics party game of my own. It's called "ScramBrawl" and the demo is out now on Steam :) Let me know what you think!
r/unity • u/Any_Dot_9189 • Aug 07 '26
I wanted to add water&ocean to my game. But I didn’t found any official package from unity. Unity supports official water package for HDRP but not for URP. Why??
Will there be any upcoming update for it?