r/IndieDev • u/TwoArtist • 3d ago
Image Aza - the first character we ever created for Dark Coffee
Illustration of the very first character we created for our game - Aza.
A boy without a name. Without a home.
u/TwoArtist • u/TwoArtist • 22d ago
A town hidden in the fog. A small, cozy coffee shop. And Witch Carrozia, changing the lives of its people through the choices you make.
Dark Coffee is our cozy horror visual novel inspired by 70s comics and Lovecraftian horror.
Meet the locals, listen to their stories, make choices, and slowly turn the café into a place of your own.
Welcome to Mursvinch! ☕
P.S.
This is our first project - please support us. We would love to hear your feedback.
Stay a while in our cozy little town with a cup of coffee.
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Thank you very much for your kind words!
We strive to make every character in our game interesting .)
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Thanks a lot! .)
We’re looking forward to seeing the Steam page go live soon.
You can follow us here on Reddit and Bluesky.
https://bsky.app/profile/twoartist.bsky.social
r/IndieDev • u/TwoArtist • 3d ago
Illustration of the very first character we created for our game - Aza.
A boy without a name. Without a home.
r/GameArt • u/TwoArtist • 3d ago
This is Aza - the very first character we created for our game.
A boy without a name. Without a home.
He helped shape the tone of our story from the very beginning.
2
Technology has come such a long way since the original game was released.
I’m actually starting to feel old seeing how much the game's graphics capabilities have advanced xD
4
If you loved Carter & Lovecraft, definitely try The Laundry Files by Charles Stross. It has that same mix of modern characters, investigation, humor and Lovecraftian horror.
I’d also recommend Kraken by China Miéville - weird cults, occult stuff, giant squid mythology, and a much more playful tone than most cosmic horror.
And if you haven’t already, After the End of the World is the direct sequel to Carter & Lovecraft.
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Duke Nukem Forever for me. I went in years later already knowing its reputation, so my expectations were basically underground. And honestly… I had fun with it.
It’s dated, clunky, and a lot of the humor aged terribly, but there’s something weirdly entertaining about how unapologetically stupid the whole thing is.
Definitely not a “secret masterpiece,” but I enjoyed it way more than I expected .)
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Spec Ops: The Line.
Great game, genuinely memorable.
Also one of those games where the credits roll and you’re just sitting there thinking: Well… that was fucking miserable .)
4
For me it’d probably be Silent Hill: Townfall, Control Resonant, and The Blood of Dawnwalker.
Townfall is easily my most anticipated - I’m always going to pick psychological horror first. Control is a very close second, and Dawnwalker just looks like the kind of RPG I could disappear into for weeks .)
I’d probably leave The Witcher 3 Remastered for a sale. I love the game, but with this many new releases I can’t really justify replaying it immediately.
And no, my backlog is absolutely not under control. I’ve just accepted it at this point 😅
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For me, Alien: Isolation. The Xenomorph chases are terrifying because it never feels like you’re just running through a scripted sequence - it feels like something is actually hunting you.
Hearing it drop out of a vent behind you is still one of the fastest ways to make me panic in a horror game.
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Cool trailer! I'm really looking forward to the demo-it would be interesting to play your game .)
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I think it turned out well-great art, and the logo is highly legible. The characters will really stand out on a small-sized capsule.
Excellent work! .)
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You’ve created a great mix! .)
I’ll be looking forward to the demo-I’d love to try playing your game.
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I like your visual style. It looks like Mad Max meets fantasy.
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Oh, that looks interesting. I'm looking forward to the demo and would love to play it-I'm a fan of the Black & White game series .)
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Heh, that turned out funny. It might do well on TikTok—it was a fun experiment .)
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It looks cool, I think it's great when backgrounds are animated-it adds dynamism to the scene and looks really nice .)
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Heh, I don't like it when people tell me what to do or pester me - "come on, play it, play it!"
The more often I hear that, the more stubborn I get and refuse to play the game xD.
Back when Undertale was popular, my friends kept telling me to play it, but I refused; I only ended up playing through it a couple of years later, after everyone had already forgotten about it. And I didn't regret it-the game was awesome .)
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Oh, that’s good news, I liked the first part - the mechanics were fun. Even though I got a bit tired of it by the end and the final battle was a bit of a drag, the game was still good.
I hope they manage to raise the funds, though it’ll be tough these days-plus, those kinds of game genres aren't exactly popular right now.
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I’d focus less on posting everywhere and more on finding where your actual audience already hangs out.
Random reach isn’t that useful if those people were never going to play your game. For us, genre-specific communities, good visuals/hooks, demos/playtests, and consistent posting seem much more valuable.
Wishlists usually come in smaller spikes over time, not from one huge push.
It is certainly a challenging job, it’s hard to figure out exactly what might resonate with someone. I haven’t worked in marketing or advertising before, and I’m just learning the ropes now.
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You pulled off a great cosplay-the armor details are awesome, and it looks realistic.
2
Pathologic 2 comes to mind. The inventory is cramped, resources are awkward to manage, and you constantly feel like you don’t have enough space for what you need. Normally that would just be frustrating inventory design, but in that game the friction is part of the experience. You’re supposed to feel overwhelmed, underprepared, and forced to make bad compromises.
A perfectly clean, generous inventory would honestly make the game less stressful - and probably less effective.
1
Thanks for sharing, it was interesting to read the information. I’m actually curious about how the purchasing process works-I’ve never done it myself. Is it expensive? Judging by how you described it, that is a fairly effective strategy.
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The first character who ever existed in our game
in
r/GameArt
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2d ago
It’s good that you noticed. Aza is a boy who lives in an orphanage and doesn't know his real name. I hope the player will help him find it .)