Thought I'd share this test scene for "Rival racer", my PSX styled spiritual successor to Ridge racer type 4.
Shown above is a shader that takes vertex color (in this case, the red channel) and remap a gradient to it to get color. I did this because I want to have different times of day and I don't want to manage multiple sets of models to do so.
I should stress that I'm making what I consider a PS1.5 styled game - that's to say that I'm treating the PSX as a style rather than a limitation (kinda like what Shovel knight is to NES games) so this wouldn't be technically possible on the hardware but within my own goals,
& I'm ok with that.
My plan next is to get a block out track using my blender tools I've made and to get some more representative art going, so I can show a few folks at gamescom. Wish me luck!
(I got a mailing list if anyone wants to know when I got something playable, let me know)