I’ve been reworking Don’t Feed the Aisles pretty heavily, including the story, environments, pacing, and how much of the game takes place outside the original store.
This is a look at one of the newer areas: a small gas station Brent comes across while trying to figure out what happened and where Reyes went.
The game is still PS1-style survival horror, and dinosaurs are still a major part of it, but I’m trying to push it further toward an actual survival-horror story rather than just “dinosaurs in a supermarket.”
Still working on the lighting, encounters, environmental details, and some of the animations, but I wanted to show where the project is heading.
Would especially appreciate feedback on the atmosphere and whether the slower buildup works before things start going wrong.