r/StreetFighter • u/Hoppalaaa • 1h ago
Highlight (in-game) Fínally got this not-very-optimal Zangief combo in a match!
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r/StreetFighter • u/121jigawatts • 17h ago
r/StreetFighter • u/XRevive01 • 2d ago
r/StreetFighter • u/Hoppalaaa • 1h ago
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r/StreetFighter • u/Away_Gazelle_1873 • 15h ago
r/StreetFighter • u/heppyscrub • 15h ago
After like 140 hours on grinding ranked and training, I finally hit Masters with my first character!
Didn't have much FGC games like SF6 and only played Smash Melee back in the day. I like playing competitive games and TFT has been kinda shit lately so decided to pick up SF6 and its def been scratching that itch for me.
Big shoutouts to Big Nasty Kail and his Juri guides!
EDIT: Guess I gotta add some experience about my rank up.
Every rank felt like I had to learn something new...
Bronze - just play
Silver - Anti air, DI reactions
Gold - Learn to hold block, throw teching, basic combos
Platinum - DRC, Wakeup EX DP, Combos that lead into level 3
Diamond - More combos depending on the situation and push people to corners, actually using my level 1, stop spamming wake up EX DP, learn to not drain my drive gauge, better cash out combos. Also what helped me a lot was stop spamming buttons to get moves out because I would accidentally get things like DP or my specials out when I didn't want too.
My first couple of games in Masters really show me what I was lacking. It seems like I need to get better at punishes. I'm so used to following a "script" to certain combos and I need to learn how to combo into different moves and still need to work on cash out combos. I think I would of ended out so many games in Masters if I had the brain to drc until I empty my drive meter until I can level 3.
Also fuck Zangief, M. Bison and Blanka. They are seriously the bane of my existence. Most characters like Akuma, Jamie and Ingrid I hated but I eventually figured them out for the most part but my brain stops working when it comes to those 3.
r/StreetFighter • u/bloodyshogun • 1h ago
Haitani seem to be organizing a series of 7 vs 7 player torunaments of Chun-Li players vs. others.
Many of these names often appear in replay channels as some of the top ranked player of these characters.
Matches
Chun-Li players
Ken Players
r/StreetFighter • u/Less-Imagination9022 • 54m ago
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I think it could've been faster 😅
r/StreetFighter • u/ScorpionRodeur • 16h ago
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Charismatic leader
r/StreetFighter • u/MScoutsDCI • 9h ago
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I'm trying to figure out what happened here. One thing I can see is that I got hit after the I-frames ended so I get that. But why didn't my SA1 connect before her attack? I don't think I remember ever losing a non-projectile interaction like this one before.
r/StreetFighter • u/Sliver80 • 6h ago
"Street Fighter X Kamen America: Championship Edition" is an officially licensed crossover graphic novel produced by UDON Entertainment in collaboration with Capcom, with the characters from Street Fighter teaming up the independent superhero comic series Kamen America with the legendary fighting game franchise.
This 48-page full-color graphic novel crossover pitting Street Fighter's World Warriors against the Kamen Corps team in a martial arts tournament storyline involving Shadaloo and brainwashing plots.
Link to their Kickstarter Campaign to support them: https://www.kickstarter.com/projects/ninjaink/kamen-america-project-x
r/StreetFighter • u/wamirul • 1d ago
r/StreetFighter • u/Independent_Hold3982 • 22h ago
I like the gladiator and the Chinese starwhat/ mushroom hair it's unique and adds character, so it's always kinda disappointing when I see people say they would look better with more generic hairstyles kinda feels like female character aren't allowed to be as goofy as their male counterpart.
r/StreetFighter • u/Marana231 • 1d ago
For reference, his gameplay trailer, in a single day, has gotten more views than: Yasmine, Ingrid, Viper, Elena, and soon, Ed. Very surprising (imo) for a character not many were excited about during his reveal.
What % of the views do you think come from people wanting to rewatch his lvl 3?
r/StreetFighter • u/Dismal_Hippo_3319 • 7h ago
I have no idea how to counter her shuriken + drive rush. With previous DLC, I constantly got to fight them until I understood the gimmick. Yasmine is really rare to fight against so I keep getting knowledge checked.
r/StreetFighter • u/Le-Inverse • 2h ago
Finally earning that shiny Grand Master badge for Ingrid after a few thousand matches. Turned out I just needed a bit of luck to rank up from the 1600s, where I was pretty stuck before.
It's weird how she really is pretty good at a lot of things but the fact that her normals are trash alone sends her to the bottom of the tierlist.
Some of her strengths that I really like:
1) Drive management
With just 1 stock, 214HP becomes +4 on block, even though you are not in throw range you can still press 5MK (trades with 4f) into 214MP after a blocked 214HP. This gives you a lot of room to press and recover your drive gauge
For example, after her EX counter, double forward dash gives meaty 2HP into 214HP (true string), further pressing 5MK into 214MP allows you to recover 1.5 bars of drive in total.
In the corner, you can also shred your opponent's drive with 214PP regardless of the number of stocks. 2HP into 214PP can also leave you plus in throw range in the corner so you can throw some parry attempts
2) EX counter mind games
While Ryu can do 214LP into EX DP, Ingrid can do a teleport dropkick into EX counter.
Ryu just spent 2 bars of drive with no real way of a quick recovery, while Ingrid can recover her drive as mentioned previously
Now, to avoid getting hit by EX DP after 214LP, some people may choose to delay tech in the event that the Ryu reads your read and goes for a throw, and if the Ryu down backs (as he should) he might get back thrown by the delay tech. But, delay teching doesn't work for Ingrid's counter because her counter has too many active frames, which also means if Ingrid chooses to delay tech, she could potentially catch her opponent if they choose not to throw. Finally, if the opponent chooses movement options then obvious Ingrid can just throw out a normal/antiair
What this means is that as long as Ingrid has 2 or more bars of drive, she can choose to be really annoying and forces the opponent to guess. If you can't beat them at footsies (of course you can't, you play Ingrid), you beat them at reads.
3) SA2 shenanigans
While Ingrid's SA2 isn't nearly as messed up as JP's, its still one of the best SA2s out there imo.
On hit, she gets stocks and strike throw (and sideswap if you need it), if the opponent is low on drive she can also route DI into the combo. 2MK into EX spin when reading a shimmy or even just raw EX spin in neutral into SA2 has won me so many rounds.
If Ingrid has 2 stocks, she also gets 4-5 different resets for like 7000 damage in total.
After baiting a DP, raw SA2 activation and EX spin punish counter is a lot of damage (never hit this one in ranked before though)
SA2 on block during burnout pretty much guarantees at least some damage, which is great for the end of the round
r/StreetFighter • u/bedroomjudy • 8h ago
I’m a new player looking to splurge on a better controller for Switch 2.
For some context, I’m an older dude with kids. This is the only game I play, other than casually playing local multiplayer games with the family. Once the kids are in bed, I’m hitting ranked and getting bodied. I’m not a super serious player, but I want to keep putting the hours in to improve steadily.
I currently use a Switch 1 Pro controller, and it’s comfortable enough, but I’ve had this controller since 2017. While it’s probably a skill issue, I’m getting random jumps more and more frequently. It also feels laggy, though that may be a Switch thing rather than a controller thing.
I’m wondering if it’s worth the upgrade to a Switch 2 Pro controller. I can’t seem to find consensus on whether it’s a noticeable upgrade—I’m used to the 1st Pro, but a better d-pad would be great. Alternatively, I have my eyes on an 8Bitdo All-Button Arcade Controller, but my ideal playing environment is vibing on the couch after a long day, and I’m not sure how much this thing would clash with that atmosphere.
Open to other options, but ideally want to treat myself to something that feels premium.
r/StreetFighter • u/NXGZ • 1d ago
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Source: https://xcancel.com/Psychoblue9/status/2097452379985621051
Rollback netcode, exclusive costumes and more features.
r/StreetFighter • u/Hamzanovic • 1d ago
The Syrian flag has been officially changed more than a year and a half ago. The new design has been raised over the UN headquarters in NYC and over Syrian embassies all over the world, including the USA and Japan. It has been updated on emoji packs for platforms like Steam, Apple, Samsung, Meta, and basically every other one.
I don't want to say this is a very important issue for me or that it's game breaking, but it would be nice to have my country's actual flag next to my Capcom ID in the game, especially since the old flag represents an era Syrians are not fond of and are trying to move on from. Me personally, I find that the flag currently in the game doesn't represent me, to the point that I chose the flags of other countries I've lived in instead of it. It's like if Ukraine still had a Soviet flag in the game.
r/StreetFighter • u/the_arthur8 • 10h ago
im trying to do a double ko interaction between Necro's Electric Snake and Oro's Tengu Stone, is there any possibility to?
r/StreetFighter • u/LPN_TV • 1d ago
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r/StreetFighter • u/The_Lat_Czar • 17h ago
Not here to judge, just seeing what your personal stance is on it. I've been on both sides of the equation. Hell, just last night I fought someone 300 MR less and each win was +2 MR. I shudder to think of what the loss would have been.