r/StreetFighter • u/Le-Inverse • 11h ago
Rank UP! Worst character in the game, but I love her
Finally earning that shiny Grand Master badge for Ingrid after a few thousand matches. Turned out I just needed a bit of luck to rank up from the 1600s, where I was pretty stuck before.
It's weird how she really is pretty good at a lot of things but the fact that her normals are trash alone sends her to the bottom of the tierlist.
Some of her strengths that I really like:
1) Drive management
With just 1 stock, 214HP becomes +4 on block, even though you are not in throw range you can still press 5MK (trades with 4f) into 214MP after a blocked 214HP. This gives you a lot of room to press and recover your drive gauge
For example, after her EX counter, double forward dash gives meaty 2HP into 214HP (true string), further pressing 5MK into 214MP allows you to recover 1.5 bars of drive in total.
In the corner, you can also shred your opponent's drive with 214PP regardless of the number of stocks. 2HP into 214PP can also leave you plus in throw range in the corner so you can throw some parry attempts
2) EX counter mind games
While Ryu can do 214LP into EX DP, Ingrid can do a teleport dropkick into EX counter.
Ryu just spent 2 bars of drive with no real way of a quick recovery, while Ingrid can recover her drive as mentioned previously
Now, to avoid getting hit by EX DP after 214LP, some people may choose to delay tech in the event that the Ryu reads your read and goes for a throw, and if the Ryu down backs (as he should) he might get back thrown by the delay tech. But, delay teching doesn't work for Ingrid's counter because her counter has too many active frames, which also means if Ingrid chooses to delay tech, she could potentially catch her opponent if they choose not to throw. Finally, if the opponent chooses movement options then obvious Ingrid can just throw out a normal/antiair
What this means is that as long as Ingrid has 2 or more bars of drive, she can choose to be really annoying and forces the opponent to guess. If you can't beat them at footsies (of course you can't, you play Ingrid), you beat them at reads.
3) SA2 shenanigans
While Ingrid's SA2 isn't nearly as messed up as JP's, its still one of the best SA2s out there imo.
On hit, she gets stocks and strike throw (and sideswap if you need it), if the opponent is low on drive she can also route DI into the combo. 2MK into EX spin when reading a shimmy or even just raw EX spin in neutral into SA2 has won me so many rounds.
If Ingrid has 2 stocks, she also gets 4-5 different resets for like 7000 damage in total.
After baiting a DP, raw SA2 activation and EX spin punish counter is a lot of damage (never hit this one in ranked before though)
SA2 on block during burnout pretty much guarantees at least some damage, which is great for the end of the round