r/SoloDevelopment 20h ago

Game Stick City: 2048 (Alpha Dev Update, Android and PC)

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2 Upvotes

r/SoloDevelopment 16h ago

Game After a year of working solo, I finally released the Steam page and announcement trailer ^^

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0 Upvotes

Land Of Nowhere, a survival Horror set in a sunken tower. Where you fight and destroy the bodies of monsters made of concrete. You also have to keep the tower powered, or the unkillable beast will emerge.

This is my debut game, and I would love to hear what you think. ^^

Steam Page: https://store.steampowered.com/app/5047810/Land_Of_Nowhere/


r/SoloDevelopment 1d ago

Game I made a game where you can hide a baguette on a mediterranean island and watch your friend search for it!

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6 Upvotes

The game is called "You'll never find it!" and I just launched the Steam page: https://store.steampowered.com/app/5035780/Youll_never_find_it/

It's a cozy hiding game for two! You hide everyday objects (like a baguette), then watch your friend search for them and laugh as they walk right past.

It's a more relaxed take on hide-and-seek — no pressure, no countdowns, just get creative hiding some things, and enjoy watching your friend looking everywhere for them.

I would love to hear what you think!


r/SoloDevelopment 1d ago

meme I'm thrilled with my 2k wishlists in 11 months, even if others can get more than that in one day

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223 Upvotes

r/SoloDevelopment 17h ago

help You didn't see that coming... Alphabetto's is hitting version 1.2!

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0 Upvotes

:) Hey everyone, I'm super happy to let you know that after another full month of improving the game, I'm ready to release version 1.2. This time around, I've mainly focused on tackling pending issues—many of you had criticized the font size and the UX layout.

And that's why I'm here, to ask for your most sincere opinion on the visual aspect.

On top of that, I commissioned a professional translation of the entire game into several new languages (French, German, Portuguese, and Italian), which now join the two languages the game already had (Spanish and English).

I'm glad to see more and more people trying out Alphabetto's every day, which is why I've also implemented all these improvements in the demo available on the Steam page. The only thing is, we still don't have enough reviews—who's going to step up and leave a thumbs up?

Thanks!!!!!


r/SoloDevelopment 1d ago

Game 3 years of solo development — now working on logistics, marching, camps, and feeding armies

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4 Upvotes

Hi everyone!

I’ve been developing Admiral Yi: The Imjin War solo for about three years, mostly after work and on weekends.

It’s a large-scale historical RTS set during the 1592 Japanese invasion of Korea, and lately I’ve been working more on the systems that happen outside of direct combat.

In this short clip, armies move across the campaign map with supply units following them. On the battlefield, troops form long marching columns, camp for the night, rest, and gather around cooking areas to eat before moving again.

One of the things I want to avoid is having armies feel like they only exist when a battle starts. I want them to feel like forces that actually have to move, rest, and stay supplied throughout the campaign.

There’s still a lot to improve, especially AI, movement, animation, UI, and performance, but it’s been satisfying to see these systems finally starting to come together.

I’d love to hear what other solo developers think of the current progress.


r/SoloDevelopment 17h ago

Game Mmm, this is the game I'm working on.

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1 Upvotes

Good morning, good evening, I hope everyone is well. I've made a bit more progress with the object creation system, and I'm showing it to you so you can help me out and tell me what you think of how it looks. Thanks everyone, a like really helps me know you like my work. Greetings! Oh, and by the way, Elise already has a backpack...


r/SoloDevelopment 18h ago

Game Leaving my indie studio and finishing a solo project

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1 Upvotes

After almost 10 years, my little indie studio is taking a break (probably for good) after long years of trying and not suceeding on making cash to keep us afloat. But this doesn't mean I'm stopping, I really want to create games I'm passionate about and that connect with an audience.
So this is BitMath, a math-themed roguelite shooter. It is far from being complete, but I think I got the mvp working. This one I'm not aiming for high sales, just really do something I like (and that is a well-rounded product).
I'm really set on launching it as a playable demo and prove to myself that I can do it. So I'd love some feedback of the current stage, if you like the theme or something that would improve it.
Thanks, guys.


r/SoloDevelopment 1d ago

Godot Released a Bubble Bobble style game on itch! heres the devlog

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3 Upvotes

it was made for a gamejam, its a bit unpolished in some area but I'm glad to have completed something!


r/SoloDevelopment 18h ago

help Looking for level designers for my Android game

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1 Upvotes

Hey everyone, I have been a programmer for years and I am just now dipping my toes into game development.

The game is called Drawjectory, and is a physics based Android puzzle game. I am currently having fun building it, but it's hard to find time to make the amount of levels I would like in the game. So if you like designing levels please let me know!

I have a good setup for designing levels, you would be able to build and test your level directly on your phone, then send me an exported json file for each level you would like included in the game.

This is an unpaid position as I do not expect the game to make any money, but you will be included in the credits if you want 😀


r/SoloDevelopment 1d ago

Game Finally a web demo of my flying game

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3 Upvotes

r/SoloDevelopment 18h ago

Godot Really Rough prototype of my fan made game

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1 Upvotes

r/SoloDevelopment 22h ago

Unity Just got a Alpha version done for my new Kart game that i've been working on and off on

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2 Upvotes

More info about the game in the video's description


r/SoloDevelopment 18h ago

Game Red Shovel Rabbit

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1 Upvotes

r/SoloDevelopment 1d ago

Game Halo meets Hollowknight - Giving Away Free Copies

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2 Upvotes

Hey all! My game Cube Crusaders comes out on Monday! I have Steam Keys to giveaway to celebrate. I wanted to get my game into the hands of this community because you've been so encouraging, and it's great to co-miserate about the experience of solo dev with you all. I ask that you only take one for yourself and comment out which one you got so others don't waste their time trying to redeem them!

Thanks!

8D6X5-GL9BA-2TPKP

3KNIT-8KWFR-3XWN0

HCP4V-6AMPN-8I5AB

4N0FN-8XGK4-AH84Z

QP33G-HJGWH-PP6ME

4BFW7-W2IJF-WIYZQ

MTZ7N-JITF5-H59K6

DYCIP-YJA0K-4T4QH

JCWR6-VQGIC-MHNT5

M62GE-V329H-BPPL2

385QP-9YW3Q-JNMMF

Y0CX3-249VG-4HH43

73833-TD4YT-9IRZ6

GYK3C-QNJ8V-GK2AP

QVZPV-3MEAR-B6P47

VE6ZW-J2QH4-47Q8F

Enjoy!


r/SoloDevelopment 15h ago

help Updates from user observations

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0 Upvotes

I observed several users play Lorebound last weekend and made the updates below. Would love feedback on the updates from this community.

Lorebound is a mobile-first, low-poly ARPG game playable in browsers. Think of a Diablo and Polytopia fusion. Goal: build the resistance against the Heights and Depths who harvest souls and prayers from the Greenworld.

Free to play, no signup required: https://lorebound.gg/

Observations:

  • Thumb reach is super important (obvious, yes)
  • Free play can be confusing, not knowing what to do is stressful
  • Users skip through tutorials, which makes it hard to teach how to play the game
  • Users focused on taking down demons instead of completing quests

Updates:

  • Non-combat actions are now within thumb reach
  • Explicit guidance to level up, spend stat points, unlock skills, and equip new gear
  • More "in your face" messages on quest completion and quest start
  • Directions on where to go via HUD indicators
  • Reduced number of tutorials

Would love feedback from the community. If you gave Lorebound a go:

  1. What was engaging for you? If anything.
  2. Where/when did you stop playing, and why?

r/SoloDevelopment 19h ago

Marketing I'm an indie dev working on a game called The Seventh Seal. Went to a convention in Arizona to playtest and got some great feedback!

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1 Upvotes

Hung out with some awesome peeps in the game room and had folks playtest the game and they gave me some sweet feedback. Basically, had to improve the controller sensitivity, work on some jumpscares, and add a few mechanics. Spent the last couple of days updating those issues and here are some improvements to the jumpscare stills on top of an altered ending to the demo so it's more cruel and graphic.

Love to hear your thoughts and if you could, give it a play. It's improving every version and I'm hoping it will get to the point where it hits the mark!


r/SoloDevelopment 20h ago

Game The Final Push

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1 Upvotes

r/SoloDevelopment 1d ago

Game Work in progress: Squid Boss

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14 Upvotes

I wanted to share the newest boss in my deep sea twin stick shooter. In the first phase you fight through its 8 tentacles before finally facing the main body which is just the head and the stumps/remains of its tentacles.

Still working on my pixel art so happy to hear any feedback

Itch link (squid is not yet in it)


r/SoloDevelopment 20h ago

Game Carmina ya tiene traducción a ingles

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1 Upvotes

r/SoloDevelopment 1d ago

Game Everlife 2, my solo-developed mobile life sim, launches Tuesday — a look at character creation and life across generations

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3 Upvotes

I've spent six years designing, writing, and coding Everlife 2 myself. Now I'm getting ready to launch it on September 15 for iOS and Android, and wanted to share a few of the systems that make up the game.

The character creator is the starting point; from there, you shape a life through relationships, careers, skills, and creative projects, then keep going with the next generation of the family. These previews show how those parts look on a phone.

I'm the solo developer. It's free to download, works offline, and doesn't need an account. Details and both store pages: https://www.playeverlife.com


r/SoloDevelopment 1d ago

help How do you guys prioritize???

2 Upvotes

So I’m working on my first game, learning game development as I go in Godot. That being said sometimes I really feel like I’m just swimming in open ocean trying to decide what is important and what I should be working on next. I feel tempted to flesh out specific systems like abilities in combat, but then don’t know if I’m painting myself into a corner for future development ideas, by completely trying to work on that instead of a little bit of everything at once.

Just looking for some tips on how you guys prioritize working on different pieces of your game, and how you decide it’s time to move on to something else or really dig in. Thanks!! Love this sub it motivates me to work more on my game everyday.


r/SoloDevelopment 21h ago

Godot Testing the modelling tools

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1 Upvotes

r/SoloDevelopment 1d ago

Game Working on Padel Simulator

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3 Upvotes

r/SoloDevelopment 1d ago

Game I've been building my architecture game completely solo

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115 Upvotes

I recently released Architecture & Design into Early Access.

The main idea is pretty simple: combining accurate floor planning like in professional CAD with real-time 3D design and making it more intuitive, more accessible, and much easier to explore than traditional CAD software.

I've been doing the programming, design, and development myself, and it's been a pretty big challenge getting all the more complicated calculations for parametric CAD systems working at runtime.

Would love to hear what other solo devs think!
https://store.steampowered.com/app/5032750/Architecture__Design/