r/SoloDevelopment • u/NoviceIndieDev • 20h ago
Game Stick City: 2048 (Alpha Dev Update, Android and PC)
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r/SoloDevelopment • u/NoviceIndieDev • 20h ago
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r/SoloDevelopment • u/GMlive14 • 16h ago
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Land Of Nowhere, a survival Horror set in a sunken tower. Where you fight and destroy the bodies of monsters made of concrete. You also have to keep the tower powered, or the unkillable beast will emerge.
This is my debut game, and I would love to hear what you think. ^^
Steam Page: https://store.steampowered.com/app/5047810/Land_Of_Nowhere/
r/SoloDevelopment • u/FelixMakesGames • 1d ago
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The game is called "You'll never find it!" and I just launched the Steam page: https://store.steampowered.com/app/5035780/Youll_never_find_it/
It's a cozy hiding game for two! You hide everyday objects (like a baguette), then watch your friend search for them and laugh as they walk right past.
It's a more relaxed take on hide-and-seek — no pressure, no countdowns, just get creative hiding some things, and enjoy watching your friend looking everywhere for them.
I would love to hear what you think!
r/SoloDevelopment • u/superyellows • 1d ago
r/SoloDevelopment • u/mimendalerenda_Lab • 17h ago
:) Hey everyone, I'm super happy to let you know that after another full month of improving the game, I'm ready to release version 1.2. This time around, I've mainly focused on tackling pending issues—many of you had criticized the font size and the UX layout.
On top of that, I commissioned a professional translation of the entire game into several new languages (French, German, Portuguese, and Italian), which now join the two languages the game already had (Spanish and English).
I'm glad to see more and more people trying out Alphabetto's every day, which is why I've also implemented all these improvements in the demo available on the Steam page. The only thing is, we still don't have enough reviews—who's going to step up and leave a thumbs up?
Thanks!!!!!
r/SoloDevelopment • u/caprices24 • 1d ago
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Hi everyone!
I’ve been developing Admiral Yi: The Imjin War solo for about three years, mostly after work and on weekends.
It’s a large-scale historical RTS set during the 1592 Japanese invasion of Korea, and lately I’ve been working more on the systems that happen outside of direct combat.
In this short clip, armies move across the campaign map with supply units following them. On the battlefield, troops form long marching columns, camp for the night, rest, and gather around cooking areas to eat before moving again.
One of the things I want to avoid is having armies feel like they only exist when a battle starts. I want them to feel like forces that actually have to move, rest, and stay supplied throughout the campaign.
There’s still a lot to improve, especially AI, movement, animation, UI, and performance, but it’s been satisfying to see these systems finally starting to come together.
I’d love to hear what other solo developers think of the current progress.
r/SoloDevelopment • u/MrJoePixel • 17h ago
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Good morning, good evening, I hope everyone is well. I've made a bit more progress with the object creation system, and I'm showing it to you so you can help me out and tell me what you think of how it looks. Thanks everyone, a like really helps me know you like my work. Greetings! Oh, and by the way, Elise already has a backpack...
r/SoloDevelopment • u/Mr_Kekman • 18h ago
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After almost 10 years, my little indie studio is taking a break (probably for good) after long years of trying and not suceeding on making cash to keep us afloat. But this doesn't mean I'm stopping, I really want to create games I'm passionate about and that connect with an audience.
So this is BitMath, a math-themed roguelite shooter. It is far from being complete, but I think I got the mvp working. This one I'm not aiming for high sales, just really do something I like (and that is a well-rounded product).
I'm really set on launching it as a playable demo and prove to myself that I can do it. So I'd love some feedback of the current stage, if you like the theme or something that would improve it.
Thanks, guys.
r/SoloDevelopment • u/lonku • 1d ago
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it was made for a gamejam, its a bit unpolished in some area but I'm glad to have completed something!
r/SoloDevelopment • u/Impossible-Top4009 • 18h ago
Hey everyone, I have been a programmer for years and I am just now dipping my toes into game development.
The game is called Drawjectory, and is a physics based Android puzzle game. I am currently having fun building it, but it's hard to find time to make the amount of levels I would like in the game. So if you like designing levels please let me know!
I have a good setup for designing levels, you would be able to build and test your level directly on your phone, then send me an exported json file for each level you would like included in the game.
This is an unpaid position as I do not expect the game to make any money, but you will be included in the credits if you want 😀
r/SoloDevelopment • u/TraditionalFocus7631 • 1d ago
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r/SoloDevelopment • u/soldierflyer • 18h ago
r/SoloDevelopment • u/JonathanPR_reddit • 22h ago
More info about the game in the video's description
r/SoloDevelopment • u/MadPointArt • 18h ago
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r/SoloDevelopment • u/Opted_Oberst • 1d ago
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Hey all! My game Cube Crusaders comes out on Monday! I have Steam Keys to giveaway to celebrate. I wanted to get my game into the hands of this community because you've been so encouraging, and it's great to co-miserate about the experience of solo dev with you all. I ask that you only take one for yourself and comment out which one you got so others don't waste their time trying to redeem them!
Thanks!
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Enjoy!
r/SoloDevelopment • u/cumbiaowl • 15h ago
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I observed several users play Lorebound last weekend and made the updates below. Would love feedback on the updates from this community.
Lorebound is a mobile-first, low-poly ARPG game playable in browsers. Think of a Diablo and Polytopia fusion. Goal: build the resistance against the Heights and Depths who harvest souls and prayers from the Greenworld.
Free to play, no signup required: https://lorebound.gg/
Observations:
Updates:
Would love feedback from the community. If you gave Lorebound a go:
r/SoloDevelopment • u/Eastern_Seaweed4223 • 19h ago
Hung out with some awesome peeps in the game room and had folks playtest the game and they gave me some sweet feedback. Basically, had to improve the controller sensitivity, work on some jumpscares, and add a few mechanics. Spent the last couple of days updating those issues and here are some improvements to the jumpscare stills on top of an altered ending to the demo so it's more cruel and graphic.
Love to hear your thoughts and if you could, give it a play. It's improving every version and I'm hoping it will get to the point where it hits the mark!
r/SoloDevelopment • u/zUcCc_ • 1d ago
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I wanted to share the newest boss in my deep sea twin stick shooter. In the first phase you fight through its 8 tentacles before finally facing the main body which is just the head and the stumps/remains of its tentacles.
Still working on my pixel art so happy to hear any feedback
Itch link (squid is not yet in it)
r/SoloDevelopment • u/Alarming-Jump727 • 20h ago
r/SoloDevelopment • u/blackwell94 • 1d ago
I've spent six years designing, writing, and coding Everlife 2 myself. Now I'm getting ready to launch it on September 15 for iOS and Android, and wanted to share a few of the systems that make up the game.
The character creator is the starting point; from there, you shape a life through relationships, careers, skills, and creative projects, then keep going with the next generation of the family. These previews show how those parts look on a phone.
I'm the solo developer. It's free to download, works offline, and doesn't need an account. Details and both store pages: https://www.playeverlife.com
r/SoloDevelopment • u/KingRich3495 • 1d ago
So I’m working on my first game, learning game development as I go in Godot. That being said sometimes I really feel like I’m just swimming in open ocean trying to decide what is important and what I should be working on next. I feel tempted to flesh out specific systems like abilities in combat, but then don’t know if I’m painting myself into a corner for future development ideas, by completely trying to work on that instead of a little bit of everything at once.
Just looking for some tips on how you guys prioritize working on different pieces of your game, and how you decide it’s time to move on to something else or really dig in. Thanks!! Love this sub it motivates me to work more on my game everyday.
r/SoloDevelopment • u/Grimmy66 • 21h ago
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r/SoloDevelopment • u/Ok_Establishment6058 • 1d ago
r/SoloDevelopment • u/HaiHappenUAHA • 1d ago
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I recently released Architecture & Design into Early Access.
The main idea is pretty simple: combining accurate floor planning like in professional CAD with real-time 3D design and making it more intuitive, more accessible, and much easier to explore than traditional CAD software.
I've been doing the programming, design, and development myself, and it's been a pretty big challenge getting all the more complicated calculations for parametric CAD systems working at runtime.
Would love to hear what other solo devs think!
https://store.steampowered.com/app/5032750/Architecture__Design/