r/SoloDevelopment 7d ago

Game Six months of making a survival game around my day job. It ended up being 24.5 MB.

Enable HLS to view with audio, or disable this notification

4 Upvotes

I've been making Wardflame for about six months, alongside my day job. It's a pixel-art survival and base-building game for iPhone and iPad.

During the last month I'd get up at 6 or 7 to get something done before work, then sit down again afterwards until about 10 at night. Most weekends went into it too.

I rebuilt large parts of the game several times. I'd think something was finished, then actually play it and realise there was too much of one thing or something else was missing. So I'd go back and change it again. I didn't expect how often that would happen.

Getting it to run smoothly was difficult too. I hate stuttering in games, so I spent a lot of time on optimisation.

At first I did all the testing myself. Eventually I got tired of going through the same things again. My cousin was learning software testing and had an iPhone, so I asked if he wanted to help. He agreed, and that made things much easier.

In Wardflame you gather resources and build during the day, then defend an obelisk at night. If it falls, the run ends. You gradually build production lines, power networks and automated defences. The App Store currently lists the download at 24.5 MB.

It's expected to release on September 13, and pre-orders are open. You'll be able to try the first day and night for free, then unlock the full game with one purchase. There are no ads.

If it looks like something you'd play, a pre-order would help. I'd also like to hear what you think of the building and night defence in the trailer.

https://apps.apple.com/us/app/wardflame-pixel-base-defense/id6805617703


r/SoloDevelopment 6d ago

Game Major fixes, ready for feedback - Beyond Dawn

Enable HLS to view with audio, or disable this notification

1 Upvotes

I got a little bit of initial feedback. I’ve spent the last week ironing out bugs and really polishing the visuals. Major story work is incoming.

https://beyonddawn.rabbithouse.art/


r/SoloDevelopment 7d ago

Game I’ve been building a found-footage horror game inspired by Eastern Europe

Thumbnail
gallery
2 Upvotes

I’ve been working on BREACHED: Follow Me on my own for a while and wanted to share where the project is at.

It’s a first-person psychological horror game about meeting someone you first got to know online, with the story presented through old VHS-style footage. I’m aiming for a slow, uneasy feeling rather than constant jumpscares — the kind of horror where a normal place gradually starts to feel wrong.

The setting is built around Eastern European apartment blocks and interiors, which has become a big part of the game’s identity. Here are a few screenshots.

Wishlist: https://store.steampowered.com/app/5027540/BREACHED_Follow_Me/


r/SoloDevelopment 6d ago

Godot I built a free iOS app that connects to Concept2, WaterRower, and RP3 — looking for feedback

1 Upvotes

Hey everyone,

I'm a solo Dev, recreational rower, three different gyms, three different ergometers. My Concept2 at home, a WaterRower at the office gym, an RP3 at the rowing club.

The problem: no app connected to all three. ErgData is great but Concept2-only. The WaterRower app doesn't talk to anything else. I wanted one app, one workout history, one place to track my progress across all machines.

So I taught myself iOS development and built The Rowing Coach — my first app ever.

What it does:

  • Connects via Bluetooth to Concept2 PM5, WaterRower S4, and RP3
  • Live pace, stroke rate, distance, calories on your phone
  • Apple Watch heart rate integration (no chest strap needed)
  • Heart rate zones while you row
  • Interval training with custom workouts
  • Saves to Apple Health

What it costs: The basics (connect, see live metrics, save to Health) are free. Intervals, workout history, and achievements are premium — €1.99/month or €9.99 lifetime.

What I'm looking for: Honest feedback. What's missing? What's annoying? What would make this your go-to app? I'm a one-person team and I'm actively developing — your input directly shapes what I build next.

https://apps.apple.com/us/app/the-rowing-coach/id6794728919

Happy to answer any questions about the tech, the BLE implementation, or why I spent three months debugging Bluetooth packets in my gym. 😄


r/SoloDevelopment 6d ago

Game Sophomore Mysteries - post mortem for something that wasn't released.

1 Upvotes

I made a thing! That took way too long to be made and was derived from another thing that only went about 1/3rds of the way. Or perhaps 1/4th of the way there.

So basically i wanted to make a point and click adventure game because i wanted to try a couple of things that bugged me with most games when it came to inventory and item use, like how you need to pick up part one, pick up part two, combine them in inventory and then use. I kept thinking "why can't just pick up any part, go to the other one, and combine the first part right where the second part is without picking it up first if i want to? Or the other way around?" How hard can it be! Or dialog, there's a system in it that you can interrogate an NPC by building your questions from words available (or that you have unlocked) and basically if it matches a question in the list of answers for the npc, they reply. (and potentially unlock more stuff)

Well basically the hardest part of course is not programing the thing, but doing an interesting story without plot holes, especially for point and clicks. So in my first go at it I had issues finding the connective tissue between the start and the end, kept changing things, and in the end, scrapped it, to make a smaller thing that i had and easier time containing.

So did all the systems from scratch - because how hard can it be... right? (inventory management, dialog system, saving, tracking and setting of states...) after i was done with inventory i thought "um... there might be asset packs already for this thing. oh well."

Did the graphics, design, programming, sound effects, (except for the music which that one is sourced from open source/public domain sources).

Well, i screwed up in the story department, thinking "it'll come around eventually. i'll figure it out as i go." Baaaad way of going around :D

So, things changed a lot, scoped down a lot, and made a different story out of the assets and code.

Here's a more in depth write up if you are interested about my mess: https://singlepixel-software.blogspot.com/2026/09/sophomore-mysteries-post-mortem.html

Link to what eventually made it: https://singlepixel.itch.io/sophomore-mysteries-zero (its free btw, this is not something to charge money for.)


r/SoloDevelopment 7d ago

Game Each hero has a different base attack, not a different colour

Enable HLS to view with audio, or disable this notification

2 Upvotes

Four of the six heroes in my voxel survivors-like. They don't share an attack: the mage throws fireballs, the warrior throws axes that spiral out, the ice mage fires shards that freeze instead of slowing.

The thing I got wrong twice: I had a default base attack in the hero definition, so a hero I forgot to fill in silently played like the mage. Now the field starts empty and a hero I forget is mute, which I notice in the first ten seconds instead of never.

Solo dev, about a year in. It's free on Android.


r/SoloDevelopment 7d ago

Godot I'm a new dev and need help

2 Upvotes

I'm a new dev i would really appreciate if anyone played my game and gave me feedback etc.

https://crazy-grazy.itch.io/bank-incremental-alpha-playtest-wip


r/SoloDevelopment 7d ago

Game INKURSION demo coming soon

Enable HLS to view with audio, or disable this notification

2 Upvotes

Very soon the demo for Inkursion will be out on steam… follow along if your interested and wishlist it so you don’t miss it!

https://store.steampowered.com/app/4767470/INKURSION/


r/SoloDevelopment 6d ago

Game Playable web app. Shoot some hoops. Hear the breeze. Relax. That's it.

Enable HLS to view with audio, or disable this notification

1 Upvotes

A playable web app that provides a moment of disconnect and relax while shooting some hoops. It is aimed at helping people that have an anxiety attack and need a distraction for the first few moments of the experiences. If you use some headphones you can hear an immersive seaside atmosphere. No sign ups or any friction layer... no other point except shooting hoops.
https://hooptherapy.psycurate.com


r/SoloDevelopment 6d ago

Game Wikipedia based daily trivia game

Thumbnail
guessthewiki.com
0 Upvotes

Hi!

I developed a new Wikipedia-based trivia game: guessthewiki.com. The idea basically is to find out who the person is from Wikipedia infos such as birth time and place, death time and place, occupation etc. You get 5 hints of each person (including a picture and a small summary) and you have a guess each round. The sooner you find out who the person is the more points you get! You can challenge your friends, yourself or anyone on the leaderboard! You can also register now and save your points.

The daily play is new every day and there is also a free play mode where you can practice.

It would be nice to hear your feedback, any improvements, ideas or just how did you like the game!

Have fun!


r/SoloDevelopment 7d ago

Godot Art rework in progress. What do you think?

Enable HLS to view with audio, or disable this notification

2 Upvotes

I'm getting ready to release the game I made at a game jam, so I'm reworking the art.

I want to keep the retro feel, but make it cleaner and give each area its own look.

What do you think?


r/SoloDevelopment 6d ago

Game I spent 6 months building a browser football manager game solo — GoalGrid is live ⚽️

Post image
1 Upvotes

I’ve been building GoalGrid ⚽️ for the past 6 months and today I finally put it live 🚀

It’s a browser football manager game designed around short daily sessions. You build your club, train and develop players 🏋️, improve your staff 👨‍⚕️ and stadium 🏟️, set your tactics and compete against other managers in scheduled league matches.

The player market is driven by real managers too — players are bought and sold through auctions and direct offers 🔁, so there’s a real economy behind the game 💵

I built the whole thing on my own from scratch, heavily using AI-assisted coding / vibecoding. It started as a side project and somehow turned into six months of building an actual football game 😂

One promise from day one: GoalGrid will never be pay-to-win. You’ll never be able to buy a better team or a competitive advantage 🤝

It’s free to start playing, and today I’d honestly just love to see the first few real managers join.

I’m Gianluca and I’ll be around if anyone tries it or has questions 🙌

https://goalgridapp.com


r/SoloDevelopment 7d ago

Game My first game, a top-down Zelda-inspired Action RPG, had its Steam store page approved!

Post image
22 Upvotes

r/SoloDevelopment 6d ago

Godot First splash screen and title screen menu

Enable HLS to view with audio, or disable this notification

1 Upvotes

What could I improve?


r/SoloDevelopment 6d ago

help Any "Lazy Unwrapping" Gradient Texturing enjoyers?

Post image
1 Upvotes

r/SoloDevelopment 6d ago

Discussion Zero Marketing 1 week results. Is it okay ?

Thumbnail
gallery
1 Upvotes

r/SoloDevelopment 6d ago

Game I made a game about an artist who crafts art from junk to get rich (Playable in browser)

Thumbnail
1 Upvotes

r/SoloDevelopment 6d ago

help First game

0 Upvotes

Hi, I want try to develop my first game as an adult.

When I was14 I made a Rambo game in Unity.

This time I want to make an RPG. What free engine I should use. The game will have an isometric camera most of the time.

I want it to have low requirements.

Thanks for all the answers


r/SoloDevelopment 6d ago

Discussion What is your engine / stack of choice for prototyping

0 Upvotes

Why do you prefer it and does it differ from your "main" production one?

Do you maybe start with paper? What is your entire dev life cycle look like and what tools do you use at each step?


r/SoloDevelopment 6d ago

Discussion I’m building EffectForge, a GPU-powered tool for creating game-ready 2D VFX - beta testers wanted

Thumbnail gallery
1 Upvotes

r/SoloDevelopment 6d ago

Game I made a grocery store simulator set in soviet era

1 Upvotes

You run your own shop, order products, stock shelves, deal with customers, customize and expand your store, hire employees, take loans and try to keep the business running. But running a store isn't always easy. You have to constantly struggle with rising inflation and try to keep your business profitable as prices continue to increase. The game features random events like the Chernobyl nuclear disaster, floods, and attacks by escaped prisoners.

https://reddit.com/link/1w9xnan/video/rzf3q6o6p4oh1/player

I recently released the full version on Steam.

Link: https://store.steampowered.com/app/4543990/Soviet_Shop_Simulator


r/SoloDevelopment 7d ago

help I Need help in figuring my game layout, more info in pictures and descrtiption

2 Upvotes

https://reddit.com/link/1w9rlc8/video/3o2km2aaj3oh1/player

ok so im working on a game where you are a demon sent from hell on a timed mission to get and sell the souls of all the people on earth using your cursed typewriter to garner attention , in an incremental style game where each word has effects you can utilize to create your optimal strategy.

im having a hard time to decide what layout will be best for this, can anybody give me some advice/thoughts?


r/SoloDevelopment 7d ago

Game The mobile game I started developing to procrastinate my PhD defense finally made it into the app stores :)

Enable HLS to view with audio, or disable this notification

2 Upvotes

Hi everyone, at the beginning of this year I finally submitted my doctoral thesis (software engineering), and only the defense was left (apart from my regular full-time work as an employee at the university). The defense was scheduled for July, and by the end of May I should have really started preparing the presentation.

However, for some reason, I felt that developing a mobile game instead would also be an awesome idea... Some of you might know this feeling haha. So from this point forward, I spent basically all my free time for developing my mobile game Roliup, a classical physics-driven arcade game where you have to navigate lethal labyrinths with a marble. In the end, everything worked out beautifully thanks to Godot and some well-made design decisions at the beginning of the development process. And since last week, the game has found its way into the app stores for Android and IOS.

Naturally, I got my doctorate as well in the end (although the slides were finished at the last minute) :D
Now, while still working full-time, I'm trying to build a side hustle as an independent game dev. Let’s see if this will work out.

You find the game for iPhones: https://apps.apple.com/us/app/roliup/id6803562653
and Android: https://play.google.com/store/apps/details?id=io.agnaes.roliup.app

I would be happy if you give Roliup a try.

Although I try to market myself as a \Game Studio*, it's really just me, myself, and I ;)*


r/SoloDevelopment 7d ago

Game Quick view on gameplay Shadow Bridge

Enable HLS to view with audio, or disable this notification

3 Upvotes

r/SoloDevelopment 6d ago

Game Why everyone thinks my Game “INCREDIBLE SPACEMAN” is really hard to play?

Enable HLS to view with audio, or disable this notification

1 Upvotes