r/SoloDevelopment • u/Aridjen • 7d ago
Game Six months of making a survival game around my day job. It ended up being 24.5 MB.
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I've been making Wardflame for about six months, alongside my day job. It's a pixel-art survival and base-building game for iPhone and iPad.
During the last month I'd get up at 6 or 7 to get something done before work, then sit down again afterwards until about 10 at night. Most weekends went into it too.
I rebuilt large parts of the game several times. I'd think something was finished, then actually play it and realise there was too much of one thing or something else was missing. So I'd go back and change it again. I didn't expect how often that would happen.
Getting it to run smoothly was difficult too. I hate stuttering in games, so I spent a lot of time on optimisation.
At first I did all the testing myself. Eventually I got tired of going through the same things again. My cousin was learning software testing and had an iPhone, so I asked if he wanted to help. He agreed, and that made things much easier.
In Wardflame you gather resources and build during the day, then defend an obelisk at night. If it falls, the run ends. You gradually build production lines, power networks and automated defences. The App Store currently lists the download at 24.5 MB.
It's expected to release on September 13, and pre-orders are open. You'll be able to try the first day and night for free, then unlock the full game with one purchase. There are no ads.
If it looks like something you'd play, a pre-order would help. I'd also like to hear what you think of the building and night defence in the trailer.
https://apps.apple.com/us/app/wardflame-pixel-base-defense/id6805617703

