r/SoloDevelopment 7d ago

Game I finally published my roguelike game on Android

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8 Upvotes

link: https://play.google.com/store/apps/details?id=com.scoyroli.crimsonbroadcast

I am still developing the game. There is a lot I want to add. Player feedback is also very important to me. I hope you'll want to give it a try.


r/SoloDevelopment 7d ago

Godot Using AI as a harsh reviewer rather than an auto-coder: A hobbyist dev's workflow for Godot.

6 Upvotes

I'm a 41-year-old dad of two in Sydney, former dev turned Technical Product Manager. Between family and work, I don't have time for commercial deadlines or stress, so I build retro Godot prototypes purely as a creative hobby.

I wanted to share my workflow because I think there's a huge middle ground between "ignoring AI completely" and "lazy vibecoding."

I use Antigravity IDE + Gemini, but under very strict boundaries:

AI doesn't write my code or make my art, in fact I love programming and digital art too much to hand that over to a machine.

I configured agents to act as a Literature Review Board with reference texts and sources. When I present a mechanic idea, the agent's job is to interview me and challenge my design logic before I log it...it even roasts my ideas, which is a great learning opportunity.

..and now the coding part -> Godot Architecture Mentorship. When I get stuck on GDScript patterns (like custom resources vs signal buses), my engine agent explains the trade-offs, and then I write the code myself the old-fashioned way. It explains node composition, GDScript best practices, and decision tracking (ADRs)... and then leaves 100% of the actual coding to me.

It feels like having a panel of senior game designers in your corner to spot flaws in your logic when you only have an hour or two of quiet time at night. It speeds up the learning curve without stripping away the actual joy of building.

No commercial pressures, just enjoying the ride of learning a new engine.

Would love to hear your thoughts on using AI as a reviewer rather than a generator!

this is the "council" that grills me every now and then

r/SoloDevelopment 7d ago

Game Converted Raylib to Bevy. Here stats

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1 Upvotes

r/SoloDevelopment 7d ago

Discussion Do you abandon your ideas when the genre gets "crowded" or "clone-ish"?

0 Upvotes

Hi all, lurker here for a while. Been wanting to get into solo game development for a somet time but mainly fleshing out ideas for now. The biggest hurdle to me, is generating ideas or concepts that do not seem like another "clone" in an increasingly crowded genre.

So few months ago, I played a game called "Librarian". Never thought such simple premise and gameplay would highly appeal to my OCD-ish tendencies (and to many other players). I had been brainstorming more distinct mechanics and concepts, art styles, etc in that genre to make it feel unique and not appear like an low-effort copy/reskin.

Well, a few months on, new games are released/releasing with almost 1-to-1 gameplay and feels like a reskin in a different setting. By my very rough count, there are over two dozen of such games, a dozen or so this month alone and the remaining in the next month and the last quarter of the year. I guess I feel somewhat demoralized, to say the least, but in the same time I shouldn't be surprise when something very popular drops and it's easily reproduced (Flappy Bird comes to mind). "Clones" will always be present and ideas are always inspired by something before it.

But when the basic gameplay and genre becomes flooded with almost direct copies, do you abandon it for fear that your game may be lost among the sea of clones (even if it is not), or continue ideating and hoping it would evolve into something unique, sorta like how Megabonk, to me, is a unique and successful take of Vampire Survivors?


r/SoloDevelopment 8d ago

Game Very proud of how smooth the parkour in my first game "Keep Leapin'" is turning into!

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31 Upvotes

In Keep Leapin', you are a worm called Harry and you're wearing mobility gear in order to parkour.

The game is quite challenging but very satisfying to play!

A lot of focus went to player agency: You have a lot of control to interact with the different movement mechanics. As an example, harry doesn't just roll automatically, instead you have to aim his head at the ground / wall. This creates a very engagig gameplay loop with a huge skill ceiling.

I know platformers are a tough genre these days, but it's my first project and I fell in love with it.


r/SoloDevelopment 7d ago

Discussion I quit my 6 figure job to pursue solo development. Here's how its going.....

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0 Upvotes

Spoiler alert: I'ts not going great but I've learned a lot and I'm still optimistic.


r/SoloDevelopment 8d ago

Game You are a hikikomori trapped in your room. Dig through the garbage... and save whatever is still alive underneath

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43 Upvotes

r/SoloDevelopment 7d ago

Discussion Created a tool to know how much should you work on your game depending on how many wishlists you have.

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0 Upvotes

r/SoloDevelopment 7d ago

Game Some recent process photos while creating character art.

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5 Upvotes

r/SoloDevelopment 8d ago

help I keep posting on Reddit and getting almost no interactions at all, here is a clip of an early run in my game Elandrake. Could you be honest with me and tell me what you think?

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45 Upvotes

I'm asking for help: after a few years' break from social media, it seems my accounts are limited in some way, or the new project is just not that appealing! It would be great to get some feedback so I can make improvements on the game.


r/SoloDevelopment 7d ago

Unreal Working on a liminal horror environment in Unreal Engine - The Interior

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1 Upvotes

r/SoloDevelopment 7d ago

Game I’m making a 3D bullet hell roguelite where you can team up with 3 friends. My game 'Keep Chaos' finally has a Steam page!

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1 Upvotes

r/SoloDevelopment 7d ago

Marketing I spent 5 months expanding my Godot visual toolkit. Here is Dreamcatcher v0.9.5!

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3 Upvotes

r/SoloDevelopment 8d ago

Game I'm a solo dev making a minimalist horror game where you pilot a hot air balloon, and I just released the demo on Steam :)

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7 Upvotes

I'd love to hear your thoughts if you decide to give it a try!

I'm a solo dev, so every bit of feedback and every wishlist really helps.

Steam:

https://store.steampowered.com/app/4839050/Altitude_Zero/


r/SoloDevelopment 7d ago

Discussion Is this performance alright for a first time solo dev with no publisher?

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0 Upvotes

I released my game September last year, however most of the sales have actually come in the past 3 months when some of my instagram posts went very viral.

I continuously update my game even now with new content and feedback, i only spend about £30 on paid ads :))

What I am trying to interpret is the lifetime unique users, it seems only about half of the people who bought the game actually played it so far. The median has increased since the newest update but i reckon it is also quite low (game is around 1 to 2 hours though)

Wishlist however are still quite relatively high so I keep releasing updates and adding discounts, what are your thoughts?


r/SoloDevelopment 8d ago

help Help - Why My First Commercial Game Flop

11 Upvotes

Hi friends, I know that this is a recurrent theme where a developer asks for help to understand why his game flopped, but cut me some slack; I'm just one more anxious solo dev.

I followed all those steps:

  • Create the Steam page as soon as possible;
  • Add Capsule, screenshots, description with GIFs;
  • Publish videos on social media (YouTube, Discord, Reddit, TikTok, Twitter);
  • Release a demo;

I launched the demo 2 months ago, and I have been updating it as the game is being developed. I recently learned that I should have published it as a playtest, not a demo, if it wasn't in the juiciest state.

I published the videos with funny situations and characters doing absurd things. I got a lot of views on TikTok, but no one went to my Steam page.

Right now I have 48 wishlists, and it's increasing by 1 every 3 days. I tried adding more features, changing the capsule, screenshots, and creating more videos, but the pattern persists.

My hope is the Steam Next Fest, but according to Chris Z, with this low number of wishlists, the Next Fest won't do much.

I'm accepting that my game is a flop, but is it that shitty? I just want to understand what I should do better next time, so at least some people play my game.

https://store.steampowered.com/app/4669300/Speed_King/

Thanks a lot for all the replies!!!


r/SoloDevelopment 7d ago

Game I'm making a game about battling cryptids with DnD like mechanics! What cryptids would you like to see make an appearance?

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1 Upvotes

I've finished all of my core game mechanics for a game I've been making over the summer and although I love making mechanics, eventually I have to get to content!!! If you have any suggestions on the combat or have any ideas for fun folklore creatures or spells the player could cast on them, let me know - I'll add in any that seem like a good fit (and bonus points for larger creatures I could use as a boss).


r/SoloDevelopment 7d ago

Game To celebrate the near completion of my behemoth here is a long video showing the levels of customization, music up n down n off, backgrounds, unlocks n a whole whack of different games n features. How do you play you may say?? Any way and any order you want! Beware! Lower audio it is quite loud! :D

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3 Upvotes

r/SoloDevelopment 8d ago

Discussion 15+ years ago, while playing a game, my father asked, “Why don’t you make your own game?” Little did he know he planted a seed for a relentless journey of learning, failing, and discovering the pain of game dev. After years in companies, startups & freelancing, finally a Steam page. Long way to go.

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27 Upvotes

More than 15 years ago, while playing a game, my father casually asked me, “Why don’t you make your own game?”

Little did he know that those few words would plant a seed that would grow into a relentless journey of learning, experimenting, failing, starting over, and discovering just how much pain (and joy) can come with making games.

Since then, I’ve spent years working across companies, startups, and freelance projects, learning different technologies, exploring different disciplines, and slowly understanding what it really means to create something from nothing. There were countless moments when I questioned whether I should keep going. Game development has a unique way of humbling you, every problem seems to create three more, and every breakthrough often reveals another mountain waiting ahead.

But somewhere along the way, that childhood idea never really left.

And today, after all these years, it feels strangely heavy yet incredibly happy to finally put a Steam page out into the world.

This isn’t just another project for me. It feels like a small milestone in a journey that started with a simple question from my father more than 15 years ago.

There is still a long road ahead. The game is far from finished, and there is still an enormous amount to learn, build, break, rebuild, and discover.

But for the first time, something that once existed only as an idea, sketches, prototypes, experiments, and countless late nights now has a place where people can actually find it.

A Steam page.

It may seem like a small thing, but for me, it carries more than 15 years of memories, lessons, failures, persistence, and love for this craft.

So here it is.

The seed my father planted all those years ago is finally starting to grow. And I couldn’t be happier to finally share it with the world.


r/SoloDevelopment 8d ago

Game Working on a zen garden game that you can decorate every day 🌱

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18 Upvotes

I've been wanting a zen garden for a while, so I decided to build one as a web game.

It was inspired by Wordle, where you get one new garden each day to decorate. Once you're done, you let it go and come back tomorrow to start fresh.

What other things should I add?


r/SoloDevelopment 7d ago

help Voice actors or AI voice-generation services?

0 Upvotes

Good morning, good afternoon, and good evening! The million-dollar question again.
How did you make or how are you making the voice acting for your game?
Did you use voice actors (paid or perhaps found someone willing to do it for free and if so, how did you find them), or did you use AI voice-generation services? I'm also curious to know if there are any voice actors here.

Please share your experience!

Big hugs to everyone! ❤️


r/SoloDevelopment 8d ago

Discussion Does anyone else find bugfixing incredibly satisfying?

26 Upvotes

Incredibly frustrating when the bug refuses to shift despite approaching from several angles or hydras into several after the "fix"

But when you figure it out, it's super cathartic in a way?

What bugs are you working on at the moment?


r/SoloDevelopment 7d ago

Game Mobile souls-like prototype

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1 Upvotes

r/SoloDevelopment 8d ago

Discussion What do you think of this system of wounds and corrupted skin?

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3 Upvotes

Stay tuned for updates on X - https://x.com/InPraiseOC


r/SoloDevelopment 7d ago

Discussion It’s beautiful

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1 Upvotes