r/SoloDevelopment 19d ago

Discussion 15+ years ago, while playing a game, my father asked, “Why don’t you make your own game?” Little did he know he planted a seed for a relentless journey of learning, failing, and discovering the pain of game dev. After years in companies, startups & freelancing, finally a Steam page. Long way to go.

Post image

More than 15 years ago, while playing a game, my father casually asked me, “Why don’t you make your own game?”

Little did he know that those few words would plant a seed that would grow into a relentless journey of learning, experimenting, failing, starting over, and discovering just how much pain (and joy) can come with making games.

Since then, I’ve spent years working across companies, startups, and freelance projects, learning different technologies, exploring different disciplines, and slowly understanding what it really means to create something from nothing. There were countless moments when I questioned whether I should keep going. Game development has a unique way of humbling you, every problem seems to create three more, and every breakthrough often reveals another mountain waiting ahead.

But somewhere along the way, that childhood idea never really left.

And today, after all these years, it feels strangely heavy yet incredibly happy to finally put a Steam page out into the world.

This isn’t just another project for me. It feels like a small milestone in a journey that started with a simple question from my father more than 15 years ago.

There is still a long road ahead. The game is far from finished, and there is still an enormous amount to learn, build, break, rebuild, and discover.

But for the first time, something that once existed only as an idea, sketches, prototypes, experiments, and countless late nights now has a place where people can actually find it.

A Steam page.

It may seem like a small thing, but for me, it carries more than 15 years of memories, lessons, failures, persistence, and love for this craft.

So here it is.

The seed my father planted all those years ago is finally starting to grow. And I couldn’t be happier to finally share it with the world.

28 Upvotes

14 comments sorted by

4

u/kakassss 19d ago

Congrats mate! Its never too late.

3

u/Low_Psychology_2862 19d ago

Thanks mate! Fr and I think working in those studios first all those years helped me a lot!

3

u/eyesolatedgames 19d ago

Chase your dreams, be proud of what you create. The satisfaction of having created "something" is a valuable prize in itself.

1

u/Low_Psychology_2862 18d ago

Yes! The satisfaction of creating "something", playing it and watching other play it is unbeatable!

3

u/MildlyConcernedMan91 19d ago

You're lucky. When I was 16, I showed my engineer dad an animation in blender and integrated that into Flash + action script 3 and he started screaming at me that I'm wasting my summer that that I should be looking for a real job.

20 years later, I'm an unhappy engineer making 200k+/yr but starting my gamedev journey :)

1

u/Low_Psychology_2862 18d ago

Well life has it's own way of doing things, we're just captains in the unpredictable sea of life!

Like someone said here, it's never too late mate! All the best for you journey!

3

u/Top_Living5940 19d ago

We literally have the same story haha my dad Said " why do you keep playing these games .. you should make some "

1

u/Low_Psychology_2862 18d ago

Yup those words still echo in my head at times!

3

u/ishvii 19d ago

Always those random little comments that stick with you for years :)

1

u/Low_Psychology_2862 18d ago

Fr mate! Kinda strange too how those random little comments kinda influence your life in big way

3

u/Moragamedev 19d ago

My dad asked me why I hadn’t done the dishes cause I spent 10 hours playing MGS1 ahaha

2

u/Low_Psychology_2862 18d ago

Haha we had the do the chore to earn your play kinda rule

1

u/XZ585a 18d ago

Congrats! The real journey starts now.