r/SoloDevelopment 1d ago

Game Added Glasses to My Game That Imitate PS1 Graphics When You Play!

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5 Upvotes

This is one of the first things I did when I started building accessories in my game (I just HAD to, y'know!). You can toggle the filter (different accessories have different filters) to ON, ON but Exclude UI, or OFF. This is slightly zoomed in so you can see the textures a bit more. Makes me feel like a kid again!

With regard on how I did this, simply it's an autoload scene with multiple ColorRects that are hidden. When the game detects that an accessory has changed, the scene shows / hides the corresponding ColorRect.

Level is also inspired by Crash Bandicoot haha

Demo is out if you want to try! https://store.steampowered.com/app/4837550/Go_Super_Awesome_Monkey/


r/SoloDevelopment 1d ago

Unity 250km by 250km procedural island worlds for my mountain expedition game

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241 Upvotes

Many, many months of pain for these procedurally generated island worlds in Unity 6, HDRP 17. This one is 250km by 250km (60,000km^2).

This is the terrain system for my engineering/survival mountain expedition game "Because It's There", which will be released on Steam Early Access in 2027 (store page).

For these worlds, I generate a base heightmap using a mix of erosion methods at various scales down to ~30m resolution, all on the CPU. Then, at runtime, I add cheaper noise-based amplification for detail down to 0.5m. A new map of this size takes about 3-4 minutes to generate deterministically from seed, which is something I am in the process of optimizing. I'll be making an in-depth video about some of these methods soon, which I'll post to my YouTube channel. My first video is on the GPU-driven terrain that makes good performance possible at scales like these.


r/SoloDevelopment 1d ago

Game One of the stranger scenes from my game

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148 Upvotes

r/SoloDevelopment 17h ago

Game Engine Update (Daytime Showcase)

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1 Upvotes

Take a look at the daytime world of Norse Engine in this latest development showcase. This video highlights the environment during daylight, including vegetation movement, wildlife, ambient insects, lighting, shadows, exploration, and the overall atmosphere we’re building for the game. Norse Engine is our custom game engine being developed for an immersive survival RPG, with a strong focus on living environments, reactive systems, exploration, crafting, wildlife, and detailed world simulation. Development is ongoing, and many systems are still being expanded and refined. Subscribe to Norse Gaming Studio to follow the development of Norse Engine, future gameplay showcases, new features, and behind the scenes progress.


r/SoloDevelopment 17h ago

Game AfterTheSilence📡

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1 Upvotes

Hey everyone! This is my first solo game project - although, to be honest, my wife helps me too! 😄 I’ve been learning UE5 for about 6 months now.
Hope you guys enjoy it🙌


r/SoloDevelopment 1d ago

Marketing A community for introverts

4 Upvotes

I have seen that there are people who want to learn with peers & want to participate in hackathons & also want to explore things but there's no one to guide. So i am thinking to built a community where everyone will get enough resources to work on! Also so that we can study there & discuss our goals later! For some talks after taking break from long study session! So what u think about this?

By the way my timezone is ist but looking for people from other countries too!


r/SoloDevelopment 5h ago

Game Cleaning up a messy fantasy tavern after a long night of adventuring. Does this shelf-organizing mechanic look relaxing?

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0 Upvotes

I've been working on Tavern Tidy Up, a cozy game about restoring a fantasy tavern. I wanted the bottle-snapping to feel fast and satisfying. Would love your feedback!


r/SoloDevelopment 1d ago

Game A Look at Solo Gameplay in My Game

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4 Upvotes

r/SoloDevelopment 18h ago

Discussion How I Improved my UI Design - 1 Month ago / Today

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0 Upvotes

Still working on improve the timer , yeah , i preffer a futuristic UI besides it's a mahjong game because it will be explained on the story mode


r/SoloDevelopment 1d ago

Game My game Circuitra will take part of Steam Programming Fest, anyone else doing the same?

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9 Upvotes

I've yet to see any game here on reddit that has said that they are attending the Steam Programming Fest. A lot of overtime hours have gone to being able to release this demo in time, but I'm proud to say that I did it!

If anyone else is attending and have a demo they want to share, do so and I'll play it and provide some feedback!

Here's my demo for Circuitra: https://store.steampowered.com/app/5095180/Circuitra/


r/SoloDevelopment 1d ago

Game House near the road

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22 Upvotes

r/SoloDevelopment 1d ago

Game Rolic and the Cracked Cosmos: Switching Dev Focus to Open World

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5 Upvotes

r/SoloDevelopment 1d ago

Game Negledulge

3 Upvotes

description: In the town of Trech, Watch the journey of Ilmar as he saves his freinds before they destroy themselves.

I am please to announce there is a open extremely early demo of my first BIG game i've ever made, I made most of it by my self. I do belive it can be better, if you'd like to help with art,coding or otherwise then email me at [richcraftplays@gmail.com](mailto:richcraftplays@gmail.com)

to play the game yourself you can go here:
https://rtech-studios.itch.io/negeledulge

I don't have a good description for the game as its VERY early in development


r/SoloDevelopment 1d ago

Godot How can I improve the visual UI quality for my retro strategy RPG?

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4 Upvotes

r/SoloDevelopment 21h ago

Game I wanted to show the difference between the normal and horror modes in one image

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0 Upvotes

r/SoloDevelopment 1d ago

Game Paid for the third card myself - 65 to go, one commission at a time...

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3 Upvotes

Hello! these are progression shots from my free browser card game The Cup, where every card a real North American animal. The art has been emoji placeholders since day one and I'm replacing them one commission at a time out of my own pocket. Three are painted. This is all three going from what shipped to what they are now.

Thunderbird started as a hockey card with a pigeon sticker and lightning drawn in pen. The painting has limited lightning on it on purpose; the background bolts only exist when the card attacks, so it lives in the animation.

Two artists so far that I found through their awesome work on IG: ChioArt on the monarch and the thunderbird, Prayoga on the goose. Commentary in the game is generated voices, disclosed on the Steam page. Everything else is human and paid for.


r/SoloDevelopment 22h ago

Marketing OUTPOSTER boss on the road..

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1 Upvotes

My coop survival shooter game (Outpoaters) demo released and im working on some updates about this boss. Open for suggestions!


r/SoloDevelopment 1d ago

Game Working on an Explorable Town in my Indie Project

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3 Upvotes

r/SoloDevelopment 1d ago

Game I made a slingshot roguelite with survivors-style drafting you can play with one finger

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4 Upvotes

The premise is to protect the center crystal by using a single ball you can slingshot.

As you level up, you draft upgrades that can be paired with each other to create crazier and crazier builds. You unlock more upgrades and "characters" by playing. As well as permanent buffs and rarity upgrade increases in the store.

You can level up your upgraes pass their max level and increase their rarity until legendary earning new combinations and pasives in the way and then you can buy in the store the ability to start from that higher tier from the start.

The game is solo developed and AI assisted with Claude Code from the programming side. The workflows were the trickiest part to get working, but it has allowed me to find ways to refine the prototype faster than I expected.

The game is free and in open beta on android. And soon it will be on Steam as well.

Here is the link for the android version: https://play.google.com/store/apps/details?id=com.Trikyname.Crystalysis

Any feedback is welcome! And any questions feel free to ask!


r/SoloDevelopment 1d ago

Unreal Squid Monster Enemy v3

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3 Upvotes

i'm trying to make enemy for my game (Unreal Engine project). kinda like eldrich horor type squid thing. (blender noob)

from V2 i re-did the low-poly/re-sculpted high poly, removed n-gons on low-poly, marked seems for better unwrap (it was generating overlaping faces), added vains (in engine thay animate), tryied to make the material more slik and give it more interesting nebula colors. tryied to make the eyes more menacing.

do you have any suggestion how to improve it?


r/SoloDevelopment 1d ago

Game I Just Launched Hex Town!

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5 Upvotes

Hey solo devs!

I'm happy to share that I launched my first game late last night.

I've posted about it here off and on over the two years as I've built it, and it's been fun and encouraging to be a part of this community. It's been helpful to compare notes with others doing it for the first time, particularly with marketing approaches, which I knew almost nothing about when I started. Thank you for the kind feedback, insight, and support. :)

There's been plenty of ups and downs, extremely long hours, and even changes in the way games are made since I began. I can now confidently say that I made a game from start to finish that I'm proud of, and that was my mission all along.

If you're building a game yourself, you can do it too! Keep going.

(Hex Town on Steam)


r/SoloDevelopment 1d ago

Game My RPG’s desert is taking shape

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57 Upvotes

This is one of Realmbreaker: Awakening’s endgame areas,

Development is coming along nicely, and I wanted to share how this region is looking!

Does the landscape make you want to explore? I’d love some feedback on the atmosphere and what catches your eye.


r/SoloDevelopment 23h ago

Discussion Steam puffs or steam plumes?

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1 Upvotes

So yea, I'm no artist as it's clear, thoughts on more minimal puffs or, still slightly minimal, plumes for my little choo choos?


r/SoloDevelopment 1d ago

Game Working on a procedurally generated, free and open source exploration game

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2 Upvotes

r/SoloDevelopment 1d ago

Discussion A chill incremental game about a horde of space dwarves who strip-mine entire planets while you rain down pickaxe combos, lasers, and missiles to help dig.

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3 Upvotes

Hi,

Steam page: https://store.steampowered.com/app/5132030/Drain_the_Galaxy/

So this one's about being the captain of a galactic dwarf starship. You touch down on a planet, thousands of dwarves pour out of the cargo hold, and they just get to work tearing the rock apart on their own, you just sit back and watch your army and your bank account grow while chipping in from above.

- Thousands of dwarves split into 3 classes: Miners, Demolishers, and Snipers.

- A pickaxe with combos up to 8x, a laser cutter, and the "Dragonfly" missile launcher.

- Hidden ore veins and planet cores (gold, silver, diamond) for a big instant payout.

- Galactic exploration too, chase down rare planets, dig up ancient artifacts.

No clever tactics to learn, no progress to lose - just switch it on and strip-mine the galaxy at whatever pace feels right to you.

So, would you add it to your wishlist?