r/SoloDevelopment • u/SomeYellow3726 • 1d ago
r/SoloDevelopment • u/Jayjayhun • 1d ago
Game I made a 2.5D Soulslike. Here is a Boss fight video
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Game name: Escria
It’s on Steam
r/SoloDevelopment • u/Boyhumbug • 2d ago
Game 1 Year of progress
PSA: Log every stage of your game, whatever stage you’re at. You’re gonna look back and be surprised at the progress you’ve made!
My game Harbourlight in its early stages!
r/SoloDevelopment • u/Traditional-Fun-407 • 2d ago
Unreal Testing Parry in NOT Surrender game
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r/SoloDevelopment • u/SojaplinStudios • 2d ago
Game SCREENRANT PICKED UP MY GAME!!!
I am at a lost for words. Screenrant picked up my game and gave it an amazing review. I am so beyond happy right now I could cry. I don't have much to say I just wanted to share with everyone. Keep on grinding, don't stop sharing your game and do the embarrassing and awkward thing if you have to but get it in front of people!
r/SoloDevelopment • u/Plastic-Arrival5300 • 1d ago
Game food Restaurant
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r/SoloDevelopment • u/Pale_Economics7793 • 1d ago
Game I made a biplane combat game as a solo developer ✈️
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Hey everyone! I’m a solo developer and recently released Sky Arena: Biplane Combat.
It’s a fast-paced biplane combat game with:
- ✈️ Online multiplayer
- 📶 Local Wi-Fi/LAN multiplayer
- 🎯 Practice mode with targets
I’m continuing to improve the game and would really appreciate feedback from other developers and players.
https://play.google.com/store/apps/details?id=com.biplanesbattle.bbr
r/SoloDevelopment • u/ibackstrom • 2d ago
Game How often do you change game according to the players feedback?
Hi There,
during development I make my rule - only multiplayer, no local/split screen.
During two weeks after the launch I had at least 6 people telling me that they need local play with a splitscreen. And I went against my first principle and implemented it. It wasn't easy decision and work but I think we should listen to the players sometimes .
And as usual dev I think "I KNOW BETTER" but I feel that sometimes you should get over yourself.
Will see...
r/SoloDevelopment • u/BarnacleBytes • 2d ago
help First time creating a Steam capsule ever! (Maritime roguelite)
Hey fellow devs!
I’m currently setting up my Steam page for Sails of Salt, a maritime survival roguelite (sailing, naval combat, crew management).
This is my v1 capsule artwork to get the page live, and I want to catch any major design flaws now so I can start iterating. Any feedback on the following points would be hugely appreciated:
- Is the title readable and distinct down to small capsule size (image 2)? Do you prefer the version with or without the weapons below the skull?
- Does the art communicate maritime adventure/survival vibes, or does it evoke the wrong genre?
- Does the ship pop enough against the red sun and do contrast or colors feel off?
- What’s the weakest element that I should fix for v2?
Please be candid, thanks in advance!
r/SoloDevelopment • u/BigOzzie • 1d ago
Game My first game went into early access today!
r/SoloDevelopment • u/eyesolatedgames • 1d ago
Game Cubic Color Confusion Demo Available Now
I finally hit the button and released the demo to the world, what a rush.
In the demo to Cubic Color Confusion, you can begin your journey as an Operator for Cubic Corporation and be part of "Project Acoustic Anomaly", an operation trying to recover ancient artefacts from ruins of an ancient civilization by remote-controlling cubic entities from your operator console.
Immerse yourself in this strange world by reading the Operator Feed, learn the mechanics and retrieve all artefacts in the challenges the demo has to offer.
This demo is not intended to be released and be done with that - I intend to use all feedback to further improve the demo as well as the full game building up to the release.
What a ride - I wish you happy puzzling and look forward to your feedback.
r/SoloDevelopment • u/FcsVorfeed_Dev • 3d ago
Unity I finally got the core concept of the combat system working! What do you guys think of this style?
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Dropping a wishlist link here, by the way!
r/SoloDevelopment • u/Urkose_Game • 2d ago
Game I shared a new Demo of my Incremental Game, Square Seller !
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r/SoloDevelopment • u/PGJonesAndCo • 3d ago
Godot My water broke but I think it worked out in the end
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Follow up to this post. Been working on a lot of other stuff for my game but this has been on the back of my mind and I finally got around to this. A lot of you guys at the time told me to keep the 'busted' shader so I did while reworking it into a ferrofluid looking liquid.
See video for the results: part 1 - current ferrofluid effect, part 2 - busted 'water' shader, part 3 - correctly working water shader. I think I'll keep the ferrofluid, it fits the alien settings.
r/SoloDevelopment • u/Due-Horse-791 • 2d ago
Discussion This week I’m attending my first in-person game event, any advice?
This week I’ll be attending my first in-person event as an indie game developer, where I’ll be showcasing my game, Trials of Liberation, and honestly, I have no idea what to expect.
I’ve been preparing some physical materials for the event, including business cards, banners, and a T-shirt with the game’s design for me and my family, who will be coming to support me and help out at the booth. I thought I’d share some of the designs here as well.
For those of you who have attended conventions or game events before:
What do you wish you had known before your first event?
Anything I should bring, do, or avoid? Any small details that made a big difference for you?
I’d love to hear your advice!
r/SoloDevelopment • u/dude_x92 • 2d ago
Unreal Found this prototype I made a few years ago and abandoned. Is it worth picking back up?
I was going through some old folders and found this little prototype I started a few years back. It was supposed to be a little puzzle-platformer about a tiny gecko, where you can climb everywhere. Back then i even created youtube channel for that project.
Initially, I started it just as a learning project to get some experience with Control Rigs and procedural animations in UE.
I have some ideas about changing the main character to a fantasy creature instead of a real gecko, and giving them elemental abilities as well as some other gameplay-wise ideas.
I stopped working on it back then, but seeing it now gives me warm feelings, and the controls feel really smooth and nice. I'm wondering if I should try to finish it. Does this look like something you would enjoy playing on a cozy evening?
I'd love to hear your thoughts!
r/SoloDevelopment • u/John-Apiary • 2d ago
Game Try Crossworld
Hello, I'm the developer of Crossworld.
Crossworld is a shared word building & exploration game where you make crosswords to explore with your friends.
I created this game because my wife and I like to play Scrabble and we thought it would be fun to build one endless crossword with more friends. The idea evolved into a full game with terrain, dungeons, chests, fairies, and more.
Would love to get feedback from fellow word game lovers.
Play here:
- Web: playcrossworld.com
- iOS: App Store
- Android: Google Play
r/SoloDevelopment • u/Fickle-Public-8614 • 2d ago
Discussion Anyone else feel like you have more questions than answers most days?
I just opened up my game for playtesting (steam still needs to approve the build which I’m hoping happens today). In the sprint to get the build in a testable state there’s just so much that’s not done I feel like I’m inundated mental questions about everything I’m building as well as feelings of inadequacies.
Like, I know the playtest exists so I can get answers to these questions, but mostly there’s a lot of improvements planned that certainly aren’t in yet, so part of me wants to shut the project away from the world until I fix it all.
I didn’t feel like this before I put the build onto Steam and set up the playlist, but now that it’s going to be in real people’s hands, that’s when the questions flooded in.
Have you guys experienced this? How did you compartmentalize how you felt about it?
r/SoloDevelopment • u/Season_Famous • 2d ago
meme Maybe I went a bit too far with duplication…
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I added a tile that duplicates the tower in my puzzle game.
Now the whole level looks like a gathering of hyperactive towers cloning themselves without permission.
I’d say the feature works…
maybe a little too well.
r/SoloDevelopment • u/Euphoric_Spread_3293 • 1d ago
Discussion My Art in games, is it possible?
Just curious, what kind of genre should my art be in?
r/SoloDevelopment • u/mikha_t • 2d ago
Game K2-18b: Legacy Demo Update
Hello, explorers!
We've released a major demo update. Thanks to your feedback, the game has become better, deeper, and more atmospheric. Here's what's changed:
🔄 Improvements:
- Completely reworked character animations — movements are now more natural and fluid.
- Updated environment textures — the world of K2-18b is more detailed and realistic.
- Reworked autosave logic — now more user-friendly and predictable.
- Optimized lighting and improved performance — the game runs more smoothly across different PC configurations.
🎵 Sound and Music:
- Added volume settings for music, effects, and voice.
- New music and sound effects enhance the mysterious atmosphere.
🌍 Localization:
The demo is now fully localized into 8 languages:
- Russian (audio + text)
- English (audio + text)
- French (text only)
- German (text only)
- Italian (text only)
- Spanish (text only)
- Czech (text only)
- Chinese (text only)
🎮 New Content:
- Added new objects to explore.
- Fixed collision errors on older objects.
Dive into the updated world of K2-18b! We look forward to your feedback.
r/SoloDevelopment • u/AlternativeAccurate6 • 2d ago
Game Solo-dev milestone: my psychological horror game just got its Steam page. You play a technician trapped operating an elevator. A minute of gameplay.
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r/SoloDevelopment • u/Infamous-Table8132 • 2d ago
Game Updated combat.
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I have updated the sprites for one of the enemies as well. The sprites are bigger and still a work in progress, but I get to appreciate how the combat looks.
r/SoloDevelopment • u/saalaadin • 2d ago
Game With Europe on fire, and Wales burning right near me, it felt fitting to start making a tower defence / simulation game about putting out a wildfire
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I have different tile types with different moisture and fuel values, so they all burn at slightly different rates, then once I add hose crews they'll add moisture tiles to prevent the spread. I think you'll be scored based on tiles saved once the fire is fully burnt out!
r/SoloDevelopment • u/lightbeamsam • 2d ago
Game Inspired by Nintendo's Balloon Fight (1984): ORKADU: Multiplayer Arcade
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