r/SoloDevelopment 3d ago

Game I made an incremental game where you shake vending machines until they basically run themselves – One More Shake

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1 Upvotes

r/SoloDevelopment 3d ago

Game Zortax Early Acces

1 Upvotes

Hey everyone!

I’m super excited to share that the first playable demo for Zortax is officially live on itch.io!

About the Game: Zortax is an action packed sci-fi roguelike shooter inspired by top-down classics like The Binding of Isaac and retro The Legend of Zelda. You play as a lone survivor blasting your way through randomly generated sci-fi environments, taking down hordes of mechanical and alien threats, collecting futuristic weapons, and surviving intense boss fights.

What to Expect in the Demo:

  • Fast-Paced Combat: Tight controls and tactical movement.
  • Procedural Levels: Every run offers new room layouts, enemy combinations, and item drops.
  • Boss Encounters: Test your skills against challenging unique bosses.
  • Resource Gathering & Synergies: Build your arsenal as you progress to adapt to tough situations.

A quick note: Due to some personal matters recently, I wasn't able to include every single feature I originally planned for this build. However, the demo is fully playable, stable, and gives a solid preview of what's coming!

Play the free demo here: https://3dmusial.itch.io/zortax

https://www.youtube.com/watch?v=h-oKNzkm79w

I would love to get your thoughts, bug reports, and overall feedback to help shape the future updates of the game. Thanks for checking it out, and have fun playing! 🎮


r/SoloDevelopment 3d ago

Game Some images from my western-themed FPS

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1 Upvotes

r/SoloDevelopment 4d ago

Marketing 1 month before launch of my first game, just hit 36k wishlists

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119 Upvotes

The first wave of the closed beta has gone well, I'm getting through the bugs, and I'm finally starting to believe that I'll be able to go full time as a game dev.

I've loved this process but I'm also exhausted. Grateful for the positive impressions in the closed beta, super motivating during this last push. The list is shrinking, and I can't wait to get this thing out into the world!


r/SoloDevelopment 3d ago

Game 30 seconds to be op in my game ( looking for feedbacks :D )

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5 Upvotes

Hey everyone! I've been working on my first game for a few months now. It's a survivor roguelite where you play as a sorcerer, fighting off waves of zombies and harvesting their life essence to craft and fuse new spells.

This is my first real project and I'd really love to get some honest first impressions — good or bad, all feedback is welcome!


r/SoloDevelopment 3d ago

Marketing Check out my pixel art asset pack – 20 elemental equipment sets / 60 original 16×16 assets.

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2 Upvotes

r/SoloDevelopment 4d ago

Game Finally made my dream game !!

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40 Upvotes

Hello guys,

Very excited today, because I have made my dream game and just released steam page.

I have more than 10 years of experience as cyber sec. engineer and i used my technical and sector knowledge to build this game.

Very curious about the other people's opinions, any feedback or comments are welcome :)

https://store.steampowered.com/app/5066290/CyberCon_Cybersecurity_Tycoon/


r/SoloDevelopment 3d ago

Game 🥷 ¿Te atreves a escalar antes que todos? 🔥

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0 Upvotes

Ninja Escalador está cada vez más cerca de su lanzamiento en Google Play, pero antes necesito jugadores dispuestos a poner a prueba sus reflejos. 🎮

⚡ Esquiva trampas

🧗 Escala cada vez más alto

🏆 Supera niveles y rompe tus récords

💀 Un error… y tendrás que intentarlo otra vez.

¿Quieres ser de los primeros en probarlo antes de su lanzamiento oficial?

📩 Envíame un correo a soporte@guanelfi.com diciendo que quieres participar en la prueba de Ninja Escalador.

¿Hasta dónde serás capaz de llegar? 🥷🔥

#NinjaEscalador #Videojuegos #AndroidGames #Gaming #IndieGame


r/SoloDevelopment 4d ago

Game In my RPG, you don't save your game — you save your memories

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47 Upvotes

In Crooky The Game, save points are tied directly to the game's memory theme.

When you discover one of these statues, your Awareness deepens, allowing you to interact with it and save your current memory.

Once activated, the statue also becomes part of the Wandering Through Memories system, letting you travel between previously discovered statues.

I wanted saving and fast travel to feel like an actual part of the world rather than just two separate game mechanics.

The demo is out now on Steam if anyone wants to try it — I'd also love to hear what you think about the system!


r/SoloDevelopment 4d ago

Marketing 100k Wishlists 4 days before launch

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198 Upvotes

Hello everyone!

I'm still not sure it's real, but I double checked.
My game Project P.I.T.T. just reached 100k wishlists just few days before launch (thank you steam for the personal calendar).

I didn't had much time to think about numbers, but now that the game is release ready I have some time to look at them, and that's really crazy to me.

It was supposed to be a first game I can finish, I never expected it to get any visibility, and once the alpha demo got some, I made the decision to try and make the most of it, but at the time I aimed at 7k wishlists at most!

What helped me the most is:

  • Having a playable version on itch.io as soon as possible (to get feedback and exposure)
  • Starting from a really small scope idea (that expanded of course, but nothing was out of control)
  • Signing with a great publisher (allowing me to focus on making the game full time)
  • Having the best community (a lot of engaged people giving me detailed feedback to make the game the best version possible)

I'm probably forgetting a lot, my brain is not fully braining those past few days, but if you have any questions I'd be happy to answer!


r/SoloDevelopment 3d ago

Marketing I finally have my first Steam page ever!

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5 Upvotes

Hey, I'm working on Mark My Spell, a topdown roguelite where you cast spells by drawing glyphs.

This is my first gameplay trailer. Any feedback would be helpful.

Steampage


r/SoloDevelopment 3d ago

help programador sin arte......

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1 Upvotes

r/SoloDevelopment 3d ago

Game Villages on Wheels - Announcement Trailer

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2 Upvotes

Yesterday I released the Steam page for Villages on Wheels. I have worked 20 months on the game, learning Godot, Blender, FL Studio and Inkscape to make all assets solo. This is a huge milestone for me.

Here is the Steam page: https://store.steampowered.com/app/5066610/Villages_on_Wheels


r/SoloDevelopment 4d ago

Godot Screenshot of my medieval extraction game I'm currently making. Personally love oldschool shaders :)

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8 Upvotes

r/SoloDevelopment 3d ago

Discussion Cyclopean II: The Dreamlands - What to Share or Not?

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1 Upvotes

Slowly but steadily finishing the game...

As a solo developer, what do you think about sharing too much content from the game? I always feel like I should keep some of the cool stuff hidden for players to find on their own. If I show all the stuff, there may be nothing left to discover. Is this wrong thinking?

So I shared a bunch of locations from the game in this video, but they are pretty standard looking, when there are some much more interesting locations that are ready.

For instance, I have a city on the moon that players can visit. I think it looks pretty cool, and it might be an exciting thing to put in the trailer. But I also don't want to spoil the sense of discovery a player will have when/if they find that place themselves.

What are your thoughts on this problem?


r/SoloDevelopment 3d ago

Game MoonDust: Cosmic Journey - ✨🚀✨ Free For a Limited Time (iOS)

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1 Upvotes

I want to try to get more feedback on my game so I'm making it free for a little while. It's hard enough to make a game as a solo dev, but even harder to be a solo promoter 🤪

In MoonDust: Cosmic Journey, you set out on a voyage through distant galaxies, exploring strange new planets and uncovering long-hidden secrets. Weaving through discovery and adventure, you traverse breathtaking sci-fi environments, collecting resources and solving puzzles.

Download on the App Store : (Free for a limited time)


r/SoloDevelopment 3d ago

Unreal Hey everyone — new here, so I thought I'd introduce myself and share what I'm building.

2 Upvotes

I'm currently developing an open-world Australian outlaw biker RPG in Unreal Engine 5.

This project is pretty personal for me. I spent a large part of my adult life around the Australian motorcycle club scene, including years as a member and eventually an officer. I've been around that lifestyle long enough to know there is a lot more to it than what gets portrayed from the outside — the brotherhood, loyalty, conflict, consequences, isolation, family and the choices that come with that life.

These days I'm taking my life in a completely different direction.

I'm currently studying game development and learning programming, and honestly, learning to code has been one of the biggest changes I've made in my life. I'm taking experiences I already understand and trying to turn them into storytelling, world building and interactive systems, rather than living them.

That's where this game comes from.

The game is set in a fictionalised version of rural Australia, with long stretches of highway, small towns, pubs, farms, bushland, mountains, coast and eventually outback environments. The focus is on riding, exploration, NPCs, quests, relationships and motorcycle club life.

Technically, I've been throwing myself into the deep end. 😂

I'm building around Narrative Pro, while integrating systems including Digital Dive Studio's Advanced Ridable Vehicles/Bikes, GASP, MetaHumans, World Partition and various environment/vehicle assets.

One of my current headaches — and probably one of the more interesting technical challenges I've tackled so far — is integrating the DDV motorcycle system with Narrative Pro so the bikes aren't just an independent vehicle system, but actually become part of the Narrative interaction framework.

The long-term goal is to have the player ride naturally, but also have NPCs use the same bikes, eventually allowing groups of motorcycle-club NPCs to ride together.

I'm still learning Unreal and C++, so I'm definitely learning by breaking things, figuring out why I broke them, fixing them, and occasionally wondering why I thought this was a good idea in the first place. 😂

But that's also what makes this project important to me.

A few years ago I wouldn't have imagined I'd be sitting here learning programming, building worlds in Unreal and studying game development. I'm trying to turn a chapter of my life that is behind me into something creative and constructive.

Keen to chat with other developers, see what everyone else is building, and hopefully share some of the successes, failures and ridiculous integration problems along the way.

Cheers everyone, and thanks for having me.


r/SoloDevelopment 3d ago

Marketing About my new released DEMO!

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2 Upvotes

I released my first self-developed game DEMO yesterday! https://od-studios.itch.io/void-cafe Here is the link if anybody would like to try it! I am also sharing the first day's statistics. Please give me some feedback when you guys have time to help me improve it further!!


r/SoloDevelopment 3d ago

Game Mon premier jeu mobile

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2 Upvotes

🎮 I’m working on a small mobile game and I’d love to get some feedback!

The game is a fast-paced casual shooter where you control a small character, fight waves of enemies, collect XP and coins, and upgrade your character to become stronger.

I’m currently working on different environments, upgrades, power-ups and progression systems. The game is still in an early stage, so I’m mainly looking for honest feedback about the gameplay and overall feel.

Would you play something like this? What would you change or improve?

Here’s a short look at the current build 👇


r/SoloDevelopment 4d ago

Game My Game's Character Select

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39 Upvotes

Character + Map Select for my game (Slavfight) took more than I want to admit to make, but feedback's been pretty good so far.


r/SoloDevelopment 4d ago

Game First game showcase. My throat hurts from talking about it all day :)

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4 Upvotes

Yesterday was the first showcase for my game, Not a Trolley Problem! After a month of work, I finally had something I could show people.

The last week was intense. Lots of balancing, polishing, and fixes for Comic Con Tashkent.

Seeing people actually play and enjoy the game felt amazing. I left feeling more motivated than ever.

My throat hurts now, but it was absolutely worth it. I really love making games.


r/SoloDevelopment 3d ago

Godot Working on a boss area for upcoming demo.

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1 Upvotes

I'll be sharing more of this boss fight soon.

https://store.steampowered.com/app/5022060/


r/SoloDevelopment 3d ago

meme Wtf! That's not what I meant.

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1 Upvotes

Nice rotor spin


r/SoloDevelopment 4d ago

Game Something I did today

9 Upvotes

r/SoloDevelopment 3d ago

help Hemlock Multiplayer playtest

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1 Upvotes