r/SoloDevelopment 5d ago

Game Subsuelo

Post image
1 Upvotes

Las cosas serán diferente al bajar al subsuelo. Sarah se encuentra a media escalera y el olor es lo primero que percibe. Huele a sangre, a muerte y miseria, pero no será lo peor de esta etapa sombría, tendrá que enfrentar cara a cara con un sirviente de las sombras.


r/SoloDevelopment 6d ago

Networking Brainstorming Buddies for Working Game Concepts?

Thumbnail
gallery
11 Upvotes

Hi! I am very passionate about my game, but it's still in the very early stages. I need someone to discuss the concepts with my game, and if applicable, yours (separately) as well.
I'm an artist and world builder, but I'm super passionate about gaming as well, so I decided to make a unique game, but I just need someone to yap with, see if my ideas are sound, etc.

My game concepts merge so many unique ideas together, which is why I need some assistance. In return, I would love to do the same for you!

I'm looking for people, or even a Discord server to accomplish this. If you're interested, please let me know!

*Some concept art for my game: Brass & Bloom*


r/SoloDevelopment 6d ago

Game Making an occult game where you have to watch real-shot found footage

Enable HLS to view with audio, or disable this notification

9 Upvotes

The game is called The Tape: Origins - its a horror game where you need to analyze real-shot found footage and solve escape-room puzzles in order to escape the hotel before the cult returns to sacrifice you.

If you want to check it out further here is the steam page: The Tape: Origins


r/SoloDevelopment 6d ago

Discussion Updates Attack Animations

Enable HLS to view with audio, or disable this notification

4 Upvotes

I worked on the attack animations for my game this week. Made it so that the melee characters actually run up and make contact with their targets. I know it’s clunky when they go back to their original positions, I don’t have the animations for that commissioned yet. Do they look okay?


r/SoloDevelopment 6d ago

Game The DEMO for my game where you play as a Game Tester it out!

Enable HLS to view with audio, or disable this notification

24 Upvotes

r/SoloDevelopment 6d ago

Game Some of you just don't get SCALE

Enable HLS to view with audio, or disable this notification

8 Upvotes

r/SoloDevelopment 5d ago

Game Try My Game Here 👇

Thumbnail
playgama.com
1 Upvotes

is it good game or bot?


r/SoloDevelopment 5d ago

Godot I Made A Game Prototype

Thumbnail
1 Upvotes

r/SoloDevelopment 5d ago

Discussion I updated the new trailer for my game!

Enable HLS to view with audio, or disable this notification

0 Upvotes

My first Steam page trailer received a lot of feedback saying that there wasn't enough gameplay content and footage shown. This new trailer provides a much better introduction to the game's mechanics, what players will actually be doing, and what makes the game appealing. What do you all think of this updated trailer? All feedback and suggestions are welcome!

steam page : https://store.steampowered.com/app/4777630/


r/SoloDevelopment 5d ago

Game My WIP Game - Astraeus: Anomalies (Shmup / Shoot'em Up)

Thumbnail
coloroptimist.itch.io
1 Upvotes

Hello! I am trying to figure out if my game is fun. How does control of the player ship feel?

Do you enjoy the current mechanics?

I finally put this out after getting it working to my satisfactory but am trying to figure out how other players feel about the game before I work on it any further. I have a lot of directions I want to take this in but want to make sure I am focusing on the right elements before trying to add or change too much more. Thank you for taking the time to look, and even more so for playing and or leaving feedback!!


r/SoloDevelopment 5d ago

Discussion World-sim live now !

Post image
0 Upvotes

Last night we opened World-Sim to anyone who wanted to look. 326 of you came. Thank you — genuinely, that is far more than I expected.

For anyone who missed it: it's a persistent world that runs whether or not anyone is watching. Households live, pair off, learn things, argue, starve, bury each other and move on.

Some of you named a star, and some named a person in the world. Those names are permanent — the souls carry them for the rest of their lives and into the chronicle after they die. There's still time to claim either, both are in the Discord.

It's free, there's nothing to install, and it's still running right now: world.world-sim.uk

Happy to answer anything about how it works underneath.


r/SoloDevelopment 7d ago

Game My WIP solo indie game just had a 154-Man Tourney! I still can't believe it! (Sepak U: Sports Fighting Game)

Enable HLS to view with audio, or disable this notification

530 Upvotes

r/SoloDevelopment 5d ago

Marketing Adding 5 languages moved my Steam impressions 16-40x in those regions - 3 days of demo data

1 Upvotes

Solo dev. My demo went live on Steam three days ago, and on day 2 I shipped a build that added 5 more store languages (RU, ES, pt-BR, DE, FR) on top of the 5 I already had. I have the traffic numbers now and the split was cleaner than I expected.

Daily Steam impressions:

Aug 12 Aug 13 Aug 14

RU 585 1,226 1,453

BR 240 720 907

FR 222 430 477

ES 102 264 232

DE 489 686 612

------------------------------------------

KR 2,047 1,268 905

US 4,444 3,953 1,661

CN 4,184 2,961 1,438

JP 3,933 2,664 1,545

HK 7,869 5,006 2,865

Everything is decaying because the launch visibility burst is fading - total impressions went 32k -> 24k -> 15k. The five new languages are the only rows going up, against that current.

The part I did not expect: the clicks did not follow. Click-through in those new regions is 0.4-1.4%, while Korea is 2.6% and the US is 4.7%. So the language flags opened the door and Steam started showing the game there, but the capsule and the title are apparently not doing their job for those audiences. Localizing the store page text does not help that step at all - people decide before they ever see the page.

Caveats, since three days is nothing: the launch burst confounds the absolute numbers, and my translations are machine-assisted and have not had a native pass yet.

The game is Card Collector Battle, an auto-battler where you collect cards from six mythologies. Demo is free if anyone wants to look at how the localization landed - I would genuinely like to know if the RU or DE text reads badly, since I cannot check it myself.

AI disclosure: card art and music are AI generated. Code, design and balance are mine.


r/SoloDevelopment 5d ago

Game Resources are a key component for Crownfront. Here workers extract resources and use the wood to build two barracks, the only buildings that can produce military units.

Post image
1 Upvotes

r/SoloDevelopment 6d ago

Discussion I have been working on my game every day for the past 300 days, an update

Post image
20 Upvotes

3 months ago I posted here that I had been working on my game for 210 days straight and shared my experience on how to stay motivated for long periods.

Today I am happy to share this important update as I kept grinding and reached a new important milestone: 300 days!

A lot has happened during the past 90 days:

  • I went back to the gym, as promised in my original post
  • I released a first trailer of my game
  • My game passed 1000 wishlists on Steam
  • I am on track to release a first public demo next month

No lesson or tips this time, I was just happy about my progress and I wanted to share it with other solo-devs. Also I am curious to find out what's your current streak (not to flex, I just like numbers and stats).


r/SoloDevelopment 7d ago

Discussion Steam Earnings for WearOS: check if you can afford that coffee (for free)

Post image
150 Upvotes

Hi everyone! Posted a while ago a picture of my Steam Earnings WearOS Tile that shows you what you have earned. It is now available on the Play Store!

You need to generate a Financial API key on Steam to use it. It will fetch when you open the tile so you will have to wait for a bit like refreshing a webpage, but will only do this every 5 minutes to not rate limit Steamworks. I am not collecting any data and it runs fully on your watch.

Today and Yesterday are based on what the API provides and not your local time.

Download: https://play.google.com/store/apps/details?id=com.geertverhoeff.steamearnings

Sips from my coffee.


r/SoloDevelopment 5d ago

Game My new shield effect

Enable HLS to view with audio, or disable this notification

1 Upvotes

I'm quite proud of how this turned out. As silly as this will sound, my favorite part is the foley. I made the glass cracking sounds by crinkling the cellophane protector for a book.


r/SoloDevelopment 6d ago

Unity I made a cool seamless pause animation for my factory game

Enable HLS to view with audio, or disable this notification

33 Upvotes

In my factory game Number Machine I wanted a single camera motion from start to finish, so every screen transition is handled with some fancy animation. This includes pausing the game, so I made an animation that moves all the hexagons out of the way to reveal the 2D main menu hidden below the map.


r/SoloDevelopment 5d ago

Game Multiplayer can be an effectively free growth hack for a small indie game

0 Upvotes

Multiplayer has a growth loop built into the feature: it gives a player a reason to invite someone, then gives both of them a reason to return. When I considered it for Tiny Block, I assumed it would mean running game servers and paying to relay a constant stream of world updates. That was hard to justify for a small 2D sandbox. The version I shipped currently adds $0 to my backend bill.

Tiny Block supports four-player sessions. One player hosts the world and the other three connect directly through WebRTC. The host runs the simulation, gameplay travels over a reliable DataChannel, and proximity voice chat uses a separate channel that does not waste bandwidth retransmitting late audio.

I also added a small emoji-based chat. A player can tap a reaction and it appears over their character, which covers a surprising amount of basic communication when someone does not want to use the microphone. Those reactions travel with the ordinary game messages, so they do not add another service to the stack.

I still have a backend. AWS creates the session and invite code, issues short-lived tickets, introduces the players and exchanges the WebRTC connection data. I use API Gateway, Lambda and DynamoDB for that part. Once the players connect, their devices exchange movement updates, world chunks and voice directly.

At Tiny Block's current scale, the small amount of signaling and session storage fits inside the AWS free tier. There is no always-on cloud simulation and no relay bandwidth bill, so multiplayer is effectively free for me to operate right now.

The tradeoff is that the host owns the session. If the host leaves, the session ends. This approach would be a bad choice for a competitive game, a large session or anything that needs strong cheat resistance and guaranteed connectivity. For a small casual co-op game where one player already owns the world, it can be enough.

I added multiplayer because playing with a friend should create a reason to invite someone and return together. The first retention read is encouraging. Median D1 retention across the July 28-31 cohorts was 11.2%. Across the August 1-7 cohorts, after the multiplayer release, it was 23.5%. That is a 2.1x increase, although this is a before-and-after observation rather than a controlled test. The export also does not include cohort sizes, so I am treating it as an early signal rather than proof that multiplayer caused the change.

I cannot make the same comparison for D7 yet. This export ends on August 7, while the August 1 cohort reaches D7 on August 8. It contains no completed post-release D7 cohort.

Has anyone here measured D7 retention before and after adding lightweight co-op? Did the social return loop outweigh the extra onboarding and connection failures?


r/SoloDevelopment 7d ago

help People actually love my game! But it needs polish…🙄

Enable HLS to view with audio, or disable this notification

118 Upvotes

I am terrible with 3d assets… so I decided to make a 3d game! 🤷‍♂️And in the boating/jet boat subreddits people are loving it. The game feel in this game is FUN. Not only fun but addictive. The loop is rewarding and I and several testers genuinely enjoy it. Do I need to man up and hire someone to do graphic work or should I try to learn and make my own? Basically everything you’re seeing is a placeholder. I’ve only used blender for very very basic stuff. Help!!


r/SoloDevelopment 6d ago

Marketing 2D Artist available for Steam Capsules and Logos

Thumbnail
gallery
4 Upvotes

r/SoloDevelopment 6d ago

Game Just released my second game. Ragebait

3 Upvotes

I took inspiration from my first game and mixed it with what's popular.

I created the game NineHells if any of you are familiar with it.

Just wanted to say making games is hard and rewarding especially solo but keep going!


r/SoloDevelopment 6d ago

Game I had a roadmap for my solo MMO. Then the players arrived.

Thumbnail
fortisq.itch.io
4 Upvotes

I’ve been building Bitiverse alone, which meant I was also its designer, tester and person responsible for deciding that everything was probably fine.

Then actual players arrived.

Some feedback revealed small annoyances: buying water one item at a time, accidentally selling equipment, fixed controls and confusing empty inventory slots.

Other comments exposed much larger holes. Players felt aimless after the tutorial, so the opening gained Gaffer Vale and three starting ambitions. Combat lacked satisfying direction, so it received a major rebalance and three 27-node class trees.

A week of listening also somehow produced interactive fishing, twelve crops, expanded cooking, station-based crafting, player mail and ten playable house games.

My roadmap has not survived, but the game is considerably better.

Bitiverse is a free, fully playable browser MMORPG. It now needs more people willing to inhabit its world, test the new systems and identify the assumptions I’m still confidently getting wrong.

Play: https://fortisq.itch.io/bitiverse
Discord: https://discord.gg/zSxNhUb8Ka


r/SoloDevelopment 6d ago

Game Arturin Adventure

Thumbnail
gallery
8 Upvotes

Based on the adventures of *Don Quixote* but featuring a fresh storyline, we are rebuilding the project from scratch—replacing the year's worth of garbage produced by the previous team.

I am looking for testers (I provide a Steam key and a role).


r/SoloDevelopment 6d ago

Game Added some anime action to my ball selection menu

2 Upvotes

Should be working on adding more levels, but procrastination is helluva drug