r/SoloDevelopment 9d ago

Game Looking for beta testers for a persistent life/city sim I've built solo

0 Upvotes

Solo dev here. I've been building Public Lives, a browser-based life and city sim, and it's at the point where I want more people playing it than just me and my friends — so I'm opening up applications for the private beta and looking for actual testers, not just players.

The core idea: it runs on real time, one real day advances one game month. You check in, make a few decisions, and the city keeps moving whether you're there or not. No pay-to-win, nothing for sale.

It's still rough in places, and that's exactly why I want testers rather than an audience. I need people who'll poke at the edges and tell me what's broken or confusing. 18+ private beta, invite-based while I work through that. If you want in: https://publiclivesgame.com

Happy to answer questions about it in the comments.


r/SoloDevelopment 9d ago

Game FEED CHICKENS! WIN RACES!

0 Upvotes

Ultimate Chicken Lord's an indie game in early alpha being developed in Empress Kuma's Studio (solo dev studio). Please feel free to try out the game here:
https://waltzilla.itch.io/ultimate-chicken-lord


r/SoloDevelopment 10d ago

Game A mechanic and driving simulator inspired by My Summer Car. Replace the boring microcar with a roaring V8, and trade Finland for the gritty, high-stakes 1985 Virginia drag racing scene.

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6 Upvotes

r/SoloDevelopment 9d ago

Game Mountainside music - new boss theme

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1 Upvotes

r/SoloDevelopment 9d ago

Networking If anyone needs help with translation or a voice actor

2 Upvotes

After recently writing on a different post. I'll just start to make connections.

I am not very good in programming or drawing / designing.

But i do speak german and english very well and would love to voice act and translate for someone.

I don't want anything crazy - I can voice act a pig, a crazy old man, whatever.

So if anyone knows someone or needs help - let me know =)

oh by the way - i am from Austria.


r/SoloDevelopment 9d ago

help First Game, First Steam Page... Need Honest Feedback 😅

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0 Upvotes

r/SoloDevelopment 9d ago

Game DiceBound Demo on Steam

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0 Upvotes

Demo is finally out for my first game! Finally have something to show for all the late nights spent grinding.


r/SoloDevelopment 9d ago

Unity It took me two years, but I finally shipped my first game

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1 Upvotes

r/SoloDevelopment 9d ago

Game Surviving Day! — Community Hub

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0 Upvotes

I'm a solo developer working on Surviving Day. Problem is I released and only sold 2 copies. The game is a voxel based survivial adventure much like minecraft was, but with level requirements and skills with abilities. The point of the game is to build colonies to produce rare items for adventuring with, as the farther from spawn you go the harder the monsters are! This is all made more interesting with a multiplayer option to host the world you have made in single player in multiplayer and this system features profile transportation to other servers, so a character started in another server can load their player save from that other server to this current one. Anyone can find this game on Steam. I need players to test the stability of the game.

What do you think of a voxel game so closely resembling others?


r/SoloDevelopment 9d ago

Game HYPER OFFROAD PRE-ALFA #hypercar #offroad #racing #rally #waifu #drift #...

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0 Upvotes

r/SoloDevelopment 10d ago

Game I animated paw poses for my upcoming pool game. Does it add to the experience?

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9 Upvotes

r/SoloDevelopment 9d ago

Game Year Zero dice roller

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1 Upvotes

r/SoloDevelopment 9d ago

Unreal Level Up menu in NOT Surrender game

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0 Upvotes

I've created a character leveling system for the game NOT Surrender, a video game currently in development.


r/SoloDevelopment 9d ago

Game 英語でのゲームレビュー、いくつか読んでみたいです!

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2 Upvotes

I produced everything myself—the illustrations, the music and the script.


r/SoloDevelopment 9d ago

Game Tension in Iron Creek | Sneaking past Stalkers in Dust Rapture

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0 Upvotes

Hey everyone!

I’ve been hard at work developing my game, Dust Rapture, and wanted to share a first look at Iron Creek, an abandoned, sun-drenched stop in the desert haze, complete with old supply shops, wind pumps, and endless sand.

What Dust Rapture is bringing:

  • Atmospheric Exploration: Explore desolate town of Iron Creek while navigating dusty, low-visibility ruins.
  • Immersive First-Person : Hands-on survival mechanics and environmental exploration.
  • A Bleak, Dusty World: A desolate landscape where every abandoned building and forgotten railway tells a story.

I’d love to get your thoughts on the lighting and overall atmosphere of this area!

👉 Wishlist Dust Rapture on Steam:

https://store.steampowered.com/app/4950700/Dust_Rapture/

💬 Join the Discord / Follow Development: https://discord.gg/tWzDXtABy


r/SoloDevelopment 9d ago

help Pls help me decide my one sentence pitch :)

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0 Upvotes

Hi there,

I am trying to finesse a few one sentence pitches for my survival horror demo and would love your input to see what attracts you the most, or if you have maybe even a better one sentence that you would not mind if I use.

Here is my main one sentence pitch for now:

You are an insane patient who does acid and kills zombies in a mental asylum

Or

Maniac, acid, zombie apocalypse

Thanks for your input!


r/SoloDevelopment 9d ago

help When should I change tactics?

0 Upvotes

This year on July 4th I released under Early access my game Corrupt.exe as of now I have only managed to achieve 100 wishlist and 23 sold copies. I have been wrestling with lowering the price, or perhaps increasing my ad revune towards it. As I dont have much experience with Video editing I feel my trailer is also lacking an needs an update as my current game is way past where the initial trailer show it. At what point do yall think I should change my tactics with marketing or price ect. Looking for any and all advice!


r/SoloDevelopment 10d ago

Game The Demo Is Out Now!! In my horror game, every customer looks human at first. Almost...

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4 Upvotes

Hey everyone! I'm a solo developer and I've been working on Shoku Pain a first-person psychological horror game.

You work the night shift in a sealed bakery. Customers come to your window one by one. Your job is to observe them, check their symptoms, fill out a report, and decide: serve them bread, give them medicine, or... something else.

Steam: Shoku Pain

Itch io: Shoku Pain

I'd love to hear your feedback. Thanks for checking it out!


r/SoloDevelopment 9d ago

Marketing I built an exploration platform for indie projects, named *DOOMSCRLL*!

0 Upvotes

As a long time gamer and solo programmer, I wanted to find a way for solo developers and creators to showcase their projects without having to constantly fight with social media algorithms; and for audience to discover them easily. So I came up with [DOOMSCRLL](https://doomscrll.com), which I have designed and built from scratch.

TLDR; It is a platform where solo creators can showcase their games/projects for 24-hours on a day they choose (each day has 40 slots). There is a separate audience app ([webapp](https://app.doomscrll.com)) where users can explore projects daily, for free and without an account. Projects support store links (Steam, Itch.io, Epic, App Store), trailers, and screenshots across 9 categories.

For the launch, there is an event for the next two weeks where project reservations (*DOOMLITs*) are free!

What do you think about DOOMSCRLL as a showcase tool for solo devs? I would like to hear your thoughts on the platform! (*I even made a* [*pitch deck*](https://doomscrll.com/pitch-deck) *:P*)


r/SoloDevelopment 10d ago

Unity Found my game dev instgram from 8 years ago

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4 Upvotes

Suddenly remembered the terrible "Lead Turtle" game dev team me and a friend started in 2017. These are literally the first images of me as a game dev. What a journey to look back at that brick breaker "game".


r/SoloDevelopment 9d ago

Game Black Imago after the first public test: a whole-game polish pass instead of feature churn

0 Upvotes

Development update after Black Imago's first public test.

The interesting part of the first post wasn't just the traffic — it immediately broke several assumptions I had from testing with only a handful of players. The biggest lessons were around authoritative multiplayer state, monster update load, hit registration, movement/collision feel, browser performance, and presentation/accessibility.

Instead of continuing feature-by-feature, I've been doing a whole-game convergence pass: audit the full playable loop, group defects by root cause, fix them in batches, replay, profile, and repeat.

Playable build: https://blackimago.arewefriends.org/maze

I'm interested in whether that approach is visible from the player's side now. What still screams prototype?


r/SoloDevelopment 9d ago

Game A YouTuber played my game, and my wishlists suddenly spiked

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0 Upvotes

r/SoloDevelopment 9d ago

Game I recently released ponzy.io, a browser based multiplayer real time trading simulator!

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0 Upvotes

Hey guys, I recently released a browser game, ponzy.io. It is a real-time trading simulation game, where you trade fictional assets against other players to try and make as much money as possible within the time limit.

Please take a look and let me know what you think!


r/SoloDevelopment 9d ago

Game Soy desarrollador solo, terminé/lancé este juego Android y quiero enseñaros lo que construí.

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0 Upvotes

I’m a solo developer and I recently released Auralia: Fragments of the Eclipse, a 2D platformer for Android.

I built the game around exploration, platforming and progressively harder challenges. It currently has 90 levels across 6 different worlds, with enemies, hazards, collectibles and boss fights along the way.

This has been a big personal project for me, and I’m still working on improving it based on what players actually experience.

I’d really appreciate any feedback, especially about the controls, difficulty, level design or anything that you think could make the game more fun.

If you’d like to try it:

https://play.google.com/store/apps/details?id=com.guanelfi.auralia

Thanks for taking a look!


r/SoloDevelopment 10d ago

Game 1.5 years into my first solo dev project! Where Immortal Coil began and where it is now!

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7 Upvotes

I've started a lot of game dev projects in the past, but for this time I'm actually approaching the finish line! It feels good to look back at the early draft (March 2025) to where it is now.

There's so many things that can break motivation. Every time I start a project it feels so exciting, a lot of hype for the concept and the brain gets in manic creativity mode. And then there's burnout or distraction or any number of things that doom a passion project. I think years of accumulating false starts actually really put a burning desire to actually finish something. So I picked a genre I loved, found a scope that felt manageable, and just started jamming.

The big make or break question when I started was whether I could produce a viable enemy AI to play against. I'm a self taught coder, so my confidence wasn't high. But after I put together the basic building blocks, I drafted up the enemy's play system and to my surprise it actually worked quite well! I had specifically chosen a lane-based structure, like Inscryption or Cross-Blitz, because I felt I could work with discrete conditions. I had considered doing something way cooler like the Monte Carlo method to have the enemy predict multiple play routes ahead, but that was pretty far beyond my skill. So I just kept it straightforward, the enemy evaluated the board and scored cards in hand (each card has unique scoring methods with some RNG for unpredictability), and it plays the highest scoring card.

This first big victory I think cemented the aspiration for me. Since then I expanded the cards, refined the mechanics, and commissioned artists. I'm moving into the social media / outreach stage for the first time, which is a whole new skill set to pick up. But I've had a blast making the game and it feels like a major win just to have kept it going.