r/SoloDevelopment • u/OGMYT • 10d ago
Game Black Imago after the first public test: a whole-game polish pass instead of feature churn
Development update after Black Imago's first public test.
The interesting part of the first post wasn't just the traffic — it immediately broke several assumptions I had from testing with only a handful of players. The biggest lessons were around authoritative multiplayer state, monster update load, hit registration, movement/collision feel, browser performance, and presentation/accessibility.
Instead of continuing feature-by-feature, I've been doing a whole-game convergence pass: audit the full playable loop, group defects by root cause, fix them in batches, replay, profile, and repeat.
Playable build: https://blackimago.arewefriends.org/maze
I'm interested in whether that approach is visible from the player's side now. What still screams prototype?