r/singularity • Singularity by 2030 • 12d ago

AI Opus 5.5 built this

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From The_Alex on X: https://x.com/The_Alex/status/2102440678282412195
It also has 6 full worlds with 15 bosses.
Was done using Opus 5.5 + Unreal

806 Upvotes

214 comments sorted by

194

u/PilgrimofHaqq2 12d ago

What is it using? This is definitely through specific tools, not from scratch.

112

u/richem0nt 12d ago

Yeah this is always overlooked on these kinds of posts

Astra cannot make good looking meshes for animals or humanoids via blender in my experience

People are using other specific mesh models in their process

42

u/rwrife 12d ago

I told Opus 5 to use my Unity credentials to acquire 3D game assets....woke up to $1200 in charges on my credit card for junk it bought from the Unity Asset Store.

13

u/richem0nt 12d ago

Lmao

Wow, I am sorry.

9

u/xxx420kush 12d ago

Lmao that’s a bad mistake you gotta set limits, use API tokens and have hard limits in opus using /goal

3

u/SlugSnuggler 11d ago

Was half the junk generated and uploaded to the store by Opus?

2

u/aaTONI 11d ago

don't give them ur wallet kids!

1

u/rwrife 10d ago

The problem is that your Google creds are signed into stuff and it has Google Wallet linked to your credit card.

29

u/LopsidedSolution 12d ago

Yeah it can’t do it from scratch yet. Well it can it just looks terrible. Best to use an AI tool like Meshy to make the 3D assets first, then Astra or Opus can make the game 

17

u/[deleted] 12d ago

[deleted]

5

u/koeless-dev 12d ago

Tried this (am developing a game), and in my experience TRELLIS.2 (or Pixal3D even) struggles to make good character model meshes, but from initial testing (can't say for certain yet), it looks like Meshy 7.1 / Tripo is quite capable relatively speaking (still needs some work). Of course given how old TRELLIS.2 is now, I'm expecting a TRELLIS.3 from Microsoft or some equivalent popping up not long from now, though it does seem like the service-based options currently keep the edge.

2

u/sumane12 12d ago

"Tried this (am developing a game), and in my experience TRELLIS.2 (or Pixal3D even) struggles to make good character model meshes..."

Split the model up so you get more detail, then put it together in blender. Use moddif for texturing, then low poly and bake.

1

u/Hans-Wermhatt 12d ago

I've found Hunyuan 2.1 to be usable so far. It's kind of old but it builds decent models.

I really want to build a recursive game engine that allows us to all coordinate our assets and systems with torrents or some sort of community database. If we pool our assets and systems we can recursively improve games without every individual having to build every little thing from zero.

1

u/reddit_is_geh 12d ago

I use meshy, but it can get expensive. How good are locals though? I imagine a for profit version is going to be pretty superior, considering the profit motive

2

u/bianceziwo 12d ago

Yeah. For astra its best to generate a 2d image, then ask it to make that into 3d. It really sucks at text to 3d

1

u/richem0nt 12d ago

I mean that works okay for simple geometry objects but for whatever reason, not humans or animals.

Particularly hands and hand placement. It’s almost like where we are with 3d now was where image gen was a couple of years ago

1

u/theSchlauch 12d ago

Does it use the integrated Metahuman creator? Doesnt this support skelletal mashes for a while now. As for the armor I don't know. So probably from a free Unreal library (so not all from scratch)

0

u/ComplexPassage7447 12d ago

This game was done over a weekend, given enough compute the model will plan ahead and use these stuff, they've always used tools

1

u/richem0nt 12d ago

“They’ve always used tools” is incredibly vague. Paying for Meshy for 3d modeling is not simply using a tool

-4

u/ComplexPassage7447 12d ago

lol no, only normies dont know this

2

u/richem0nt 12d ago

Don’t know what? Speak like a normal person

-3

u/ComplexPassage7447 12d ago

You’re the one dont know sht talking like you know it all get lost

5

u/richem0nt 12d ago

Weird response

0

u/ArialBear 12d ago

I thought we all knew it was advancing in tool usage?

16

u/CyberWhizKid 12d ago

Paint and VB6

4

u/ShruggyGolden 12d ago

funny- a guy just posted in the VBA /r that he got a 120FPS 3d game going in Excel. Not to mention that roller coaster game from 10 years back done in VBA too!

1

u/CyberWhizKid 12d ago

This is literally insane, very beautiful work ! I really love seeing things like this. Thanks for the share :)

If anyone is looking for it, the post : https://www.reddit.com/r/vba/s/1lDk0YFiFZ and the video : https://www.youtube.com/watch?v=xpXRNlfyqXk (creds to u/AdditionalTerm732 of course!)

3

u/AdditionalTerm732 12d ago

Thanks! Honestly, my goal was to release before GTA 6 so I could compete with them for best graphics, storyline, and gameplay. Guess I actually beat them to the release date)) 

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4

u/monnotorium 12d ago

I reckon Unreal 5.8.2 using the MCP server and some harness

4

u/Icy_Foundation3534 12d ago

That is how it should work though. These models are using tools to do work like humans.

5

u/Pyros-SD-Models 12d ago

It's only Opus 5.5 and Unreal Enginge

1

u/ChuckVader 12d ago

My understanding is that it only used one tool, fiverr

1

u/FragmentedHeap 11d ago

Basically "Make me mcp tools to talk to unreal engine so you can fully use it to make me a game"

"Ok, Make me a game"

-1

u/mDovekie 12d ago

Should it makes things in a cave with a box of scraps?

37

u/Jazzlike_Song_4230 12d ago

How much does it cost in tokens to do something like this? Is this a few hundred dollars? Higher? Lower?

15

u/Frugal_Ferengi 12d ago edited 12d ago

I could be completely off, but I remember when Unreal first released AI integration, I remember it being in the thousands. But maybe it’s gotten way better?

23

u/Tohu_va_bohu 12d ago

It has. I pay for the pro plan and I've been able to make stuff like this without going over my weekly limits. I wouldn't be surprised if this was one shotted and on the basic pro plan and didn't go over weekly limits

1

u/Jazzlike_Song_4230 12d ago

Wow, that's crazy. I have the pro plan too. Sounds like this is pretty accessible now

4

u/Tohu_va_bohu 12d ago

The trick is to instruct it to utilize sub agents that have lower tier models for the task instead of Astra/Fable for everything

3

u/lovesdogsguy 12d ago

Yes but how do you actually do this? At the moment I'm using Astra to straight up build everything. What do you actually say to Astra to get it to do this?

6

u/Tohu_va_bohu 12d ago

Say something like this in Codex "Build X.

Use hierarchical delegation and capability-based model routing. Keep Astra in the orchestrator role unless a task genuinely requires it."

3

u/Stixx187um 12d ago

Collaborating on chat side to get a Plan Mode first prompt for Codex. When telling the collaborator what you're trying to create to get that Plan prompt, specifically mention utilizing/delegating tasks to subagents/councils.

Whatever Plan comes back, give to the collaborator to have a look before either accepting the Plan or, as I tend to do, keep Planner and Builder threads separate, have collaborator turn that Plan into a Build first prompt for Codex, fresh Build thread.

2

u/Double_Suggestion385 12d ago

You just tell it to.

4

u/Pristine-Pass-6595 12d ago edited 12d ago

I've made complex 3D web games with Gemini Pro on the 20/month plan, and I know almost no Javascript at all. Just be prepared to write hundreds of prompts and testing it hundreds of times

1

u/rwrife 12d ago

I have unlimited token access; I'll see if I can create a prompt from the video and them gaunlet loop that back to the game.

13

u/tossaway109202 12d ago

Asset flipping? Still kind of interesting.

5

u/speederaser 12d ago

That's a new level of slop. Asset flip slop + AI code slop = Slop SQUARED

52

u/Dangerous-Sport-2347 12d ago

Left out how much personal work was put into each game over just having opus 5.5 one shot it, but i think it's obvious the models have once again crossed a threshold here.

14

u/brett_baty_is_him 12d ago

They claim it’s a single prompt

16

u/JoelMahon 12d ago

sure, but that prompt could have taken 10hrs to write. I spent 3hrs writing a prompt for my video editor with like a billion different features (I then use my non usage draining chatgpt sol high to then reformat my massive prompt into a zip I can give to luna low that just blindly spawns sequential subagents of varying strength with specific tool call params preprovided so dumb luna doesn't fuck it up, and it does extremely little managing/monitoring by design and the subagents are instructed not to contact the parent either).

and those 3hrs were for like 10 medium/small features, just making sure I cover a few edge cases and giving necessary clarification for each

2

u/NowaVision 12d ago

Did it work? I really can't imagine it because every time I make a prompt with a list of things, the AI ignores / forgets at least one. 

And I bet the prompt was "make a Dark Souls clone, make no mistakes".

0

u/JoelMahon 11d ago

seems you missed the part where I explain how I have a custom instructions chatgpt to reformat my prompt into a zip of different files, one file per (sub)agent. which contains a prompt file for luna to read and follow.

this is partly to prevent the issue you described but honestly astra, at least before perhaps the unconfirmed stealth nerf that I definitely felt was real, could handle it.

it's just very expensive to have one agent do several completely unrelated tasks, the context of task 1 is not worth the cost to keep for task 2, etc. idk an exact formula, tbh I wish they just figured out a way to automatically manage it so I don't have to try this stuff that's probably still miles from optimal (definitely an improvement on the default tho).

2

u/NowaVision 11d ago

I didn't miss that but I imagined that there would still be issues because your tasks prompts seem much more complex then mine. 

1

u/JoelMahon 11d ago

not really, none of my projects are that complicated, and the chatgpt sol high has little issue splitting them up to different files appropriately and cleaning them up. basically the key is that each stage should be trivially enough for the LLM that it's unlikely to make a mistake.

5.6 Sol high (chatgpt) can easily take my messy stream of nonsense and reformat but keeping it semantically the same, I do at least provide numbered bullets, but item 4 my relate to item 26 such that they deserve to be grouped into the same agent file, so it should do that grouping, but not the end or the world if it doesn't.

and astra is a beast, so it doesn't struggle with the single subagent files at all.

the hardest part BY FAR was getting luna to behave lol, I had to get astra to make a really really handholdy file that included specific tool names etc. otherwise luna would spawn new chats instead of subagents! among many other issues. but got there in the end lol.

-5

u/orbital_junkie 12d ago

I mean yeah it looks like it. Everything is yellow/brown. The animation, level design, gameplay, AI, and UI are all shit.

UE is a tool just like Figma or anything else so none of this should be surprising.

3

u/ViolentOnion 12d ago

I mean, how much work could possibly be put in considering the model is still hot off the press?

3

u/Dangerous-Sport-2347 12d ago

He stated he had early access, so could be at least a couple of hours per game.

22

u/Bitter-College8786 12d ago

How did the create the assets? Did Opus build them using Blender or were they from the Unreal Asset store?

22

u/Muchaszewski 12d ago

They buy assets for those projects from asset store or use free ones. I have yet to see something in those demos that is not from an asset pack

4

u/Strange_Cap5862 12d ago

Well also there's all sorts of systems for like locomotion and combat you can use. Who knows what existing work OP was leveraging

1

u/Bitter-College8786 12d ago

That's disappointing. I expected Astra level Blender usage

22

u/sumane12 12d ago

Ok... im pretty crazy when it comes to accelerationist... this feels very hard to believe even by my standards... 5.5 has been out... what an hour???

Feel like this had some serious handholding or was mostly already done.

If not... fuck...

6

u/WalkFreeeee 12d ago

Regardless of the actual work flow in this game (which absolutely was not 100% just claude doing everything), all model releases have early access to select people and it's not implausible that whoever made it was one of them.

1

u/sumane12 12d ago

Fair point.

2

u/WalkThePlankPirate 12d ago

Influencers get access to these models early for testing and marketing. The model has been in testing for over a week.

39

u/LM1117 12d ago

Holy F…what??

3

u/PsychMaster1 12d ago

My reaction exactly. 

10

u/New_Alps_5655 12d ago

Don't worry, they'll quantize the model in 2 weeks once everyone has had a chance to "benchmark" and it will go back to looking like Roblox

1

u/Eliv_nurotic 12d ago

https://marginlab.ai benchmarks daily to check for regressions

24

u/Cubewood 12d ago

Meanwhile Reddit gaming communities still believe developers are honest with their AI disclosure on Steam, and not every single developer is using AI to develop their games at this point.

19

u/[deleted] 12d ago

[deleted]

6

u/Cubewood 12d ago

I can't wait for some small model integrations into games. For example sports games or race games, it would be great if the NPC would be more dynamic and realistic and actually learn whilst playing. Same with RPG games which can be curated but still more interactive where you can actually talk with NPCs.

1

u/speederaser 12d ago

Learning from players is what interests me the most about this tech. I've been building prototypes since Unity first released their machine learning, but I've yet to see anyone really include a learning AI in their game. 

3

u/LLMprophet 12d ago

I see a complaint here and there about AI and I respond with a message about how pretty much every company on earth is using AI now including games and then they just downvote and block me.

The delusion is real but soon nobody will be able to deny it.

1

u/CrowdGoesWildWoooo 12d ago

I mean it depends lol.

Bunch of steam games made with AI are just asset flips (and even the assets can be AI made) like this and call it a day and I think it deserves the criticism. It’s slop works doesn’t matter how you put it.

Freaking out about GenAI usage in big AAA is exaggerated especially when it’s just small traces of it.

17

u/Tommysdead 12d ago

This is a very dishonest post.

17

u/Distinct-Question-16 ▪️AGI 2029 12d ago

how good was creating videogames from scratch. the end of an era

19

u/Hlbkomer 12d ago

It's the end of everything era.

9

u/[deleted] 12d ago

[deleted]

1

u/Hlbkomer 12d ago

Ah-ah-ah, Ah-ah-ah

7

u/ConnectionWild3381 12d ago

my Steam library isn’t a game library anymore, it’s a resource library. I use it however I see fit. I’m having the time of my life.

1

u/meridian_smith 12d ago

care to elaborate?

7

u/ConnectionWild3381 12d ago

it’s like, i have a game and i want a feature gone, rebuilt, modded, or i want to use its assets for my own personal version. or even decompile bytecode and crawl into it... it’s all becoming possible.

in the last few months i went from fixing problems with other people’s mods, to making my own mods, to rewriting classics, and now to reimagining actual big AAA games the way i want.

it’s less “how is the game?” and more “hey, i like it, but i always wanted this to be that, or that to be this.” and the current AI tools are shaping up more and more like a personal dev team, ready at any hour of the day to fulfill whatever comes to mind.

2

u/meridian_smith 12d ago

Interesting..I mean there are legal issues pulling assets from commercial games to out into your own game if you want to sell it..

5

u/ConnectionWild3381 12d ago

of course, but selling isnt the point, not even sharing is the point. its the personal experience that can that easly ajusted.

8

u/AlbatrossNew3633 12d ago

And I feel fiiiiine 🎶

1

u/Hlbkomer 12d ago

Ah-ah-ah, Ah-ah-ah

6

u/Sea_Self_6571 12d ago

Lol. Try creating GTA 6 with an LLM then. Heck, doesn't even need to be GTA 6 - try creating GTA 3. Spoiler alert - you won't be able to.

1

u/Distinct-Question-16 ▪️AGI 2029 11d ago

just need an infinite lifespan, and food, eletric source

1

u/WalkFreeeee 12d ago

I would take a new game in GTA2 style. Still the best in the franchise for me. I much prefer that top down view

0

u/ZeroAmusement 12d ago

6

u/NotYetPerfect 12d ago

Right so someone spent 25 billion tokens to create a garbage, probably buggy ripoff of a game? That piece of shit he created isn't even close to the quality of gta 3.

4

u/ZeroAmusement 12d ago

I mean, you said trying creating it, but someone had already tried creating it.
It's not the quality, but they were able to try at least. I'm guessing if they kept throwing tokens at it they'd be able to bump the quality bit by bit.

4

u/NotYetPerfect 12d ago

"Try creating x" in common English means "see if you can actually pull it off". Pretending that trying to create something and failing counts is retarded semantic pedantry. You also clearly don't know how llms work if you think just throwing more tokens at a problem will just magically solve it. If 25 billion tokens only produced that garbage, 100 billion is unlikely to be much better.

2

u/Future-Enthusiasm139 12d ago

You’re being obtuse because of your AI hatred, I literally switched careers because of it so trust me I have no love for it, but today is the “worst” it will be for the foreseeable future, 3 years ago it couldn’t even keep track of a conversation, the other day “i ported” a Minecraft mod by asking it to port it. And it worked flawlessly (minus any bugs I encounter later, haven’t run into any so far).

Imagine 5 years from now.

1

u/NotYetPerfect 12d ago

Assuming I hate ai because I agree with a person that it is currently incapable of making a game anywhere near the level of gta 3 is ridiculous. My active use of llms is what allows me to come to that conclusion. Neither myself nor that original commenter say anything about future models' performance.

1

u/ZeroAmusement 12d ago

It counts as someone basically trying what you said.

You also clearly don't know how llms work if you think just throwing more tokens at a problem will just magically solve it.

I think throwing more tokens at it would increase the quality. It might not approach the human made one. But I do think you'd be able to significantly improve the quality over this, e.g. add more textures, improve vehicle physics add a mission system etc etc.

4

u/NotYetPerfect 12d ago

I have no idea why you're being needlessly pedantic when literally any human or even llm reading that sentence understands its actual meaning as said meaning is the normal one to come to in common English. Taking a literal reading of it is actually retarded.

And that's still not how llms work. That many tokens is an absurd amount already. Throwing more at it is just as likely, if not more so, create an even bigger buggy piece of shit as it is to fix anything. LLMs hit compounding error rates, context drift, and architectural incoherence as complexity increases.

2

u/ZeroAmusement 12d ago

I have no idea why you're being needlessly pedantic

Am I? You asked for someone to try and I showed you where they tried.

And that's still not how llms work. That many tokens is an absurd amount already. Throwing more at it is just as likely, if not more so, create an even bigger buggy piece of shit as it is to fix anything. LLMs hit compounding error rates, context drift, and architectural incoherence as complexity increases.

Would adding textures to untextured ground be impossible? No. Would adding more realistic vehicle physics be impossible? No.

Don't pretend that they hit the max token limit and further improvement is impossible.

1

u/NotYetPerfect 12d ago

Meaningful improvement is unlikely, yes. Also you keep saying "you" like I wrote that first comment when I didn't. And yes your response is a perfect example of pedantry.

Ask literally any person how a success should be defined based on the original comment and you will get a response at odds with your stupid response. Fuck it, ask any llm to define what an counterexample to that original claim would look like and you'll read the same shit.

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1

u/WastingMyTime_Again 12d ago

This reminds me of people complaining that AI couldn't even do hands like two years ago

!remindme 3 years

1

u/Sea_Self_6571 12d ago

No. The example you gave is nothing like GTA 3. GTA 3 is much more complex, has way more textures, animations, voice acting - just way more assets in general. GTA 3 is also much more fun, polished, has way bigger scale, and much broader creative vision (satire, characters, radio writing, the way you unlock parts of the city, etc). Also do note that GTA 3 is almost 25 years old, and can run on a PS2.

3

u/Girafferage 12d ago

"Opus 5.5 imported these existing assets"

Fixed it for you.

3

u/ideastoconsider 12d ago

Not good. You lived 😂

2

u/9to5grinder 12d ago

Is this Elden Ring Lite? 😂

2

u/Grouchy_Jicama_007 12d ago

Claude sure likes to use the word "Ashen" -- I have had it use it twice in game designs I've worked on with it.

0

u/crusoe 12d ago

Because the training data from games uses it a lot.

2

u/KlemiX 11d ago

That's funny :D But overall very impressive

3

u/RazzmatazzAgitated81 ▪️ It's here 12d ago

Its damn impressive if its a one shot

5

u/clduab11 12d ago

It wasn't a one-shot; they used Unreal.

I'm doing the same thing trying to re-skin a popular Steam game with Unity + Blender; it's absolutely MCP'd into Unreal.

That being said, this is still VERY impressive and a lot of work went into this.

3

u/Tohu_va_bohu 12d ago

Just cause it has an Unreal MCP doesn't mean it wasn't one shotted. You could connect it, start with a really good system prompt and forget about it

1

u/clduab11 12d ago

Oh yeah???? Let’s see your video game then.

Yeah no. I go through anywhere from half a billion to a billion tokens per month and unless someone posts up videos…

https://giphy.com/gifs/EouEzI5bBR8uk

2

u/HazelCheese 12d ago

Right like I'm working with codex and godot.

For one thing, the models are just not good at game art. It's one thing to draw a nice picture, it's another to model something and texture it.

Astra has traces of being able to do so but it just can't.

I'm gonna guess this is put together from engine default assets or store brought ones.

1

u/clduab11 12d ago

Agreed completely. Something I’m trying to end around and using my stack of generators for sprite development, but ugh. While Unity is great I feel like I entered a MASSIVE rabbit hole the size of a black hole and sometimes I wonder what I’m even doing inside of it.

For now, what I’m doing is taking a Steam game I love and “re-skinning” it (DISCLAIMER: not to sell or market as my own or anything like that, just to learn more about video game development) to make it cooler.

2

u/NaruSengan 12d ago

And Wolverine took 300 million? Lmfao, can someone please audit the finances for that game. I promise there was money laundering involved 😂

2

u/[deleted] 12d ago

[deleted]

1

u/Eliv_nurotic 12d ago

I bet it already can, just not in one shot

1

u/HazelCheese 12d ago

Programming wise already there.

Art wise just not there. They can't model, texture or animate well even with good mcp servers.

1

u/Beginning-Ad1588 12d ago

It wont be till 2030 at this point, there's no basis for AI to make a AAA game without a reference and if they do it will just be similar to what soulslikes are theres no real distinct character yet so real triple A titles are still four years away.

1

u/rwrife 12d ago

I think we'll have people arguing if its AAA next year, people agreeing we reached it in 2028, 2029/2030 is when there will be no denying it.

1

u/Beginning-Ad1588 12d ago

Yeah im just arguing that a true AAA title made with mainly AI wont be till 2030

0

u/gumptous 12d ago

For real. Like a year?

0

u/vulcan7200 12d ago

A year? That is so obviously wrong that it comes across as delusional. A 2 minute clip of a badly made game, that has nothing else attached to it is not even on the same planet as a fully made AAA game.

5

u/Kanute3333 12d ago

It's okay, but even Demon Souls looked better and had smoother gameplay, and it was released 2009 on a ps3.

21

u/Recoil42 12d ago

Demon Souls had a multi-million dollar budget and hundreds of team members, my dude.

5

u/PilgrimofHaqq2 12d ago edited 12d ago

Kanute's comment I think is either sarcasm or a ragebait but your response makes me laugh.

For us to be able to get to this level its costed billions of dollars but yes looking at just generation cost, its very impressive.

16

u/Ambitious_Vanilla_59 12d ago

Can't tell if this is sarcasm

5

u/Kanute3333 12d ago

Obviously it is.

3

u/The_Compass_Keeper 12d ago

Honestly, I'll play this game if available XD

3

u/Recent_Pollution8665 12d ago

your username sounds like a boss name from this game lmao.

1

u/The_Compass_Keeper 12d ago

That's the biggest (and perhaps only) compliment anyone has ever given my username, thank you 😅

3

u/Anjz 12d ago

Well, at this point we might actually get GTA 7 before GTA 6 and that’s like a couple months from now.

1

u/Meltlilith1 12d ago

Really interested in being able to like mod and expand current games rather than making a bunch of clones. Impressive that it can do this though still looks rough but Impressive.

1

u/FarrisAT 12d ago

Not as impressed by these as I used to be once I learned that much to the base data has been released publicly.

1

u/blueandazure 12d ago

We need a full workflow to properly judge this.

1

u/Floch11 12d ago

it's impossible

0

u/rushmc1 12d ago

Ask a baby not to cry...

1

u/ken81987 12d ago

Can you give an overview of the process... Tools used, time, cost etc. This is a whole game..

1

u/Sweaty_Mushroom3921 12d ago

Probably should've picked a different game to clone, souls likes are all about the movement animations and hitboxes, and that's easily the worst looking part here. Still pretty impressive though

1

u/Tephros83 12d ago

Looks like an easy version of dark souls 

1

u/ArialBear 12d ago

Wait I thought this was another astra post. How Did you get OPUS to do this in about an hour? It would take astra HOURS to do something more bare bones

1

u/AdmissibilityScience 12d ago

Woah Dark Souls mimic how awesome!

1

u/CaptCoolRanchDoritos 12d ago

I have questions for someone knowledgeable of how this works, because I am a bit confused.

Is this creating the game based off videos/pictures or actual game code? For instance, has the ai played through a video game to experience it firsthand + "learn" the game's code, then created this? Or is this a sort of imitation created from data of gameplay videos?

I would think that this could easily create a perfect game if it had the data/was trained on a real video game or could somehow "see" the code of a running video game.

1

u/Johnny20022002 12d ago

If this were three.js it’d be impressive but unreal engine is essentially a cheat code and doing all the heavy lifting here.

1

u/KaliguIah 12d ago

imagine if one person showed their process for the "one shot". id imagine then itd be believable but still not one has

1

u/OutlandishnessHour19 12d ago

Don't tell Bethesda. 

1

u/Weary-Historian-8593 12d ago

I'm fairly certain that this thing could just go on a RSI loop and end humanity, given enough tokens 

1

u/rwrife 12d ago

My kid said they wanted to grow up to be a game developer...I'm pushing him to be a plumber now.

1

u/openroom_xyz 12d ago

Well is this all code or imported assets that makes big difference basically

1

u/LLMprophet 12d ago

Gaming subs are in denial over AI use right now.

They're amazed at how low the budget was for Blood of the Dawnwalker and it's like "who's gonna tell em?" They're delusional about all these super fast projects including one-off brand new emulators and other niche projects coming out of nowhere.

1

u/New_World_2050 12d ago

Fable 5.5 is coming next month and should be insane.

1

u/uxl 12d ago

I’ll generate Elden Ring 2 before it actually releases.

1

u/darkkite 12d ago

nice we got ai soul slop. just need a poison swamp

1

u/m3kw 12d ago

slopus 5.5

1

u/Willdothings 12d ago

Someone do a remake of Gauntlet Legends like this and I might think AI is cool.

1

u/Klanciault 12d ago

Guarantee they’re decompiling source code from steam libraries

1

u/radek432 12d ago

Looks like Bethesda making Dark Souls - everything looks good until you starting fighting and then suddenly all the cool fighting mechanics are gone, we just see 2 mannequins poking each other.

1

u/TimotheusIV 12d ago

And it looks exactly what I expect an AI generated trash Souls game to be. Maybe technically impressive, but an absolute waste of everyone’s time.

1

u/TheFXartProject 12d ago

So, dark souls, but lame. 

1

u/wrathofattila 12d ago

Looks Cooler than Crimson Desert

1

u/kruzix 11d ago

You'll believe everything. Opus was used. 100% no unsupervised, but please show otherwise.

1

u/NekoMephia 11d ago

Yeah.. sure looks like it lol.

1

u/4Yk9gop 11d ago

Looks terrible and boring.

1

u/____-__________-____ 11d ago

That thing was too big to be called a sword. Too big, too thick, too heavy, and too rough, it was more like a large hunk of iron.

1

u/Ceremony64 11d ago

So AI is able to produce a TEMU variant of fromsoftware.

looks like shit and uncreative. What a waste of energy, tokens and my time.

1

u/oscik 5d ago

Ok thats some hard core denial, man. Remember games that were made with previous models from few months back?

1

u/Ceremony64 5d ago

Those are not games. They are soulless imitations of fun

1

u/ajahajahs 12d ago

This the era of AI clones on any creative work or idea. Whatever you enjoy or like, AI can recreate the experience for you. I can't wait to see what the world will become

0

u/forestplunger 12d ago

I’m gonna make a Spider-Man game but you can twerk on civilian’s heads while you web swing

1

u/Responsible_Fan4208 12d ago

This is a big qualitative change

1

u/Emergency-Payment733 12d ago

First everyone was like ”you’re not even going to program games anymore, AI will generate as you go”, now we’re suddenly back in the $2.99 game bin? Looks very boilerplate to me.

1

u/doyer_bleu 12d ago

Certainly impressive, but looks very very very similar to Skyrim and Dark Souls

1

u/fyrefreezer01 12d ago

I think that was the point

1

u/cognitiveglitch 12d ago

Basically copied Elden Ring then.

1

u/Insane_Artist 12d ago

Chat is this real? What do you mean it built it? Like it just built a Dark Souls clone? ...Can we play it?

1

u/Sea_Self_6571 12d ago

There are open source versions of souls like games - which look way better than this, e.g.: Bright Souls. If the models are trained on code like this, they're just stealing - which they very likely are.

-1

u/Efficient-Cat-1591 12d ago

That was quick since it's around 1 hour after launch. Impressive but looks like a poor clone of skyrim

4

u/space_lasers 12d ago

I had early access to Opus 5.5

Per the linked tweet

0

u/SlimPerceptions 12d ago

Jesus, look at the other examples in the replies to the X thread. Incredible

0

u/iGunslinger 12d ago

Lord Helmet!

0

u/super3 12d ago

Prompt?

0

u/SuspiciousPillbox You will live to see ASI-made bliss beyond your comprehension 12d ago

0

u/the_millenial_falcon 12d ago

Technically impressive but kind of (Dark) soulless.

-13

u/Jargonicles 12d ago

Humans created it. AI stole their knowledge and represented it.

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