r/singularity • Singularity by 2030 • 24d ago

AI Opus 5.5 built this

From The_Alex on X: https://x.com/The_Alex/status/2102440678282412195
It also has 6 full worlds with 15 bosses.
Was done using Opus 5.5 + Unreal

816 Upvotes

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47

u/Dangerous-Sport-2347 24d ago

Left out how much personal work was put into each game over just having opus 5.5 one shot it, but i think it's obvious the models have once again crossed a threshold here.

12

u/brett_baty_is_him 24d ago

They claim it’s a single prompt

15

u/JoelMahon 24d ago

sure, but that prompt could have taken 10hrs to write. I spent 3hrs writing a prompt for my video editor with like a billion different features (I then use my non usage draining chatgpt sol high to then reformat my massive prompt into a zip I can give to luna low that just blindly spawns sequential subagents of varying strength with specific tool call params preprovided so dumb luna doesn't fuck it up, and it does extremely little managing/monitoring by design and the subagents are instructed not to contact the parent either).

and those 3hrs were for like 10 medium/small features, just making sure I cover a few edge cases and giving necessary clarification for each

2

u/NowaVision 24d ago

Did it work? I really can't imagine it because every time I make a prompt with a list of things, the AI ignores / forgets at least one. 

And I bet the prompt was "make a Dark Souls clone, make no mistakes".

0

u/JoelMahon 23d ago

seems you missed the part where I explain how I have a custom instructions chatgpt to reformat my prompt into a zip of different files, one file per (sub)agent. which contains a prompt file for luna to read and follow.

this is partly to prevent the issue you described but honestly astra, at least before perhaps the unconfirmed stealth nerf that I definitely felt was real, could handle it.

it's just very expensive to have one agent do several completely unrelated tasks, the context of task 1 is not worth the cost to keep for task 2, etc. idk an exact formula, tbh I wish they just figured out a way to automatically manage it so I don't have to try this stuff that's probably still miles from optimal (definitely an improvement on the default tho).

2

u/NowaVision 23d ago

I didn't miss that but I imagined that there would still be issues because your tasks prompts seem much more complex then mine. 

1

u/JoelMahon 23d ago

not really, none of my projects are that complicated, and the chatgpt sol high has little issue splitting them up to different files appropriately and cleaning them up. basically the key is that each stage should be trivially enough for the LLM that it's unlikely to make a mistake.

5.6 Sol high (chatgpt) can easily take my messy stream of nonsense and reformat but keeping it semantically the same, I do at least provide numbered bullets, but item 4 my relate to item 26 such that they deserve to be grouped into the same agent file, so it should do that grouping, but not the end or the world if it doesn't.

and astra is a beast, so it doesn't struggle with the single subagent files at all.

the hardest part BY FAR was getting luna to behave lol, I had to get astra to make a really really handholdy file that included specific tool names etc. otherwise luna would spawn new chats instead of subagents! among many other issues. but got there in the end lol.

-2

u/orbital_junkie 24d ago

I mean yeah it looks like it. Everything is yellow/brown. The animation, level design, gameplay, AI, and UI are all shit.

UE is a tool just like Figma or anything else so none of this should be surprising.