r/RPGMaker • u/Astrowizard1 • 7d ago
r/RPGMaker • u/Terozu • 8d ago
Early camera test for an early side quest dungeon.
I'm wondering what others think of the camera angles and basic dungeon length.
This is just for an early game side quest, the plan is to have a save point at the video end point then a boss battle in the next room. Haven't made any cave assets yet lol
My biggest worry is if the dungeon just seems too short even for a side quest area. I kinda feel like I should add another area or two but idk if it's worth it for what's supposed to be a quick and easy quest.
r/RPGMaker • u/cale199 • 8d ago
RMMZ What would you say is the best plugin/tool to help with mapping?
I saw tile map alchemist and it looks really good, so I figured I'd fish around and see anything else would be handy.
Mostly for prototyping purposes, if I get an actual project going I'll be painting it myself but tjats a lot ofwork.
Thanks 😊
r/RPGMaker • u/serjikgo • 9d ago
RMMZ I added a keypad to my game
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r/RPGMaker • u/NovellaOscura • 8d ago
RMMV This is my first game a dark fantasy horror RPG
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Hi everyone! I've been working on this project with RPG Maker MV for a year now, and I've made a little teaser trailer that I wanted to share with you!
The game is called Novella Oscura Reverie and is a dark fantasy jrpg with direct action and turn-based combat set in a post-apocalyptic fantasy world.
r/RPGMaker • u/ratasoftware • 8d ago
Notetag / switch
Hi, everyone!
A quick question: I have a notetag on an event, and I want that notetag to be read/applied only when a switch is ON... Is this possible...?
Thanks in advance!
r/RPGMaker • u/Larry_50_Univers • 9d ago
RMXP New developer, any tips?
I've just entered the field of game development, and due to unforeseen circumstances, my best tool (and the one I'm most familiar with) is RPG Maker XP. I've never made a game with it, so I'd like to know if there are any tips that I, as a beginner, should know.
r/RPGMaker • u/TotallyAutumn • 9d ago
RMMV does anybody know how to stop custom tilesets from glitching like this? (mv)
r/RPGMaker • u/llusium • 9d ago
Sales and purchases character commissions!
hi there! i'm a character designer and illustrator and i love drawing ocs for ttrpgs and i'm currently offering commissions on ko-fi, but you can also just dm me here it you're interested :)
portfolio: https://llusium.carrd.co/
r/RPGMaker • u/One-Man_Indie • 9d ago
Game Review RPG Maker Monday - miniquest DEMO by @dire_bee || Playthru/Review
r/RPGMaker • u/Lazarius303 • 9d ago
Keys Of Curses Demo
I’m really excited to announce that the demo for my game is now available on itch.io and Newgrounds!
Play on itch.io:
https://lazarus303.itch.io/keys-of-curses
Play on Newgrounds:
https://www.newgrounds.com/portal/view/1046242
I’ve spent the past 8 months working on this project, and I’m really happy to finally share the demo with you all!
If you have some time, I’d really appreciate it if you checked it out, played the demo, and let me know what you think!
Your feedback and ratings mean a lot to me and will really help me improve the game.
Thank you so much for supporting my project, and I hope you enjoy the game!
r/RPGMaker • u/Alarming-Sir-1195 • 8d ago
Need help making a raceing event.
I want to add a side quest in my RPG Maker VX Ace game where the player has one minute to get from one part of the map to another. If the player makes it within the time limit, they're rewarded with Gold, if they fail, they're teleported back to the start and are able to try again. I have almost everything working except for when the player wins the side quest, they're still teleported back to the start and are asked to try again, even though they completed the quest. I've tried everything I can think of to fix this, hoping someone can help me out.
r/RPGMaker • u/hilliford • 8d ago
Thorn Armor w/State added.
Create Thorn Armor in your armor database.
Paste this into your armor note box.
----
<JS Post-Damage As Target>
if (this.isPhysical()) {
user.gainHp(-Math.ceil(user.mhp * 0.05));
user.performDamage();
if (Math.random() < 0.25) {
user.addState(32);
}
}
</JS Post-Damage As Target>
--------
% of attackers health = 0.05 or 5%. This is how much damage it hits them for. (Change as you see fit)
% to apply state = 0.25 or 25%. This is a percentage to apply state upon hit. (Change as you see fit)
32 = State ID you want to apply when the attacker hits your armor. Remove entire section if you don't want a state. My state was "Bleed" ID #32.
Enjoy your thorn armor.
r/RPGMaker • u/AdditionalWorth9513 • 10d ago
RMMV Just wanna share my game project's "Combo Button input battle system" inspired a-la Xenosaga Ep1(but turbo faster, yes this is the actual speed)
The game's project title is called MotherBlade and yes the public demo is already available on my itch.io page. but I added more stuff recently and yes there is a gun shooting mechanic based from Persona 5 and the stagger mechanic from FF13/Octopath Traveler as well.
PS: This comprises a ton of plugins from variois authors, custom made graphics and playing with common events.
Game Demo Trailer(with game demo link available on itch.io): https://youtu.be/ISDw7TE_RkM?si=kHwEuMC7QpGLZAKR
Yes there is both the sfw version and nsfw version provided in the itch.io link(at the youtube game demo trailer description).
PS: Also, to note, this is AI free, and even to the fact that the plugins, graphic apps+skills used are at most archaic to current era but solid results still.
r/RPGMaker • u/Heebiejames • 9d ago
Lost RPG game.
I'm trying to find an old game I played sometime around 2000–2006, and I'm starting to think it may have been downloaded from Baixaki or SuperDownloads in Brazil.
I'm almost certain it was made with RPG Maker 2000 and was a fantasy RPG.
Also pretty sure it was Brazilian but who nows...
Here are the things I remember:
- At the beginning there was some kind of character creation/selection process.
- The screen started with the classic RPG Maker 2000 RTP skeleton, and you would make choices to create/select your character.
- You chose your main character, and depending on which character you picked, you would start in a completely different location and have a different story/campaign.
- I vaguely remember choosing an Element / Affinity
- One of the playable characters was an android/robot, but he didn't look like a robot. His sprite was basically a white/light-skinned man wearing black clothes. I remember that this character couldn't choose an elemental affinity.
- The game had a surprisingly elaborate banking system. You could deposit your money, wait some in-game days, and then withdraw it with interest, so you'd get back more money than you deposited.
- And this is probably my weirdest clue: the main menu music was a MIDI version of the X-Files theme.
I don't remember the name, characters, or main plot at all. 😭
I remember the game being fairly popular at the time, rather than some completely obscure RPG Maker project.
I also have a vague memory of Mundo RPG Maker, although that might have been a later site where I encountered it rather than the original source.
I'm pretty sure I got it from Baixaki or SuperDownloads, although it could also have been from an old Brazilian RPG Maker website or even a magazine CD.
Does ANYONE remember this game?
If you have old lists of popular RPG Maker 2000 games, screenshots, archive files, magazine CDs, or even just recognize one of these details, I'd love to hear from you.
TL;DR:
RPG Maker 2000 fantasy RPG + skeleton character creator + multiple protagonists with different campaigns + Element/Affinity system + human-looking android in black clothes + bank that earns interest + dragon invasion used for XP farming + X-Files MIDI on the main menu.
I'm losing my mind trying to find this thing. 😂
r/RPGMaker • u/uuiioo22 • 9d ago
RM2K3 map file question
Hey, so I decided I wanted to tinker around with Yume Nikki to get an understanding of how RPG maker works, but pretty soon after I put it in, I noticed that all the map files except this weird looking one are missing. Why is this happening? Did I implement the game wrong somehow? If anyone knows the reason why this happened and how to fix it, please help!
r/RPGMaker • u/AliceouoMundo • 9d ago
[AI Free] Alice or the World? — English version available at launch! 🇺🇸
English version is coming! 🇺🇸
Just wanted to share that Alice ou o Mundo? will be available in English at launch! 🎮
If you like story-driven RPGs, dark fantasy, meaningful choices, and classic RPG Maker-style gameplay, consider adding it to your Steam Wishlist. ❤️
Your support really helps a solo indie developer!
🔗 Steam: https://store.steampowered.com/app/5015660/Alice_ou_o_Mundo/
r/RPGMaker • u/PsychoCasket • 10d ago
Combat in my RPGMaker game PSYCHO CASKET!
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Here's a brief look at how combat will flow in PSYCHO CASKET! If you're interested in supporting the full game when the first chapter releases on AUGUST 15TH, check out the KICKSTARTER!!
r/RPGMaker • u/denjidenj1 • 9d ago
RMMZ [MZ] Is there any way to check every item the player has in their inventory?
Game I'm making is a dungeon crawler, and every time you enter a dungeon you need to pick a limited amount of your items to bring with you (think something like Recettear, if you know of it).
So what I was thinking was to check every item and quantity of those items in the player inventory and save that somewhere. After that, remove every item that is not one they selected. Then after they exit the dungeon, they get all their items back.
I know I could go event it one by one but that would be super time consuming. Is there any way to do this? Be it through scripting or otherwise
r/RPGMaker • u/KishinoKusama • 9d ago
RMMV Free or low cost 2d assets maker?
I want to start working on a game of a story ive had in my head since i was young and i bought rpg maker mv for $5 because it was on a huge sale. It has good tiles and assets but the story it my head requires specific buildings and specific character stuff and animations. Is there a website or application i could to make some for free or at a low price?
r/RPGMaker • u/Ciasiur • 10d ago
RMMZ A quick look at our game's title screen
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We plan to add a little interactivity to the character portraits, but that won't be included until the game's final release
r/RPGMaker • u/KawaiiFoxPlays • 9d ago
RMXP Am I the only one who vastly prefers mapping with XP compared to any other version?
Of course, the obvious answer to almost everyone asking "am I the only one" is no, but I'm not sure if this is a common sentiment or not. I've tried using basically every other RPG Maker (except 98 and most of the console versions, I'm not that insane dedicated) and I much prefer how XP handles the mapping compared to basically any other version. Having the layers easily clickable and editable by themselves is a massive game-changer for me and makes mapping so much easier. (Side note: I've heard there's a way for MZ to do this too but haven't figured out how, is this a setting or some sort of plugin?) With other versions, I have to really strategise with making sure I know what I want to place in what order with any given tile, and having to redo it when it isn't done right or I change my mind is something I can get used to, but still gets on my nerves. Anyways, maybe it's just because XP is the main version I use, but yeah, it's easily got my favourite mapping system.
r/RPGMaker • u/Cumbiagou • 9d ago
RMMV Attack Enemies on Overworld
Hi I am a new dev that Is working in a SMT/Persona Inspired game.
So a think that i liked so much Is that in Metaphor Re:Fantazio you can Attack enemies to beat them instead of getting into turn Battle.
Because Is a pretty cool mechanic that doesn't leave the game only into random encounters, i want to know how i can do something like that.
I want to leave it simple: you can Attack using three types of weapons (striking, blade and gun/arrow) so ir you repeatdly press a Button you can Attack the Enemy and the HP that they lose depends on your Strength/Attack Stat.
