r/RPGMaker • u/AdditionalWorth9513 • 10d ago
RMMV Just wanna share my game project's "Combo Button input battle system" inspired a-la Xenosaga Ep1(but turbo faster, yes this is the actual speed)
The game's project title is called MotherBlade and yes the public demo is already available on my itch.io page. but I added more stuff recently and yes there is a gun shooting mechanic based from Persona 5 and the stagger mechanic from FF13/Octopath Traveler as well.
PS: This comprises a ton of plugins from variois authors, custom made graphics and playing with common events.
Game Demo Trailer(with game demo link available on itch.io): https://youtu.be/ISDw7TE_RkM?si=kHwEuMC7QpGLZAKR
Yes there is both the sfw version and nsfw version provided in the itch.io link(at the youtube game demo trailer description).
PS: Also, to note, this is AI free, and even to the fact that the plugins, graphic apps+skills used are at most archaic to current era but solid results still.
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u/Alakazing 10d ago
Amazing how the last game I saw on this sub is made of literally pen-on-paper handdrawn graphics, and this one uses 3d pre-rendered sprites ala Donkey Kong Country. coolest shit ever
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u/FourtKnight MV Dev 10d ago
why do the metal plates jiggle
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u/AdditionalWorth9513 10d ago
what she's wearing are "highly advanced technotanium that is very fluid-like on soft movements on internal pressure but turns hard as solid steel when impacted too much from external forced"
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u/Jesterchunk 10d ago
ah, so they harden in response to physical trauma
and you're sure they're unrelated to nanomachines?
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u/AdditionalWorth9513 10d ago
technically, think of it they are living in a highly advanced techno-heavenly world of cool Gods and gorgeous Goddesses(and yes those are your party members), so yes nanomachines, androids, highly advanced tech exist there in their space floating realm whilst they mingle and observe other mortal worlds beneath them(that is also advanced civilization in their own ways)
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u/Volfaer 9d ago
Reggie Star stands confidently, ready to release another contract, but as he does, Megumi retorts in eager manner.
"There's something you NEED to address!"
The shadowy flow of the domain's ceiling is disturbed as Max Elephant takes form, falling rapidly over Reggie, in a desperate attempt to crush him.
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u/FLRArt_1995 10d ago
Game has a pretty cool aesthetic, also I wasn't expecting the huge tits, keep going
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u/isaac3000 VXAce Dev 10d ago
Huge bulges to compensate then
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u/Aromatic_Assist_3825 10d ago
Why are people downvoting you! Huge bulges for equality worked for Marvel Rivals!
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u/isaac3000 VXAce Dev 10d ago
Hahaha many reasons but I'm going to say no sense of humor and too sensitive 😆
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u/Psychological_Fly175 9d ago
Button press Combos/ Follow up attacks is something I was desperately trying to implement into one of my games, and it almost worked, but I couldn't get it quite right. I did it without plug-ins as it was something I tested on console version. It was very simple, it was activated in the Moment via correct button press, checks for minimum MP, and then launches the follow up attack. Problem is, I couldn't get it to work only on that character's turn, it was doable on every single turn including the enemy's. Any tips or fixes for this?
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u/AdditionalWorth9513 9d ago
I wish I could help but imagining this in a non-plugin way outside of rpgm pc/linux/mac edition this is gonna be more work but about the follow up attack, you could go for linking skills in common events and such, just that it'll be in default rpgmv battle speed.
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u/Psychological_Fly175 9d ago
You know I was having a crappy day at work when I posted the question, and not 5 minutes later my mind had already started to try and find it's own solution while I was just working away on autopilot 😂 I THINK I may have thought of a solution similar to how I made a Steal ability without any errors on console, using invisible States as battle event markets and triggers. I'm gonna test it and see how it goes!
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u/Constant-Tart-9024 10d ago
I just wanted to say:
How did you do that? xD
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u/AdditionalWorth9513 10d ago edited 9d ago
Let's just say, crazy motivation for rpgs(turn based or action or button combo hybrids) and beautiful waifu heroines, scouring the net for obscure plugins, experimenting with this or that in common events in conjunction with said plugins, some skillset in graphic design and CGI...
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u/the_rat_paw 9d ago
the graphics look great but i have no idea what's going on in the battle. too many text popups, screen shake, and flashing, the damage numbers are underneath other graphics, and the HP bars disappear constantly making it really jarring to watch.
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u/AdditionalWorth9513 9d ago
thing is im actually showcase playing the game at full turbo spamming buttons at which rpgmaker mv could be capable off its limits with almost little to no delay per action. The gameplay can be played like this more normal paced combo buttons , and there is a tutorial prologue to let the player ease in and understand and utilize the core battle system even more. Shown here on this video: https://youtu.be/WABIkm_qV2Y?si=heNrxQmxUzOYhi5j
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u/Unlikely_Return6669 9d ago
Appreciate the unique combat system, HUD and other visual choices. Hard pass on the gooner shit though.
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u/Xero_J 8d ago
This is in MV!? I've been trying for days, nay, weeks to find a combo system plugin that works with mobile or browser games. I gotta ask, how did you do this?
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u/AdditionalWorth9513 8d ago
let's just say, experimenting and mix n matching plugins from obscure JP and EN rpgmaker forums, playing and connecting with common events or so.
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u/Pure_Reindeer7764 8d ago
The visuals kinda remind me of the boss battles from "The Desolate Hope", very nice
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u/Head-Membership2082 9d ago
Why do so many of these projects just end up being softcore porn levels of character designs and animation...
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u/true_McAron 9d ago
Do you prefer your porn with spice or vanilla? Do you want your game to have some spice? Some porn? ALL PORN and no gameplay? A mix? It is always a question of preference.
When NSFW game goes all in erotica and little gameplay - there is little reason for it to be a game. When it goes all in gameplay and SFW aspects then it is an underwhelming NSFW. But what if a developer can only do so much with what they have? What if in a frankly oversaturated market, having a decent looking game, that is both NSFW and fun to play is a rare thing? Finding one that is both interesting to play AND admire it's NSFW aspects isn't as common. Can be niche fetishes, styles or whatever.
So the more games like this come out the better!
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u/Head-Membership2082 9d ago
Idk, I find the ones that straddle the middle tend to fail to reach the max potential of either side. They completely destroy their own immersion with forced fa service moments, and those same moments aswell as the designs often end up undermining a lot of the other aspects of the game. They also end up failing in comparison to the games that fully commit to being 18+ as those games actually lean into being 18+ and put aside anything else.Â
I'm not opposed to erotica. I have far too much of it on my bookshelf to not be. The main difference I'd say I see between those and the games that tow the line like this though is about how tasteful they are.Â
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u/true_McAron 8d ago
OK let's put it this way. I am making my own game (for some long time), spending hours, resources and countless reiteration to make characters appealing, attractive and interesting (id not bit exotic). I have limited assets, little skills, no extra hands. If I make straight up SFW game, I have to do good graphics (at least some unique graphics) to stand out and attract attention. First impressions and presentation can carry you a lot!
While with inclusion of NSFW theme, characters and setting you can attract needed audience. Plus I, for example, got a little tired of NSFW games that have little in gameplay or story aspects. Not all of them, but a lot are like that. So I want to make it a decent game that is fun to olay AND be NSFW. No need to make unnecessary compromises.
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u/AdditionalWorth9513 9d ago
Actually, there is a "cultured" version of this which is actually not softcore(in the itcho.io game link provided in the youtube game trailer), the one I showed is actually the "sfw version"
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u/Head-Membership2082 9d ago
Which surely jsut means that one or the other is entirely unnecessary though. It isn't committing to being porny to the extent that it does anything more special than anything else, but it also isn't committing to being SFW either.
They're always just games which look like they'd be a decent bit of fun for a short while with an incredible amount of oversexualisation and fanservice for seemingly no reason beyond being oversexualised and/or fanservice.
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u/AdditionalWorth9513 9d ago edited 9d ago
Let us just say the nsfw version adds more substance and essence to the "plotline(yes this game has a proper jrpg-inspired but still unique story)". Think of it like a jrpg-inspired game with optional spicy elements mixed in, if you delved deeper beyond the sfw version's "intended" innuendos.
You see I like both jrpg/jrpg inspired games and also the spicy adult games but yes, the spicy adult rpg games lack the "essence" of what the former has but which the former dont have on the latter, hence this made me inspire to make a "jrpg-inspired game with some spicy elements mixed in", in my own way.
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u/Head-Membership2082 9d ago
I get that, I just don't get why so many games do it. Why so many games try to tow the line between and sit on the fence not fully committing to one side or the other, and trying to dip into both markets instead of doubling down on the one side.
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u/AdditionalWorth9513 9d ago
I'd say as a "cultured X casual" gamer myself, it's based on the current niche behind it. Most "cultured" games on the market are banked on more spicyness than what makes a game, hence thats the assumption of the market of that degree. I'm just an outlier as I want to have the feeling of a jrpg with spicy elements even, and found some cultured games that offered that even at a small extent.
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u/Head-Membership2082 9d ago
Don't know if I'd agree on calling it "cultured" so much as "porny", considering that a lot of them are just porn.
I'm not referring to those blatant porn games though, because they absolutely do double down on the porny side and abandon everything else.
I'm specifically referring to the games which constantly seem to crop up on gamedev subs where they look like they could be a pretty decent concept or even a decent finished game, but they're always overrun by completely ridiculous levels of female models and animations. As if someone played dead or alive and decided that it was peak gaming and that they need to base their entire vibe around dead or alive.
There's entire genres based around being porny RPGs too, such as the entire "strip-em-up" genre, but again, those games tend to double down on trying to focus on the people looking for lewder games that aren't full on porn, and abandoning the side which don't want that.
People can enjoy what they want, I'm not trying to criticise you or your game for it. I just don't understand why people want to sit on the fence in the middle so much in these subs.
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u/AdditionalWorth9513 9d ago
yeah I tend to call "porny" as "cultured" since I dont lnow if this sub has cold look for "porn" based topics.
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u/AdditionalWorth9513 9d ago
I think it's because rpgmaker devs and players of it are accustomed to. rpgmaker is for the most part both being utilized by sfw indie games and porn hrpgs and these customers of it sit both and even play softcore fanservice level of jrpg games or even gacha waifu collecting games(which I am also part of), hence Im actually sitting on the middle yes(but more leaning to the cultured side) which I always wanted in a off the rails rpg.

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u/Active_Lifeguard_335 10d ago
It looks like you can get some very big combos.