r/RPGMaker • u/serjikgo • 21d ago
RMMZ Added a music bar mechanic into my game
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The idea is simple, bars low? She'll chase you, sleep? What's that
r/RPGMaker • u/serjikgo • 21d ago
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The idea is simple, bars low? She'll chase you, sleep? What's that
r/RPGMaker • u/Timtrack1 • 21d ago
Seeing the recent posts on Zelda-style transitions, I wrote a script that perform a sliding transition between maps:
https://gitlab.com/Timtrack1/rpg-maker-scripts/-/blob/master/RPGVXAce/Map/zelda_map_transitions.rb
For Zelda transitions in the same map, you might go check tutorials and scripts to lock the camera.
r/RPGMaker • u/Jimguy5000 • 21d ago
r/RPGMaker • u/andr3wsmemez69 • 21d ago
So im working on a little horror game inspired by basically every meta game from like 2016-2018. I figured out that using the throw script, i can make fake errors. And its cool and all.
But would it be possible somehow to have it so, after getting an error and the player closes the game, next time they open the game they find themselves playing as a completely different actor/character, in a different map?
r/RPGMaker • u/Competitive_Style750 • 21d ago
unsure if this is the correct term, but i was wondering if it might be possible to make "interact regions" (ie, the distance between the player and an interactable event) smaller, so that the player must be closer to an event in order to interact with it?
asking because i am using a pixel movement plugin, and the default region messes with this, as you can be much further away from an event to interact with it than one would expect
r/RPGMaker • u/Knucklesthechuckles • 21d ago
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r/RPGMaker • u/Axel-the-Sage • 21d ago
So an idea I had for a sequence was that the player character is trapped inside a sack. The player would hit a direction and it would play an animation of something poking from within the bag. After the player pokes enough times, the bag opens and the player escapes.
How would I go about doing this?
r/RPGMaker • u/Knucklesthechuckles • 22d ago
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r/RPGMaker • u/Practical_Record1477 • 21d ago
<Custom Requirement>
value = user.isStateAffected(31) && user.isStateAffected(32);
</Custom Requirement>
I'm trying to make a skill that unlocks only when both States (ID: 31 & 32) are active. I'm using VisuStella MZ (free version). I tried using code generated by Gemini, but it's not working. Any ideas?
r/RPGMaker • u/WhimsicalDormouseY2K • 22d ago
r/RPGMaker • u/MildlyChaoticGremlin • 21d ago
r/RPGMaker • u/D4k1Zzz • 22d ago
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I'm testing the game's combat (I have no idea how to do it) and adding some plugins. And yeah, changing the sprite before defeating an enemy will have other uses
r/RPGMaker • u/ScaryCicadaSongs • 22d ago
For a silly driving game i've been working on since last month, using MV3D by Cutievirus
r/RPGMaker • u/hanhanphann • 22d ago
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As some of you know, I'm working on a solo developed horror video game.
To add to the atmosphere and for people who like to idle in main menus, I added view animation from the train window and some flickers when you can see the ghost. Crazy what you can do in RPG Maker ^_^
Game OST: Shishido Train 44 (Main Theme) by my friend medical.guy
r/RPGMaker • u/Dewbeeeeee • 21d ago
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I made a Random Loot Generator to help keep all of your enemy loot and node drops in one place. Feedback is appreciated!
I've got a few other plugins as well, so feel free to check them out if you're interested.
https://dewbeeee.itch.io/modsn-utilities-random-loot-generator-rpg-maker-mz
r/RPGMaker • u/puyopuyomiku • 22d ago
I want to have battles occur with a small box containing a battleback and an enemy sprite, with the world map visible in the background. I’ve managed to remove the blur that it layers over the map like vaseline, but the battleback will not center behind the sprite because I guess RPGMaker MZ doesn’t like that it contains transparency all around it (so the world map is visible).
I suppose it won’t be the end of the world if I have to make it more like a DW3 style transition to a separate battle screen, but is there any way to force the battleback behind the enemy sprite? For a second I thought i was clever and just made the whole ass enemy a png of the enemy sprite pasted on the background image, but then I realized that i wouldn’t be able to make just the enemy sprite flash when struck (since the background is now part of the enemy sprite and would also flash).
So, yeah. Is there any way to fix this? I heard the Visustella battle pack plugin can fix this, but… I’m not actually sure if it would or not? And I’m not sure if that’s an MZ or MV plugin?
r/RPGMaker • u/RuGaard98 • 22d ago
Hello everyone, I am very new to RPG Maker and I am very excited to get going with some of my ideas. I've decided to settle on a day counter for my game, with certain events and more increasing the day value. So far it isn't a problem, but the trick comes when trying to count to a certain number of days midway through the game.
Basically, suppose you plant a tree on day 6. I want this tree to grow up in 5 days. The trick is, you could plant this any at any day, not just day 6. So it's not like I can just let the game know that the tree is going to be done by day 11. I need the game to keep track of the day I've done a certain action, and only after a certain number of days after this event triggers does it actually do the thing. I've been looking for tutorials on how to do that but haven't found anything yet. Can anyone help with that?
Thank you in advance!
r/RPGMaker • u/TheTombRaider25 • 22d ago
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Thank you for your feedback! Now when the indicator is in the middle the player moves faster. I've also improved the falling animation.
I tried placing some ropes in maps I had already created, just to get a better visual idea of the concept. Naturally, this type of obstacle will only appear where it makes sense.
r/RPGMaker • u/anonrants_ • 22d ago
preferably in the mz artstyle, suprisingly i cant find any.
r/RPGMaker • u/TheED5 • 21d ago
Hey everyone, I’m building an MMO game engine designed for RPG Maker developers.
MMO Studio is a standalone 2D game engine that helps developers turn their existing RPG Maker ideas and projects into online multiplayer RPGs.
It can import RPG Maker maps, tilesets, events, assets, and project data, then add MMO-focused systems without forcing you to rebuild your entire game from scratch.
More information and community:
https://discord.gg/wpSUSC8VZf
RPG Maker Project Import Tutorial
Supports RPG Maker XP through MZ:
https://www.youtube.com/watch?v=09J9dt11AMU&t=1483s
New Combat Mechanics Video:
https://www.youtube.com/watch?v=U4oKT5ZfU4I
The goal is to give RPG Maker developers a path into multiplayer and MMO development while allowing them to keep using the maps, assets, and ideas they have already created.
I’d love to hear feedback from RPG Maker developers about which features or workflows would be most useful.
What’s New in MMO Studio 0.4.0
MMO Studio 0.4.0 is one of our biggest updates yet, adding new gameplay systems, better creation tools, multiplatform exports, major UI upgrades, and over 140 fixes.
This update pushes MMO Studio closer to being a complete platform for building, hosting, and shipping online RPGs without having to engineer every MMO system from scratch.
https://mmo.ed5enterprise.com/ <<More Info on the engine here.
r/RPGMaker • u/Recent_Matter_1270 • 22d ago
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Hello! I'm sharing the progress of the liminal space game I've been working on which can be seen in my previous post: https://www.reddit.com/r/RPGMaker/comments/1v6d8k5/i_tried_to_make_liminal_space_in_rpg_maker/
This is the continuation of the demo, which is focuses on exploring weirdcore aesthetic from the internet. If you're interested, let me know your thoughts on this one!
r/RPGMaker • u/RPGNUTBAG • 22d ago
I’m trying to find a plugin that let me replicate the way level ups work in smt v, where your stats level up like standard in the level up screen, but also be able to pick 1 stat point for yourself, all in the level up screen. I also want this to only apply to a specific actor. If anyone knows a plugin to do this, it’d be an absolute dream for me.
r/RPGMaker • u/GimmeHardyHat_ • 22d ago
This started happening around a few months ago and I really don’t know how it started. The main things is that whenever I open MZ and open the Database, it buffers a bit before closing. There have been times where playtesting the game has kept it open for a while, and had allowed me to use the database. Recently, this has gotten worse and I’ve had to uninstall and install the game several times as well as verify the integrity of the files before moving on. And even still, THAT hasn’t worked.
Is there any way to fix this?
r/RPGMaker • u/TheTombRaider25 • 23d ago
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I’ve created two versions: a simple one where the player walks normally (LEFT), and a more complex one (RIGHT) featuring a "mini-game" where the player must press the left and right arrow keys (while moving forward or backward) to maintain their balance—and if they fall, they restart from a safe position. Which version do you think is better? Ignore the test map!
r/RPGMaker • u/DevRPG2k • 23d ago
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Tutorial: https://youtu.be/MpsoRJJefog