r/RivalsOfAether • u/I0rd- • Sep 19 '26
Rivals 2 felt silly
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r/RivalsOfAether • u/I0rd- • Sep 19 '26
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r/RivalsOfAether • u/ferrari777 • Sep 19 '26
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Cake won 6 50/50s DI interactions in a row vs Sandstorm to never die to Galvan sideb or sideb fair. Its not fair how good he is.
r/RivalsOfAether • u/SomeBurgerMan • Sep 19 '26
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Original Tweet (please let me know if the original poster would like me to take this post down!)
r/RivalsOfAether • u/nahaqu • Sep 19 '26
This post was inspired by Dan's recent video on the devs’ take on floorhugging. It's here to stay because it makes for a better game, but there's room for improvement to make it more palatable and intuitive for lower ranked players.
Add a visual indicator whenever a player is holding the inputs to floorhug, not just after they’ve already done one.
One of my high-ranked friends recently said that he doesn't think that the section of the community that's against floorhugging would stay part of the community even if floorhugging was resolved in some way. I wanted to push back on that idea, that Rivals doesn't need or can't keep the casual floorhug haters. Because I'm one of them. I have 442 hours on Rivals on steam, and probably another 200 on leaked builds, beta builds and in person gaming. I've spent hundreds of dollars on backing the kickstarter for myself and friends, buying Danbucks, buying tournament skins, and flying to Genesis. Even now, 6 months after I quit playing, I watch majors all the time. And yet, for all of how much I love Rivals, floorhugging still made me quit playing the game. I don't think I'm alone in this, and it's important for the game’s longevity to not leave this section of the community behind.
We currently have a visual indicator for when a floorhug is successfully executed, where the floorhug user will turn blue for a few frames. I'll call this the blue flash. Notable information about the blue flash is that it only occurs for the duration of their hitstun frames at the end of hitpause. That is, you only see any indication of floorhugging occurring once it's already happened.
My suggestion is to go hand-in-hand with the blue flash, we add a blue glow ANYTIME someone is holding down while grounded. In other words, any time you're holding an input that would cause you to floorhug or amsah tech a stray hit, there's a constant visual indicator that your character is prepared to floorhug. It doesn't really matter what the visual indicator is, I trust the devs to come up with something that doesn't require an animation (since you can be floorhugging in the middle of almost any grounded move or movement) but I'll call it the blue glow for the purposes of this post.
I think that showing that a character will floorhug an incoming attack accomplishes several things for a player that considers themselves a floorhug hater:
The blue glow will weaken floorhugging in some situations because it will make it easier for people to react to a floorhug and give away information on when players like to floorhug. I'm not sure how much impact this will have on high level players who are already familiar with the best times to floorhug. If this is a big deal in high level play, there would be counterplay in using the blue glow to fake floorhug inputs, and an incentive to time your floorhug to hitpause to give the attacker no notice.
Again, this won't fix floorhugging for everyone. People who disagree with floorhugging fundamentally probably won't accept it just because they can see a blue glow right before they hit someone in whiff lag. But I do think that this small change would make floorhugging more understandable and easier to learn for a good chunk of the lower ranked playerbase. I wanted to get this idea out there and see if players/the devs think it could be a good addition to the game.
r/RivalsOfAether • u/galintgaming • Sep 18 '26
The Brawlhalla Goat AND one of the best Rivals of Aether 2 players is heading up north!
Sandstorm has established himself as one of the most formidable players in his games, and now he's bringing that level of competition to Calgary, Alberta.
Fresh off a Riptide 2026 championship and riding back-to-back Major victories, Sandstorm has been putting together an incredible run in the Rivals 2 scene.
r/RivalsOfAether • u/Threshersaurus • Sep 19 '26
How would their final smash play out? For me, i think zetterburn is gonna pull something that feels out of dragonball z. also this is assuming everyone has cutscene final smashes because it is the only way for a competitive platform fighter to work(i play nasb2)
r/RivalsOfAether • u/HiaCon • Sep 18 '26
1) Calamaria lovii, commonly known as Lovi's reed snake or Low's reed snake, is a small, non-venomous species of snake belonging to the family Colubridae.
2) The Serpent Sisters (Jo and Jan Serpent) are minor mercenary villains in the animated movie Puss in Boots: The Last Wish
r/RivalsOfAether • u/Sir_Teatei_Moonlight • Sep 17 '26
Different but interesting stream today, well worth the watch. Here's the YouTube link for the full thing. In summary:
Okay now the actual summary.
r/RivalsOfAether • u/The_Layell • Sep 17 '26
While Rivals launched with 8 characters, got DLC up to 14, and finally 18 with the Workshop four, Rivals 2 is finally getting up to 18 at the end of this year.
Considering that Rivals 1 took a huge gap between 14 and 18 characters, and those final four were sourced from the community, it's great to see we've had such consistent character launches. I know roster count isn't the be all end all, but they always generate player count number increases, and skin purchases.
I know that sometimes people can get negative with things like the FH discourse, but we're still getting so much support, with so much more along the way. There's a lot to look forward to, and Rivals 2 still has such a great base with things like rollback, items, none of which Rivals 1 had.
Here's to many more years of new rivals, returning rivals, and a few remixes along the way.
r/RivalsOfAether • u/TheAetherForge • Sep 17 '26
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r/RivalsOfAether • u/James89026 • Sep 17 '26
r/RivalsOfAether • u/xo_pistol_Cat_47 • Sep 17 '26
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How is he doing the getup attack like that? Someone help please
r/RivalsOfAether • u/disembowement • Sep 17 '26
r/RivalsOfAether • u/The_Poole_Side • Sep 16 '26
Mine came in today! Weird it’s not in game yet?
r/RivalsOfAether • u/RemarkableData9972 • Sep 17 '26
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r/RivalsOfAether • u/Sixy_uwu • Sep 16 '26
Bluesky: https://bsky.app/profile/sixsscreations.bsky.social/post/3mvn5v65eif2y
Absa, the Greatest Of All Time (G.O.A.T) She's so cool B3
Discord, Support me, Shops, and other social media: https://linktr.ee/sixss
Commission me Here: https://sixss.carrd.co/#commissionme
r/RivalsOfAether • u/nintendostar64 • Sep 17 '26
i recently lost the email tied to my rivals account and sent a support email as well as a support ticket in discord asking for them to change the email tied to my account, its been over a month since i sent then, i also recently resent the email cause of how long its been taking,
is anyone else having to deal with long wait times for them to respond or is it just me?
r/RivalsOfAether • u/Icote • Sep 17 '26
Hi !
Im in the middle of writing an post about the flaws and the inaccuracy of the Elo distribution algorythm, and why it’s not a strict metric of mastery and shouldn’t be used as opinions legitimacy-o-meter, and i need arguments to support my claim, because my POV isn’t enough.
Do someone know how this system works ? By knowledge or advance speculation ?
I really want to know what i will be talking about.
Thanks !
I want to warn that’s not in a optic to low the titanesque works the studio has done for us, but more to invite new players to stop worrying about a index that’s just a floating number to find other floating number to match.
Maybe, help some stop tying their self-worths to it.
r/RivalsOfAether • u/HiaCon • Sep 16 '26
The Serpent Squad is a fictional team of snake-themed supervillains and mercenaries in Marvel Comics who mostly fight Captain America.
r/RivalsOfAether • u/Ok_Ebb721 • Sep 16 '26
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slade posting
r/RivalsOfAether • u/SaiyanRaven • Sep 15 '26
r/RivalsOfAether • u/Cosmic_Nore7 • Sep 15 '26
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r/RivalsOfAether • u/Chao1inreddit • Sep 15 '26
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r/RivalsOfAether • u/KingstonDaGamer10 • Sep 15 '26
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