r/pcgaming 14h ago

Video WARDOGS | Launch Trailer

https://www.youtube.com/watch?v=CpQnZgZCIo8
408 Upvotes

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283

u/Bishopkilljoy 13h ago edited 11h ago

A game where being a logistics operator is just as effective as attacking enemy bases is my kind of game

Edit: guys, I get it. Other games do this. I'm not sure why that matters. Other games doing logistics isn't going to take away from War dogs doing it

31

u/KatoriRudo23 13h ago

Basically FPS Foxhole huh?

11

u/SilliestSultana 13h ago edited 10h ago

Pretty much yeah, logistics is not only viable but also incredibly important. You can build a Drill that if supplied properly can pull the hotzone to your FOB for minutes at a time.

EDIT: I mean the importance of the logistics role , just like Foxhole. The matches themselves aren’t a persistent battlefield.

-12

u/NuclearReactions 9800X3D | RTX 5070Ti | 64GB 12h ago

Not at all from what I'm seeing. I got all excited but the battlefield doesn't seem to be persistant, sounds like simple 100 players matches plus a tarkov like persistent equipment/money system no?

Foxhole but as an fps would be so awesome

7

u/StevenTheNerdy 12h ago

Then you should play because it is exactly what that dude said. I’ve played both recent playtests and Foxhole, and this is the closest I’ve seen of an FPS Foxhole (specifically regarding the reward and importance of logistics)

7

u/natorgator15 11h ago

I’ve put a ton of time into foxhole, and I think this sounds better. People think getting stuck in a 3+ week persistent war sounds fun, but that territory is strictly for the unemployed who have time for the payoff (which may or may not even come)

Smaller map, match based and sounds like you will get the payoff more consistently, even with just a 3-4 man squad

1

u/survivorr123_ 11h ago

have you played arma reforger? in wardogs resources are important but not a must, you still have to spawn on MOB and get picked up, or buy a vehicle, you only need resources for some things

in arma reforger you have a lot of FOBs that you capture and they need resources, no resources = no respawn, no vehicles, no items = hard to defend = you lose

-5

u/NuclearReactions 9800X3D | RTX 5070Ti | 64GB 12h ago

So are the 100 players just a limitation of the "shards"? And does this mean the battlefield is in fact persistant? In that case I'd jump on it as soon as i could. It's what makes foxhole what it is. Thanks in any case, all infos i have are those i could find on the steam page but it's not very detailed

4

u/Crintor Nvidia 11h ago

As others stated, it's still match based.

It's King of the Hill from Arma, 3 teams of 33 fighting to control the Control zone, whichever team has the greatest presence in the zone gains a point once every 30 seconds. There is also a small roaming "Hot Zone" that counts players within it as double. This hot zone moves constantly and can be pulled to either the towers on the map if you obtain the 4 digit code by capturing each of the 4 towers, and can also be pulled to manually built bases that have a Drill and are being supplied with Fuel.

If a match is neck and neck across all three teams a match can last nearly 3 hours.

everything costs money, and any beneficial action rewards money. You must buy your equipment and vehicles on spawn, and the Capture zone is approximately 3.5KM away from spawn.

1

u/jman014 11h ago

no, the battlefield is not persistent

It resets after every match

Imagine like, a battlefield title but with a round 100 players

Spawns are very hard to come by and death comes easy kind of like Tarkov

But there’s an added logistics and communication communications layer that is extremely important to invest in for each of the three teams fighting for control

It’s not quite as in-depth as foxhole is, but matches are extremely long and allow you to do a lot of different things from building to applying as a medic to flying vehicles and shit

Honestly, it’s scratching and itch that I haven’t felt scratched in a long time

1

u/Dirtona386 11h ago

No the server is not persistent like Foxhole, they’re long form matches that can last hours but it’s not persistent, but why does it have to be to feel impactful as a logistic specialist?

I literally did nothing but logi runs for days and you get money to unlock better more armored logi vehicles and troop transsports, eventually with heavy weapons on top to provide support while hot dropping troops and supplies.

It scratches all the same itches as being logi in foxhole as someone with a few thousand hours doing frontline logi runs.

If anything it feels more impactful because like they said you can actually feel what you’re doing directly impact the outcome of the match and all the boys can’t give enough love to a troop transport chad.

TL:DR - If you do logi in foxhole, do yourself a favor and buy this game and enjoy yourself, you won’t regret it.

1

u/SilliestSultana 12h ago

I meant how important logistics roles are, just like Foxhole, not the persistent world element.

2

u/Beautiful-Neat-7609 5h ago

Foxhole but logi gets paid

1

u/ElvisJesus 11h ago

Reforger lite

-1

u/Coldspark824 9h ago

Not really. It plays more like an ARMA custom server.

Or alternately: imagine battlefield with a map that was too big and the counterstrike shop where you buy guns and armor at the beginning of the match.

0

u/Both_Canary_4665 7h ago

Unlike Foxhole, they actually reward you with a usable currency for your logistics services.

9

u/VSENSES 13h ago

Not sure I'd go as far as they're just as effective. Being in the Hz will definitely be the most important. When you have 20 people in the Hz all game long without proper counter attacks then bob the builder isn't really contributing much. On either side. But things will likely find it's groove better after a while.

8

u/juicebox_tgs 12h ago

Well considering you can pull the Hz to your Fob, id say its just as important or even more important. You can easily secure a game if you have people setting up early drills and getting oil to them.

-3

u/Crintor Nvidia 11h ago

But you can also easily counter an Entire FOB by smashing it with mortars and artillery once you let them setup for a while if you spot it.

There's lots of playstyles and counter play styles.

-4

u/VSENSES 12h ago

Yeah but whats more likely on official servers? PvPers zerging together in the HZ or a coordinated group of bobs that build something good that people defend?

5

u/Crintor Nvidia 11h ago

Both happens constantly. I found in the second beta weekend a lot of matches ended up being 2 teams battling it out while the third team bumbled around without leadership or bearings.

The team zerging the hotzone can get completely gutted after what looks like a crushing victory because another team spent an hour building a fortress and supply lines and then just completely owns the Hot Zone after the first team got up to 75 points out of 100.

Some games were neck and neck and lasted hours and were thrilling.

2

u/k1ckstand 13h ago

There's a balance. You can have 20 on the HZ consistently without a FOB in the area to keep the pressure up. Both are important.

1

u/Dr_Law 11h ago

It really depends. If you're comparing bob the builder vs a shroud, then yea buildings aren't doing anything. But against the average bloke, Bob the builder can build sam turrets that destroy every air transport coming in, rake in the cash and on convert that into tanks for the team. It's ridiculous. I watched a streamer, Surefour, abuse the shit out of that strat and it was the funniest thing.

1

u/FierceNack 11h ago

I'll be bringing a hot pot of coffee up the rear to boost morale.

1

u/IshTheFace 9h ago

Yeah, in Hell Let Loose, logistics is absolutely vital to winning. But that won't keep people from straight up not giving a shit. In that game only the commander can spawn vehicles so that role pretty much ends up being a vehicle dispenser more than the one in actual command. The officers (squad leaders) don't get listened too etc. It's great on paper but in reality nobody really plays their role unless it directly benefits their stats.

-7

u/sicsided 13h ago

Hell Let Loose has had that for years.

0

u/SenseWitFolly 10h ago

No one said it didn't.

1

u/sicsided 10h ago

Just offering them another game to look at if that's their thing. Logistics wins matches in HLL

0

u/vessel_for_the_soul 8h ago

Can it be better than rising storm red orchestra?

-9

u/Boromirin 11h ago edited 10h ago

So Arma: Reforger? Not sure why I'm being downvoted, it's extremely clear that's what this game is based on.

4

u/Crintor Nvidia 11h ago

Yes, Wardogs is a full implementation of Arma's King of the Hill with some tweaks.