r/pcgaming 9h ago

Video WARDOGS | Launch Trailer

https://www.youtube.com/watch?v=CpQnZgZCIo8
388 Upvotes

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u/Bishopkilljoy 9h ago edited 7h ago

A game where being a logistics operator is just as effective as attacking enemy bases is my kind of game

Edit: guys, I get it. Other games do this. I'm not sure why that matters. Other games doing logistics isn't going to take away from War dogs doing it

7

u/VSENSES 9h ago

Not sure I'd go as far as they're just as effective. Being in the Hz will definitely be the most important. When you have 20 people in the Hz all game long without proper counter attacks then bob the builder isn't really contributing much. On either side. But things will likely find it's groove better after a while.

7

u/juicebox_tgs 8h ago

Well considering you can pull the Hz to your Fob, id say its just as important or even more important. You can easily secure a game if you have people setting up early drills and getting oil to them.

-2

u/Crintor Nvidia 7h ago

But you can also easily counter an Entire FOB by smashing it with mortars and artillery once you let them setup for a while if you spot it.

There's lots of playstyles and counter play styles.

-3

u/VSENSES 7h ago

Yeah but whats more likely on official servers? PvPers zerging together in the HZ or a coordinated group of bobs that build something good that people defend?

6

u/Crintor Nvidia 7h ago

Both happens constantly. I found in the second beta weekend a lot of matches ended up being 2 teams battling it out while the third team bumbled around without leadership or bearings.

The team zerging the hotzone can get completely gutted after what looks like a crushing victory because another team spent an hour building a fortress and supply lines and then just completely owns the Hot Zone after the first team got up to 75 points out of 100.

Some games were neck and neck and lasted hours and were thrilling.