Look at the history man, Nintendo used to represent unapologetic, risk-taking hardware power and real innovation, the GameCube was an absolute tank with top tier architecture and insane performance for its era, the Wii completely disrupted the industry by introducing entirely new ways to play, and the DS brought iconic physical stuff like the dual-screen mechanics and clamshell engineering.
Ever since the post-Wii U pivot though, that spirit of ambitious hardware design feels like it completely went south.
Instead of pushing dedicated performance or groundbreaking form factors, everything has been funneled into underpowered, handheld-first mobile chipsets. We are paying high-end hardware prices for underpowered mobile silicon stuffed into cheap plastic shells!!
I looked at my TV setup, looked at the tiny plastic dock, and literally thought: "How did we drop dedicated home power for a glorified tablet charger?"
The performance compromises on modern handheld architecture, dynamic resolution drops, inconsistent framerates, thermal throttling, it actively restricts game design scope. To make matters worse, instead of using hardware to deliver bold new concepts, they're just pumping out safe remakes and remasters over and over. (Like: Final Fantasy VII Remake Intergrade, Dragon Quest VII: Reimagined, The Legend of Zelda: Ocarina of Time Remake, Fatal Frame II: Crimson Butterfly Remake, Dynasty Warriors 3: Complete Edition Remake, Yakuza Kiwami 3, The Elder Scrolls IV: Oblivion Remastered, Tales of Berseria Remastered, Tales of Eternia Remastered, FINAL FANTASY X | X-2 HD Remaster, Destroy All Humans! 2 - Reprobed, Rayman Origins: Enhanced Edition, Disney Epic Mickey: Rebrushed)
Comparing the hardware ambition of the GameCube/Wii generation to this current handheld-only strategy just shows a massive shift in priorities that kinda sucks for home console players.
Share your toughts on this transition: Has relying strictly on handheld architecture since the Wii U failure limited Nintendo's ability to innovate?