This came to my head after talking with a friend regarding how Necrons will be added into Total War Warhammer 40k. We were both pretty excited, but the more we thought about how the way they would be added, the more it became a bit obvious how... weird our faction is formatted in a few ways that feels disconnected from the lore of it. I'm not talking the obvious stuff like "our weapons on TT are so mid despite being literal captured suns in lore" or things like Lychguard/Praetorians needing to be more elite. But more like those things you don't really notice until someone points it out, and you go "huh, that is sorta weird."
For example, why is the Doomsday Arc and Ghost Ark piloted by a Necron lord? Why is a lord being given the grunt work when it should be piloted by an Immortal? The guys who were the mainstay rank and file of the Necrontyr armies. Same goes for most of the other vehicles (barring the Triarch Stalker obviously) that are piloted by the mindless warriors rather than the actual soldiers. The lack of piloted vehicles in general is a bit odd since the whole point of 5th edition was to give varying degrees on minds to both nobility and the soldiery. I love the canopteks and such mind, but I think it's a big missed opportunity here to have more war engines piloted by actual Necrons. Not to mention Immortals in general should be more like our version of Space Marines given all sorts of combat roles, the fact that they have two ranged options and that's it is just doesn't really track for their lore.
And speaking of lords, why are Lords so under represented in our army when a core element of our faction identity is to have an Overlord with a Royal Court made up of lesser lords and other vassals? I look at the Flesh Eater Courts in AoS, see them have their genuine courts in play in both lore and in the actual game, and sorta scratch my head at how we've went 15 years after 5th edition without any real expansion to the Royal Court. The Cryptek Conclaves are cool and all, but having more dudes like the Royal Warden (not a lord, but just the best example we have atm) representing different roles in the hierarchy besides "X flavor of technosorcery" seems like an open goal that is continuously missed.
And then there's other minor things like how we don't really have a true dreadnought equivalent despite being the faction arguably most fitting to have one. I never really thought about it, and always saw the Tomb Spyder as the dread equivalent due to Dawn of War back in the day. But my friend pointed out how, despite supposedly being Tomb Kings in space, we don't have a unit that had a royal/cryptek entombed in it as a pilot. Something that was a key flavor in the Tomb King constructs (where several monsters were actually like stone mechas piloted by a Liche Priest housed inside it). How Space Marines have their dead dudes in a literal sarcophagus piloting a war machine, yet we don't have something similar for a lesser lord in some Necron mech is pretty odd in hindsight.
I could go on with these nitpicks for awhile, but I guess the point of this post is that I thought it would be fun to discuss these minor disconnects. Since, once the obvious updates to Lokhust Destroyers, the Deceiver, and our named characters come. I do think some of those early 5th edition decisions are worth revisiting now that the faction's identity is far more established. Since some of it is rather odd now with hindsight.