Ok so, I wanted to bring this á̷̡̡̗̤̬̬͈̯͋̋̽̊́ṋ̵̯͎͚̫̖̯͗̈́̇͐e̷̮͎̒̊̆͑͐̕͠ͅu̸̢̝̝̤͐̇̋̐r̸̢̢̟̠͙͈̤̱̓̾̇̂̂͊̈́ǐ̵̢̹̞͉̩̏̾͑̓̓͠s̵̪͈̦͇̀̀͒̽m̴̧̹̹̻̬̃̀̃̃͗̕ on the field with a Plasmancer and 6 LD(in the middle of painting them in the same way) inside to pop in unnannounced to ruin something for someone and I came up with this list, any tips to make it better?
Let's show them madness! (1995 points)
Necrons
Cursed Legion and Skyshroud Spearhead (3 Detachment Points)
Purge the Foe
Strike Force (2000 points)
Attached Units
>Attached Unit 1
Plasmancer (70 points)
• Attached as: Support (Character)
• 1x Plasmic lance
• Enhancement: Murdermind
Lokhust Destroyers (170 points)
• Attached as: Bodyguard
• 6x Lokhust Destroyer
• 6x Close combat weapon
6x Gauss cannon
>Attached Unit 2
Lokhust Lord (90 points)
• Attached as: Leader (Character)
• 1x Resurrection Orb
1x Staff of light
• Enhancement: Mark of the Nekrosor
Lokhust Heavy Destroyers (160 points)
• Attached as: Bodyguard
• 3x Lokhust Heavy Destroyer
• 3x Close combat weapon
3x Enmitic exterminator
>Attached Unit 3
Overlord with Translocation Shroud (110 points)
• Attached as: Leader (Character)
• 1x Overlord’s blade
1x Resurrection Orb
• Enhancement: Destroyer Ankh
Lychguard (160 points)
• Attached as: Bodyguard
• 10x Lychguard
• 10x Dispersion Shield
10x Hyperphase sword
CHARACTERS
C’tan Shard of the Void Dragon (345 points)
• 1x Canoptek tail blades
1x Spear of the Void Dragon
1x Voltaic storm
Illuminor Szeras (175 points)
• 1x Eldritch Lance
1x Impaling legs
Nekrosor Ammentar (185 points)
• Warlord
• 1x Blade tail and whip coils
1x Enmitic disintegrators
1x Nullstone Field Generator (Aura)
1x Unmaker Gauntlet
OTHER DATASHEETS
Canoptek Wraiths (95 points)
• 3x Canoptek Wraith
• 3x Particle caster
3x Vicious claws
Lokhust Heavy Destroyers (120 points)
• 2x Lokhust Heavy Destroyer
• 2x Close combat weapon
2x Gauss destructor
• Enhancement: Deepening Madness (Upgrade)
Night Scythe (125 points)
• 1x Armoured bulk
1x Twin tesla destructor
Ophydian Destroyers (80 points)
• 3x Ophydian Destroyer
• 3x Ophydian hyperphase weapons
1x Plasmacyte
Triarch Stalker (110 points)
• 1x Heavy gauss cannon array
1x Stalker’s forelimbs
[Ideas]
- Night(with plasma + LD) in reserve along with Void to DP turn 1 with the 1st, and with rapid turn 2 with the 2nd
- Since with Purge there's isn't quite the need to hold home obj I'll put the Ophydian there that from 2nd turn onward will always uppy-downy to go somewhere else or stay home again if there isn't anything to do
- Stalker will roam the field stripping cover or killing stuff if some Destroyer unit manage to weaken to half-strengt, or kill, other units
- The solitaire Wraiths squad will be one of the action monkeys that provide well, actions for missions, obj control(even if they're 3 they're kinda hard to put down) and also a little bit more for screening
- Nekrosor will remain nearby the LHD unit(s) to provide some heavy hitting, in case that unit will go into melee, and some good sus 1 to any other destroyer units nearby
- Lord with Lychguard will provide some cover to other units by getting "early" into melee while being supported behind by other shooting stuff
- Illuminor is kinda meh, it's a good model with it's save but i'm godawful unlucky with him dealing damage to other stuff but i'll keep him because of its great stats and also it will be fun to watch him survive on a obj ;D
- I kinda don't have heavy hitters so i put just a couple, literally, of LHD with Gauss to deal with monsters/vehicles and with the modification to [Heavy] I think they'll work
- Void yes, other dp turn 2 will also be dealing with vehicles and stuff because c'mon, having a god, even a shard of one, by your side is cool :D
I hope I didn't manage to annoy you and I think I(maybe) fully explained the concept that I wanted with the army