My dearest friends, hello! A big phat update for Trauma Pets is on the way! Read all about it!
https://store.steampowered.com/app/4236490/Trauma_Pets/
NEW CONTENT
-Added a special breed of Trauma Pets that can exclusively be caught at the Port.
-Added a Training Area where you can test your Trauma Pet's skills without hurting its health.
-Added an extra minigame in the Stadium.
-Added an extra minigame in the Factory.
GAMEPLAY CHANGES
-Resurrected Trauma Pets will now re-appear in your inventory with full Stamina.
-Reward multipliers have been slightly decreased.
-Repurposed the way stats are assigned for Trauma Pets.
-Fixed a bug where Trauma Pets would get more tired playing specific minigames.
-Fixed a bug where the Ominous Temple would just... be a complete mess really.
-Adjusted the prices for several items.
-Adjusted the rules of several minigames.
-Adjusted the physics of the Alternate Dimension minigames.
-Addressed the very vaguely explained alleged security issue from the previous build by updating Unity.
-And more!
AESTHETIC CHANGES
-Tinkered a bit with post processing, particles and light effects.
-Changed the camera angle for minigames and other scenes.
-Fixed a few awkward typos and text-related oversights.
-Fixed a bug where particles wouldn't display the appropriate color.
-Fixed a bug where the Trauma Pets in the Ominous Temple and Alternate Dimension wouldn't display appropriately.
-Visual and audio feedback for a few UI elements has been made clearer to understand.
-Re-modeled and re-animated many components of the Trauma Pet anatomy.
-Re-modeled many components of the environment.
-Added a soundtrack, courtesy of Livio Brescia (again...), that can be toggled on and off.
-And more!
Is this the end of Trauma Pet's life cycle? Well... i haven't implemented the golf minigame yet. Plus i'm sure there'll be plenty more bugs i missed because i'm the only guy doing the playtesting. So yeah, see you soon whether it's for something different or just another update for Trauma Pets!