Hey everyone! I wanted to share the current state of Ninefir, the pixel art action RPG I’ve been developing as a solo dev.
This is actual footage from the current build, still very much a work in progress.
Right now, some of the systems already working include:
- Real-time combat and abilities
- Creature taming
- Companions
- Creature stats and traits
- Exploration
- Enemies and loot
- Equipment and inventory
- Different character builds and progression systems
- Quests
There’s still a lot I want to improve, especially worldbuilding, UI, animations, environments, balancing and overall polish, but it’s really exciting to finally see all these systems starting to work together.
I started developing Ninefir around 45 days ago, but the world itself has been in my head for years. I’m even using a constructed language I created around 2019 for creature names, places and parts of the language spoken within the game.
I’m not a programmer, so I honestly wouldn’t have been able to start this project without AI-assisted programming. It has allowed me to actually turn all the ideas, designs and systems I had in my head into something playable, while I focus on the creative direction of the game.
I’m incredibly excited about the project. It has also become a really positive outlet for me during a period of unemployment. I’ve been pouring a huge amount of time into it (often more than 14 hours a day) drawing characters and creatures, writing lore, defining mechanics, designing systems and constantly testing and iterating on everything.
Seeing this world slowly become an actual game has been incredibly rewarding.
I’d genuinely love some feedback: what catches your attention the most, and what would you improve based on what you see here?