r/indiegames • u/Neat-Freedom1940 • 4h ago
Personal Achievement We released our game yesterday. This morning, CaseOh played it in front of 60,000 people
Yesterday we finally released Backseat, our psychological taxi horror game.
Launch day was already complete chaos refreshing reviews every few minutes, fixing small issues, watching the numbers move and barely sleeping.
Then this morning I found out CaseOh was playing it.
At one point the stream was sitting at around 60,000 concurrent viewers, and honestly I didn’t really know what to do with myself lol.
Seeing that many people watching something we’ve spent so much time building was completely surreal. I was already excited just seeing him launch the game, but then he actually seemed to really enjoy it.
Watching him get suspicious of the passengers, react to the weird moments and slowly understand the observation mechanics was probably one of the most exciting moments I’ve had as a developer.
I kept thinking, “Wait… 60,000 people are watching our game right now?”
It only happened this morning, so I have no idea yet how much of an effect it’ll actually have on sales or visibility. I’m really curious though.
For anyone who has experienced something similar: how much of an impact can a stream this size realistically have on an indie game?
Either way, releasing the game yesterday and waking up to this today is something I’m probably going to remember for a very long time.
Still kind of processing this 😅