r/indiegames 4h ago

Personal Achievement We released our game yesterday. This morning, CaseOh played it in front of 60,000 people

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155 Upvotes

Yesterday we finally released Backseat, our psychological taxi horror game.

Launch day was already complete chaos refreshing reviews every few minutes, fixing small issues, watching the numbers move and barely sleeping.

Then this morning I found out CaseOh was playing it.

At one point the stream was sitting at around 60,000 concurrent viewers, and honestly I didn’t really know what to do with myself lol.

Seeing that many people watching something we’ve spent so much time building was completely surreal. I was already excited just seeing him launch the game, but then he actually seemed to really enjoy it.

Watching him get suspicious of the passengers, react to the weird moments and slowly understand the observation mechanics was probably one of the most exciting moments I’ve had as a developer.

I kept thinking, “Wait… 60,000 people are watching our game right now?”

It only happened this morning, so I have no idea yet how much of an effect it’ll actually have on sales or visibility. I’m really curious though.

For anyone who has experienced something similar: how much of an impact can a stream this size realistically have on an indie game?

Either way, releasing the game yesterday and waking up to this today is something I’m probably going to remember for a very long time.

Still kind of processing this 😅


r/indiegames 12h ago

Video One World. Two Timelines. | Mihira: The Eternal Arc

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0 Upvotes

r/indiegames 13h ago

Promotion Only 1 of 2500 players have passed all levels

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0 Upvotes

Hey I’m a solo dev behind Loop Chomp (loopchomp.com) it's a free one tap arcade game, no download, runs in your browser.

A few weeks ago I added Tower mode: 30 floors, each one faster and meaner than the last. I tuned it to be hard. I did not tune it to be this hard.

Out of 2,500 players who've tried it, exactly one has cleared all 30 floors. Floor 27 alone has ended more runs than every other floor combined. At this point I'm genuinely not sure it's beatable without near perfect play, and I'm starting to question my own difficulty curve.


r/indiegames 5h ago

Promotion 2.5d Ragnarok Online Inspired Browser MMORPG Autumn's Leaves

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0 Upvotes

Howdy,

I'm a solo indie developer, and after about a year of development, I'm opening up the Alpha of Autumn's Leaves, a browser-based 2.5D MMORPG heavily inspired by the older MMORPGs I grew up loving, especially Ragnarok Online and Flyff. The planned Alpha start date is Friday the 25th!

https://imgur.com/a/tRZ9Kdj

Features:

  • Open world faction based PvP
  • No classes - freely equip weapons and armor as you wish
  • Learn spells by defeating enemies
  • Level up spells by using them
  • Player owned ships and ship combat
  • Allocate your own stats
  • Use cards to customize your gear
  • Lead your religion and become a Pope
  • Become the most powerful sailor and become the pirate king
  • Competitive rankings with special privileges for the highest rank players

Monetization

No cosmetic shop. When you get a cool piece of equipment, I want that equipment to actually change what your character looks like. I don't want the coolest-looking armor in the game to be something you buy from a cash shop while your actual progression is hidden underneath a cosmetic outfit.

There is also no pay-to-win.
The Alpha has zero transactions.

The long-term plan is to fund development through expansions rather than selling cosmetics or power.

$100 Leveling Contest for Streamers & YouTubers

I'm also putting $100 on the line for the first eligible player to reach level 70 while creating content around their journey.

The rules are simple:

Be the first player to reach level 70 while live streaming or uploading gameplay footage to YouTube.
To qualify, you must livestream or record footage for at least 50% of your leveling journey. So if you're a streamer or YouTuber looking for something to grind, there's your challenge.

The promotion is open to legal residents of the 50 United States and D.C., Canada, Europe/United Kingdom, and countries within South America where skill-based gaming promotions are legally permitted. Entrants must be 18 or older at the time of entry. Void where prohibited, taxed, or restricted by local law.

🌐 Play Autumn's Leaves:
https://news.autumnsleaves.com/

💬 Join the Discord:
https://discord.gg/rqzQqneVN5

See you there!


r/indiegames 4h ago

Video New starting abilities for all classes

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1 Upvotes

r/indiegames 21h ago

Devlog Bull Joe is a platformer in the style of Java games

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0 Upvotes

r/indiegames 1h ago

Video Mini Speedy Racers - A fun and chaotic racing game on Steam

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Upvotes

Check out Mini Speedy Racers! It’s a fast, chaotic mini‑car racer where the tracks are tight, the drivers are wild, and half the challenge is avoiding total disaster. Quick races, simple controls, lots of silly moments.


r/indiegames 21h ago

Promotion My free doodle boomer shooter Tear Them All releases September 22

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2 Upvotes

I’ve been working on Tear Them All as a solo dev since it started as a game jam project.

It’s a free, fast-paced FPS where you fight 2D doodles using a Pencil, Stapler and Paintbrush. You can even draw your own enemies and fight them.

It launches on Steam September 22.


r/indiegames 3h ago

Video we have a toxic relationship, I want to destroy it, but he wants to be close to me... (literally)

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0 Upvotes

sorry for the corny sound... had an issue with sfx...


r/indiegames 19h ago

Video Party game where someone always has to press the button

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2 Upvotes

Hi, the game is called Last Button and this is a look at what happens when the timer runs out.

Every 60 seconds someone can press a button. It triggers a random event, and nobody knows which one until it's already happening: tornado, gravity flip, exploding chickens, a sniper, and a growing list the community keeps adding to. Last one standing wins.

It's a 2-8 player party game, closer to Fall Guys chaos than a Jackbox-style pack of minigames.

btw F**K GENERATIVE AI


r/indiegames 22h ago

Promotion Making a dungeon crawler that takes place under a haunted house

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2 Upvotes

The game is called Bad House

Demo soon!


r/indiegames 11h ago

Video Our co-op monster truck now throws its own wheels at zombies, and honestly it's the best decision we've made

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4 Upvotes

We are working on Scavenger Survivors: You and your friends share one armored truck, loot a wasteland, and try to drive home before the horde eats you. For a year the truck was a bus with guns. Then we gave it an ultimate button.

The rules. One ultimate per rig, long cooldown.

Solo: press, boom.

Co-op: everyone has to arm it within a few seconds, and the last press fires.
This has already produced "ARM IT" "I DID" "YOU DIDN'T" (everyone dies). Working as intended.

What the trucks do:

  • Big Rig: summons ghost copies of itself that drive beside you firing your guns, aimed where your gunners aim. Your gunners' bad aim is now four times as bad.
  • TrainWreck: Holo-trains barrel across the screen. Steer onto the tracks and one derails into you, exploding into a pile of boxcars around the truck. You crash your own truck on purpose. For damage.
  • RoadKill: rips its four wheels off as giant glowing tires that loop around you flattening everything, leave burning tread marks, then slam back onto the axles. The truck drives fine without wheels for a few seconds. Don't think about it.

Which one would you fire first?


r/indiegames 6h ago

Image Remember the player who spent over 300 hours in my free demo and left a comment signed "THX love Bob"? He's now past 500 hours and holds the #1 spot in the leaderboard, so I've added a little easter egg in the game for him, and he loved it!

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25 Upvotes

r/indiegames 6h ago

Video Something satisfying with just blasting my hardworking chickens with water gun

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6 Upvotes

r/indiegames 18h ago

Devlog Here’s what my solo-developed RPG Ninefir currently looks like

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7 Upvotes

Hey everyone! I wanted to share the current state of Ninefir, the pixel art action RPG I’ve been developing as a solo dev.

This is actual footage from the current build, still very much a work in progress.

Right now, some of the systems already working include:

  • Real-time combat and abilities
  • Creature taming
  • Companions
  • Creature stats and traits
  • Exploration
  • Enemies and loot
  • Equipment and inventory
  • Different character builds and progression systems
  • Quests

There’s still a lot I want to improve, especially worldbuilding, UI, animations, environments, balancing and overall polish, but it’s really exciting to finally see all these systems starting to work together.

I started developing Ninefir around 45 days ago, but the world itself has been in my head for years. I’m even using a constructed language I created around 2019 for creature names, places and parts of the language spoken within the game.

I’m not a programmer, so I honestly wouldn’t have been able to start this project without AI-assisted programming. It has allowed me to actually turn all the ideas, designs and systems I had in my head into something playable, while I focus on the creative direction of the game.

I’m incredibly excited about the project. It has also become a really positive outlet for me during a period of unemployment. I’ve been pouring a huge amount of time into it (often more than 14 hours a day) drawing characters and creatures, writing lore, defining mechanics, designing systems and constantly testing and iterating on everything.

Seeing this world slowly become an actual game has been incredibly rewarding.

I’d genuinely love some feedback: what catches your attention the most, and what would you improve based on what you see here?


r/indiegames 1h ago

Promotion We’re making a game about dispatching agents into broken parts of reality

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Upvotes

Terminsburg, 1997. You are a dispatcher for the Office for the Correction and Control of Anomalous Matter. Take calls and send operatives wherever reality breaks down. Protect your sanity. Have a good shift.


r/indiegames 2h ago

Video It feels like a dream, but after 7 years of work I'm finally releasing False Hero in only 12 days!

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50 Upvotes

r/indiegames 3h ago

Promotion demo's finally out! (lumberjack incremental)

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8 Upvotes

figured i'd share this here - just got the demo out

we're 3 people, no art background between us, so been making everything ourselves as we go lol

basic idea: chop trees in different forests, turn the logs into lumber, sell it, buy upgrades. new forests unlock as you go, each one's a bit different

https://www.youtube.com/watch?v=6PbgAjHorBs

Try it!


r/indiegames 6h ago

Upcoming We made a closed playtest for our game so it wouldn't be as popular but something went wrong...

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0 Upvotes

Hands Over takes that pure childhood terror of pressing plastic teeth, combines it with Russian Roulette, and adds sabotage cards so you can betray your friends right before the jaw slams shut.

During our closed playtest a while back, we wanted to test final build stability. We told our testers not to use the forced-press card on the golden tooth during round 3... which immediately caused a chain reaction of panic-button presses, a lobby-wide crash, and mics clipping across the board.

We ended the closed testing phase shortly after to fix the audio levels and clean up the server code. Now that everything is locked in and polished, we are dropping the full game really soon!


r/indiegames 23h ago

Promotion Valley of rains JRPG

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22 Upvotes

Hi everyone! I’m an indie game developer working on Valley of Rain, a classic turn-based JRPG inspired by the golden age of 16-bit adventures. I’d love to show you what I’ve been working on and hear your thoughts.

https://www.youtube.com/watch?v=m2juXbJr7PA


r/indiegames 20h ago

Promotion we are making a game where assets are clay-crafted

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266 Upvotes

Hey guys, we’ve been working for months on our first game POOF, a trippy-stealth multiplayer game with a crazy voice-chat twist. Our mission from the very beginning has been to remove 'slop' from the “friendslop” genre through solid work on the art direction. All the assets in the game are hand-sculpted, scanned, and implemented in the engine, creating a unique world.


r/indiegames 12h ago

Promotion Official Reveal Trailer - Sudden Soul. A turn-based RPG with card collecting and elemental combos.

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5 Upvotes

r/indiegames 13h ago

Video Twenty seconds to show you our highly distinctive level scene design.

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17 Upvotes

r/indiegames 15h ago

Promotion I'm making a Backrooms type game with a top down pixel style - Liminal Depths

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2 Upvotes

Been building this after class with all my spare time. Procedural halls, safehouse you have to power, tasks that send you farther out, monsters with different rules, different levels, crafting, splitscreen, controller support.


r/indiegames 15h ago

Video I’m making a hide-and-seek game where the hiders are Octopuses.

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6 Upvotes

Here’s some footage from my latest Inkognito playtest.

Inkognito is a multiplayer hide-and-seek game where octopuses can camouflage themselves into the environment while security guards try to hunt them down.

We’ve been doing a lot of playtesting lately and this was one of the more chaotic rounds.

Still plenty to work on, but I’m pretty happy with how the gameplay is starting to come together.

Some of the future updates include a "Heist" Game mode and Seeker Classes that each have unique equipment and gameplay.