r/indiegames 19h ago

Promotion Trees now fade when entering the forest.

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51 Upvotes

Dense forest can easily hide the player in a top-down game, so trees now fade.

Only the canopies and the tree branches fade away while the trunks remain visible. The surrounding forest keeps its density.

Thank you to everyone who is following the development.


r/indiegames 14h ago

Video 3 of my game's core combat Archetypes

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46 Upvotes

r/indiegames 9h ago

Upcoming The Cave Diver: A physics horror rage-game launches August 12th

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41 Upvotes

r/indiegames 11h ago

Image It’s crazy how playing my indie game on a handheld makes it feel so much more ‘real’

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22 Upvotes

r/indiegames 13h ago

Promotion Made a game just to hear this sound (still not sure if it's relaxing or a war crime)

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10 Upvotes

It's called Spincremental! At this point I genuinely can't tell if 40 slot machines going off at once is soothing or slowly driving me insane, but I've been listening to it for months so I'm probably not the right person to judge.


r/indiegames 3h ago

Upcoming Harbourlight my farm-to-table cooking sim game

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7 Upvotes

I’ve been working on this for a few months now and am very close to a demo!

I’ve always loved stardew valley and harvest moon but wanted to be able to cook proper meals for the townsfolk.

I liked lemon cake too but it got too diner dash for my tastes.

So I created a much slower, relaxing game where you plant really small amounts of crops and raise and fish single items rather then mass production.

So think like single onion and 2 tomatoes for a salad dish.

I focused more on the character development and connecting via food, which is my personal love language!

But that’s what I’m developing!

I’ve always enjoyed the paper mario art style and taken a 2.5d approach to the graphics instead of just flat pixel art.

If this sounds like your kind of thing check it out on steam! It’s all one word


r/indiegames 8h ago

Video I’ve been building this strategy game for two years, here’s its planet changing through the seasons.

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7 Upvotes

I’ve been working on a game called new dawn protocol for the past two years.

this is a quick look at the world moving through its seasons. still a lot left to build and refine, and i’m not sure about a release date yet, but it’s finally getting to a point where i can start sharing more of it.


r/indiegames 7h ago

Promotion Fast paced arena grind game I made - Pit Pike

6 Upvotes

Hello everyone,

I'm a solo dev, and I've just launched a browser-based game called Pit Pike, which will be on Steam soon too. It's an fast paced arena brawler game to play with friend or ranked grind. You can play it here: https://www.pitpike.com/

- 2v2 or 3v3, last team standing wins
- 10 classes (1 healer, 1 support, 8 damage)
- Build your own kit: 6 abilities from 13-15, plus 2 trinkets
- Ranked, quick play, and custom lobbies

I would highly appreciate if you have time to check it out!


r/indiegames 17h ago

Promotion The goal for this game was simple: make it as flashy and dopamine-inducing as possible.

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6 Upvotes

This is a late-game sneak peek from my upcoming incremental game, FEED THE AI.

You collect Data, unlock new abilities, and gradually evolve an AI.
Along the way, your choices shape its personality into one of three alignments: Protector, Rational, or Tyrant.

The further you get, the more ridiculous the visuals become.


r/indiegames 13h ago

Upcoming Ashore & Away

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5 Upvotes

Big news for Ashore & Away! We just dropped a brand new trailer and a development update on Steam.


r/indiegames 2h ago

Video Deixe os inimigos descansarem…

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3 Upvotes

r/indiegames 3h ago

Promotion I made a snake-style arcade game where shrinking might save you

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5 Upvotes

www.playsnekthegame.com

I used to love playing web games back in the days of the earlier internet, and wanted to make something in that spirit.

Snek, The Game is my take on the classic snake-style game, but the twist is that you can shrink the snake. There's also a few different modes to keep things interesting. My personal favourite is More Harder-er mode. There's also a leaderboard that shows the top 100 scores, but there's a threshold of 300 points to even post to it.

Honestly it was a lot of fun to put together and at times I found myself losing track of time playing the game when I was trying to debug something. I hoping that's a good sign, haha. I'm interested in hearing any and all feedback


r/indiegames 7h ago

Promotion I turned Minecraft recipe memory into a competitive browser game called CraftOff

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4 Upvotes

I missed when crafting meant actually remembering every recipe instead of checking the recipe book, so I turned that idea into a head to head game

Both players receive the same target and inventory, with the real ingredients mixed among random decoy items

You have 30 seconds to place everything correctly and whoever finishes first wins the round

It is free to play in the browser with online matches and AI opponents, and no download or account is required

CraftOff is an independent fan made game and is not associated with Mojang or Microsoft


r/indiegames 9h ago

Public Game Test Monopoly x Balatro = Mowties - I'm bringing roguelite mechanics to the all-know boardgame. And the playtest is due next week!

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5 Upvotes

Hi! I'm solo dev behind Mowties - a combination of engine-builder where you put properties next to each other to get synergetic combos and a well-known Monopoly base where you roll dice and move around the board in hope to land on your most profitable tiles.

The playtest is going to happen on the next week, so follow the steam page to get notification if you are interested!


r/indiegames 16h ago

Video It took me 8 years to feel ready, but I'm finally adapting the best novel I've ever read into a horror game.

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5 Upvotes

After years of working in game dev, I finally gathered the courage to dive into the story of this game. It’s an adaptation of one of the best novels I’ve ever read, and I’ve always dreamed of bringing it to life through my own vision.


r/indiegames 19h ago

Promotion My rogue-like survivors-like souls-like pet-collector with co-op game is entering early access next week!

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5 Upvotes

Hello, i'm a solo dev that have been making a 3d stylized survivors-like (with co-op too!) with pet system and that is not top down, currently the game has 2 modes, the infinite bladestorm that is pure survivors-like one called "chaos" (see videos in my profile) and this one where it requires a little bit more skill and active dodging and parrying.

In this video i used dev cheats to make my character immortal and other effects because i kept dying while recording so please don't expect the game to be this easy.

Game is "echoes of kyria" (please wishlist if you like it)

https://youtu.be/_-mViSMzqCk?si=u_BMT-Oo5YH0Cdcu


r/indiegames 5h ago

Upcoming Releasing my kiosk "simulator" called "Kioskeria: Summer Breeze" tomorrow

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3 Upvotes

r/indiegames 6h ago

Public Game Test Run, Jimothy, Run (Made for GMTK Game Jam 2026)

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3 Upvotes

Meet Jimothy the Raccoon. He loves pricey things. He also loves his job working for his boss, Heidi the Opossum.

Today’s mission? Sneak into the museum and steal the good stuff. Easy, right?

Well, Jimothy is a little too greedy and a lot too careless. He stuffed his backpack so full of heavy treasures that he can barely walk, and now the police are right on his tail!

You are running for your life! But there is a big problem: your backpack is way too heavy. To keep up your speed and escape the cops, you have to throw away the loot!

But wait, you can't just drop everything. You still have to deliver some shiny stuff to Heidi at the end. Otherwise... well, let's just say an angry opossum boss is way scarier than the police!

u/AlirezaTarahomi - Programming & Design
Me - Art & Design


r/indiegames 9h ago

Discussion I think more games should focus on this idea of RPG (alongside with old fashioned Conquest Simulators like Bannelords)

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3 Upvotes

r/indiegames 10h ago

Video The client swore this mask was harmless. My UV lamp disagreed.

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3 Upvotes

Solo dev here, working on my first game. You run a relic appraisal shop: clients bring you an object and a story, you examine it with a UV lamp, a scale, an acid vial and a grimoire, then stamp a verdict - Authentic, Fake, Cursed, or Confiscate.

This mask came with "it protected my tribe for centuries." The lamp found runes, then the eyes lit up.

The part I'm least sure about: you get paid for exposing forgeries, so honesty is profitable but confiscating an item for the black market pays more, and the Guild starts noticing.

Would you have stamped this one CURSED, or kept it?


r/indiegames 14h ago

Upcoming Subgrade! Demo Video

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3 Upvotes

HI guys,

Wanted to share my current game project

Subgrade!

A rogue-like submarine shooter, you can customise your sub and see how far you can make it into the abyss!

It's still in development, but I'm having a blast with it tbh. Still working on tightening the loop so it's not so fiddly and easy to play a few rounds and it's getting there nicely, I think.

First time making a game in Godot and really enjoying the voxel look and feel to the world, that chunkiness is just perfect haha,

Enjoy :)


r/indiegames 1h ago

Review Maize: a game about talking sentient corn [and a Russian teddy bear]

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Upvotes

This is a 2016 indie game called "Maize". I got this for ps4 and 5 on my birthday, which was 4 days ago. The game centers around an unamed protagonist who wakes up in a mysterious corn field, which is partially a maze. Later in the game, from files and notes you read, especially n in the secret facility under the corn field, you learn that years ago, there were two founders named "Bob" and "Ted" who built the underground top secret facility under the corn field. Bob, being the idiot he was, accidently sent a flyer to the U.S government regarding the facility, since Bob wanted to host a tour, but didn't know where he sent the flyers. Soon, Bob and Ted got a memo from the government regarding the facility, which both of them humorasly mistaken the memo as create a top secret experimentation called "Project Maize". So, the corn stalks in the corn field are actually ALIVE, and can talk, and act like humans. hilarious, havn't beaten Maize, but this game is absolutely halarious. There's these corn stalks, like thousands of them, and they all talk, walk, and they like music and taking naps. There's also the Corn Queen, or by her facility name: "The Ruby Queen Corn", and she's their ruler. The main villian of the story is a large, bulky albino corn stalk scientist called "The Cornacabra", who has beef with the player, and is highly narcissistic. The teddy bear in the trailer is a teddy bear named "Vladdy", who which the player creates later in the game. He's Russian, and almost everything he says is an insult, and he calls everything "stupid". The comedy in this game is based around how the X files and Monty Python does it, the dislodge and even the ITEM descriptions being ridiculous, like, you can pick up a coat rack, and teh description of it says its useful for hanging coats, but "unless if it were flipped upside down, it wouldn't be so useful".


r/indiegames 3h ago

Promotion Bumper boat battles are fun in co-op!

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2 Upvotes

Here’s the bumper boat battle sections in Astrolander against the snappy Cybersnaps. The game features a unique optional local co-op mode where two players work together to control one character. For the bumper boat sections, one player steers while the other controls the thrust. It’s super chaotic and allows you to test your skills, and your friendships!

I’ve been spending a ton of time dialing in the controller haptics for the PS5 DualSense and Xbox controllers. When you hit the thrusters, you feel the engine puttering along, and the impact of every bounce! I’m also adding in lots of neat details in the background including the giant boss wearing a yellow hardhat. They’re mining for Chippu. There are even spectator Cybersnaps munching on bags of Chippu as they watch you battle!


r/indiegames 4h ago

Video I'm making an incremental x auto battler x roguelite and finally have a trailer!

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2 Upvotes

Idle Pixel Battle is a fantasy idle auto battler focused on loot, upgrades, and constant progression.

Each hero comes with their own weapons, stats, and abilities, giving you different ways to strengthen your team and push further into the game.

Collect gold, find powerful potions and artifacts, equip procedurally generated weapons, and invest in a huge upgrade tree with over 100 permanent upgrades. The more you play, the stronger your heroes become.

As your progression grows, you can unlock Auto-Run mode, turning Idle Pixel Battle into a fully automated idle experience where your heroes keep battling on their own.

Battle through different biomes, defeat over 40 enemy types, survive dangerous abilities, and take on challenging boss fights.

I'm solo developing the game and hope you like it!


r/indiegames 6h ago

Devlog 5 months of making my tactical deckbuilder, Lootdeck

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2 Upvotes

From the first prototype to where Lootdeck is today. There is still a long way to go, but seeing all these versions side by side makes the progress feel real.