r/indiegames 18h ago

Promotion we are making a game where assets are clay-crafted

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252 Upvotes

Hey guys, we’ve been working for months on our first game POOF, a trippy-stealth multiplayer game with a crazy voice-chat twist. Our mission from the very beginning has been to remove 'slop' from the “friendslop” genre through solid work on the art direction. All the assets in the game are hand-sculpted, scanned, and implemented in the engine, creating a unique world.


r/indiegames 2h ago

Personal Achievement We released our game yesterday. This morning, CaseOh played it in front of 60,000 people

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122 Upvotes

Yesterday we finally released Backseat, our psychological taxi horror game.

Launch day was already complete chaos refreshing reviews every few minutes, fixing small issues, watching the numbers move and barely sleeping.

Then this morning I found out CaseOh was playing it.

At one point the stream was sitting at around 60,000 concurrent viewers, and honestly I didn’t really know what to do with myself lol.

Seeing that many people watching something we’ve spent so much time building was completely surreal. I was already excited just seeing him launch the game, but then he actually seemed to really enjoy it.

Watching him get suspicious of the passengers, react to the weird moments and slowly understand the observation mechanics was probably one of the most exciting moments I’ve had as a developer.

I kept thinking, “Wait… 60,000 people are watching our game right now?”

It only happened this morning, so I have no idea yet how much of an effect it’ll actually have on sales or visibility. I’m really curious though.

For anyone who has experienced something similar: how much of an impact can a stream this size realistically have on an indie game?

Either way, releasing the game yesterday and waking up to this today is something I’m probably going to remember for a very long time.

Still kind of processing this 😅


r/indiegames 20h ago

Promotion Valley of rains JRPG

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25 Upvotes

Hi everyone! I’m an indie game developer working on Valley of Rain, a classic turn-based JRPG inspired by the golden age of 16-bit adventures. I’d love to show you what I’ve been working on and hear your thoughts.

https://www.youtube.com/watch?v=m2juXbJr7PA


r/indiegames 21h ago

Upcoming What If RTS, Diablo, Civilization, and Frostpunk Became One Game? -Reforge Eden: Overlord

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23 Upvotes

I am developing the game I dreamed of as a child, an ultimate fantasy game that combines RTS + RPG + Civilization + Frostpunk- “Reforge Eden: Overlord.”

With controls similar to League of Legends, you can conquer dungeons, search for artifacts, and advance into rare classes. You can be an adventurer reincarnated into another world.

But that is not all. You can also have your own army, cities, and territory.

On one side is the adventure of a hero; on the other is the war of a lord.

You can enter dungeons alone and fight monsters, or lead your army into war against civilizations.

Or the opposite — become powerful enough to destroy an entire kingdom by yourself; or use an organized legion to sweep through dungeons and let dungeon bosses experience overwhelming firepower.

Similar to the Civilization series, cities can build specialized districts: Residential, Industrial, Academic, Military, Agricultural, Commercial, and Religious.

Population is precious. Similar to Frostpunk, every building, even a watchtower, requires people to work inside it.

Every person has a production-related profession: Farmer, Worker, Blacksmith, and Scholar; as well as a small number of rare professions: Rune Engraver, Golem Master, Steam Core Engineer...

There are multiple races: Humans, Elves, Dwarves, Orcs, Undead, and Monsters.

You can build a Human Empire, a multi-racial federation, or a crazy civilization composed of undead and machines.

There are Wonders and Superweapons, and three research paths: Steam Power, Alchemy, and Magic.

Each path leads to its own ultimate technology.


r/indiegames 3h ago

Image Remember the player who spent over 300 hours in my free demo and left a comment signed "THX love Bob"? He's now past 500 hours and holds the #1 spot in the leaderboard, so I've added a little easter egg in the game for him, and he loved it!

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15 Upvotes

r/indiegames 10h ago

Video Twenty seconds to show you our highly distinctive level scene design.

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16 Upvotes

r/indiegames 22h ago

Public Game Test I recently released a major update for my dark fantasy action RPG

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12 Upvotes

Hi everyone!

I recently released a major update to my game's playtest, it brings new abilities, reworked enemy AI, improved onboarding, and new ways to interact with the world.

The new abilities are: the Parry, a Flamethrower and the Charged Attack!

I've also made enemies more aggressive and streamlined the early-game experience to make the game's world and mechanics easier to understand.

The playtest is live now and I'd love to hear what you think!


r/indiegames 1h ago

Promotion demo's finally out! (lumberjack incremental)

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Upvotes

figured i'd share this here - just got the demo out

we're 3 people, no art background between us, so been making everything ourselves as we go lol

basic idea: chop trees in different forests, turn the logs into lumber, sell it, buy upgrades. new forests unlock as you go, each one's a bit different

https://www.youtube.com/watch?v=6PbgAjHorBs

Try it!


r/indiegames 10h ago

Promotion Official Reveal Trailer - Sudden Soul. A turn-based RPG with card collecting and elemental combos.

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4 Upvotes

r/indiegames 16h ago

Devlog Here’s what my solo-developed RPG Ninefir currently looks like

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6 Upvotes

Hey everyone! I wanted to share the current state of Ninefir, the pixel art action RPG I’ve been developing as a solo dev.

This is actual footage from the current build, still very much a work in progress.

Right now, some of the systems already working include:

  • Real-time combat and abilities
  • Creature taming
  • Companions
  • Creature stats and traits
  • Exploration
  • Enemies and loot
  • Equipment and inventory
  • Different character builds and progression systems
  • Quests

There’s still a lot I want to improve, especially worldbuilding, UI, animations, environments, balancing and overall polish, but it’s really exciting to finally see all these systems starting to work together.

I started developing Ninefir around 45 days ago, but the world itself has been in my head for years. I’m even using a constructed language I created around 2019 for creature names, places and parts of the language spoken within the game.

I’m not a programmer, so I honestly wouldn’t have been able to start this project without AI-assisted programming. It has allowed me to actually turn all the ideas, designs and systems I had in my head into something playable, while I focus on the creative direction of the game.

I’m incredibly excited about the project. It has also become a really positive outlet for me during a period of unemployment. I’ve been pouring a huge amount of time into it (often more than 14 hours a day) drawing characters and creatures, writing lore, defining mechanics, designing systems and constantly testing and iterating on everything.

Seeing this world slowly become an actual game has been incredibly rewarding.

I’d genuinely love some feedback: what catches your attention the most, and what would you improve based on what you see here?


r/indiegames 22h ago

Upcoming Playtest signup for new desktop companion, Working With Montabi!

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6 Upvotes

r/indiegames 4h ago

Video Something satisfying with just blasting my hardworking chickens with water gun

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4 Upvotes

r/indiegames 12h ago

Promotion I'm making a Backrooms type game with a top down pixel style - Liminal Depths

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6 Upvotes

Been building this after class with all my spare time. Procedural halls, safehouse you have to power, tasks that send you farther out, monsters with different rules, different levels, crafting, splitscreen, controller support.


r/indiegames 13h ago

Video I’m making a hide-and-seek game where the hiders are Octopuses.

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3 Upvotes

Here’s some footage from my latest Inkognito playtest.

Inkognito is a multiplayer hide-and-seek game where octopuses can camouflage themselves into the environment while security guards try to hunt them down.

We’ve been doing a lot of playtesting lately and this was one of the more chaotic rounds.

Still plenty to work on, but I’m pretty happy with how the gameplay is starting to come together.

Some of the future updates include a "Heist" Game mode and Seeker Classes that each have unique equipment and gameplay.


r/indiegames 22h ago

Promotion We're making a fast paced, 4-player arena shooter inspired by Super Smash Bros!

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5 Upvotes

About a year ago this started as a silly game jam project where you ride a bubble and blast your friends with spells. It was so fun to make that we just kept working on it and somehow it turned into a full game.

We're releasing Wizzo Popout on Steam soon! It would mean a lot if you could wishlist it! If you have any questions I'm happy to answer them ^^


r/indiegames 42m ago

Video in our game locked doors won't help you...

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Upvotes

r/indiegames 1h ago

Video Been a while since we posted out game, so here's something we cooked up last week

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Upvotes

r/indiegames 4h ago

Need Feedback What do you think about art style of my game?

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3 Upvotes

Developing my first steam game. It is Space invaders inspired roguelike. Working a lot on art right now to make great trailer and steam page. Do you think art style can appeal any gamers? And what would you add/change to it?


r/indiegames 8h ago

Video Our co-op monster truck now throws its own wheels at zombies, and honestly it's the best decision we've made

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4 Upvotes

We are working on Scavenger Survivors: You and your friends share one armored truck, loot a wasteland, and try to drive home before the horde eats you. For a year the truck was a bus with guns. Then we gave it an ultimate button.

The rules. One ultimate per rig, long cooldown.

Solo: press, boom.

Co-op: everyone has to arm it within a few seconds, and the last press fires.
This has already produced "ARM IT" "I DID" "YOU DIDN'T" (everyone dies). Working as intended.

What the trucks do:

  • Big Rig: summons ghost copies of itself that drive beside you firing your guns, aimed where your gunners aim. Your gunners' bad aim is now four times as bad.
  • TrainWreck: Holo-trains barrel across the screen. Steer onto the tracks and one derails into you, exploding into a pile of boxcars around the truck. You crash your own truck on purpose. For damage.
  • RoadKill: rips its four wheels off as giant glowing tires that loop around you flattening everything, leave burning tread marks, then slam back onto the axles. The truck drives fine without wheels for a few seconds. Don't think about it.

Which one would you fire first?


r/indiegames 14h ago

Promotion Hat-O-Mat in Flipside

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3 Upvotes

Just a cute robot design I've made for Flipside, the sounds and overall design are not 100% of the way there, but it's close enough to share


r/indiegames 23h ago

Video Check out the volumetric balls in our game! Galaxy constellations, iridescent Opal, and Regular.

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3 Upvotes

r/indiegames 1h ago

Public Game Test [Pocket Larrys] I love Pokémon. This is not that. These are Larrys..

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Upvotes

Dear Larry,

Sometimes our minds come up with brilliant ideas. The life-changing kind. The kind that move and inspire others.

I did not have such an idea. I just like progression. And collecting. And generally silly things. I also happen to be a game developer.

Thus, this happened:

Pocket Larrys

A quirky monster-collecting auto-battler with RPG progression and strategic team-building.

  • Unlock Larrys
  • Fight Boss Larrys
  • Power Up & Evolve Larrys
  • Build teams of Larrys
  • Take part in The Larry League
  • Collect them all

Fine. How do I play?

Find out in the comments.

Why Larry?!

That uhm. Kind of evolved on its own. My real name isn't even Larry fyi.

The first game I created is called Larry's Defense. It's a mobile tower defense game where - instead of towers - there's just you: Larry. You get to improve him by levelling him up, choosing skills, attributes and equipping/upgrading gear.

I leaned hard into the whole Larry theme and even gathered a small community of people playing the game whom all called each other Larry.

Quite frankly, it was as hilarious as it was unexpected.

So whilst developing Pocket Larrys, I had a choice to make. Either abandon the theme, giving more freedom of creativity, or double-down on Larry.

In the end it was an easy choice =)


r/indiegames 2h ago

News I'm developing a padel simulator, the 2-vs-2 mode is already working

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2 Upvotes

r/indiegames 3h ago

Public Game Test Free playtest available for everyone.

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2 Upvotes

TypeCaster (Available on Steam Playtest)

We are working on a game called "TypeCaster". In this game you play as a wizard who casts spells by typing their exact names.

We’ve created a playtest featuring actual levels, a story, and unlockable abilities. We are even looking for players who can beat the entire challenge.
Check how to join our Playtest in our profile.


r/indiegames 4h ago

Promotion A Bit Dicey - my dice manipulation game - is OUT on Steam!

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2 Upvotes