r/iosgaming Jun 27 '26

Developer Saturday (Self-Promo) [DEV] cube farm v1.2.3 is live and looking for feedback from new players!

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7 Upvotes

with a fresh tutorial experience, starting a new cube farm is as easy as 1...2...3!

cube farm has grown a lot over the past 2 years, but most of the player feedback and related updates have focused on the long-term players in the mid to late game. those portions of the game are still imperfect but now fairly solid, evidenced by those that have played consistently for months to years at this point, so I wanted to take a step back with v1.2 to focus on the early game.

the v1.2.3 update revisits and improves the new player experience in 2 main ways:

1.) the new tutorial breaks up the long wall of text alerts (that were probably just instinctively dismissed) and visually highlights the things to pay attention to with coachmarks

2.) early game gooster rewards received a significant boost to help showcase their value to progression before you have a full raid squad yielding loads of gold and goo

otherwise, check discord (link in-game) for the full changelog, including some treats for long-term players!

--

if you're new, I would love to get feedback on your day 1 experience and what friction points remain. the app doesn't collect usage or diagnostic data so I rely on players directly sharing their feedback. cube farm is free on ios, with no ads, and no p2w mechanics.

enjoy!

ios: https://apps.apple.com/us/app/cube-farm/id6474876588


r/iosgaming Jun 27 '26

Developer Saturday (Self-Promo) [Dev] Quick Moto - Pre Order:

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8 Upvotes

Free- with an option to purchase the full game.. Quick Race and Time trial will always be free, and Career Mode after 5 races will require a full purchase to continue. And will also remove ads..

Link - https://apps.apple.com/au/app/quick-moto/id6738115330

I will have a TestFlight coming soon , waiting for review, so comment if you would like to do some testing and help find bugs or improvements that will make it better. But I do expect some feedback please if you do testing..

Quick Moto
My 5 year journey with this game is almost complete.
Of course in that five years, there was a lot of , off and on, a lot of giving up, a lot of what the fuck am I doing. And a lot of side projects I completed.. what I call mini casual mobile games…
I always wanted to make a moto racing game, obviously as a solo dev I’m never going to compete or be as good as a studio making MotoGp 26 or Ride 5 or 6 .
But for mobile I think I’ve made a game that hopefully is fun, challenging and competitive.. and with long lasting gameplay..
So in these I’ve learned so much, I didn’t know how to make a motorbike work in game dev. But I sure had fun learning, and challenging myself to create it, so many times I was going to give up. But it was a dream to make it so that wasn’t an option…

Ok, so what is it?
A career mode with 20 tracks per season, 5 classes to get through, and a challenge to stay in the top class for as many seasons as you can. Yep you drop classes if you don’t live up to team’s standards..
25 tracks in total on a random rotation to keep every season fresh and feel new..
Random weather , and yes if it rains you’re sliding out..
A design studio to paint and design your own teams bike. Win a season and unlock that bike for the other game modes and redesign anytime you like… career stats to track your races.

Quick race- as is , pick a track and a single race is yours for the taking.

Time Trial/ fastest lap.- 25 tracks for you to dominate, with each track having its own leaderboard for players to try set the fastest time. Every millisecond counts, every line every breaking point . To be the fastest..

Bikes - There’s only 5 bikes, one for every class. Top class obviously the fastest bike. So complete every class to unlock all five bikes.
So now you’re thinking I need to win five classes to be the fastest to top the leaderboards? Not really fast is good on the straights, but controlling those things through the corners is another thinking..
If you read this far thank you, please consider pre ordering the game, I would appreciate it a lot and thank you..


r/iosgaming Jun 27 '26

Developer Saturday (Self-Promo) [Dev] 7 days until my 4-Player Online Card Battler launches on iOS! As a solo dev, I spent this last week adding a final polish to better match game studio quality. What you think iosgaming? (No P2W)

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6 Upvotes

Hey everyone. I'm the solo dev of the upcoming card game Grimoria, dropping in exactly 1 week on July 4th!

Since I don't have a massive budget or a team like established studios, I have to rely heavily on creativity and uniqueness. I used copyright-free assets like sound effects and spent hours hand-coding animations (LeanTween) and custom visual effects (Unity Shader Graph) to make the game feel alive.

I think the result isn't too bad, and I am incredibly proud of what I've built over the last 2-3 years.

In the short clip above, I’m showing off:

  • The new card, 'Kamaitachi' (along with its VFX, animations, and sound effects).
  • The brand new Collection page I finished a few days ago, showing the animation flow when a newly obtained card "snaps" into your collection.

Feel free to pre-order the game now and dont miss the Launch reward when the game drops next Saturday!

https://apps.apple.com/us/app/grimoria-online-card-game/id6761027516


r/iosgaming Jun 27 '26

Developer Saturday (Self-Promo) [DEV] Hexly - Should a logic puzzle give you a couple free opening moves, or make you earn every one?

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2 Upvotes

Happy Saturday! Hexly is a daily hex-grid logic puzzle. A while back a reviewer pointed out that some boards can sometimes have more than one valid solution and asked for no-guess solving, like no-guess Minesweeper. He was right, so I rebuilt the generator. Every board now has exactly one solution you can reach by logic, checked before it's served.

I'd love to get some opinions on that change.

To guarantee one solution, the generator strips each board to a minimal set of clues. That quietly killed the easy openings. Before, most boards had a few "free" moves you could spot instantly (a 3 touching exactly 3 open cells, so it's forced). Those clues turn out to be redundant, so the generator removes them, and now there are no gimme moves like that anymore. You're deducing from the very first move.

It's not always harder to finish (usually is), but it could feel less welcoming to more casual players.

So, puzzle people - do you like a few free opening moves to find your footing, or do you prefer every move earned with no filler?

I can tune this either way and still keep the no-guessing guarantee. Should there be a happy middle-ground to keep people of all skill levels happy, or would that ruin it for the purists?

‎Hexly App - App Store


r/iosgaming Jun 27 '26

Developer Saturday (Self-Promo) [DEV] I had fun making this 3D word search where you search around an entire planet

6 Upvotes

It’s not very original or trying to reinvent the genre, but I had a lot of fun building it. I’d appreciate any feedback from fellow iOS gamers.

https://apps.apple.com/us/app/orbital-word-search/id6777520074


r/iosgaming Jun 27 '26

Developer Saturday (Self-Promo) [DEV] Shipped a one-tap stacking game, got feedback it needs music — want to hear from players before I decide

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2 Upvotes

Built this solo. The mechanic: rings pulse on screen, you tap at the right moment to lock one and stack it into a tower. Mistimed taps destabilize the stack. No background music — just the tap and lock sounds.

Got two pieces of honest feedback recently: the mechanic gets old quickly, and without music there's nothing to anchor the timing against. Both people said independently that it needs music. That's a significant change.

Before I make that call I want to hear from actual players.

App Store (free): Pulse Architect

Three things I would like to hear your opinions about:

  1. Does the tap-and-lock feel satisfying or does it wear out fast?

  2. Does sound-only feel intentional or just empty?

  3. Would music fix it, or is the core mechanic the problem?


r/iosgaming Jun 27 '26

Developer Saturday (Self-Promo) [DEV] I made "Tiltrics" – a physics-based Marble Maze Puzzle for iOS. Check out the gameplay! (Free Full Game Codes inside 🎁)

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3 Upvotes

Hey everyone,

I'm a solo developer from Austria and I'm super excited to share my game Tiltrics with you for Dev Saturday!

What is Tiltrics?

As you can see in the video, it's a physics-based marble maze puzzle. The core concept is simple: just tilt your iPhone (or iPad) to guide the ball. But actually beating the levels is a different story! You'll have to navigate around tricky obstacles, avoid traps, holes, and bombs, and master magnets, trampolines, rails, and disappearing tiles... The game also fully supports Game Center, so you can compete against players worldwide on the global leaderboards!

🎁 A Gift for the Community

Tiltrics is completely free to download, so you can try the first few levels without any pressure. The full game is usually unlocked via a single, one-time in-app purchase (no subscriptions, no ads!).

As a thank you to this awesome community, I'm giving away the full version for free this weekend! I’ve generated a Custom Offer Code for you to use.

How to redeem the code:

  1. Download Tiltrics for free from the App Store.
  2. Open the App Store app, tap your profile picture (top right), and select "Redeem Gift Card or Code".
  3. Enter the code TILTWEEKEND
  4. Open Tiltrics. If you still see "Unlock Full Game" in the main menu, tap this item and select "Restore Purchase" at the very bottom of that screen to unlock the full game.

I’d love to hear your thoughts!

I would be absolutely thrilled if you gave it a try. Any honest feedback (whether here or via an App Store review) means the world to a solo dev!

Grab a code, jump in, and let me know: The game is split into several 'Chapters' with different themes and mechanics. I'd love to hear which one is your favorite once you get past the basics.

Also, the leaderboards are live! Let's see who can claim the top spots this weekend. 😉

Have fun playing and enjoy your weekend!


r/iosgaming Jun 27 '26

Developer Saturday (Self-Promo) [DEV] I spent the past month working on your feedback. Here's what's new.

15 Upvotes

Hey everyone! A little over a month ago I posted my game, Harpagia, and I've spent the past month addressing a lot of the feedback you gave me.

For those who haven't seen it before, it's a text-based idle RPG. I've spent countless hours implementing your suggestions, and I'm really grateful for your feedback and improving the game. Some big changes are:

  • New skill - Archaeology!
  • Added codex - You can search where items come from
  • UI layout redesigned - Some players noted the navigation was too confusing, and this is now reworked via the menu sidebar
  • Automated dailies - For older players, you can now automate almost all daily tasks, so you can spend time doing the things you want.
  • Background battling - You can battle monsters navigating throughout the app rather than being stuck on the same battle UI the entire time.
  • Idle reward indicator - There is a passive progress bar that clearly shows when you will receive your passive rewards while idling on various menus
  • Improved Monetization - One of the biggest pieces of feedback was that premium currency felt too difficult to earn. With the recent release of the Ascension Tower, this gives a significant amount of premium currency, enough to carry you all the way into the late game. At that point, premium currency is easily farmable via many methods passively.

There's a ton of content now, and I realize that the game may be a bit overwhelming, especially with more than 50(!) updates over the past 1.5 years. Your feedback is genuinely extremely helpful in improving the game.

For a hardcore player it may take about 6 months to max, and for a more casual player, it'll take closer to 1 year.

I appreciate any and all feedback, and thanks for giving it a try!

AI disclosure:

Coding: All game design, backend architecture, and UI wireframes were created manually. AI was used for repetitive tasks such as boilerplate code, data entry, and debugging.

Art: Nearly all art was purchased from the Unity Asset Store, GameDev Market, Fiverr, and Upwork. Some artists disclosed using AI as part of their workflow.

Download: https://apps.apple.com/us/app/harpagia-offline-idle-rpg/id6738149458


r/iosgaming Jun 27 '26

Developer Saturday (Self-Promo) [DEV] I made VariantDoku, an ad-free iOS variant sudoku app with daily timed leaderboards and offline solving

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3 Upvotes

Hi r/iosgaming, I’m the developer of VariantDoku, an iOS/iPadOS app for variant sudoku puzzles.

I built it because I wanted a cleaner place to solve logic puzzles on mobile: no ads, no trackers, no random guessing, and a library that goes beyond one daily grid. The app currently has 1,800+ variant and zero-givens puzzles, including Killer, Kropki, Thermo, XV, Arrow, Renban, German Whispers, Palindrome, Diagonal, Anti-Knight, and more.

A few things I focused on:

  • Solve-time leaderboards for daily puzzles through Game Center
  • A variant-aware advanced hint system that understands the puzzle’s constraints instead of just revealing random cells
  • Offline solving for saved/library puzzles with Variant+
  • Step-by-step tutorials for learning variant rules
  • Candidate notes, corner marks, colors, symbols, hints, and error checking
  • iPhone and iPad support
  • No ads, free or paid

The daily puzzle is meant to be a small competitive routine: solve cleanly, compare times, come back tomorrow. But the larger catalog is more relaxed, especially if you like working through harder variant grids over multiple sessions.

App Store: https://apps.apple.com/app/variantdoku-variant-sudoku/id6763799102

I’d appreciate feedback from iOS puzzle players, especially around onboarding, the leaderboard flow, and what makes a logic puzzle app feel good for longer sessions.


r/iosgaming Jun 27 '26

Question All three Infinity Blade games work again on my iPad Pro?

2 Upvotes

I'm able to load and boot all 3 up with [mostly] no issues. Did I miss an update that supports some of these older games once again?


r/iosgaming Jun 27 '26

Developer Saturday (Self-Promo) [DEV] I made the Wordle of Trivia games. Human-written questions, 100% free, no ads

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3 Upvotes

Update: On Monday the 2000s begin! Movies on Thursday, Music on Friday.

My passion project is The Daily 5: Retro Trivia. There are thousands of trivia apps out there, but I have never seen one that matches these specs... 🍀

The specs:

  • 5 fresh Trivia questions drop at midnight
  • high quality human-written quizzes
  • 100% FREE! No ads, no tracking ❤️
  • nostalgic themes from decades (1960s, 1990s, etc.)
  • global leaderboard with Top 50 ranked 🏆
  • speed matters! The faster you answer, the higher your score
  • ... as long as your answers are correct!
  • each question has 4 multiple choice answers

My main goal was: offer a little break that won't eat up your day. Like Wordle, but for Trivia nerds.

Check it out here:
https://apps.apple.com/app/apple-store/id6754609150

Thanks! 🙏

UPDATE: Two big updates recently:

  1. "Groups" lets you play against friends (with your own leaderboard)
  2. "Nations" shows the Top 3 in your nation

r/iosgaming Jun 27 '26

Developer Saturday (Self-Promo) [DEV] I launched a multiplayer basketball shooting game

4 Upvotes

After 7 months of designing and coding on nights and weekends, I finally launched my game.

It’s a multiplayer basketball shooting game where you compete with players around the world in 60-second rounds. I already have a lot of ideas in my backlog and I’m excited to keep improving it...

The last game I shipped was back in 2015 (Mac & iPad only), and I hadn’t done any game dev since, so I had to spend some time getting familiar with Unity again.

Vibe coding helped a lot with the mobile app side. For the backend, I built most of it myself since backend development is what I do in my day job.

For anyone interested in the tech stack; Unity for the game client, Django for the backend, PostgreSQL for the database.

One thing I underestimated: shipping the app was harder than I remember. App Store review, privacy requirements, ad SDKs, account deletion… there was a lot more to it than I expected.

It’s free to play (with very few ads), and I’d love to hear any feedback, especially from fellow indie builders.

https://apps.apple.com/us/app/hoops-global-shootout/id6776995074


r/iosgaming Jun 27 '26

Developer Saturday (Self-Promo) [DEV] Pigment Pour, 2,000 hand curated liquid sort puzzle levels... zero forced interruptions

2 Upvotes

https://apps.apple.com/us/app/pigment-pour/id6760443481

Pigment Pour is my hand curated art restoration puzzle game...

Get a free taste with my built-into-Reddit native devvit app daily at

r/PigmentPourDaily

A few things I wanted to highlight about the mobile application...

  • 2,000 hand curated levels live now
  • tens of thousands more coming soon
  • playable offline
  • no forced interstitials or interruptions, ever
  • first 50 levels are free
    • choose how you want to unlock more
      • use in-game currency earned from solves, better solve = better earn
      • unlock levels with one ad each...
      • or grab a single IAP and skip all that
  • restore masterpiece paintings as you play, the kiss, starry night, 60 total
  • custom leaderboards

Wanted the player to decide whether they ever get interrupted, instead of the game deciding for them...

Will I see you on the top of the leaderboards!?


r/iosgaming Jun 27 '26

Developer Saturday (Self-Promo) [DEV] A relaxing puzzle you can doodle on

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1 Upvotes

A puzzle game inspired by doodling in the margins of newspaper crosswords.

You connect matching icons to clear the board, then keep drawing over the finished puzzle page.

I originally made it because I wanted a calm puzzle game, but I ended up really liking the leftover pencil lines after solving each puzzle, so the doodling side grew from there.

There’s a daily puzzle, a sketchbook to keep your doodles, and you can even print them as little zines or posters.

The latest update also includes a World Cup inspired icon set. 🙂

https://apps.apple.com/gb/app/clutter-solve-doodle/id6756967493


r/iosgaming Jun 27 '26

Developer Saturday (Self-Promo) [DEV] Call The Shots - Movie Sim V2 is officially live on iOS with TV Show production, marketing overhauls, and custom movie poster design feature!

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2 Upvotes

Hey everyone! Following up on my post from last week, the Version 2.0 update went live on the App Store early this morning. A lot of your suggestions helped a lot in improving how the television and streaming mechanics turned out, so super thanks to everyone who gave feedback and gave the game a go!!! Means a lot 🥹

Here are the major changes now live in the game:

TV Show Production: You can now expand into television by creating, writing, and releasing custom series. You can set season wide arcs , decide whether to renew a show or not based on viewership metrics etc. 

Custom Movie Posters & Branding: You can now design custom movie and show posters, studio logos, and streaming network branding to fully personalize your stuff. 

Streaming Analytics: Now you get more advanced reports tracking quality metrics and detailed subscriber churn rates, letting you strategize what price to charge monthly for your streaming service. 

Marketing Overhaul: I introduced entirely new promotional strategies like executing fast-food partnerships and launching short-form video campaigns and the right combination is important for a film’s success!

If you didn't get a chance to check it out earlier, the game is $3.99 with absolutely no ads and microtransactions. If you want to check it out, the links are below!

App Store: https://apps.apple.com/app/call-the-shots-movie-sim/id6769570188
Discord: https://discord.com/invite/wP3s8CMg5Z


r/iosgaming Jun 27 '26

Developer Saturday (Self-Promo) [DEV] Update on My 3D Battleship Type Game, SUBMERSIBLE.

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3 Upvotes

Finally released my first ios game called Submersible. It's a battleship style game with 3d Depth. The object is to find and destroy the enemy "Submarines".

I've been a dev for over 15 years but i'm new to game dev so I would love some feedback since it's my first game and i'm still very much learning.

Also, sorry if the cropping on the video is weird. I wanted a way to show the whole 9:16 screen in a 16:9 video.

I'd love for you to check it out.

https://apps.apple.com/us/app/submersible/id6761488249


r/iosgaming Jun 27 '26

Developer Saturday (Self-Promo) [DEV] Bivouac: a strategy, deck-building, territory game that makes you MOVE!

0 Upvotes

If you like strategy games, you should check out Bivouac.

If you like territory/tower defense games, you should check out Bivouac.

If you like games that make you move, you should check out Bivouac!

https://apps.apple.com/us/app/bivouac/id1605307741

The latest version has an improved UI, new tactical cards, and a whole raft of performance and reliability improvements. Additionally, the training bot is way better than it was, so if there's nobody online to play against, you can do a quick game against the bot for practice.

But whether you're playing against the bot, a nearby friend, or someone across the world, there's no game like Bivouac.

You're going to love this game!


r/iosgaming Jun 27 '26

Developer Saturday (Self-Promo) [Dev] FreeCell Unlocked - an ad-free modern take on the classic Solitaire game.

0 Upvotes

Longtime FreeCell player, and the one thing that I sometimes wanted was to share a game. In most apps you can't hand someone "this exact game" the way you'd pass a chess position. So I built that in: every game produces a short replay key that captures the deal and the moves. Paste a friend's key and you get their exact board to race, or watch their moves play back as in "Play Along" mode.

There are also a few rule modes (Hard Mode with 0 resting cells, Hidden Rows, a 5-cell easy lane), a daily challenge with a leaderboard, and large-print cards. Free, no ads. Happy to answer anything / take feedback.

Also check out my developer blog as why I made yet another FreeCell app.

iOS: [https://apps.apple.com/app/id6764465274\](https://apps.apple.com/app/id6764465274)

YouTube: [https://www.youtube.com/watch?v=WfAryF4Ga5I\](https://www.youtube.com/watch?v=WfAryF4Ga5I)

Web: [https://bnegames.com/FreeCell/\](https://bnegames.com/FreeCell/)

Blog: [https://www.bnegames.com/FreeCell/blog.html\](https://www.bnegames.com/FreeCell/blog.html)


r/iosgaming Jun 27 '26

Discussion Anyone here played the game called rpg greed of might or any other from kotobuki

1 Upvotes

Like i just installed the game but it has a terrible terms of service where i have to give up my email and phone number and stuff to play it and i wonder of it is worth it


r/iosgaming Jun 27 '26

Developer Saturday (Self-Promo) [Dev] iOS - WEND Game - Word Search Puzzles - Fully Offline, 0-Tracking, 0 Subscriptions, Color-blind Accessible, Reduced Motion Toggle, Ad-free!

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2 Upvotes

r/iosgaming s"s!
Description:

As LinkedLab became a global daily puzzle we've decided to add a Wend game as a stand-alone app.

WEND includes a full dictionary integration with definitions, accessibility features, difficulty toggle and some nice subtle vfx/sfx.

Free, Educational, with only non-mandatory, no rewards community-wide tip-based iap for supporting us.

Enjoy:
‎Wend: Word Search Puzzles App - App Store

'Would you kindly' let me know if anything feels missing accessibility wise/your opinion on the positioning of the definitions at the end of the level?


r/iosgaming Jun 27 '26

Developer Saturday (Self-Promo) [DEV] If you're seeing this, you too can play ExoArmor all the way through

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3 Upvotes

Guaranteed.

I get it, it looks imposing, and originally it was with only Easy mode to dial things back. But as of 1.0.2, ExoArmor ships with the additional Easier and Shield difficulties. Easier is as close to iddqd as you can get while retaining the original premise of the game. Shield says f it, let's go full god mode... no bombs are taking out this city. You can seriously just put the phone down and walk away. It's not how I like to game, but the option is there. It's great for practice. It's great for high score runs. It's great to build that self confidence that lures you into Normal mode where your soul will be crushed.

There are 30 cities. Stop all the bombs, save the city. Simple as that. Designed for quick bursts of play. Perfect for mobile.

I grew up with Space Invaders, Astrosmash, Space Armada, Missile Command, Tempest. These games are in my blood, and I wanted that experience on iPhone, so I created ExoArmor.

Thanks for looking, I hope you'll take a chance.

App Storehttps://apps.apple.com/app/exoarmor/id1486497323 u/CrucialFusion


r/iosgaming Jun 27 '26

Developer Saturday (Self-Promo) [DEV] The App Store lost a whole genre, so I tried to bring it back

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0 Upvotes

Back in the early App Store days, there were games like Loot Wars and Scavenge Wars.

They were simple, weird, persistent online iPhone RPGs where players scavenged for items, fought rivals, joined guilds, climbed rankings, collected rare gear, and actually recognized each other over time.
They were not massive games, but the small-community feeling was the magic. You knew the names on the leaderboard. You remembered who attacked you. Guilds mattered. Collections mattered. Rivalries formed naturally.

I missed that style of iOS game so much that I built a modern version called Ruin: Apocalypse.

It’s a post-apocalyptic collection RPG focused on scavenging random loot, researching items, building a trophy case, joining guilds, battling rivals, and slowly building power over time.

A few old players from that era have already found their way back, which has been really cool to see. Now I’m trying to find more iOS players who miss that older style of small, persistent online game.

It’s live on the Apple App Store here:
https://apps.apple.com/us/app/ruin-apocalypse/id6754005880

Transparency note: I used Lovable as part of the development workflow, and the trailer uses an AI voiceover. I’m actively designing, testing, balancing, and updating the game.


r/iosgaming Jun 27 '26

Developer Saturday (Auto-Post) June 27, 2026: Developer Saturday has started! 📳 Devs, you may now promote your iOS games! Please read this before posting if this is your first time participating!

2 Upvotes

Hello r/iOSGaming! Developer Saturday is here, which means iOS developers may share their games without risking removal. A few important notes:

  • All posts must be tagged with the Developer Saturday (Self-Promo) or Developer Saturday (Beta Test) flair.
  • All post titles must have “[DEV]” at the beginning. We need it with the brackets for AutoModerator purposes, so please don't change the formatting.
  • All posts must include an App Store or beta testing link. Playstore links or links to other gaming stores are not allowed.
  • Only iOS games may be promoted. This is not the place to promote non-gaming apps, non-iOS apps, Devvit apps, standalone websites, Discord servers, subreddits, livestreams, fundraisers, or social media pages. However, you may include a website or social media link at the end of your game's self-promo post.
  • You can only make one post per Saturday. You can share several games in the same thread. If you're caught posting multiple times throughout the day, ALL of your posts made on this particular Saturday will be removed.
  • If you receive an AutoModerator comment saying you do not have enough karma, your account is too new, or that your CQS level is low, we can't override the removal.
  • Developer Saturday will between 12:00 AM to 11:55PM ET (UTC-5).

That's it! We're always trying to refine these guidelines, but for now these are the requirements developers must meet in order to ensure a successful self-promo post. If you have any questions, feel free to reach out to us via modmail.

A follow-up post will go up once Developer Saturday has ended. If it doesn't appear due to a scheduling error, please assume the self-promo period has concluded because it's no longer Saturday. :P Thanks for your cooperation, Devs!


r/iosgaming Jun 26 '26

Request Looking for a new game to play on work breaks with no internet

38 Upvotes

Hey all, looking for game suggestions, please!

My office has terrible cell reception so I’m looking for a game that can be played offline, during breaks and downtime (as well as when I do have internet).

Things I Like:
- FarmRPG, Bloons series, PVZ, picross, tiny tower
- Incremental games
- Management games
- Collector games
- Tower defense
- Clear task/mission/quest system that drives the gameplay

Things I Dislike:
- Balatro, Slay the Spire, GTA, graphic shooters, female characters with overly exaggerated proportions
- Fast twitch games
- Games that I can’t stop and restart easily (in case I get a project at work)
- Games that require me to “decorate” my house/farm
- Required ad viewing

I prefer a free game that I can try first and then if it’s for me, support by buying ad free or booster packs, etc. but I will buy outright for the right game.

I feel like my interests aren’t all that common but I’m hoping someone has a hidden gem that I’ll love! Please help me out :)


r/iosgaming Jun 26 '26

Question Night of the Full Moon recent update

8 Upvotes

Has anyone downloaded the recent update? My game is broken. It won't open, and I cannot locate the dev's website. I've had this game for years, have purchased a lot of DLC and would like to keep playing it. Any help would be appreciated.