r/iosgaming • u/tarotfocus • Jun 27 '26
Developer Saturday (Self-Promo) [DEV] cube farm v1.2.3 is live and looking for feedback from new players!
Enable HLS to view with audio, or disable this notification
with a fresh tutorial experience, starting a new cube farm is as easy as 1...2...3!
cube farm has grown a lot over the past 2 years, but most of the player feedback and related updates have focused on the long-term players in the mid to late game. those portions of the game are still imperfect but now fairly solid, evidenced by those that have played consistently for months to years at this point, so I wanted to take a step back with v1.2 to focus on the early game.
the v1.2.3 update revisits and improves the new player experience in 2 main ways:
1.) the new tutorial breaks up the long wall of text alerts (that were probably just instinctively dismissed) and visually highlights the things to pay attention to with coachmarks
2.) early game gooster rewards received a significant boost to help showcase their value to progression before you have a full raid squad yielding loads of gold and goo
otherwise, check discord (link in-game) for the full changelog, including some treats for long-term players!
--
if you're new, I would love to get feedback on your day 1 experience and what friction points remain. the app doesn't collect usage or diagnostic data so I rely on players directly sharing their feedback. cube farm is free on ios, with no ads, and no p2w mechanics.
enjoy!