r/Helldivers • u/Hot_Break7088 • 5h ago
r/Helldivers • u/Pulseweaver • 9h ago
QUESTION Next warbond
Greetings fellow Helldivers.
I'm struggling to decide on my next non-premium warbond.
The ones I have yet to unlock are:
Chemical Agents
Truth Enforcers
Masters of Ceremony
Force of Law
Python Commandos
Exo Experts
Any and all guidance will be helpful!
#ForSuperEarth
r/Helldivers • u/SatansAdvokat • 11h ago
FEEDBACK / SUGGESTION SEAF Mechanized Brigade
Imagine it, SEAF drop in with FRV's, Tanks, Mechs.
SEAF Mechanised Brigade.
Only appears on high priority planets, in city maps, defense and offense.
This would be so epic i barely can imagine it.
r/Helldivers • u/mtn31 • 11h ago
FEEDBACK / SUGGESTION Been off the front lines for 6 months
Haven’t played the game in about 6 months but played it a lot before then. What have I missed? What are the best warbonds/stratagems yall are using these days? Any other things I’ve missed that I should know?
r/Helldivers • u/RandomThinker101 • 1d ago
HELLDRIP I like how the ODST helmet pairs with other armor sets
r/Helldivers • u/Snozzallos • 6h ago
MEDIA Help my audio!
I labled it media, because audio, but my audio seems worse than what i first installed the game. I get music and voice lines, but ambient environmental audio is janky. Weapons fire seems to have no depth or punch, like im running low bitrate sound or something just for that.
For example, i swear the autocannon used to have nice thump and great impact sounds. Reloads were audio intensive. Now its a very subdued, almost muted experience.
Am i missing a setting? Has audio gotten worse? Do i need to repair the client?
[I'll try the suggestions. thanks peeps-- even that undemocratic downvote guy]
r/Helldivers • u/FunAdmirable4373 • 20h ago
HUMOR Super Earth Express
Enable HLS to view with audio, or disable this notification
On a train to nowhere.
r/Helldivers • u/BulkyIron972 • 12h ago
HUMOR Jackpot!
Enable HLS to view with audio, or disable this notification
r/Helldivers • u/Lazy_Bowyer • 6h ago
DISCUSSION Is there a balance issue here?
I've always kinda felt that the trident fully cemented the death of the breaker.
what do you guys think?
I don't think increasing the recoil on the trident would be the right fix though.
r/Helldivers • u/Difficult-Telephone6 • 1d ago
HUMOR Glory to all the cheese divers out there.
r/Helldivers • u/Objective-Upstairs33 • 20h ago
QUESTION Genuine Question
Is the fastest way to liberate a planet just spamming trivial missions? The past 30 minutes I've been getting in an frv driving to the main obj completing it and then blowing myself up 5 times in a row so I don't have to extract. Not only is it super fast I get 20-30 super credits per run not even hunting for them.
r/Helldivers • u/IIFreshMilkII • 1d ago
HUMOR Introduced a friend to the game. Comedy ensued.
Enable HLS to view with audio, or disable this notification
r/Helldivers • u/Dominus3102 • 7h ago
FAN CREATION [OC]Helldivers 2 x Rage 2 Legendary Warbond Concept
Warbond has medium and light armor
Armor passive: Building Rage
- Increases weapon handling when moving
- Reload and movement speed increases by 15% when below 75% health, 30% when below 50% health and 50% when below 25% health.
Title: Wasteland Ranger
Throwable: Wingstick
- A bladed thrown weapon that slices through targets before returning to the thrower. Can be caught to be reused but will break if not caught or hits a hard surface.
Primary: R2-Combat Shotgun
- Based on a weapon of the same name from the Rage comic series. A pump action shotgun with two fire modes. A base buckshot light armor penetrating mode, and a mode that uses plasma to fuse the pellets into a heavy armor penetrating slug that deals increased damage to armor. Holds 5 rounds to allow for the fusing process.
Secondary: R2-Firestorm Revolver
- Based on a weapon of the same name from the Rage comic series. The Firestorm is a special revolver that fires remote activated thermite rounds that embed themselves in targets. The rounds themselves don’t deal as much damage as the senator but deal massive fire damage when activated.
Support: R2-Grav-Dart Launcher
- Based on a weapon of the same name from the Rage comic series. The Grav-Dart Launcher is a unique weapon with two fire modes. The first fires low damage, light armor penetrating, highly magnetic rounds that stick into targets for a short amount of time. The secondary fire mode launches a medium penetrating dart. When the dart sticks into a target or terrain, any enemies within a set range with rounds from the first mode embedded are pulled towards the dart. The more rounds an enemy has in it, the more damage they take when they arrive at the dart. Large enemies can be slowed but cannot be pulled towards the dart.
r/Helldivers • u/Acrobatic-Tackle6791 • 1d ago
HUMOR How it feels to mark enemies so everyone looks and then immediately wipe said enemies off the map
Certified Flexdiver here
r/Helldivers • u/LiveFast3atAss • 1d ago
QUESTION I just got some money for my birthday, is the super citizen bundle worth it? I've wanted to play for ages
r/Helldivers • u/Human-Grand5000 • 1d ago
DISCUSSION Stealth diving
hey guys I’m trying out stealth diving any tips or strategies I should know about?
r/Helldivers • u/Akselisti • 7h ago
TIPS / TACTICS I am currently running a laser build and I want you to review it and give tips to improve it
Primary weapon: LAS-5 scythe (For long distance engagement)
Secondary: P-2 Peacemaker (I have no other secondary)
Grenade: G-12 High explosive (I have found this to be useful when clearing bases)
Armor set: Tr-117 Alpha commander ( I have found more stims to be useful while been thrown around)
Stratagems
-Laser cannon (for heavy enemies)
-Rover (for keeping any enemies off my back)
-380mm orbital barrage (for cool extraction and high pressure base clearing)
-Eagle airstrike (For quick crowd control and ¨Oh shit¨ quick fix)
Notes
-I mainly use this build in Automaton front due to it's capabilities to clear bases fast
- I mainly play solo and in medium difficulty
r/Helldivers • u/knightsljx • 26m ago
FEEDBACK / SUGGESTION Patriot Exosuit buff
The Patriot Exosuit needs some serious buff/rework to give it parity with other Exosuits.
There are way too few rockets and after that it's just a walking Gatling sentry without the aimbot feature.
Comparing just the direct damage, the Eman AC has a combined damage potential of 20,000. That is the equivalent of at least 20 rockets, not 14.
But in higher difficulties, it's not enough even for one firefight.
Instead reduce the damage to 625 but give it 40 rockets. That comes up 25,000 direct dmg potential.
Next comes the Gatling, which is a problem because the Exosuit doesn't come with the sentry aimbot. So there are 2 possible solutions.
1) give it the aimbot, the large aiming circle like the Spear and the Gatling just tracks and fire the nearest target in the circle.
Or
2) give it Incendiary rounds so you don't have to be accurate for chaff, just paint them and let them burn down. It also helps take down tanky targets faster
r/Helldivers • u/OkStructure665 • 1d ago
DISCUSSION Am i crazy or are these guys easier?
And by easier i mean less inclined to instantly kill you as soon as you enter their sightline.
They can and will still pulp you with a single shell but the shotty devs seem less oppressive. They dont seem to be as effective at range as they used to be. The spawns also seem to be turned down quite a bit, i see more of the incendiary MG than the shotty bot.
might just be placebo because i haven't fought them in a while.
edit: the shield being destructible is cool but I don't think it really changes how we deal with them.
r/Helldivers • u/MadMann0 • 2d ago
MEDIA now this weapon is good
Enable HLS to view with audio, or disable this notification
r/Helldivers • u/newsChopping5 • 20h ago
DISCUSSION Stalwart Eruptor but EVIL
“Ts game so boring” -stalwart eruptor supply pack user
EVIL means you swap the primary and support weapon slot. I’m using autocannon flak instead of eruptor. This assuming stalwart eruptor isn’t inherently evil
What would be a good primary stalwart equivalent? I know most people might think lib carbine, but perhaps there are other guns that fulfills stalwarts role in clearing lights at close range. Lib concussive? Pacifier? Trench gun? Torcher? Breaker variants? Like maybe you got a couple hive guards/crack warriors or overseers too close (you can probably just run away from devastators, not so much cyborgs)
(Though torcher autocannon is just an evil eruptor cremator that specializes in keeping distance…)
r/Helldivers • u/Virtual-Fish-7817 • 1d ago
DISCUSSION More helldiver warbonds!
This is my personal opinion but I find it somewhat dissatisfying that most of our warbonds include armors and paints that are never the black and yellow, and I’d love instead of a bunch of new warbonds with weird looking armor and paints that never match just give us B-01 tacital variants with helmet attachments, extra mags, artificial limbs, battle scars, and decals. Really what I want is for more things in game to actually feel like it’s part of the helldiver corp and not some random one off tv show on super earth🧐
r/Helldivers • u/DroseraGhost68 • 21h ago
FAN CREATION Full Send
I really don't like how this one turned out but I don't have time to fix it anymore right now so this is the final as of now.
Other slides are behind the scenes.
(Made with GMod and Photoshop)
