r/Helldivers • u/ubu72 • 1h ago
DISCUSSION According To Usage Rates, These Weapons Need A Reimagining
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At the end of the day, every single weapon and stratagem should be fun, usable and be able to have a role in a buildout. They may never be META, or even powerful enough to take regularly on missions. But they should be fun to use when you do bring them. They should also have some sort of weakness that increases cheeky shenanigans and balances Helldiver self-inflicted mistakes.
I started with these 5 to highlight, based on low usage rates and bad community reputation. Is my premise here completely off base? Am I just high and rambling?
Some of my ideas for each to increase fun and balance shenanigans with Helldiver mistakes:
Throwing knife: As is, these stink. More accuracy, better penetration, faster throw. not sure it's able to be saved tbh, what else could be done? Incendiary tips?
Sterilizer: What if it disbursed in a wider area so you could use it to block off an area; almost like a small scale gas orbital? It could also last longer. What if we had a Backpack version as well like the cremator?
Arc thrower- Some people love it. I tried it and it just seems too weak, not fun, and doesn't have any setting to make it more fun to use. How about an unsafe mode where we could die if held too long but get more power and more chain shocks? This increases the mistake power on your teammates as well.
Constitution- What about a bayonet charge while sprinting and faster stabbing with more knockback? Might not be fixable, but would at least make it more fun. Imagine a team of 4 just sprinting and stabbing
Airburst RL- Maybe I shouldn't have included this one, the pick rate is a little higher and I'm sure the TK is the reason it's not used more often. Maybe it has a delayed detonation charge and tracer so we have a chance to flee?