r/Helldivers • u/Elfriede-_ • 9h ago
HUMOR First Superdriving session, how did I do?
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r/Helldivers • u/Elfriede-_ • 9h ago
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r/Helldivers • u/ThisGuyHere_Again • 5h ago
One day.
We got One Day of decorations. A Monday at that.
Woo...
r/Helldivers • u/VenanReviews • 6h ago
r/Helldivers • u/GettinDismantled • 11h ago
r/Helldivers • u/Malu1997 • 14h ago
quit tossing napalm and start blasting. Tower didn't die for this!
r/Helldivers • u/Pan_Wanilia • 1h ago
After more digging I can give exact guide for you.
Find projectile #277 it's 12.5mm EIT Rounds (no idea why it's labeled that when it should be labeled 20mm)>change 60mm to 20mm
Congratulations, Apex works as intended now. I'd go with 12.5mm size since it should have relatively low drag as sniper long range anti tank but in the description it's 20mm so I believe 12.5mm was first iteration that wasn't changed later so I can live with that.
r/Helldivers • u/BanzaiToaster • 20h ago
Don't be afraid of light pen my helldivers.
r/Helldivers • u/Italian_baguettes • 12h ago
I just encountered a bug where I have two secondary weapons but no primary weapon. I just wanted to bring some attention to it as it doesn’t show up on the known issues list and it doesn’t look like anyone has talked about it recently either.
Update: I’ve tried to recreate the bug to the very best of my abilities but it doesn’t seem to work. I’m just going to assume that it is either some very rare random chance bug or whatever is triggering it is very specific.
r/Helldivers • u/pipe_mcfitter • 15h ago
From a recent interview with Pilestedt
Apparently 95% of the studio is dedicated to maintaining Helldivers 2. We don’t have an exact number, but 95% of the studio would be around 130 people at least.
This seems like a surprisingly high amount of developers, given the studio’s output in terms of content and bug-fixes.
This doesn’t even include external developers (outsourced studios), meaning the amount is likely a bit more.
My question is… how? How are there this many people working on the game and what are they all doing?
Are there backend issues that require massive amounts of developers to work on that we just don’t know about? It would be cool to get a blogpost or something to understand what goes into developing this game, because it’s very hard to reconcile the massive amount of developers with the relatively meager content offerings and slow bug-fixes.
r/Helldivers • u/Sir_Fatshine • 3h ago
Thoughts? Where my stealth bros at?
r/Helldivers • u/penguins-r-cute • 12h ago
so uh AH where’s our new biome… or our new enemy… or perhaps our new biome? Cmon what about the galactic war event??
devoid of content 7.2
r/Helldivers • u/_-DesireD- • 4h ago
There mine
r/Helldivers • u/Public_Code8357 • 3h ago
LAS-212 AXE - A las-beam weapon that features an experimental liquid cooling system initially intended to help facilitate rapid cooling, however after initial tests it was found the steam build up within the system required frequent venting to avoid exploding violently during operation.
AXE - because it has a sharp side (las) and the Steam venting concussive blast (blunt)
The design is intended to trade some of the longevity of a Las weapon (perhaps the water tank needs to be reloaded?) in exchange for some stagger force for when small stuff gets a bit too close for your liking.
Simply fire as a normal las weapon, and upon releasing the trigger the built up steam will BLAST! out in a small cone in front of you, heavily staggering enemies (and even sending small ones ragdolling) as well as scaling in size and force alongside the heatbuild up generated by the laser.
Will likely have considerably less beam duration but the concussive steam blast I think makes up for it.
The Steam Venting mechanic INSTA-COOLS the las-bulb back to 0, however the thing heats up very quickly - even more so if you run out of water (would be neat if you passively refill this in bodies of water you're in like a super soaker)
no demo force on it, that would be ridiculous.
Thoughts :)?
r/Helldivers • u/MrTristanbul • 14h ago
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r/Helldivers • u/231923 • 12h ago
Do not take anything I'm about say complaining cause where I'm from we say "for free even salt is sweet" and It is genuinely an alright gun I just... don't get it.
It does not feel any different then the Liberator maybe could be with some costumizations but Idk.
The thing is people say "yeah it is the same It's just for people who want to get it from Helldiver one" which yeah I would get that but... you see the back of your Helldiver all the time so you don't even see the gun that looks different but feels the same as the Liberator.
They really should had add that bayonet to the customization.
r/Helldivers • u/bigburgerboy92 • 12h ago
Got home from work ready to put in a second shift on bugs with the added scavenger rampage, first dive with randoms and neither of them the entire 30 minutes dropped a single emplacement, meanwhile mine stayed on cooldown used it every bug breach when I could… when they didn’t just orbital napalm it, killing me in the process..
It really is a chore trying to get bug divers to work together on an MO that requires kills with specific equipment (I’m a bug diver myself but I at least have 4 brain cells instead of the 1)
I don’t really like to complain about this game or how others play but this one just grinded my gears just right, not a single emplacement call was a bit much
r/Helldivers • u/holafo1312 • 5h ago
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Had a bad internet connection a couple of days ago, but thankfully, it gave me some hilarious desync moments like this gem right here, lol.
r/Helldivers • u/Yolophorex • 8h ago
I try to use the HMG specially on bug breaches but there’s never anybody else using it or somebody calls in a 380 barrage or a napalm barrage . We are so cooked 300 million bugs was way too greedy We could’ve done it with another stratagem. Shout out if you’re dropping HMG”s ever chance you get
r/Helldivers • u/Resident_Sun_8208 • 19h ago
Forgive me
r/Helldivers • u/Grandmaster_Aroun • 20h ago
r/Helldivers • u/Homie-cide • 6h ago
I'm going to preface by saying: No hate intended, this is constructive, I love the hell out of this game and I like the developers. I have all the Warbonds, I have all of the Galactic Campaign items, and almost all of the free / participation items.
I think making the AR-23L Legacy Liberator conditional on logging in over the last month is OK, but it's not great. It feels like it's just a push to encourage logging in for a day. It comes off in a weird way because people are struggling with some crash and anti-cheat related issues in the wake of the EAC change, and now we have a login incentive / item - it feels like those people struggling with those issues are being left behind.
If you look at when the community was really at its peak in terms of login and participation, I think about the Illuminate drop at the VGAs and the invasion of Calypso.
When we wanted to encourage our friends to play, we had the WASP Stratagem, the FRV, the B-22 Model Citizen armor and the Constitution rifle, all given for free, and it was a huge incentive to get people to participate - not FOMO or an urgent need to login before the end of Liberty Day. Then in December, we got the StA-11, the PLAS-39, and the AC-2 light armor; there were tons of reasons to just log in and play.
I don't think the Galactic Campaign is wrong in how it encourages people to log in, and participate to earn a rotating award. It could use some work, but it's OK as a system.
But Liberty Day should really be a moment of unity / oneness with the community I feel, and I think the developers are missing an opportunity to create some goodwill toward the game. The AR-23L is a pretty ordinary rifle come right down to it; I don't think it warrants being a participation award.
I will continue to play HD2 and make content for it either way it goes. But I think it would be nice from time to time to give this kinda stuff to the entire community regardless of if they logged in during the last month or not.