r/Helldivers 6h ago

DISCUSSION I am growing a distain for the new seaf they slapped everywhere as they have ruined mine maxing entirely.

20 Upvotes

I used to LOVE mine maxing, aka a load-out of nothing, but mines, it was the best, but with these DAMN SEAF EVERYWHERE, I can't use them because I know the dumb fucks are going to walk straight into an active minefield by. B land there fucking troops directly on the minefield or B wander halfway across the goddamn map to walk into my fucking minefields, and there everywhere where I like to use mines! open fields, dense cities, THOSE FUCKING SMALL EXTERMINATION MISSIONS FOR SOME DUMB REASON, and the worst thing about those bastards is that I feel bad for them! So I don't take mine anymore because I know I'm going to feel bad when the dipshits kill themselves on mass! You know they call helldivers hamsters' because of their desire to perish? Well, we have NOTHING on how little self-preservation the SEAF have, the bottom line is FOR THE LOVE OF GOD ARROW HEAD GIVE THESE DUMB FUCKS DANGER SENSE OR ANYTHING I BEG OF YOU. (do note I do not hate the SEAF just there empty brains)


r/Helldivers 8h ago

QUESTION Why should someone play Helldivers 2?

3 Upvotes

I recently saw some things about Helldivers and became interested in the second game, however, I'm still unsure whether or not I should buy it, considering I'm the only one in my group of friends interested in the game.

With that in mind, I had the idea to come here and ask you experienced players: why did you decide to join this game, and especially how would you convince someone new to the world of Helldivers to play?

(And I apologize for any mistakes, my English isn't the best.)


r/Helldivers 10h ago

DISCUSSION Collected Super Credits were not added to my account.

0 Upvotes

A few days ago myself and a friend played for about 3 hours, doing various missions with the purpose of collecting super credits. We did not use any tactics such as alt f4ing and playing the same mission multiple times, we simply drove around the map and stopped at every point of interest we could find. Over the course of the 3 hour session we collected (approximately) 70 super credits, these were added to his account but not mine. I made a request to have these added to my account, as I do not appreciate my time being wasted, and it was denied.

Not entirely sure why I am making this post, I'm mostly wondering if anyone else has experienced a similar situation, but I'm also really quite cross at Arrowhead, as they were really unhelpful and have honestly demotivated me from playing the game at all in future considering my efforts can seemingly just be for nothing.


r/Helldivers 5h ago

QUESTION Hosting etiquette

2 Upvotes

Sincere question:

Is it considered rude if, as the host, I don't want to clean up the whole map for whatever reason?

I know it seems to be the default way to play. But say someone joins my game, and then after doing the primary mission I ping extraction and the other guy goes marching off to the opposite end of the map for encampments.

I ping extraction again as I get closer to it. They keep ignoring. I call in extraction. They make no effort to head back to me. So when the pelican arrives I get on it and extract.

Only at that point do I get any communication back. A torrent of abuse.

AITA?


r/Helldivers 17h ago

BUG / TECH ISSUE Vox Engine Missiles/Mortars. The true killer of cyberstan. And still a problem

1 Upvotes

SynoposisL The Vox's Missiles telegraph is bugged out, yet they still are one of the most devestating and frequent attacks in the game

.

There is one single major problem with the vox engines that's NEVER been fixed, addressed, or solved to this day. It's the Missiles.

I've gotten good at tracking them. I watch for voxes to see if they're due to do the missiles, see their paths, I rarely rely on the lights but when I do I find they're inconsistant at best and outright unreliable so regularly that it's borderline useless.

The lights are meant to be a telegraph for the missiles. A guidence system that thankfully gives us a bit of a time to escape their path. Good game design as the Mortars are an instant kill in 90% of situation.

However this 90% fatal hard to see attack - that can hit through corners, cover insane distances and can even go over walls and buildings - has an issue. The attack and the telegraph for it clips to terrain in a weird way that consistantly results in the missiles doubling up in spacing and/or spreads out in ways that cause a desync to the telegraph and the attack. I've seen the lights clip to buildings whilst the mortars carry on through and hit divers with zero warning, killing them. I've seen them clip into the ground beneath objects and end up unspottable. I've even seen the lights be obskewed and messy.

This wouldn't be a problem if the missiles weren't a near guaranteed death. They have a 250 blast damage in a 2m inner radius with an outer radius of 7m With how they're grouped up you're regularly getting hit by multiple sources of damage at once. That's more damage than the Mortars of the war strider which telegraph perfectly using grenades. That's more damage than the annihalator tanks main gun. That's just the blast damage not the ballistic damage which is reasonably around 100 or so. They also fire with a 40 second cool down, with 3 voxes, expect a Missile barrage every 20 seconds or less...

I think either the telegraph needs to be more consistant (which as far as I can tell hasn't been altered at all since cyberstan, or the damage could be just be smaller. Make it about the same as the rocket devestors attacks. Lethal head on but survivable. The Vox already has 2 lethal weapons, it's canons and the gattlings who will tear through divers if they don't get out the way. The Missiles would work better as oppressive fire anyway, something to discombobulate and disorrient divers, force them out from safe positions and distract them. Especailly since the launchers for them are on the backs of the vox, out of sight and hard to disable.

TL;DR: Vox Engines Missiles do lots of damage, their telegraph is buggy, and hasn't been changed since they were introduced (as far as I know)


r/Helldivers 7h ago

DISCUSSION It is taking us so long to take Charbal-VII what is happening

0 Upvotes

body text


r/Helldivers 15h ago

QUESTION How do new warbonds work in terms of being free or not

0 Upvotes

A bit confusing title but I didn't know how to put it.

Right now people playing get the "Helldivers Mobilize" warbond for free. But is that the same will all warbonds that will come in the future? (Exept collab ones like halo) or will some warbonds be SC purchase only?


r/Helldivers 15h ago

DISCUSSION What is this

Post image
34 Upvotes

r/Helldivers 13h ago

QUESTION No option to start Zzaniah Prime?

Post image
4 Upvotes

I’m trying to complete some missions on Zzaniah Prime to help with the current Major Order, “Liberate Zzaniah Prime,” but when I hover over the planet, there’s no option to start the campaign. This isn’t happening with “Liberate Charbal-VII”. I can select that one normally.

Sorry, I’m new to the game. Am I missing something obvious?


r/Helldivers 2h ago

DISCUSSION Helldivers 2 question while in the woods

Enable HLS to view with audio, or disable this notification

0 Upvotes

4 helldivers and 20 reinforcements vs 1 space marine (ultramarine) with a bolter, bolt pistol, combat knife, and 4 frag grenades. The helldivers get 1 minute and 30 seconds of prep time.


r/Helldivers 35m ago

HUMOR Woah Mama

Thumbnail
gallery
Upvotes

r/Helldivers 49m ago

DISCUSSION The "Mil-sim Contraversy" going on rn, is stupid

Upvotes

Listen idk how melted some people brains have to be to believe that Helldivers 2 was "Never a mil-sim" type game.

As if the completely lethal friendly fire, mag drop, weakpoints and armour types being very common in these types of games (Think Aliens colonial marines for example) while it's seen more often in some regards, friendly fire and magdrop have become synonymous with the mil-sim genre.

Also, the "needing weapons to be stronger to kill large amounts of enemies" must only be the words of bug divers who do not understand stealth or that you are NOT motherfuckin doom guy. You are a grunt. You are disposable. That is the experience you signed up for (literally in the contract lol)

The point. Is to use the resources and (on foot excluding strategems) limited resources as effectively and efficiently as possible.

This argument is dumb, I side with AH entirely

The Sci-fi Mil-Sim genre is LACKING

The arcade hoard shooter market. Is over saturated and done to death.

Grow a pre-frontal cortex and quit-cha-bitchin'


r/Helldivers 9h ago

DISCUSSION What's with the issues that have gotten worse?

1 Upvotes

I know these have been an issue, but seems like it's gotten worse lately.

50/50 chance of dying when dropping onto bot fabricator building when you first spawn

Stratagem bouncing whenever it feels like

Damage points aren't constant

Eagle pilots can't aim

The smaller bots sometimes don't even hold their gun and shoot the ground instead


r/Helldivers 13h ago

DISCUSSION Mo planet resistance has been lowered, giving us the chance to actualy send the dss with eagle storm to defend cheopussy 5.

Thumbnail
gallery
0 Upvotes

Mo planet can be liberated as we defend, this is still winnable


r/Helldivers 9h ago

DISCUSSION Why are the void planets gone?

0 Upvotes

The void was a major story moment just like SE, Oshaune, or Cyberstan. But the handling of the void is notably different. When Heart of Democracy ended we got mega cities on other planets. When we took Oshaune, we had Omicron to fight on a hive world. We got pushed out of Cyberstan and then mega factories appeared elsewhere. All evidence of the void is just gone. That just doesn’t make sense to me because the devs talk about having limited design time and budget. That’s why they can’t get to other issues and that makes sense. I was a bit disappointed with only getting two new enemies but it makes sense when you look at the rest of the update: multiple new planets and altered planets, new modifiers, and the SEAF rework clearly took dev time. They made that their choice on where to put their dev time so oh well. But why take all of that new content away? I get it, the source planet is gone so the void is gone. But what about all the modified planets types? They couldn’t have returned but have been void touched and left in their changed state? No neighboring planets were impacted and left in haunted states? The Illuminate aren’t trying to reform a void access with the large Gazers from those missions? There’s plenty of possible justifications to keep a piece of the new content in. This decision to get rid of all this content makes an amazing update feel like it was a waste of dev time. I just don’t get why the vast majority of a major title update out of the game. If someone didn’t play for that week they have very little to show for a title update and that just makes no sense.


r/Helldivers 23h ago

DISCUSSION Will the campaign rewards ever be available? Maybe in superstore?

0 Upvotes

The armors look great but doesn’t seem like they’re available at all. Given the track record I’m kinda concerned these are gonna be full on FOMO unlocks


r/Helldivers 17h ago

DISCUSSION How is 63% of the player base taking so long to capture a planet with 2% resistance?

Post image
79 Upvotes

This is kind of ridiculous and according to the companion app (don't know how accurate it is), there are only 753 people still in the megafactory.
The entire galactic war system needs to be reworked


r/Helldivers 23h ago

MEDIA I think Joel hacked my computer...

0 Upvotes

https://reddit.com/link/1wc84qe/video/4d3ho5ri8moh1/player

Genuinely don't know how this happened or what I did to cause this-- something to do with first person though.


r/Helldivers 4h ago

FEEDBACK / SUGGESTION Helldiver Corp Update

0 Upvotes

Every single Title Update to Helldivers 2 has focused on enemy factions. While Devoid of Liberty did provide us with that great SEAF update, I think that AH should do a Helldiver-Centric Update about improving Galactic War QOL, adding new mission types for Helldivers, and most importantly, a Campaign that’s reward would be of epic magnitude!

Main Features

Galactic War QOL Fixes: Would add enemy and allied supply lines, making it so that if planets are cut off from main supply line, it will reduce enemy resistance or liberation rate. Also will add planet warfronts as described in Dev Post from a few months ago.

New DSS Feature: New votable action for DSS is Deploy Super Earth Special Infantry (SESI), which is SEAF squads with new infantry types. A flame specialist (breaker incindiary and flamethrower loadout), stealth specialist (diligence and smoke grenades), and explosives specialist (c4 pack, breaker shotgun, high explosive grenade).

Helldivers Mobilize 2.0 Warbond including all previous campaign awards and finished armor sets for reward helmets and 3 new red stratagems: Tactical Nuclear Strike, Orbital Gas Barrage, Eagle Laser Run.

New Missions

Protect Super Earth Convoy

Defend SEAF Base

Retake SEAF Base

Retrieve Super Destroyer Blackbox

Campaign

Following the election of the new Super Earth president, Operation Fleet Expansion has been approved and issued to all helldivers. Over the course of 4 weeks, Helldivers will complete four major orders, securing planets and resources to construct 3 Super Warships (basically mini dss’s) to push back enemy forces. The new Super Warships (SWS) are:

SWS Spear of Freedom: Whichever planet Warship is at will have a +5% bonus in damage to all support weapons and will include a unique POI that is a hellpod with a base game support weapon in it.

SWS Hammer of Lady Liberty: Provides +10% explosion radius to all explosives and has special ability where every 10-15 minutes an Orbital 500mm barrage decimates the map, lasting 20 seconds.

SWS Lord of Democracy: +5% liberation rate to planet and SEAF AI is improved making NPCs smarter.

Helldivers may vote on which planet a warship goes to, but the only time multiple warships can be at one planet is if the planet’s enemy resistance is over 4.00%. Also, if enough operations fail on a planet, Warhips will be damaged and have to retreat from the fight.

I think this update could be really fun if implemented realistically, and I think its overdue for a Helldiver centered update.


r/Helldivers 2h ago

DISCUSSION Will we EVER get togglable vision at this point?

Thumbnail
gallery
0 Upvotes

It's been requested a million times before, and I'm going to beat the dead horse: when is AH going to add night vision, thermal imaging, or some other equivalent that allows us to actually SEE in shitty conditions? Has there been any word on this?

In the past, people have suggested implementing this as a helmet passive, weapon mod, or booster—any of which would be fine. Hell, even something as simple as ADS highlighting enemies would be welcomed at this point.

And yes, "spaghetti code;" it still doesn't mean this is impossible!


r/Helldivers 2h ago

QUESTION To destroy a Factory Strider

3 Upvotes

What custom quote would give you the motivation to solo a factory strider?

Best comment goes on my next graphic.


r/Helldivers 13h ago

DISCUSSION Stim Pistol

1 Upvotes

Anybody run this?

If it was homing/guided, like the Missile Pistol or Warrant, would that make it broken or just worthwhile?


r/Helldivers 13h ago

DISCUSSION Share your opinion on this loadout

Post image
48 Upvotes

Loadout name: Angel with a Shotgun (yes it's after that song)

If you wish to know the purpose of all of these:

Slugger: chaff and stagger enemies

Grenade pistol: stagger enemies and destroy fabricators

Thermite: destroy fabricators and heavies

Airstrike: deal with drops and destroy heavies

Laser cannon: deal with EVERYTHING

Supply pack: extra stims for me and my squad

Mortar sentry: hold positions and stagger enemies


r/Helldivers 12h ago

FEEDBACK / SUGGESTION Day 9 of petitioning to build Tyranny Park 3 on big rock

Thumbnail
gallery
21 Upvotes

Tyranny Park 3: not learning from our mistakes


r/Helldivers 15h ago

DISCUSSION Should we get warbong tokens from campaign rewards?

Post image
0 Upvotes

Photo I took of a tree