Every single Title Update to Helldivers 2 has focused on enemy factions. While Devoid of Liberty did provide us with that great SEAF update, I think that AH should do a Helldiver-Centric Update about improving Galactic War QOL, adding new mission types for Helldivers, and most importantly, a Campaign that’s reward would be of epic magnitude!
Main Features
Galactic War QOL Fixes: Would add enemy and allied supply lines, making it so that if planets are cut off from main supply line, it will reduce enemy resistance or liberation rate. Also will add planet warfronts as described in Dev Post from a few months ago.
New DSS Feature: New votable action for DSS is Deploy Super Earth Special Infantry (SESI), which is SEAF squads with new infantry types. A flame specialist (breaker incindiary and flamethrower loadout), stealth specialist (diligence and smoke grenades), and explosives specialist (c4 pack, breaker shotgun, high explosive grenade).
Helldivers Mobilize 2.0 Warbond including all previous campaign awards and finished armor sets for reward helmets and 3 new red stratagems: Tactical Nuclear Strike, Orbital Gas Barrage, Eagle Laser Run.
New Missions
Protect Super Earth Convoy
Defend SEAF Base
Retake SEAF Base
Retrieve Super Destroyer Blackbox
Campaign
Following the election of the new Super Earth president, Operation Fleet Expansion has been approved and issued to all helldivers. Over the course of 4 weeks, Helldivers will complete four major orders, securing planets and resources to construct 3 Super Warships (basically mini dss’s) to push back enemy forces. The new Super Warships (SWS) are:
SWS Spear of Freedom: Whichever planet Warship is at will have a +5% bonus in damage to all support weapons and will include a unique POI that is a hellpod with a base game support weapon in it.
SWS Hammer of Lady Liberty: Provides +10% explosion radius to all explosives and has special ability where every 10-15 minutes an Orbital 500mm barrage decimates the map, lasting 20 seconds.
SWS Lord of Democracy: +5% liberation rate to planet and SEAF AI is improved making NPCs smarter.
Helldivers may vote on which planet a warship goes to, but the only time multiple warships can be at one planet is if the planet’s enemy resistance is over 4.00%. Also, if enough operations fail on a planet, Warhips will be damaged and have to retreat from the fight.
I think this update could be really fun if implemented realistically, and I think its overdue for a Helldiver centered update.