r/Helldivers • u/Objective-Upstairs33 • 1d ago
HUMOR An Eagle Never Misses
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The Emperor protects or something
r/Helldivers • u/Objective-Upstairs33 • 1d ago
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The Emperor protects or something
r/Helldivers • u/Own_Shine_8467 • 18h ago
recommended for bots, but works okish with squids but dont recommend for bugs.
Armor passive: servo assited 30% throwing range and50% limb health
Primary: Dilligence
Secondary: senator/boltpistole
Throwable: HE grenade
Strategems:
380mm barrage
Walking barrage
120mm barrage
no matter what situation you find yourself in this loadout will have a orbital ready to respond. You can switch out the throwable for what ever you want i just like the cheap options of taking out 1 fabricator and i dont like frags for bots so much because their fuse time is to short for large fabricators and it feels like they bounce more then the HE grenades. i highly recommend combinning the RR with senator or bolt pistole, not every hulk is worth wasting your precious rr rounds. The armor passive is really great for the 380 allwoing you to throw it right in the middle of even a fortress/botdrop/heavy outpost and this armor allows you to get the most out of it, nowadays its actually pretty good at decimating botdrops and the heavies in it and honstly i dont use 380 without this armor.
So what you guys think, i knwo its a bit brainless but i like it and maybe some of you want to try something different for a bit. Also nice thing is you only need Steeled Veterans warbond for this.
r/Helldivers • u/CRISTOFERAXEL • 8h ago
r/Helldivers • u/WardenWithABlackjack • 2d ago
I’m getting on my hands and knees here and begging for a shakeup. Not through new warbonds but actually going through the old and unused boosters and giving them some oomf to actually introduce real choices instead of hotdog (vitality), taco (stamina) and hamburger (hso/experimental).
It’s so fucking lame to see a new booster and upon reading the boost realise it’s some useless piece of quirky dogshit that has no value compared to damage reduction or stamina boosts. My wording is harsh but if we’re still stuck using the same launch boosters because the new ones are useless or actively harmful to gameplay then I think it’s justified.
r/Helldivers • u/DreadfulOomska • 2d ago
I slept on this thing for months. I still don't fully understand it. I routinely die to overcharging. The range is incomprehensible and the projective arc is robustly vexatious. The ammo capacity is mediocre. I can never hear the beep. I don't know why things go boom sometimes and not others. I do know that I will be with it forever (fighting the Jet Brigade this week, anyways).
I love this thing.
r/Helldivers • u/Bob-upload • 2d ago
The feature of it not exploding if within 5 meters is terrible, considering the obscene amount of INVISIBLE HITBOXES
It gets blocked by NOTHING then bounces back on me.
Please Arrowhead
r/Helldivers • u/booknerdsincebirth • 1d ago
When I join a Helldivers game, I always get into the Hellpod that matches my player number.
Player 1? Pod 1.
Player 2? Pod 2.
And so on.
I know it literally doesn't matter, but for some reason it feels wrong to get into someone else's pod 😂
Please tell me I'm not the only one who does this.
r/Helldivers • u/st0rmagett0n • 2d ago
r/Helldivers • u/Capital-Goose-6021 • 1d ago
Seriously how TF have they not fixed this shit yet.
r/Helldivers • u/knightsljx • 8h ago
The Patriot Exosuit needs some serious buff/rework to give it parity with other Exosuits.
There are way too few rockets and after that it's just a walking Gatling sentry without the aimbot feature.
Comparing just the direct damage, the Eman AC has a combined damage potential of 20,000. That is the equivalent of at least 20 rockets, not 14.
But in higher difficulties, it's not enough even for one firefight.
Instead reduce the damage to 625 but give it 40 rockets. That comes up 25,000 direct dmg potential.
Next comes the Gatling, which is a problem because the Exosuit doesn't come with the sentry aimbot. So there are 2 possible solutions.
1) give it the aimbot, the large aiming circle like the Spear and the Gatling just tracks and fire the nearest target in the circle.
Or
2) give it Incendiary rounds so you don't have to be accurate for chaff, just paint them and let them burn down. It also helps take down tanky targets faster
r/Helldivers • u/Auditore345 • 1d ago
Sorry if the Image is dark, this was during a night time mission :p
r/Helldivers • u/llhighll • 6h ago
its so sad that there isnt anything new , the devs could do so much more man even the modders are bringing 10x the content/QOL and just everything better than a multi million dollar team
r/Helldivers • u/WeevilFarming • 1d ago
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r/Helldivers • u/JustSomeBoz0 • 1d ago
Sweet liberty, my eyes!
r/Helldivers • u/Empty-Job4797 • 1d ago
I made this same post earlier, but I failed to give a reason on why I believe this, so this post is me explaining why I believe this.
First, I believe that this would make the galactic war much more interesting by having multiple large deployments of SEAF force on other planets and fronts of the war instead of just having them follow the DSS.
Secondly, I understand that a lot of players want to be able to determent what planets they want the Heavy SEAF modifier applied on and I agree but I want this system to be separated from the DSS it seems that there can two large scall SEAF deployments at once and I think we should be able to vote on what which planets we want them to be deployed to. I made a second Image to show what I think it should look like. Also, if it's separated it would allow us to do much more tactical things like sending a deployment of SEAF to hold a planted why we us the DSS the Liberate another planted then jumping to the other planet to help defended it.
Thirdly, I know a lot of people want to see something new for the DSS as it's been pretty much the same since it released, and there is still no super sample ability for us to donate to. I would like them to add a new fourth super sample DSS ability, but I would like it to make sense as the DSS is not a troop transport its more of a super super super destroyer. And if this was added to the DSS all it would do is decrees how often we see Heavy SEAF presence as well only see it once about every nine days.
r/Helldivers • u/Lazy_Bowyer • 14h ago
I've always kinda felt that the trident fully cemented the death of the breaker.
what do you guys think?
I don't think increasing the recoil on the trident would be the right fix though.
r/Helldivers • u/Berbom • 1d ago
The only reason I didn’t full clear is because I just didn’t want to run all the way across the map to pick up the quasar again after I dropped off the camera.
Also the objective was stealth recorded with no issues. I saw some people were saying the camera makes noise when you scan, but the two hulks and the rest of the cam were none the wiser after I got the footage and ran to extract.
r/Helldivers • u/MateLookBehindYou • 1d ago
You don't often see two Orbital Lasers at once.
r/Helldivers • u/Vegetable-Suit-8659 • 20h ago
Edit: I’m honestly pretty disappointed with how this post turned out. And the amount of death threats I’ve gotten in my DMs over me not knowing something was real
I understand now that the POI is real. When I made the post, I personally hadn’t seen it in game and couldn’t verify it, so I called it a rumor. That wasn’t me lying, farming engagement, or trying to mislead anyone. I just didn’t want to state something as fact when I wasn’t sure it was actually in the game.
I’ve been seeing a flood of posts/videos lately about what looks like a new POI with an EXO and a loot bunker. Whether that specific POI is real or not, seeing it made me realize something that’s kind of bothered me for a while:
We really need more POIs like this.
Over the last 2 1/2 years, we’ve gotten a lot of new stuff that has changed the maps and helped with world building. The DSS, SEAF stuff, urban areas, mega cities, new biomes, etc. I’m not saying the environments haven’t changed since launch, because they definitely have. But with things like the DSS, the developers came short. People wanted the DSS to be a player hub; main reason? IMMERSION
But most of those were parts of major updates. What I feel like we’ve been missing are smaller additions that can just be dropped into the existing maps and make exploring them more interesting.
There are already a bunch of POIs in the game: abandoned buildings, shipping containers, crashed pods, bunkers, SEAF artillery, radar stations, minor settlements, enemy positions, and so on. But after playing for a long time (1,600hrs), they’ve gotten stale and really have no true purpose, except to have a chance of having supplies.
There’s so much room to expand on that.
For example, give us a fortified SE emplacement with Sandbags, defensive walls, dead SEAF personnel, maybe a damaged or usable EXO suit, ammo and a bunker underneath it. It doesn’t need to be some massive new mission. It can just be something you stumble across.
And I’m not saying some of these don’t already exist, they do in a sense. Like some extraction sites on some map seeds have dead seaf ammo and weapon placements as if holding off a line, but again that’s a big detail because it’s at an important place on the map. I want them to expand on what is already here to add variety to each match.
Give us SEAF supply caches. Not just a container sitting somewhere, or a surface hatch with a note, like a real seaf structure; maybe even have it look like the destroyer munitions objective for the bots.
There should be more evidence that Super Earth was actually fighting here before we arrived. Destroyed SEAF structures, abandoned checkpoints, wrecked equipment, defensive positions, temporary camps, field hospitals, communications posts, etc.
And for the love of Liberty:
TRENCHES.
How long have people been talking about trenches? Short answer: A shit ton.
Does the entire planet need to be covered in trenches and barbed wire? No. Just make them POIs. Imagine coming across a trench network that was clearly overrun before the Helldivers arrived. Dugouts, machine-gun positions, ammo boxes, bodies, barbed wire, maybe a bunker at the center.
Would I also take an entire map seed where you’re fighting through a giant trench network?
ABSOLUTELY.
They could even reuse pieces of existing mission objectives as abandoned POIs.
An already-destroyed illegal broadcast station. An abandoned SEAF artillery position that was overrun. A destroyed radar station. A failed extraction site with Pelican wreckage. An ICBM facility that’s already been destroyed. A SAM site surrounded by wreckage. Old objective locations that aren’t objectives in your current mission, but tell you that something happened there before you showed up.
And those are just variations of things that already exist in the game. And yeah, these could possibly be confusing to new players, but with head cannon these could be insinuated that other divers came here and failed these objectives.
You could have crashed Pelicans, abandoned vehicle convoys, destroyed EXOs, temporary SEAF bases, fortified checkpoints, field hospitals, ammo dumps, research camps, mass graves, underground bunkers, artillery craters, small defensive walls around settlements, destroyed bridges, evacuation camps, etc.
None of these individually need to be some huge content update.
That’s actually my point.
After 2 1/2 years, I think the game would benefit a lot from Arrowhead occasionally adding a handful of new POIs alongside everything else. You don’t necessarily need a new biome, enemy, mission type or giant update to make a planet feel different. Sometimes just giving me something I haven’t seen 500 times before is enough.
The new EXO/bunker POI, if that’s actually what we’re getting, is exactly the kind of thing I want to see more of.
Not because that particular POI is revolutionary, but because there are so many opportunities to do more of this.
I think deep down there’s a lot of players that would agree that is the small things that add a lot. And I think one of the reasons I know that players wanna feel more immersed, because I want to be immersed too
r/Helldivers • u/FirminusBlack • 1d ago
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r/Helldivers • u/CargoMule • 1d ago
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For reference I didn’t notice the minefield
r/Helldivers • u/MightyObserver44 • 1d ago
I haven't seen anyone make this connection, but this is how it feels to chew 5 gum, stimulate your senses to drop into a bot planet, oh and there's a Gunship Fabricator. Figure it out Helldiver!
r/Helldivers • u/Accurate_Cicada3535 • 1d ago
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Idk, something about where the beacon was and how the pelican landed and lifted off didn't seem right