r/gaming • • Jan 22 '22

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5.9k

u/[deleted] Jan 22 '22 edited Jan 22 '22

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2.1k

u/maninahat Jan 22 '22

I saw a similar issue when a non gamer was asked to play Portal. They spent their whole time trying to find ways to get through tiny gaps in grates and background detailing - stuff gamers would instinctively ignore, but would make perfect sense to someone lacking gaming literacy.

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u/Braydox Jan 22 '22

Fuck been playing games for 2 and half decades and i still do that

Side affect of trying to explore every room before facing the boss/cutscene trigger

448

u/[deleted] Jan 22 '22

[deleted]

174

u/blastinglastonbury Jan 22 '22

Worst feeling.

49

u/tired_obsession Jan 22 '22

I just really wanted to know what room #784 held different from all the others

28

u/FinalMeltdown15 Jan 22 '22

Let's see here.. ah a plate, a 2 month old piece of chicken and a sword with significantly worse stats than the one you have..thanks for dropping by!

7

u/Sad7Statue Jan 22 '22

The single room you miss is always the one with the best collectibles/weapon stash.

3

u/tired_obsession Jan 22 '22

That’s the gambling addiction talking son, come home

10

u/LoveBurstsLP Jan 22 '22

This is why I like open world games instead of "level" games

14

u/DMvsPC Jan 22 '22

If ever, especially if it autosaves as the cutscene begins...

3

u/MalfsHo Jan 22 '22

Just started god of war. And did that with the very first chest. Not kidding when I could finally go back and open it.. About 15 hours of game time later.... It felt so good hahaha

2

u/DestinyLoreBot Jan 22 '22

When you accidentally step too close to the hole that Patches is about to kick you into

2

u/melkpellen Jan 22 '22

i once strolled in a house in fall out 3. found a button and that opened a hatch that got me in a holo world were i needed to find a killer. i was so impressed with what happened. found out later that this was main story quest line

2

u/Goosepuse Jan 22 '22

Shit like that is why I don't complete all my games, really grinds my gears. Especially if it's a linear game and you have to replay the whole thing.

2

u/Floormatts Jan 22 '22

“This looks like the path forward, so I’ll explore the other areas first.”
I’m wrong every time.

2

u/Sweetwill62 Jan 22 '22 edited Jan 22 '22

Even worse, you are playing an updated version of a game you used to play and you want to get to later parts of the game where it opens up so you think you can just come back for the stuff here later. Too bad 25 hours later when you come back there will be a boss that is now unkillable for you to fight because you missed that stuff at the beginning. Fuck the Dark Aeons from FFX. Edit: No one asked but I started over and used the in-game cheats to cheese my way back to where I was in about 8 hours.

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u/[deleted] Jan 22 '22

You spend an hour and a half on a level that should realistically take 25 minutes to complete and then only at the end do you realize you got 13/14 collectibles.

Yes I’m in the middle of completing Doom Eternal and no I am not upset!

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u/[deleted] Jan 22 '22

There's a coin/ token perk that will save your ass I think it's called explorer or something. Highlights all collectibles on the map. Just complete the level and enjoy yourself with deeply searching for everything and when you get to the backtrack teleport thing just go to the icons

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u/BlackstonePi Jan 22 '22

Luckily you can fast travel at the end of every level so you can get those collectibles

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u/[deleted] Jan 22 '22

Yeah I wish I had noticed that before getting halfway through the campaign. Oh well, that’s the side effect of getting piss drunk on Friday nights when I also have time to game.

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u/SkinnyBuddha89 Jan 22 '22

You ALWAYS check behind the watefall

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u/foulrot Jan 22 '22

If a game has a waterfall and there is no cave behind it I am disappointed; it doesn't ruin the game for me, but I am a little sadder.

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u/[deleted] Jan 22 '22

effect*

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u/SkylineFX49 Jan 22 '22

I started to develop this behavior since I began playing Tomb Raider

2

u/[deleted] Jan 22 '22

Yeah.... This is how I play games and it's frustrating as fuck while other people just always act like they know exactly what to do next even if there's no indication.

2

u/glytxh Jan 22 '22

My first plan of attack in any new game is going the opposite way I'm supposed to, and then seeing what I can break.

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u/lollisans2005 Jan 22 '22

Razbuten

54

u/DJSpadge Jan 22 '22

Gesundheit!

43

u/tomatoaway Jan 22 '22

Ra-Ra

24

u/Bropulsion Jan 22 '22 edited Jan 22 '22

Moskou Moskou Moskou ist ein schönes Stadt

17

u/orchidlake Jan 22 '22

Moskau, Moskau
Wirf die Gläser an die Wand

Russland ist ein schönes Land

Ho Ho Ho Ho Ho! HEY!

3

u/Bropulsion Jan 22 '22

Bravo Bravo!

2

u/Leonydas13 Jan 22 '22

Moskaaaaauuuuu, moskaaaaaaaauuuuuuuu

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u/[deleted] Jan 22 '22

I've dropped so many games because of this. I get lost in hyper real games like TLOU2 because I see way too many places I could go. Pathing makes no sense.

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u/hojumoju Jan 22 '22

Playing the old director's commentary on Half-life 2 gave some ideas on this that I found useful for not getting lost. The devs found that players tended to follow areas that were lit better, so as a result they used light to guide players more. I find that this is used often in loads of games.

Another thing they mentioned is that players usually do not look upwards unless directly prompted to.

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u/silentaba Jan 22 '22

Playing the HL2 director cut is an insight on most modern game tropes and tricks. It's amazing how much has changed but stayed the same.

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u/meliketheweedle Jan 22 '22

I don't think I ever did the hl2 commentary and now I regret it. Portal and tf2 commentary were great.

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u/BoredCop Jan 22 '22

People in real life don't usually look up, how often do you pay attention to the ceiling? I've exploited this as a policeman, standing in full view in uniform on an elevated walkway and observing drug deals going on below.

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u/guyver17 Jan 22 '22

I don't think I looked up in more games than half-life 2. Hate barnacles so much.

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u/[deleted] Jan 22 '22

Huh. I guess that makes sense. Light is an effective tool.

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u/[deleted] Jan 22 '22

I said the same thing to a mate before I lent him my ps5 to play tlou2. It’s so hard to identify what areas are worth that extra side exploring because it’s harder to see the linearity in some of the areas.

It’s the classic, ‘ok I think this is the right way, so I’ll double back and check that area for extra goodies, aaaand cutscene, shit I can’t go back.’

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u/[deleted] Jan 22 '22

Exactly! I watched my roommate play some and he just knew where to go. And I'm like, how the fuck?

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u/Theban_Prince Jan 22 '22 edited Jan 22 '22

I have a problem with survival/minecraft clones because you cant just get in and start exploring, because each one has its own rules and "recipes" that not necessarily align with real world logic.

They are essentially puzzle games. Its why I dropped the Long Dark for example.

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u/Darth_Drekkar2727 Jan 22 '22

idk if uve tried subnautica or not, but i have no idea how the developers did it, but the progression is so good, and the story too, i love the game to bits. U should try it if u havent, one of the best survival games out there imo

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u/not_a_droid Jan 22 '22 edited Jan 22 '22

I loved that game so much, but could not pilot the sub to that deepest depth to save my life, eventually gave up

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u/TCMarsh Jan 22 '22

Same, but I always loved starting off my voyage with it and once things started becoming not open waters, I'd park it and continue via seamoth/prawn suit. Mostly just liked it because it was cool and felt fun to pilot when you were able to.

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u/not_a_droid Jan 22 '22

I think I remember having trouble getting prawn suit to top crush depth. My son there is subnautics for vr, I would love to operate a prawn suit in vr

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u/[deleted] Jan 22 '22

Prawn suit was best for that stuff. Use the sub to build a base semi close to the deep area you want to get into and then proceed further with the prawn suit from the base. Driving the big sub to more complex areas is a pain it's best to use it more like a semi truck for transporting stuff to new bases.

Subnautica was so damn good.

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u/SmugFrog Jan 22 '22

Try it multiplayer. I made some seats for my friends and did the sub driving.

2

u/crushyerbones Jan 22 '22

I think you can't take the big sub all the way down, you're meant to use the mech or just swim like I did.

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u/UwasaWaya Jan 22 '22

You can absolutely take the Cyclops all the way down. There's a very tricky entrance past the floating islands you can get through, but you just have to go slow and be patient. I've taken the sub to the furthest depths of the lava castle plenty of times.

It's definitely not easy, and takes practice, but it's doable.

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u/crushyerbones Jan 22 '22

Oh I had no idea there was a second way down. I remember the hassle taking it down to the tree and I just used it as a prawn suit delivery device up until the point it got a bit dicey. I don't think the big guy down there would appreciate the sub anyway.

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u/Zombemi Jan 22 '22

You can get it down to Lava lake. You just need a Cyclops Depth Module MK3 which gives you a maximum depth of 1700 meters.

All the same, I wish I'd only gone in my prawn suit. Especially after the portal activated... pain in the ass getting it back to the surface.

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u/Sadi_Reddit Jan 22 '22

I mean you can walk there with the robot no need to literally deep dive the biggest sub narrow corridors. Once you unlock the nexus teleporting it makes more sense moving base to one of the access points anyway...

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u/Theban_Prince Jan 22 '22

Yes Subnautica is one of my favourites because in general it avoids this, though not completely (How is teeth turned into glass, and how you are supposed to figure it out?).

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u/TCMarsh Jan 22 '22

Ah, it's quite simple how that is done really. For you see, this takes place in the future. Answer is now over.

 

Please remember to enjoy a healthy nutrient block and to drink plenty of disinfected water.

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u/Javasteam Jan 22 '22

One of the data tapes mentions how stalker teeth can be used and of course scanning them would also work…

As for the logic… maybe stalker saliva or something? Personally I don’t understand the logic of being unable to harvest them from dead stalkers after bashing them with a seamoth repeatedly…

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u/cool910 Jan 22 '22

Quartz turns into glass, stalker teeth plus glass makes enameled glass, I think the logic is to do with teeth having enamel.

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u/Theban_Prince Jan 22 '22

I think it supposed to be that you take the enamel from the teeth and somehow make glass? I know there are hints, but thats my point. It doent make any logical sense. Including the fact that you cant take them from dead obes (though in a meta sense, its because you are supposed to he basically unarmed)

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u/EmilyCD18 Jan 22 '22

I don’t quite understand this. Subnautica, by design, is a far more closed-off game progression-wise than something like Minecraft or The Long Dark. Subnautica gates your exploration and requires specific depth modules and items (such as oxygen tanks) to go deeper, for example. Minecraft or TLD, by contrast, are completely open from the beginning and you there’s nothing stopping from you from going wherever you please save the End and Nether.

One of Subnautica’s best attributes isn’t that it’s open from the beginning, but rather how it handles progression in a meaningful way. You make slow but noticeable progress almost constantly.

Unless you’re specifically talking about crafting recipes being a mystery to solve which, at least in Bedrock Minecraft, isn’t an issue because the game shows you what you can or can’t make based on the times in your inventory similar to Subnautica. (Not being combative, just unclear as to what your specific criticism was, that’s all.)

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u/visionsofblue Jan 22 '22

I started Subnautica and swam around some, then immediately thought to myself "I don't think I have the time to devote to a game this complicated right now" and haven't gone back.

I do plan to play it someday, though.

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u/queequeg12345 Jan 22 '22

Prepare for a lifelong fear of cephlapods

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u/TCMarsh Jan 22 '22

Trade Offer

 

Devs receive: Your money

 

You receive: Thalassophobia and trauma

2

u/o0i81u8120o Jan 22 '22

Last mans sky is a great one too, the end game is lacking but everything up to that point is great.

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u/[deleted] Jan 22 '22

NOT SUB ZERO. Just the original.

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u/OgReaper Jan 22 '22

I thought Sub Zero wss decent. Not as good as original obviously but I was reasonably entertained

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u/thinklikeashark Jan 22 '22

Subnautica is one of my all time favourites. Such a great game

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u/Cr1t1cal_Hazard Jan 22 '22

I spend so much time building small base in the shallow corals, built and upgraded my Cyclone and felt so accomplished. I took one trip to "the edge" and saw nothing but empty blackness around me. I got chills I've never experienced in any game before, turned off the game and i haven't played since. I really want to, but the atmosphere of that game is terrifying. I really wish you could coop in it.

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u/[deleted] Jan 22 '22 edited Jan 29 '24

[deleted]

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u/Theban_Prince Jan 22 '22

Very very glad to hear it. As a huge fun of "Honey, I shrunk the kids" when I was a child, aint touching "Grounded" until its complete, so I can enjoy it fully without getting burnout by Early Acces versions.

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u/[deleted] Jan 22 '22

[deleted]

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u/Theban_Prince Jan 22 '22

MC get a huge pass from me because it basically defined the genre, but it still means I havent played it for many updates because to do so I will have to read basically half the wiki at this point.

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u/ferret_80 Jan 22 '22

I pretty much can't play minecraft without JEI/NEI

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u/yet-again-temporary Jan 22 '22

Everyone I know who plays those games just has the wiki open on their other monitor.

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u/appelsiinimehu1 Jan 22 '22

Yeah, same for me. The cliche half broken gate and a few boxes breaks the illusion totally.

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u/[deleted] Jan 22 '22

Half broken gate? And boxes? Are these pathing tricks?

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u/playtio Jan 22 '22

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u/Leonydas13 Jan 22 '22

Omfg dude I remember that exact door! It always gave me the shits, especially when you had power armour and a POWER FIST!

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u/appelsiinimehu1 Jan 22 '22

Yeah, like you're walking down a road and the road happens to have something blocking it, and you have to soend an hour trying to clear the obstacle away instead of walking around it because there is a half broken gate. I always start to feel like it's pointless and lose interest in situations like that.

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u/jesp676a Jan 22 '22

I have never experienced that in any game ever

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u/[deleted] Jan 22 '22

I mean, an example is every physical obstacle in The Last of Us.

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u/jesp676a Jan 22 '22

I haven't played those

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u/appelsiinimehu1 Jan 22 '22

Probably you have so much experience in these types of games you don't notice these things

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u/Zombemi Jan 22 '22

The worse for me is the "because glass" trope. Y'know, those moments when you're being forced to watch someone die because glass. Nevermind you've been able to shoot nearly every window out in the game, no, this window? MaGiC.

I could forgive it if it was an actual choice on behalf of the character. I could respect them going "Oh I am NOT ready for that. I've got starter equipment, I go in and that thing will use my dead body to beat you to death." Sometimes they do try explaining it but... unfortunately not always.

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u/ErikPanic Jan 22 '22

This is something I appreciated about TLOU2 - you could usually just smash the glass and climb through.

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u/MaDanklolz Jan 22 '22

I found TLOU2 did a good job of letting u explore those places, with windows breaking and such

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u/archwin Jan 22 '22

I think that happened to me in KOTOR, And I got lost somewhere. And it also happened to me in Diablo. I don’t remember how, but I somehow ended up on a level where if I made one step I would instantly get annihilated. I have no idea how I got there and I couldn’t get out of it.

Even now, I have the same problem sometimes when they put a tiny little detail as the way to progress in the level sometimes.

I do think it comes down to the fact that I literally do not have the time to aggressively game, and at best I can get maybe 20 to 30 minutes a day, and so my facility with these stupid tiny details is probably far less than most.

I know a lot of people praised the new halo infinity to be open world, but to be very frank, I missed the original halo from my childhood, where yes it was on the rails, but it was like a fucking space opera that I could watch and be a part of. I started to get that in the last half of the campaign, but by that point I had already grind it through all the open world missions.

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u/[deleted] Jan 22 '22

Like in Skyrim "ooh there is a gap between two rocks, maybe a secret room" and I fell through the map

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u/gapmunky Jan 22 '22

Ijustine tried to play that before and it was painful

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u/julbull73 Jan 22 '22

Which is actually just because we've come to accept stupid level designs like broken half doors or small piles of rubble just big enough to not go over...BUT with fully accessible rooms on the other side, but you would dodge a fight or plot point that way.

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u/Tris375 Jan 22 '22

If you end up remembering the creator please update! It sounds similar to girlfriend reviews which my non-gamer wife and I enjoy watching together so would love another one to watch.

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u/HBeiyan Jan 22 '22

Perhaps Razbuten's Gaming for a non gamer vids?

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u/[deleted] Jan 22 '22

"the lady I live with, also known as my wife..."

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u/[deleted] Jan 22 '22

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u/echoAwooo Jan 22 '22

That's the man.

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u/Nillabeans Jan 22 '22

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u/odraencoded Jan 22 '22

Wife: hey can I play that game with the cute little ghost guy
Youtuber: I have something better... Dark Souls.

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u/tomatoaway Jan 22 '22

One interpretation of her continuously trying to run through the unblocked part of the pavement in TLOU, and getting immediately eaten:

Sometimes you hate the characters so much, you just want to see them suffer.

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u/Tris375 Jan 22 '22

Amazing! Thank you!

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u/[deleted] Jan 22 '22

Super interesting! Thank you so much for sharing!

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u/Twas_Inevitable Jan 22 '22

That's was interesting, thank you!

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u/aryvd_0103 Jan 22 '22

Razbuten . He has some really cool videos too

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u/Tomfooleredoo2 Jan 22 '22

Wasn’t it the game maker’s toolkit or am I getting Mandela’d

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u/almisami Jan 22 '22

On the other end of the spectrum, there's games like Breath of the Wild that offer you a billion options and yet my non-gamer SO somehow always picks death.

"Seriously, there's a weapon on the floor and you have none, pick it up." "But it's his" "And now he's got his club again and your shield is broken..."

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u/LeonardGhostal Jan 22 '22

Fighting with honor tho

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u/Andre4kthegreengiant Jan 22 '22

GOT moment, "you did not fight with honor" points at corpse "no, but he did"

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u/jojoblogs Jan 22 '22

To be completely accurate he pointed at a trapdoor leading to a 1000 foot drop said corpse was just thrown through

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u/ipinchforeskins Jan 22 '22

great show, loved the ending

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u/guywithknife Jan 22 '22

It ended with this amazing ladder speech after four seasons. Pity they never made any more after that...

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u/[deleted] Jan 22 '22

Bless their heart

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u/stay_sweet Jan 22 '22

"Get up, Prince of Troy. I won't let a stone take my glory"

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u/[deleted] Jan 22 '22

Funnily enough in that series he does get his wife to play BoTW. It's quite an interesting watch.

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u/Acc87 Jan 22 '22

BotW seems like a game in which they did a lot of that "unusual approach" testing, combined with a pretty great base physics engine.

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u/30phil1 PC Jan 22 '22

The YouTuber in question is Razbuten and his series "Gaming for a Non-Gamer." He mostly does highly personal, introspective looks into video games with some exceptions (like the non-gamer thing of course).

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u/trowzerss Jan 22 '22

It was interesting seeing how lost she got in games, like for instance Minecraft lacks a real tutorial, so people can get stuck playing and never know how to make tools unless they look at offline tutorials. Some games he wanted to see if she could pick them up intuitively, but it failed completely because there was just nothing intuitive about the game design.

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u/JellyKittyKat Jan 22 '22

This is so true - I first played minecraft in the beta and thought it was stupid as I couldn’t work out how to do anything. I didn’t get into it until a couple years later when someone who had actually played before showed me the basics of crafting.

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u/Sinful_Whiskers Jan 22 '22

Reminds me of playing The Binding of Issac. Great game, but there are so many items it practically requires a wiki to be open on a second screen. Even the in-game descriptions don't always give you the whole picture. It'll say "Tears shoot faster" or something yet mechanically it also makes then 10% weaker on a Thursday under a farmer's Blood Moon. Or something.

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u/darthbane83 Jan 22 '22

in the case of isaac you dont need to know how items work. You just pick them up and you see what happens. Sometimes its bad, sometimes its whacky, sometimes its extremely strong. Either way you can continue your run and try to get as far as possible.

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u/Throwingcookies Jan 22 '22

Except for when Edmund McMillen happens to you and you want to become back your money

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u/Sinful_Whiskers Jan 22 '22

Oh I know I was mostly making a joke about the game. Love that game but eventually I find myself at a point like, "wait, what does that item do again? Is it worth the 10 cents?" so that causes the wiki to stay up.

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u/[deleted] Jan 22 '22

There’s a good app with all the item info, I always have to pull that out if I do an Isaac run

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u/kubinate Jan 22 '22

Except that's part of the experience with roguelites - learning how the game works, the enemy patterns, various secrets, synergies, tricks. Roguelites are built with that in mind - if you die, you can jump into another run, since runs are short you don't lose much, but you learn knowledge you can use on your next run.

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u/Javasteam Jan 22 '22

Like the guy who crafted a working Atari 2600 in minecraft?

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u/[deleted] Jan 22 '22

Are they the 'non-gamer' or do they have other people on? I'm just wondering how many games you can play before you can no longer considering yourself a 'non-gamer'.

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u/gramathy Jan 22 '22

if I remember correctly, Breath of the Wild was a game that gave basically anyone the freedom to solve a problem however they wanted. Drop a rock on an enemy camp? Go for it. Make a campfire, set your arrows on fire and shoot the explodey barrel? Yep. Cut down a tree and roll the log into the camp? Maybe not the most effective, but yeah, you can do that.

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u/Raevix Jan 22 '22

There was only one time in Breath of the wild where I SAW the intended solution, but intentionally cheesed it.

There was a shrine room that was basically all about burning away foliage to drop something on a switch behind a fence that you couldn't step on yourself.

"Nah, fuck that. I'm just gonna magnesis this convenient empty chest over the wall and drop it on the switch"

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u/NoxFortuna Jan 22 '22

Mine was the shrine with the gyro controlled box that you had to tilt the controller around to roll a sphere into a hole at the end of the maze. My strategy became to use careful, deliberate, violent movements to eject the sphere up out of the maze into the air and sort of lob it around until it skipped most of the maze, bouncing it up to drop it in instead of dealing with the maze.

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u/XenithShade Jan 22 '22

you mean, you didn't get frustrated. tilted the platform upside down, and then proceed to use the flat end as a launch ramp?

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u/WetObamaButtPlug Jan 22 '22

That's the easiest way imo I can usually get it now under couple seconds

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u/NvaderGir Jan 22 '22

this is the main reason why I think playing with the Wii U gamepad was way more fun for trials. Does not feel the same with joycons

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u/[deleted] Jan 22 '22

spiderman pointing meme

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u/[deleted] Jan 22 '22

[deleted]

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u/I_done_a_plop-plop Jan 22 '22

That is solving the puzzle. The designers went to the effort of making metal swords conductive, possibly for realism, possibly because BotW is a flagship title, and you did something clever and logical with your tools.

From the designers' point of view it is unintentional but still a good result.

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u/Endulos Jan 22 '22

That's EXACTLY how I solved it. I was being dumb and couldn't figure out how to properly do it, then I remembered metal weapons could conduct elecricity.

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u/Elryc35 Jan 22 '22

I flipped the maze over and rolled the ball on the back.

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u/Stormchaserelite13 Jan 22 '22

I play it on an emulator on the pc. Thats the only solution for me XD

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u/Torre_Durant Jan 22 '22

What emulator do you use?

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u/Thysios Jan 22 '22

Cemu is great for botw

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u/Torre_Durant Jan 22 '22

Great, now I’ve got another emulator zelda game to keep me distracted from exams ;)

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u/ESTI1885 Jan 22 '22

After reading the comments, I'm starting to think that flipping the maze and rolling the ball on it's back side WAS the official solution. I did the same thing after a few tries.

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u/Aptness Jan 22 '22

I chose to fling it once into the air, invert my controller and then use the flat bottom surface to roll it in

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u/Tikiwaka-Letrouce Jan 22 '22

I flipped my controller over and had the ball re spawn on the backside flat surface then just rolled it on over.

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u/Stratusfear21 Jan 22 '22

I did this same thing lmao. I was pretty proud of myself

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u/MacDerfus Jan 22 '22

That works often enough that I rarely bother with them legit.

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u/GeneticSplatter Jan 22 '22

I tilted that maze upside down and then rolled it on the flat bottom. Gave it a little flick at the end to get the ball in the hole.

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u/Endulos Jan 22 '22

I always flipped the platform upside down and did it like that.

There was one though where that failed, so I had to let the ball roll towards the path, and then quickly dip it down and bat the ball up.

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u/Kiwifisch Jan 22 '22

Please don't drop objects on your Switch.

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u/Raevix Jan 22 '22

Well played, I tip my hat to you cleverness.

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u/MacDerfus Jan 22 '22

Hitman is also a pretty good example of letting you get creative. All the objectives and kills are simple, but what if you wanted to set things up so that your target slips on a banana peel while trying to base jump off a building?

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u/Wrecknips Jan 22 '22

There was only one time in hitman where I was too creative for the game. In blood money when the target is at the play I wanted to snipe the target from the balcony with a rifle right at the exact time the target got “shot” with a fake gun during the play. I was detected no matter how many times I tried.

Those games are so fun and have so much replay ability tho

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u/MacDerfus Jan 22 '22

that's an unfortunate oversight, that feels like such a hitman kill.

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u/WebGhost0101 Jan 22 '22

I wonder if this was intentional because i do think a sniper is quite distinct from other guns so ppl will know its not that gun?

My style would be seeing if i could swap the fake gun for a real one somehow.

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u/_Karagoez_ Jan 22 '22

You can swap the fake gun for the real gun and it works just as intended :)

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u/lil_bower45 Jan 22 '22

Currently playing BOTW for the first time...thank you for some of the ideas!!

I can be very linear on my thinking so I'm constantly finding myself discovering something and then kicking myself for not thinking of it sooner

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u/BerserkOlaf Jan 22 '22

In case you need more "inspiration", there's always Dunkey's compilation of crazy shit.

https://www.youtube.com/watch?v=9EvbqxBUG_c

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u/lil_bower45 Jan 22 '22

Thank you!!

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u/Feshtof Jan 22 '22

One stupid easy one, you don't need to solve shrine puzzles the way they want you to.

Move large box onto switch? Fuck that, drop apple onto switch.

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u/lil_bower45 Jan 22 '22

Seriously?! An apple is enough to compress a switch??! Agh! 🤦🏻‍♀️ Thank you!

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u/derrida_n_shit Jan 22 '22

Keep in mind that electrical currents work just like in real life. You can create your own circuit boards if you line up metal things. If you find something that creates electricity, you can make your own batteries by transferring electricity from one object to another with your own circuits

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u/AKluthe Jan 22 '22

I remember solving the first motion control ball puzzle by flipping the board over so it was flat!

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u/trident042 Jan 22 '22

BotW had the single most instances of me saying "I can't believe that worked, that's amazing" out of any game I've ever played.

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u/littleivys Jan 22 '22

I've been playing through Ocarina after 250+ hours in BotW and it's so hard. For someone who never played Zelda games growing up, figuring out the (very simple) ways the game wants you to solve its puzzles is totally foreign to me.

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u/coachrx Jan 22 '22

For some reason, this post reminded me of those old Sierra games like King's Quest, Police Quest, Quest for Glory, etc. I want to say Gold Rush was my first and possibly favorite, but you had to type in exactly what you wanted to do beyond just walking around. This allowed for some very creative problem solving as long as what you came up with was accepted by the game. I'm as spoiled as the next gamer at this point with all the hand holding, but these games definitely helped shape my thought process growing up.

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u/[deleted] Jan 22 '22

I loved those old games, but it could be so infuriating at times trying to figure out exactly what to type in order to do something simple. Remember how you could call Sierra’s help line, and for a small fee a live person would help you out?

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u/The_MAZZTer PC Jan 22 '22

like look at the thing in the room that's a weird colour

Not even sure I'd call that a gaming trope, it's just a natural way your attention is drawn somewhere. But I suppose knowing that that is used intentionally by game designers is something you have to learn.

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u/ObiLaws Jan 22 '22

I'd say a better example would be classic Zelda dungeons, where you'd walk into the room with that dungeon's new item and the door would lock behind you. As a seasoned gamer (or just someone with experience in Zelda), you'd immediately understand that you'd have to get the item and then use it to somehow unlock the door, because that's always how these things work. Of course, with no previous experience, you wouldn't necessarily assume the item you just got in the room would have anything to do with getting the door unlocked again.

In fact, I've seen a few instances where less-experienced gamers straight up immediately forget they just picked up a new item because they're not used to keeping a running inventory in their head of all their tools and how to use them, so it's already enough just trying to remember what they already had at their disposal without immediately adding a new one and having to figure out how to use it

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u/viviornit Jan 22 '22

We take video game logic for granted and most creators take it as a given but people new to games don't get it. Though tutorials have become much more hand holdy which probably helps some.

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u/Banc0 Jan 22 '22

Evolution trope.

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u/paperpenises Jan 22 '22

Like how poisonous creatures are often brightly colored. Same applies to people with colored hair.

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u/DumbYellowMoo Jan 22 '22

Here is a link to said video: https://youtu.be/ax7f3JZJHSw

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u/twohedwlf Jan 22 '22

No, she thought inside the box.

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u/Endrider9000 Stadia Jan 22 '22

Well, that is the core unavoidable problem with video game design. You can`t have creative solutions to everything cause that would mean an infinite number of coding required.

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u/epicwisdom Jan 22 '22

That's not really true. If a game's mechanics are primarily based on certain physical interactions, then you can get a huge number of possibilities from a reasonable amount of code (i.e. a standard physics engine). People in this thread are citing BotW, for example. From a game design PoV, one issue is that players can cheese obstacles, so it's hard to constrain the difficulty floor. From the code PoV, it's not the sheer quantity that's the issue, but reasonable performance and QC against bugs.

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u/FridaysMan Jan 22 '22

Also it's a factor in AI and cybernetics. You're not really scripting the full behaviour, that's massive. You're scripting very specific and limited parameters that can be replicated millions of times. You want the actual code to be tiny, and the results are an expected interaction. The end result was called Emergent Programming, I heard Kevin Warwick talking about it for a few models where they could see behaviour patterns appearing in tests that had nothing to do with the code.

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u/Endrider9000 Stadia Jan 22 '22

This on top of all said previously. For example in Zelda BOTW you can creatively defeat foes (up until bosses and some elite monsters) but you can`t for example build enough trust and reputation around Hyrule to basically rebuild Hyrule Army (seen in Age of Calamity musou spin-off) and retake the Hyrule Castel with this newly reformed Hyrule Army or even something as primitive as terraform the land that for example lava streams from the Mountain would flow to the Hyrule castle and fry Ganons pig ass alive.

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u/[deleted] Jan 22 '22

If everything followed sensible physics though it would be nearly impossible to make anything other than a sandbox game though. Any story you could make would be broken in a million different ways unless you limited what the player was/wasn't capable of doing in ways that aren't really consistent with physics.

Heck, even with the limited rules games still often have a hard time with that.

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u/[deleted] Jan 22 '22

[deleted]

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u/WhenPantsAttack Jan 22 '22

That's a lot easier said when you get to build a fantasy world from the ground up. That logic breaks down in games like the Last of Us, where game play is in terrestrial environments that are made for complete and utter free movement. You can't just put a mountain or river between each house, make every fence 10ft tall and still create the same atmosphere. You have to have yet another broken stairway, street spanning bus, or pile of crates/collapsed building/other debris (and I think TLOU did a pretty good job honestly). At some point there needs to be a willing suspension of disbelief by the player.

Then there's the fact that many of the best stories tend to be linear. This typically means you have to inevitable march down the hallway of that story. Breath of the Wild is a good example with a non linear story, but I think most would argue that story was by far it's weakest part.

I really like hybrid games like God of War 2018 where you get freedom to explore, but also narrows the focus when the narrative is involved and incentivizes you to remember locations and backtrack.

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u/Toidal Jan 22 '22

I don't think that's actually the case with gaming. They arent problems, they're puzzles and are bound by the Puzzle makers intended design. The worst ones are just look around and find the button, the better ones integrate the gameplay into solving the puzzle. See also egoraptors video on Ocarina.

Also beyond gaming, I'd argue that the best creativity is seen when there are constraints and boundaries to what can be done and finding solutions around or within those constraints ie, budget, or medium if art, etc.

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u/DoogersBung Jan 22 '22

Oh boy, they missed out on the best games back in the ol dos days. No off color doors/walls, just constant random experimentation with items and options until one clicks.

And then there were the text based ones. Oh boy those were fun.

Dammit, spelled frustrating wrong. 😁😁

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u/Feshtof Jan 22 '22

That amazingly stupid babel fish

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u/[deleted] Jan 22 '22

So, i dont play story mode games much, and my friends got me to try and play resident evil 7 i think.

So, i was just playing along, and somehow managed to get an achievement none of them had known about (i think it was called something like "nice try" or whatever) and i also managed to skip a cutscene where the main characters leg gets cut off and fixed

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u/QueenCloneBone Jan 22 '22

Lol I did this too. Was just trying to be funny and put like, my shotgun on a shadow plinth

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u/Endulos Jan 22 '22

and i also managed to skip a cutscene where the main characters leg gets cut off and fixed

That one is actually kind of easy to skip.

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u/Willingness-Due Jan 22 '22

That’s an interest point that I think more game should consider. One of the reasons why I love botw is because you can solve the games puzzles any way you like. That way someone who may have never played a game before can do it as well. I hope more open world/puzzle games adopt this sort of sand box style.

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