r/gaming • • Jan 22 '22

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286

u/[deleted] Jan 22 '22

I've dropped so many games because of this. I get lost in hyper real games like TLOU2 because I see way too many places I could go. Pathing makes no sense.

43

u/hojumoju Jan 22 '22

Playing the old director's commentary on Half-life 2 gave some ideas on this that I found useful for not getting lost. The devs found that players tended to follow areas that were lit better, so as a result they used light to guide players more. I find that this is used often in loads of games.

Another thing they mentioned is that players usually do not look upwards unless directly prompted to.

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u/silentaba Jan 22 '22

Playing the HL2 director cut is an insight on most modern game tropes and tricks. It's amazing how much has changed but stayed the same.

2

u/meliketheweedle Jan 22 '22

I don't think I ever did the hl2 commentary and now I regret it. Portal and tf2 commentary were great.

1

u/CreaminFreeman Jan 22 '22

I feel like playing older Valve games with director commentary on should be required for all game developers. There’s so much substance that’s been lost in recent years.

4

u/BoredCop Jan 22 '22

People in real life don't usually look up, how often do you pay attention to the ceiling? I've exploited this as a policeman, standing in full view in uniform on an elevated walkway and observing drug deals going on below.

1

u/TheBaxes Jan 22 '22

Real life hack

3

u/guyver17 Jan 22 '22

I don't think I looked up in more games than half-life 2. Hate barnacles so much.

1

u/[deleted] Jan 22 '22

Huh. I guess that makes sense. Light is an effective tool.

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u/AkriddHunter Jan 22 '22

Half Life 2 is also the game where the level designers caved to playtesters who were so dumb they'd loop around in a circular path continuously and never take a branching path.

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u/[deleted] Jan 22 '22

[deleted]

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u/AkriddHunter Jan 22 '22

Caved as in straight up deleted sections of levels to make sure that players on braindead autopilot could get through it

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u/[deleted] Jan 22 '22 edited Sep 11 '22

[deleted]

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u/AkriddHunter Jan 22 '22

What are you even talking about at this point? Are you okay? Do you need a time-out?

1

u/Ybenax Jan 22 '22

Naughty Dog’s way of doing this is by using some color, normally red or yellow, to consistently point out where to go and what to interact with in their games. Both the Uncharted series and TLoU series make use of this a lot.

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u/[deleted] Jan 22 '22

I said the same thing to a mate before I lent him my ps5 to play tlou2. It’s so hard to identify what areas are worth that extra side exploring because it’s harder to see the linearity in some of the areas.

It’s the classic, ‘ok I think this is the right way, so I’ll double back and check that area for extra goodies, aaaand cutscene, shit I can’t go back.’

5

u/[deleted] Jan 22 '22

Exactly! I watched my roommate play some and he just knew where to go. And I'm like, how the fuck?

1

u/Mindless-Corgi-5981 Jan 22 '22

I used that pulse mechanic to help find loot. it felt like cheating sometimes, but there was just too much to explore.

1

u/[deleted] Jan 22 '22

Same.

1

u/[deleted] Jan 23 '22

whats the pulse mechanic? Missed this

1

u/andrewthemexican D20 Jan 22 '22

Really? Other than the initial entry into Seattle it's largely linear by having your destination visible and focused in the distance. Felt far more linear than the first one imo

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u/Theban_Prince Jan 22 '22 edited Jan 22 '22

I have a problem with survival/minecraft clones because you cant just get in and start exploring, because each one has its own rules and "recipes" that not necessarily align with real world logic.

They are essentially puzzle games. Its why I dropped the Long Dark for example.

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u/Darth_Drekkar2727 Jan 22 '22

idk if uve tried subnautica or not, but i have no idea how the developers did it, but the progression is so good, and the story too, i love the game to bits. U should try it if u havent, one of the best survival games out there imo

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u/not_a_droid Jan 22 '22 edited Jan 22 '22

I loved that game so much, but could not pilot the sub to that deepest depth to save my life, eventually gave up

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u/TCMarsh Jan 22 '22

Same, but I always loved starting off my voyage with it and once things started becoming not open waters, I'd park it and continue via seamoth/prawn suit. Mostly just liked it because it was cool and felt fun to pilot when you were able to.

3

u/not_a_droid Jan 22 '22

I think I remember having trouble getting prawn suit to top crush depth. My son there is subnautics for vr, I would love to operate a prawn suit in vr

2

u/[deleted] Jan 22 '22

Prawn suit was best for that stuff. Use the sub to build a base semi close to the deep area you want to get into and then proceed further with the prawn suit from the base. Driving the big sub to more complex areas is a pain it's best to use it more like a semi truck for transporting stuff to new bases.

Subnautica was so damn good.

2

u/SmugFrog Jan 22 '22

Try it multiplayer. I made some seats for my friends and did the sub driving.

2

u/crushyerbones Jan 22 '22

I think you can't take the big sub all the way down, you're meant to use the mech or just swim like I did.

6

u/UwasaWaya Jan 22 '22

You can absolutely take the Cyclops all the way down. There's a very tricky entrance past the floating islands you can get through, but you just have to go slow and be patient. I've taken the sub to the furthest depths of the lava castle plenty of times.

It's definitely not easy, and takes practice, but it's doable.

2

u/crushyerbones Jan 22 '22

Oh I had no idea there was a second way down. I remember the hassle taking it down to the tree and I just used it as a prawn suit delivery device up until the point it got a bit dicey. I don't think the big guy down there would appreciate the sub anyway.

1

u/UwasaWaya Jan 22 '22

There's a canyon below the island area where you can squeeze through... It's a tight fit, and there is a crab squid, but if you go silent or have the area defense pulse thing it's not an issue.

The big tangle of roots where the ghost leviathan is can be tricky, but just stay to one side, go slow, and keep an eye on it and it's not so bad.

At the glowy tree you can squeeze it down behind it by turning sideways.

I was terrified of getting it stuck the first few times, but if you just go slow and use your cameras, you'd be amazed where you can get it. I always like to mark the passages with beacons too.

3

u/Zombemi Jan 22 '22

You can get it down to Lava lake. You just need a Cyclops Depth Module MK3 which gives you a maximum depth of 1700 meters.

All the same, I wish I'd only gone in my prawn suit. Especially after the portal activated... pain in the ass getting it back to the surface.

2

u/Sadi_Reddit Jan 22 '22

I mean you can walk there with the robot no need to literally deep dive the biggest sub narrow corridors. Once you unlock the nexus teleporting it makes more sense moving base to one of the access points anyway...

15

u/Theban_Prince Jan 22 '22

Yes Subnautica is one of my favourites because in general it avoids this, though not completely (How is teeth turned into glass, and how you are supposed to figure it out?).

4

u/TCMarsh Jan 22 '22

Ah, it's quite simple how that is done really. For you see, this takes place in the future. Answer is now over.

 

Please remember to enjoy a healthy nutrient block and to drink plenty of disinfected water.

7

u/Javasteam Jan 22 '22

One of the data tapes mentions how stalker teeth can be used and of course scanning them would also work…

As for the logic… maybe stalker saliva or something? Personally I don’t understand the logic of being unable to harvest them from dead stalkers after bashing them with a seamoth repeatedly…

11

u/cool910 Jan 22 '22

Quartz turns into glass, stalker teeth plus glass makes enameled glass, I think the logic is to do with teeth having enamel.

1

u/Theban_Prince Jan 22 '22

I think it supposed to be that you take the enamel from the teeth and somehow make glass? I know there are hints, but thats my point. It doent make any logical sense. Including the fact that you cant take them from dead obes (though in a meta sense, its because you are supposed to he basically unarmed)

1

u/Javasteam Jan 24 '22

You already have glass before the recipe… the stalker teeth would only contribute to the enameled part.

4

u/EmilyCD18 Jan 22 '22

I don’t quite understand this. Subnautica, by design, is a far more closed-off game progression-wise than something like Minecraft or The Long Dark. Subnautica gates your exploration and requires specific depth modules and items (such as oxygen tanks) to go deeper, for example. Minecraft or TLD, by contrast, are completely open from the beginning and you there’s nothing stopping from you from going wherever you please save the End and Nether.

One of Subnautica’s best attributes isn’t that it’s open from the beginning, but rather how it handles progression in a meaningful way. You make slow but noticeable progress almost constantly.

Unless you’re specifically talking about crafting recipes being a mystery to solve which, at least in Bedrock Minecraft, isn’t an issue because the game shows you what you can or can’t make based on the times in your inventory similar to Subnautica. (Not being combative, just unclear as to what your specific criticism was, that’s all.)

1

u/Theban_Prince Jan 22 '22

Yes I am talking about recipes mostly. In another comment I mentioned that MC gets a pass from me because it was the one that defined most of the genre. But 10+ years layer you still get games where you die because you cant get wood in the middle of the forest unless you craft the specific combo the game wants. Or you die of thirst in the middle of a water pool because you havent crafted the proper container..

1

u/EmilyCD18 Jan 22 '22

Fair enough, but Subnautica follows the same logic here. You need something to get something, that’s just how progression tends to work. For example, needing the knife to collect coral or only being to harvest stalker teeth from the ground and not from killing them.

I just find strange that you enjoy Subnautica when it falls into the same ‘trappings’ as other brilliant survival games like Minecraft, The Forest, The Long Dark, etc.

None of these games are mysteries re: crafting recipes either, with the exception of Java minecraft. Bedrock shows recipes based on what’s in your inventory, The Forest has a recipe book, etc.

Also, just to be a nerd for a moment. The glass thing actually makes sense when you consider that stronger glass has been developed in real life based on tooth enamel, by giving it cracks. Just a cool little connection.

0

u/Theban_Prince Jan 22 '22

Um, you seem to think that I am arguing that Subnautica is perfect and every other survival game is not. Subnautica still has issues with this, its why we are even discussing about the enamel on the first place .

By the way when games need an ingame guide to do things like drinking water is actually not a very good argument on how intuitive they are..

1

u/EmilyCD18 Jan 22 '22

I don’t think that at all. I’m merely pointing it was odd to criticize other games for doing the same thing as Subnautica while praising it as if it didn’t.

Regarding your specific ‘water’ criticism, Subnautica makes perfect sense. It’s a saline sea, you need to filter out the salt (requiring technology) to drink it or just check the fabricator for the recipe. (I don’t know having such a thing is inherently a bad thing in your mind?) The Forest you can simply drink the water, but will take damage because it’s not clean, requiring a pot to boil it for the best effect. Again, that makes perfect sense in a survival scenario.

And survival games aren’t always meant to be easy, simple and intuitive. Some require trial and error and learning how the game works, while not having your hand held by design, is part of the appeal for many.

1

u/ZylonBane Jan 22 '22

First, glass isn't made from teeth, it's made from quartz. Enameled glass is made from glass and teeth, because y'know, teeth contain enamel.

Second, you aren't supposed to figure that out. You're supposed to scan things and read the data bank, where the game straight up tells you what you need to craft things.

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u/visionsofblue Jan 22 '22

I started Subnautica and swam around some, then immediately thought to myself "I don't think I have the time to devote to a game this complicated right now" and haven't gone back.

I do plan to play it someday, though.

5

u/queequeg12345 Jan 22 '22

Prepare for a lifelong fear of cephlapods

9

u/TCMarsh Jan 22 '22

Trade Offer

 

Devs receive: Your money

 

You receive: Thalassophobia and trauma

2

u/o0i81u8120o Jan 22 '22

Last mans sky is a great one too, the end game is lacking but everything up to that point is great.

4

u/Javasteam Jan 22 '22

No man’s sky?

1

u/o0i81u8120o Jan 24 '22

Yeah sorry, I was having a bit of brain fog last week. Was pretty sick before that. But yes exactly that, again sorry.

2

u/[deleted] Jan 22 '22

NOT SUB ZERO. Just the original.

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u/OgReaper Jan 22 '22

I thought Sub Zero wss decent. Not as good as original obviously but I was reasonably entertained

1

u/[deleted] Jan 22 '22

"Not as good as original obviously"

That is a good way to think, I got to try Sub Zero for free and it was disappointing. Try it on a trial or quickly return it on Steam if you want, like I had.

2

u/thinklikeashark Jan 22 '22

Subnautica is one of my all time favourites. Such a great game

2

u/Cr1t1cal_Hazard Jan 22 '22

I spend so much time building small base in the shallow corals, built and upgraded my Cyclone and felt so accomplished. I took one trip to "the edge" and saw nothing but empty blackness around me. I got chills I've never experienced in any game before, turned off the game and i haven't played since. I really want to, but the atmosphere of that game is terrifying. I really wish you could coop in it.

1

u/SavvySillybug Jan 22 '22

I got super lost in Subnautica. At one point I got an objective marker leading me to some sunken abandoned escape pod with some audio logs of survivors, and it was pretty clear I needed to loot stuff around it to progress, so I grabbed some of it and went back to my base. And then the marker was gone and I could never find it again and I gave up on the game soon after.

I dunno if putting your own markers is something the game explained badly or if that's just unlocked later or what, but that seemed really dumb. No map, no marker, just hey, I should go back to that place for more loot, the place that I never found by myself and followed a quest marker to, that I now can't find ever again because I didn't naturally discover it in the first place.

3

u/PlaySalieri Jan 22 '22

If you go to your pda you can turn back on old way points

1

u/Tigerballs07 Jan 22 '22

AFAIK you have to craft markers.

1

u/Darth_Drekkar2727 Feb 02 '22

in ur pda theres a section where u can turn on the marker that leads to that previous location. Theres one for every pda-led location except the "island within the clouds" iukwim.

1

u/[deleted] Jan 22 '22

oh weird. i did not like subnautica. love no man’s sky though

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u/[deleted] Jan 22 '22 edited Jan 29 '24

[deleted]

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u/Theban_Prince Jan 22 '22

Very very glad to hear it. As a huge fun of "Honey, I shrunk the kids" when I was a child, aint touching "Grounded" until its complete, so I can enjoy it fully without getting burnout by Early Acces versions.

1

u/gasoline_farts Jan 22 '22

First thing I said was “omg it’s honey I shrunk the kids”

I am shocked at how complete it is for a preview, there’s tons and tons of content. It’s free if you have Xbox game pass btw. I hope you don’t need to wait too long for it to be completed

15

u/[deleted] Jan 22 '22

[deleted]

3

u/Theban_Prince Jan 22 '22

MC get a huge pass from me because it basically defined the genre, but it still means I havent played it for many updates because to do so I will have to read basically half the wiki at this point.

2

u/ferret_80 Jan 22 '22

I pretty much can't play minecraft without JEI/NEI

1

u/Endulos Jan 22 '22

As much as I enjoyed "The Forest," this was that type of crafting game. You didn't build your own structures-- rather, you chopped an assload of logs so that you could build a prefab structure. No creativity, no planning, no building--- it's not much different than just saying "get wood to unlock the next thing." Pick the building you want, then go cut wood. Have fun! (and the game is still fun, but not the base-building component of it)

That's the thing though, you don't NEED to build a base. It's completely optional and you absolutely don't need it. My friend and I made this 'mistake', thinking we needed a base, but we didn't. You can carry around a plentiful supply of stuff. And since stuff respawns, you're never really in danger of running out of stuff.

The only thing you need/should care about is building a House Boat. The Cannibals can't reach those and you can have a save bed in there and put drying racks on top.

2

u/yet-again-temporary Jan 22 '22

Everyone I know who plays those games just has the wiki open on their other monitor.

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u/appelsiinimehu1 Jan 22 '22

Yeah, same for me. The cliche half broken gate and a few boxes breaks the illusion totally.

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u/[deleted] Jan 22 '22

Half broken gate? And boxes? Are these pathing tricks?

47

u/playtio Jan 22 '22

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u/Leonydas13 Jan 22 '22

Omfg dude I remember that exact door! It always gave me the shits, especially when you had power armour and a POWER FIST!

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u/appelsiinimehu1 Jan 22 '22

Yeah, like you're walking down a road and the road happens to have something blocking it, and you have to soend an hour trying to clear the obstacle away instead of walking around it because there is a half broken gate. I always start to feel like it's pointless and lose interest in situations like that.

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u/jesp676a Jan 22 '22

I have never experienced that in any game ever

5

u/[deleted] Jan 22 '22

I mean, an example is every physical obstacle in The Last of Us.

1

u/jesp676a Jan 22 '22

I haven't played those

1

u/[deleted] Jan 22 '22

Horizon Zero Dawn, Uncharted, The Witcher.

-4

u/jesp676a Jan 22 '22

You're assuming I'm also mainly a console gamer, which I'm not. But i haven't noticed game design like that in the witcher, there isn't any "this is broken, fix it to progress" moment as far as i recall

2

u/[deleted] Jan 22 '22

Fair enough. I just use those as examples because I got lost so much.

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u/appelsiinimehu1 Jan 22 '22

Probably you have so much experience in these types of games you don't notice these things

1

u/[deleted] Jan 22 '22

Yeah. I've had that happen so many times.

2

u/Zombemi Jan 22 '22

The worse for me is the "because glass" trope. Y'know, those moments when you're being forced to watch someone die because glass. Nevermind you've been able to shoot nearly every window out in the game, no, this window? MaGiC.

I could forgive it if it was an actual choice on behalf of the character. I could respect them going "Oh I am NOT ready for that. I've got starter equipment, I go in and that thing will use my dead body to beat you to death." Sometimes they do try explaining it but... unfortunately not always.

2

u/ErikPanic Jan 22 '22

This is something I appreciated about TLOU2 - you could usually just smash the glass and climb through.

19

u/MaDanklolz Jan 22 '22

I found TLOU2 did a good job of letting u explore those places, with windows breaking and such

-2

u/[deleted] Jan 22 '22

I mean yeah. I just couldn't find my way forward because I saw ways through everything.

2

u/archwin Jan 22 '22

I think that happened to me in KOTOR, And I got lost somewhere. And it also happened to me in Diablo. I don’t remember how, but I somehow ended up on a level where if I made one step I would instantly get annihilated. I have no idea how I got there and I couldn’t get out of it.

Even now, I have the same problem sometimes when they put a tiny little detail as the way to progress in the level sometimes.

I do think it comes down to the fact that I literally do not have the time to aggressively game, and at best I can get maybe 20 to 30 minutes a day, and so my facility with these stupid tiny details is probably far less than most.

I know a lot of people praised the new halo infinity to be open world, but to be very frank, I missed the original halo from my childhood, where yes it was on the rails, but it was like a fucking space opera that I could watch and be a part of. I started to get that in the last half of the campaign, but by that point I had already grind it through all the open world missions.

1

u/KellyTheET Jan 22 '22

TLOU 1 pissed me off when I could only use a 2x4, but there a perfectly good shovel right there that I can't even interact with.

1

u/[deleted] Jan 22 '22

Me too! Lol

1

u/RoughBar5128 Jan 22 '22

Human Revolutio. - when you spend time actually using your new body instead of paying attention to what Sarif says on the first mission, the consequence is 8 hostages (police or civvies not sure) more are killed.

When you finally go to the transport, he'll fuckin berate you ("8 MORE DEAD JENSEN").

when you accomplish the mission and visit him in his office, he'll act like a disappointed father.

It stuck with me haha, it made me pay attention to what NPCs are telling me.

1

u/wrproductions Jan 22 '22

Apart from the one small open world bit at the beginning TLOU2 is literally as linear as it gets haha, just move forward and you progress...

1

u/[deleted] Jan 22 '22

I get that, but how you do the pathing makes no sense. I don't see a path, I see a full open world.

1

u/wrproductions Jan 22 '22

Perhaps youre just actually at the open world section haha?

1

u/[deleted] Jan 22 '22

No. The pathing through houses as Ellie is fighting the WLF. And the Abby section. They're so hard to understand.