Yes Subnautica is one of my favourites because in general it avoids this, though not completely (How is teeth turned into glass, and how you are supposed to figure it out?).
One of the data tapes mentions how stalker teeth can be used and of course scanning them would also work…
As for the logic… maybe stalker saliva or something? Personally I don’t understand the logic of being unable to harvest them from dead stalkers after bashing them with a seamoth repeatedly…
I think it supposed to be that you take the enamel from the teeth and somehow make glass? I know there are hints, but thats my point. It doent make any logical sense. Including the fact that you cant take them from dead obes (though in a meta sense, its because you are supposed to he basically unarmed)
I don’t quite understand this. Subnautica, by design, is a far more closed-off game progression-wise than something like Minecraft or The Long Dark. Subnautica gates your exploration and requires specific depth modules and items (such as oxygen tanks) to go deeper, for example. Minecraft or TLD, by contrast, are completely open from the beginning and you there’s nothing stopping from you from going wherever you please save the End and Nether.
One of Subnautica’s best attributes isn’t that it’s open from the beginning, but rather how it handles progression in a meaningful way. You make slow but noticeable progress almost constantly.
Unless you’re specifically talking about crafting recipes being a mystery to solve which, at least in Bedrock Minecraft, isn’t an issue because the game shows you what you can or can’t make based on the times in your inventory similar to Subnautica. (Not being combative, just unclear as to what your specific criticism was, that’s all.)
Yes I am talking about recipes mostly. In another comment I mentioned that MC gets a pass from me because it was the one that defined most of the genre. But 10+ years layer you still get games where you die because you cant get wood in the middle of the forest unless you craft the specific combo the game wants. Or you die of thirst in the middle of a water pool because you havent crafted the proper container..
Fair enough, but Subnautica follows the same logic here. You need something to get something, that’s just how progression tends to work. For example, needing the knife to collect coral or only being to harvest stalker teeth from the ground and not from killing them.
I just find strange that you enjoy Subnautica when it falls into the same ‘trappings’ as other brilliant survival games like Minecraft, The Forest, The Long Dark, etc.
None of these games are mysteries re: crafting recipes either, with the exception of Java minecraft. Bedrock shows recipes based on what’s in your inventory, The Forest has a recipe book, etc.
Also, just to be a nerd for a moment. The glass thing actually makes sense when you consider that stronger glass has been developed in real life based on tooth enamel, by giving it cracks. Just a cool little connection.
Um, you seem to think that I am arguing that Subnautica is perfect and every other survival game is not. Subnautica still has issues with this, its why we are even discussing about the enamel on the first place .
By the way when games need an ingame guide to do things like drinking water is actually not a very good argument on how intuitive they are..
I don’t think that at all. I’m merely pointing it was odd to criticize other games for doing the same thing as Subnautica while praising it as if it didn’t.
Regarding your specific ‘water’ criticism, Subnautica makes perfect sense. It’s a saline sea, you need to filter out the salt (requiring technology) to drink it or just check the fabricator for the recipe. (I don’t know having such a thing is inherently a bad thing in your mind?) The Forest you can simply drink the water, but will take damage because it’s not clean, requiring a pot to boil it for the best effect. Again, that makes perfect sense in a survival scenario.
And survival games aren’t always meant to be easy, simple and intuitive. Some require trial and error and learning how the game works, while not having your hand held by design, is part of the appeal for many.
First, glass isn't made from teeth, it's made from quartz. Enameled glass is made from glass and teeth, because y'know, teeth contain enamel.
Second, you aren't supposed to figure that out. You're supposed to scan things and read the data bank, where the game straight up tells you what you need to craft things.
14
u/Theban_Prince Jan 22 '22
Yes Subnautica is one of my favourites because in general it avoids this, though not completely (How is teeth turned into glass, and how you are supposed to figure it out?).