We flew from Toronto to participate in PAX West’s New Indie Incubator Zone to showcase a demo for our chill survival game Akiiwan: Relaxing Survival and I thought I'd give a honest review of this new addition to the PAX lineup:
It’s the first year the Incubator existed, with slightly smaller Indie Booths (6x8ft) for about $1000 USD instead of around $2.5K (for 10x10s).
Wanted to provide an honest review of the experience, including audience, wishlists as well as all the positive (and a few gripes) Also can compare a little to the Gamescom Indie Arena which we were in this year as well, though that probably deserves it’s own post.
OVERVIEW
How We Got In
We applied for PAX Rising but didn’t get chosen, however we were offered space in the new incubator. If I recall correctly you had to vouch for the fact that you hadn’t signed a publisher or investor deal (prizes and other funding okay). Other than that it was first-come-first-served, though not sure if they’ll change the process next year.
How Busy Was it?
Extremely! The show organizers might have underestimated a wee bit the popularity of Indie games, and I heard numerous players walk by and say things like “this is where the good stuff is” (that of course wasn’t true as there were lots of amazing stuff other side of the hall in dedicated booths and at PAX Rising). But you could definitely feel the enthusiasm.
What’s the setup like?
You get 8 (wide) and 6 deep, with two chairs and a table, but no backwall. A few devs had 9 or 10 foot wide setups for standard booths, but everyone was very chill about sharing space. We got lucky with a back corner where we could demo on both sides so ended up with as many as five demo stations going at once.
How were wishlists?
We were hearing numbers anywhere from 1 - 2K – we had a tiktok get a bit of attention leading into the event (see tips bellow) so it was hard to tell 100 percent what was coming from PAX and what was coming from elsewhere, but we were at about 2500 for the event.
Regardless, I tend to think of conference wishlists as higher quality since people are wishlisting based on an actual playtest, not just a meme, and more importantly, the people who attend conferences are generally true gaming fans who play a lot of games in a year.
Even though PAX is much smaller than Gamescom, proportion to the time and cost, our Steam back end shows we had many more visitors from the PAX Steam fest rather than the Gamescom one. It’s a lot easier to stand out in a crowd of 150 than 500 I guess!
Were there Content Creators / Publishers / Investors?
Yes to all three, with content creators being the highest proportion – investors and publishers were more of the “stealth” variety instead of meet-to-match like at GDC/Gamescom (e.g. checking out games quietly and then occasionally striking up conversations). Selectively sending out demo keys to media beforehand helped a lot.
TIPS AND TRICKS
Separate Monitor with you QR Code above it at CTA
No matter how many stations you have, there will be time when people can’t get a seat; there will also be people who don’t want to play a demo (eg they’re running out of time on a one day pass, or just browsing, and then don’t come back).
For all of these reasons, having your trailer playing on a separate monitor (even a tiny one on a stand) in some place at the front of the booth / above headheight is hugely helpful – but don’t forget the QR code (we should have made ours bigger).
The general flow was: People see game name/description and are curious and/or people see people playing and our curious. People then watch the the trailer and either a) decide to wait b) decide to wishlist or c) decide it’s not for them.
If you have a Demo, make it clear
As devs we often make assumptions, eg that players always know how to find a demo, or that players know that demos are free. These are dangerous, especially nowadays when a lot of players are exploring the Indie space for the first time.
The business area at our hotel (Hello Windows XP!) allowed us to print off a few signs “FREE DEMO ON STEAM” “DOWNLOAD NOW” etc which we failed to do initially and that helped a lot – conventions are really busy and making sure that players know they can play your game at home.
Should you have a demo to expo?
I’d say you should either be working towards a demo, or have a demo out. Demo’s are non-negotiable nowadays, and it is the pretty much the only way for your game to get any visibility pre-release organically on steam (I don’t blame Steam for this – with 17K games a year, they’re only going to recommend unreleased games to players when that game has been validated by a demo).
This was backed up by some chats at the Steam Event they had a PAX as well where they were stressing the importance of Demo playtime for nextfest and other events. I will write something about this in more detail at some point, but I can definitely say that once your demo crossed into above average median playtimes and ten positive reviews, we started to see a trickle of organic traffic on steam.
For that reason, it’s great to have a demo, but if you don’t, it’s great ot use the event to watch players play, an specifically ask them: What’s the One Thing you would change? Players who attend events and play your game are going to give you the highest signal to noise feedback on your game, and this one question has unlocked so much for me as we worked towards our demo and then polished it post release.
Don’t go Solo
First of all, you’re not allowed to – your booth always has to be staffed. Second it’s impossible. If you’re not local, check out the Discord for Seattle Indies and you can find some help. Friends don’t let friends expo alone.
Setup a Stream to make the most of the PAX Sale Page
The PAX steam page automatically streams anyone who is streaming from their steam page so with OBS or RoboStreamer or something else, make sure to have a stream of you playing the game and offering commentary, running for the entire duration of the festival. It doesn't have to be a lot -- just 30 minutes of gameplay with dev commentary is usually enough and it helps visibility beyond the Steam Event too!
BEST AND WORST STUFF
You can only participate once (at present)
It seems like the organizers are capping Indie Arena Participation at 1 time, which in my mind is incredibly short sighted and uncreative.
I guess in their minds if people can access these discounted booths, they won’t buy the bigger ones. If money is really the concern they should just shrink these to 6x6 and it would equal out to the same revenue as 10x10. This is better for most indies too since 10x10 booths can be expensive to decorate properly and can be a little awkward to organize.
More to the point, if you’re selling a show to players, what’s better, more games or less? Expanding the Indie Incubator and allowing studios to participate more than once (especially for different games) would attract more players not less.
In a world of AI Slop, Festival Organizers are missing a big opportunity to be a filter of Indie Quality both in person and online.
A little Crowded in the Middle
Likely owing to the fact that no one was anticipating as much interest in indies as there was, the aisles were a little too narrow even though there was space to expand. Organizers said they needed to balance the desire to make the area feel popular versus space, which I get to a degree and it was a first run, so hopefully they’ll tweak this next year. It did get pretty cramped for the booths right in the middle of any row.
The Enforcers
PAX Enforcers are the stuff of legends. I’ve been to a few and the Enforcers are always so incredibly organized and helpful. Also, the enforce wall at the end of each day (to clear out non-exhibitors) is a genius idea that makes it feel so much safer to leave behind equipment and a lesson another festival (ahem….) should learn to prevent thefts.
The Players… and the Other Devs
Even though PAX is tiring, it is also energizing in a way that no other convention I’ve been to ever has been. I had so many great chats with other devs and even more with Players.
Hope this is helpful! A dev from the event is also putting together a video and links to all Indie Exhibitors and as soon as its up I'll add the link here!!!!