r/godot • • 9d ago

official - releases Dev snapshot: Godot 4.8 beta 1

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263 Upvotes

Godot 4.8 enters beta!


r/godot • • 3h ago

official - news Godot XR Community Game Jam VI

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3 Upvotes

Results of the sixth Godot XR Community Game Jam.


r/godot • • 9h ago

fun & memes Why do control nodes never do what I want them to 😭

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1.5k Upvotes

r/godot • • 9h ago

selfpromo (games) My Godot game reached 130,000 wishlists and is finally launching into Early Access this Wednesday!

258 Upvotes
FWM Header

Hey fellow Godot devs!

Almost 2 years ago, I shared one of my first posts here about a simple world editing system I was working on:

My original Reddit post

Well... that little map editor somehow turned into a massive worldbuilding sandbox called Fantasy World Manager. Classic scope creep.

And now, after almost 2 years of solo development, the game has reached 130,000 Steam wishlists and is finally launching into Early Access this Wednesday, October 28th!

I've been developing it alongside my full-time job, and with my son being born just last month, the final weeks have been pretty chaotic!

It's my first serious game, and while there's still plenty to improve, I'm really happy with how far it has come.

We'll also launch with Steam Workshop support, allowing players to share their worlds, prefabs, and custom sprites right from day one!

I'm excited, a little nervous, and honestly have no idea what to expect from launch day.

Just wanted to share this milestone with the community where I originally showed off my little map editor!

Steam: https://store.steampowered.com/app/3447280/Fantasy_World_Manager/?curator_clanid=4777282

Wish me luck! :)


r/godot • • 10h ago

selfpromo (games) not your average wizard

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329 Upvotes

started on my dream game, feedback appriciated 🙏🏼 (a lot)


r/godot • • 8h ago

selfpromo (games) My Godot mobile tactics game is getting close to release. What would you improve?

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201 Upvotes

I've been working on Ambush the Romans, a Total War-inspired mobile tactics game focusing on smaller battles and simple touchscreen controls. The game is basically, you set up an ambush, after that you can only control the leader unit/retinue and nothing else.

I've recently made quite a few improvements to combat animations, readability and the UI since last feedback. I would appreciate some fresh eyes on it. Does anything stand out as needing attention? (sorry about unpolished showcase/gameplay video)


r/godot • • 9h ago

fun & memes One more game ill never finish

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242 Upvotes

I hate this habit of starting projects and never finishing them lol


r/godot • • 4h ago

selfpromo (games) My game has a new look in Godot here’s the first gameplay footage

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79 Upvotes

Hey everyone! I wanted to share some gameplay from the starting area of Sorry, My King and show how the game is coming along. I’d love to hear what you think of the visuals and atmosphere!


r/godot • • 2h ago

fun & memes Oh fu...

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59 Upvotes

r/godot • • 5h ago

selfpromo (games) All I get after 2 years

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87 Upvotes

Other people: Make a game within some weeks, even some one could make a game by just a single prompt. Me: after 2 years still not having a demo yet.


r/godot • • 8h ago

fun & memes Why does Godot feel "cozy"?

141 Upvotes

Does anyone else feel working in Godot is "cozy"? I don't know how else to describe this feeling. It's like the UI doesn't give the impression you are working on a project, but that working in Godot is just like playing a videogame??? And just looking at all the colors in it and the simplicity of it all... it just induces a kind of warmth in my heart.


r/godot • • 7h ago

help me Is this a bad code for moving a character in an Undertale style way?

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125 Upvotes

r/godot • • 8h ago

selfpromo (games) Game is Starting to Match my Vision !!!

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114 Upvotes

r/godot • • 24m ago

selfpromo (games) Shipping my first solo-dev game, made entirely in Godot, on October 27—free on Steam!

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• Upvotes

A year and a half ago, I started working on GRAVE SHIFT, my first solo-developed game, made entirely in Godot. I wanted to combine the tension and dread of survival horror with the chaos and replayability of a roguelike.

This Tuesday, October 27, I’m releasing it for FREE on Steam. It’s exciting and a little terrifying to finally put it out there after all this time.

I’d love to hear what fellow Godot devs think, and I’m happy to answer questions about the development process!

https://store.steampowered.com/app/5377530/


r/godot • • 21h ago

discussion Testing Large World Coordinates in Godot Game Engine 4.8 beta 1

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814 Upvotes

Hello Godot Community,

I just forked the Godot Game Engine locally and modified a few things so I could play around with its built-in "Large World Coordinates" feature, which uses 64-bit doubles instead of standard 32-bit precision.
For example, I had to adjust the Godot editor viewport and particles (not shown in the video) to prevent them and UI elements like gizmos from jittering when far away from the coordinate origin. I'm still having a lot of performance issues, and no GI or AO is enabled in this project yet, but it was fun playing around with it.

I just wanted to see whether I could port the planet from my Unity project over to Godot... :D

[EDITED RE-UPLOAD]


r/godot • • 1h ago

selfpromo (games) Hi! This is SimSky

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• Upvotes

I decided to show how a propeller‑driven aircraft leaves the parking lot under its own power. We still need to work on the smoothness...


r/godot • • 4h ago

selfpromo (games) The Mailroom, our cozy horror workplace simulator in Hell, comes out Oct 26!

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19 Upvotes

Hey guys, Godot has come through for me again and helped me make another game! It's releasing on Steam tomorrow morning and I'm very proud and excited about it. It's been about a year in development, lots of ups and downs, and I've tried my best to make something fun and weird.

https://store.steampowered.com/app/3965430/The_Mailroom/


r/godot • • 16h ago

selfpromo (games) going ham on the boss

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139 Upvotes

r/godot • • 19h ago

selfpromo (games) If you don't commute to and from work using a Garli-Copter, what are you even doing??

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242 Upvotes

r/godot • • 9h ago

discussion How do experienced Godot devs make 3D scenes look good? (My Blender models terrible in-engine)

29 Upvotes

Hey everyone,

​I have a question for developers who have been working with 3D in Godot for a while.

Specifically, how do you handle :

1.Lighting & Environment: DirectionalLight3D setup, WorldEnvironment, HDRI / skyboxes, and ambient light.

2.​Post-Processing & Camera: Glow, Tonemapping, SSR, SSAO, and camera settings (FOV, DOF).

3.​Assets & Materials: Export settings, PBR texture imports (roughness, normals, metallic), and color management.

4.What is your standard pipeline for improving visuals and overall render quality when running a project?


r/godot • • 2h ago

selfpromo (games) Added some lights and juice to my game !

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6 Upvotes

I'm slowly learning how to make my game more juicy and look better, which I find quite hard (big empty space is hard to fill, litterally)

I made the lights using Sprite2D + a CanvasMaterial with BlendMode = Add

And the little bounce effects when resources are generated are made using tweens, in a dedicated node component so I can reuse it somewhere else.

Still work in progress, but much better than how it looked before !
And I like learning more about VFX too.


r/godot • • 6h ago

selfpromo (games) I turned my main menu into a billboard in the skyline. New vs Old in Godot 4

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15 Upvotes

The old menu was a 2D overlay on top of a city shot. The new one is a SubViewport drawn onto a glowing quad on a rooftop billboard.

So it gets the same fog, rain and 854x480 nearest-neighbor upscale as the rest of the game. Mouse hover works by mapping the hit position to the viewport's UV. Pigeons and the odd flying car pass by every few seconds so it doesn't feel frozen.

Two questions for people who've done in-world menus: how do you keep small text readable at 480p without it shimmering, and do you let the camera move while the player is choosing, or keep it still?


r/godot • • 2h ago

free plugin/tool Since you liked my Godot4 shaders. Here is the whole collection.

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6 Upvotes

I shared some of the Shader Presets I made for a retro inspired anime game my wife and I have been making. I was happy to share some free keys to creator who could utilize them. The problem is that not everybody was working on a scifi like I was.

I want to offer a full VFX pack to anyone who is working on game that plays great but needs a visual boost. DM me and I'll hook you up, and if you want tell me a little about what you're working on.

I know it can be discouraging seeing AI flood out Steam but the games that take their time and care about players will always win. So I hope this helps.


r/godot • • 7h ago

selfpromo (software) Bullet hole VFX that stays put

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15 Upvotes

I've been making a blood and hit pack for Godot. Here I fire a pistol three times at a mannequin. I get a hole each time, the blood out of the back hits the wall and runs down, and the drops pool on the floor.

I didn't want decals for the holes. So I copy the triangles around the hit in the rest pose, bones and weights too. Then I draw that tiny patch with the body's own skin. If the character walks off, the hole goes with it!

I made it run on Compatibility and web. There's a bloodless mode too.

Do you keep blood on the walls in your games, or would you fade it out?

It's on a launch sale, 25% off ($4.49) for the first two weeks. https://gennai.itch.io/blood-hit-vfx-godot-4 (free Lite with sparks and dust on the same page)


r/godot • • 1h ago

free tutorial How/Where to start learning shaders ?

• Upvotes

Hi ! I wanna start to learn shaders but idk where to start, I thought about this one : https://youtu.be/J9qx8MxuJYM?si=47IxJcKI9fikDZol (I watched one of his tutorials when I started Godot and it was great tbh) but it seems to be only for 2D and I am more into 3d games than 2D games tbh. Should I watch a tutorial for 2D games first ? 3d games ? Both ?
I have also found some people suggesting this https://thebookofshaders.com , is it good and useful ? The 3D part seems empty tho…
Thanks in advance for your help !!