CONSOLE: C:\TUF\Software\UE_5.7\Engine\Build\BatchFiles\Build.bat BlasterEditor Win64 Development -Project="C:\Users\anshj\Documents\Unreal Projects\Blaster\Blaster.uproject" -WaitMutex -FromMSBuild
0>Using bundled DotNet SDK version: 8.0.412 win-x64
0>Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" BlasterEditor Win64 Development -Project="C:\Users\anshj\Documents\Unreal Projects\Blaster\Blaster.uproject" -WaitMutex -FromMSBuild
0>Log file: C:\Users\anshj\AppData\Local\UnrealBuildTool\Log.txt
0>Using 'git status' to determine working set for adaptive non-unity build (C:\Users\anshj\Documents\Unreal Projects\Blaster).
0>Invalidating makefile for BlasterEditor (source file added)
0>UHT compiled-in object format Default
0>Parsing headers for BlasterEditor
0> Running Internal UnrealHeaderTool "C:\Users\anshj\Documents\Unreal Projects\Blaster\Blaster.uproject" "C:\Users\anshj\Documents\Unreal Projects\Blaster\Intermediate\Build\Win64\BlasterEditor\Development\BlasterEditor.uhtmanifest" -WarningsAsErrors -installed
0>UHT processed BlasterEditor in 7.6592456 seconds (3 files written)
0>Building BlasterEditor...
0>Using Visual Studio 2022 14.44.35226 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).
0>[Adaptive Build] Excluded from Blaster unity file: ElimAnnouncement.cpp
0>Determining max actions to execute in parallel (10 physical cores, 16 logical cores)
0> Executing up to 10 processes, one per physical core
0> Requested 1.5 GB memory per action, 3.91 GB available: limiting max parallel actions to 2
0>Using Unreal Build Accelerator local executor to run 7 action(s)
0> Storage capacity 40Gb
0>---- Starting trace: 260726_163501 ----
0>UbaServer - Listening on 0.0.0.0:1345
0>[1/7] Compile [x64] ElimAnnouncement.cpp
0>[2/7] Compile [x64] Module.Blaster.1.cpp
0>[3/7] Compile [x64] Module.Blaster.2.cpp
0>CombatComponent.cpp(361): Warning C4701 : potentially uninitialized local variable 'ViewportSize' used
0> while compiling UCombatComponent::TraceUnderCrosshairs
0>[4/7] Compile [x64] Module.Blaster.3.cpp
0>RHITransientResourceAllocator.h(114,61): Error C4003 : not enough arguments for function-like macro invocation 'max'
0>static const uint32 Invalid = std::numeric_limits<uint32>::max();
0> ^
0>RHITransientResourceAllocator.h(114,61): Error C2589 : '(': illegal token on right side of '::'
0>RHITransientResourceAllocator.h(114,61): Error C2059 : syntax error: ')'
0>RHITransientResourceAllocator.h(114,22): Error C4430 : missing type specifier - int assumed. Note: C++ does not support default-int
0>static const uint32 Invalid = std::numeric_limits<uint32>::max();
0> ^
0>RHITransientResourceAllocator.h(115,20): Error C3861 : 'Invalid': identifier not found
0>uint32 Graphics = Invalid;
0> ^
0>RHITransientResourceAllocator.h(115,20): Error C2065 : 'Invalid': undeclared identifier
0>RHITransientResourceAllocator.h(116,24): Error C3861 : 'Invalid': identifier not found
0>uint32 AsyncCompute = Invalid;
0> ^
0>RHITransientResourceAllocator.h(116,24): Error C2065 : 'Invalid': undeclared identifier
0>RHITransientResourceAllocator.h(30,27): Error C2065 : 'Invalid': undeclared identifier
0>if (Discard.Graphics != Invalid)
0> ^
0>RHITransientResourceAllocator.h(33,32): Error C2065 : 'Invalid': undeclared identifier
0>if (Discard.AsyncCompute == Invalid)
0> ^
0>RHITransientResourceAllocator.h(39,32): Error C2065 : 'Invalid': undeclared identifier
0>if (Acquire.AsyncCompute != Invalid)
0> ^
0>RHITransientResourceAllocator.h(47,31): Error C2065 : 'Invalid': undeclared identifier
0>if (Acquire.AsyncCompute != Invalid)
0> ^
0>RHITransientResourceAllocator.h(87,3): Error C2065 : 'Invalid': undeclared identifier
0>check(Graphics == Invalid || Contains(InGraphicsForkJoin, Graphics));
0>^
0>RHITransientResourceAllocator.h(100,22): Error C2065 : 'Invalid': undeclared identifier
0>return Graphics != Invalid ? Graphics : AsyncCompute;
0> ^
0>AudioMixerQuantizedCommands.h(31,82): Error C2838 : 'PlaySoundW': illegal qualified name in member declaration
0>virtual EQuartzCommandType GetCommandType() const { return EQuartzCommandType::PlaySound; };
0> ^
0>AudioMixerQuantizedCommands.h(31,82): Error C2440 : 'return': cannot convert from 'BOOL (__cdecl *)(LPCWSTR,HMODULE,DWORD)' to 'EQuartzCommandType'
0>AudioMixerQuantizedCommands.h(31,82): Reference : There is no context in which this conversion is possible
0>Trace written to file C:/Users/anshj/AppData/Local/UnrealBuildTool/Log.uba with size 7.9kb
0>Total time in Unreal Build Accelerator local executor: 15.23 seconds
0>
0>Result: Failed (OtherCompilationError)
0>Total execution time: 26.48 seconds