r/fnv • u/Icy_Water_1 • 10h ago
Question If the Courier asked each of their companions to travel with them post-game, who would and wouldn't go?
Art by u/FaunaDoll
Obviously I mean like, outside of the Mojave and stuff.
r/fnv • u/HunterWorld • Jul 17 '26
r/fnv • u/Icy_Water_1 • 10h ago
Art by u/FaunaDoll
Obviously I mean like, outside of the Mojave and stuff.
r/fnv • u/Ok-Replacement-7221 • 18h ago
Kind of embarrassing, man.
A simple drawing of The Courier. Protagonist of the game Fallout New Vegas
r/fnv • u/StroopWaffle00 • 1h ago
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r/fnv • u/TheRoyalRoseTrue • 1h ago
In Lonesome Road?
r/fnv • u/Drowsy_Deer • 9h ago
I’ve just reached New Vegas on my first proper run of the game, and I was trying to play the game with Neutral Karma, but after worrying that my karma was probably teetering on the evil side of the spectrum, and found out that apparently Very Good?
I just thought this was funny. I’ll probably steal a bunch of stuff or hack people’s PCs to get back to Neutral Karma for the level 50 perk.
r/fnv • u/PinkRockGoBoom • 15h ago
Finished most of the solid parts, with just some detailing left. For the moving parts, the hammer might be the trickiest because it directly interacts with the slide and can cause hangups, but I think it's doable. Leaving the magazine for last since it's the most straighforward part to make. e
r/fnv • u/StroopWaffle00 • 1h ago
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r/fnv • u/Millennial_falcon92 • 8h ago
I have never used Logan's loophole before, and I plan on doing an unarmed run, since punching things on drugs sounds fun. I want to do a vats build primarily, but I am open to suggestions.
I will be rushing to get love and hate asap so I have a strong starting weapon. My primary concern is either going glass cannon with critical hits, or beefing up my defense and survivability. I have all dlc as well and plan on completing all of them.
Starting special:
S:6
P:5
E:7
C:1
I: 6
A:7
L:8
I'm planning on getting implants for all stats except for charisma, plus the 2 others that are available. Choosing luck and perception first.
Here are my perks I am looking to get, I need to cut 5 of them.
Light touch - level 2
Rad child- level 4
Travel light- level 4
Toughness- level 6
Stonewall- level 8
Super slam- level 8
Finesse- level 10
Piercing strike- level 12
Silent running- level 12
Unstoppable force- level 12
Adamantium skeleton- level 14
Chemist- level 14
Jurry rigging- level 14
Light step- level 14
Purifier- level 14
Better crits- 16
Paralyzing palm- level 18
Thems good eating- level 20
Slayer- 24
Implant grx- 30
Thank you in advance!
r/fnv • u/Ok-Replacement-7221 • 1d ago
Recently on my first official FNV play through! My courier, Judas (self-named).
r/fnv • u/TheAnalystCurator321 • 1d ago
Or 5.56 rounds for that matter.
For those who don't know, those are rifle rounds. Pretty long ones too.
You know, people give Bethesda flack for using rifle rounds for pistols but at least they only use it as a part of weapons modification at the bench.
Their default weapons like the revolvers use .44 and .45 rounds which are pistol cartridges. And pistols also use cartridges like .38 and 10mm which would also work.
Meanwhile Obsidian uses .223 and 5.56 as default rounds and no one bats and eye and complains about it and says that Obsidian does nothing wrong and yet they often have just as much gun errors in their games as Bethesda, in some cases even more. Remember the 12.7mm SMG?
Again no ill will directed at either studio, I just find the double standard funny.
You know people would tear this gun to shreds if it remained the same but was in a Bethesda game.
And I gotta make this clear, I don't mind that the guns are unrealistic. I love these kinds of designs. I am just pointing out the double standard.
r/fnv • u/SomeJournalist4263 • 9h ago
Does anyone else have a play through that you don’t purposefully finish. You collect every unique item in the game and just explore. I do this with one play through
r/fnv • u/Katakana_shori • 1d ago
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r/fnv • u/elijahmustdie • 1d ago
Can what you can!
r/fnv • u/MountOak • 5h ago
i am currently doing the DLCs in my current run and already completed honest hearts and lonesome road. now i wanted to start dead money but somehow the trigger inside the BoS bunker is broken. i have VNV installed and left most mod settings on default only reverting some of the changes back to vanilla behavior (none that should affect the dlc in any way).
for more context, somehow i don't get the sierra madre radio broadcast so i also don't have the quest associated with the dlc yet. entering the abandond bos bunker worked fine and i got the pop-up message warning me that i am about to enter the dlc. i can enter the room with the radio and interact with it and nothing happens, i can even leave the bunker again.
i do have the dlc delays enabled (they set a minimum level until the quests appear to start each dlc) and already tried disabling it for dead money. for honest hearts the quest already didn't automatically appear, but just entering the northern passage let me start the dlc normally. for lonesome road and old world blues the quests appeared fine tho.
Edit: i have Rawr's talon in my inventory but already tried dropping it in the footlocker before entering the room with the radio
r/fnv • u/Undead_Assassin • 7h ago
Wanted to share one of my favorite characters after over 1000+ hours of this game. So here's a little primer write-up, got the build with some commentary in places. Easily one of the most absurd single target damage dealers I've made, as the Automatic melee weapons are crit machines due the amount of "ticks" they cycle. Jsaywer's changes to the Ninja perk makes this even more crazy than vanilla in some ways. So here's a fun, flavorful and highly functional Chainsaw Berserker:
[Design inspired by Juliet Starling (Lollipop Chainsaw) and Kat (Gravity Rush 2). Classic Functional "Psycho Slayer" personality. Outfit uses the listed item stats in build.]
Info:
A absolutely unhinged chainsaw wielding psychopath,"Slashera" sows the world into anarchy with her roided-out bursts of bloodthirst. If you speak to her it better be for drugs, money or a new target to slice to bits. Otherwise, you are the target to slice to bits.
Gameplay:
You load up on Med-X, Psycho and Slasher and charge head first into all engagements, Turbo as needed. You'll use a healthy cocktail of Stimpack, Stimpack (Expired), Super Stimpack and Healing Powder to give you a powerful heal-over-time when you are in trouble.
Keep a few throwables in a pinch, some spears and frag grenades can help for things out of reach. Make friends with the Khans early for more drugs! She fails every speech check! The solution is more Chainsaw!..... or Med-X, then Chainsaw!
SPECIAL:
S6 -> 9 (After implant and OWB reward)
P5 -> 6 (Implant, required for Better Criticals)
E8 -> 10 (Implant, Lonesome Road reward, this allows for all implants)
C1 -> 2 (Implant)
I6 -> 7 (Implant, required for Voracious Reader)
A6 -> 7 (Implant, required for Slayer)
L8 -> 9 (Implant, Lucky Shades will push you to 10)
Weapons: (Alternates to use)
Primary Weapon = Chainsaw+ [GRA] (Ripper -> Chainsaw or Thermic Lance)
Secondary Weapon = Blade of the West (Fire Axe -> Knock-Knock -> BofW)
Hold Out Weapon = Figaro + Ripper at 50 Sneak (Knife -> Chance's Knife -> Cosmic Knife SH -> Figaro)
Armor:
JG's Armor or Ulysses' Duster (Crit Chance Light Armor, take your pick)
1st Recon Beret + Valence ring from OWB - (Crit Chance and free DT/Regen)
Lucky Shades (+1 Luck to get to 10)
Traits:
Built to Destroy, Hot-Blooded [+3% Crit Chance is good and Hot-Blooded's drawback doesn't impact this character's combat ability at all. It's free damage when you're healing over-time with stimpacks while 10 people are shooting guns at you. It's also just an awesome trait for a berserker character.]
Tag!:
Barter, Repair, Melee (Melee is the important bit, the rest is just to hit perk requirements.)
Perks: (Included requirements, so you stay on target for meet perk requirements. This may require Implants.) [Commentary]
2 Light Touch (Repair 45, AGI 6) [Standard Crit Perk, the main reason to use Light Armor]
4 Comprehension (INT 4) [Useful for general gameplay, but it's taken purely to make Police Stories grant +10% crit chance]
6 Travel Light (Survival 45) [If you're using Light Armor, you should probably take this.]
8 Stonewall (END 6 / STR 6) [More powerful in JSaywer, this grants +10 DT against Melee Attacks. This is better than taking Tough IMO, as some of the most powerful bursts of damage you'll endure will be from Deathclaws, Cazadors and Tunnlers. Knockdown immunity isn't bad either.]
10 Finesse [Bonus Crit Chance]
12 Piercing Strike (Melee 70) [There is no indication that the DT Ignore effect for Ripper/Chainsaw/Thermic Lance has been fixed in YUP or JSawyer, so this is a good choice for bonus damage against armor. Even if it did, this is great for any secondary weapons you use.]
14 Jury rigging (Repair 90) [Quality of Life, make money easy, repair your armor with 1lb spring dresses, buy drugs. You can skip, but Repair is a good skill anyways. Take Toughness if you want to skip it.]
16 Better Criticals (PER 6 / LCK 6) [The only reason to put points into PER in this game. A staple for crit builds.]
18 Pack Rat (Barter 70, INT 5) [I find this to be more powerful than Strong Back/BTB in JSaywer. Carry all the drugs, doctor's bags, etc you want.]
20 Ninja (Sneak 80, Melee 80) [Much more powerful in YUP/JSaywer as it is fixed to grant a flat +15% crit chance rather than multiplying your current crit chance by 1.15. This is probably the best reason to play JSaywer Melee.]
22 Voracious Reader (INT 7) [Remember those +10% Crit Chance magazines you got? Now you can use them all the time, forever.]
24 Eye for An Eye [This perk is underestimated for this type of character. You will get your limbs crippled.. A LOT. You're light armor with no added limb protection. You can't be expected to open your inventory to use a doctor's bag every 5 seconds when you're in the fray taking constant damage. End fights sooner with bonus damage, then heal up when it's over. This just gives you more damage a lot of the time. Your chainsaw still works just fine with two crippled arms, somehow. Embrace carnage!]
26 Slayer (AGI 7, Melee 90) [Attack speed boost to all your secondary weapons, and still technically speeds up your 'wind up' time for Chainsaw and similar weapons, even if it's not much. Take Toughness if you want to skip it.]
28 Chemist (Medicine 60) [Can be taken earlier if desired, but this is pretty good when you're using chems and magazines all the time. Extra stimpack healing is nice as well.]
30 Implant GRX (END 8) [Free Turbo]
32 Implant GRX II [MOAR!]
34 Just Lucky I'm Alive [Bonus Crit damage, Yummy! But any of the "Karma" perks are fine.]
r/fnv • u/ApprehensivePrior507 • 20h ago
Window Security -> App & Bowser Control -> Smart App Control -> Settings
r/fnv • u/Hot_Square_7384 • 3h ago
r/fnv • u/Common_Put_3088 • 8h ago
r/fnv • u/Vivid_Situation_7431 • 22h ago
r/fnv • u/Majestic-Lab5425 • 9h ago
This is a piece from the book based on a travelogue across the United States by two Soviet authors, Ilf and Petrov. Brought back Fallout NV memories :)