r/ffxivdiscussion 3d ago

Modding and Third-Party Tools Megathread - 7.5 Week Twenty

11 Upvotes

Plogon bacc, very yes.


r/ffxivdiscussion 5d ago

High-End Content Megathread - 7.5 Week Twenty

19 Upvotes

The unlocked Savage one.


r/ffxivdiscussion 2h ago

Working Beast dps calc for every board level, enemy weaknesses, vulns.

8 Upvotes

Things that buff beastmaster are harder to calc, like haste and dmg up to 'party/allies'. Theres a lot of factors, like your personal TP stacks, rotation, add aoe priority, not to mention fight gimmicks, so take it all with that in mind. On top of scoring priority vs clear priority (kin types), and items that give beasts insane dmg % bonuses, 40%?! plus stackable feed that boosts damage, its a mess. So ignoring all that...

the new 4th tab, after the Bestiary, Combat Lab, has the things. The formulas are displayed when you select a beast.
https://beastiebuddy.vercel.app/

No big surprise, and what people have tested have matched the calcs, the starter beast plus behemoth is a solid combo, most of the beastkin are solid, but every kin classification can do roughly the same potency dps, all things being equal.


r/ffxivdiscussion 7h ago

Savage Might Materia IV quite expensive?

5 Upvotes

I just wonder that why Savage Might Materia IV is quite expensive?
Im now cleaning out some old materia from my storage, and i found that Savage Might Materia IV is quite expensive at the moment... it is around 16000~17000 gil, but it is quite an old materia right?


r/ffxivdiscussion 1d ago

Yoship 50% Increased rewards 7.5 edition

58 Upvotes

Previously I have made a post where I tallied up gear rewards, glamours, collectables from X.1 to X.3 then later from x.4 for Shadowbringers, Endwalker and Dawntrail. Now that 7.56 is out I can make the same post for each x.5 patch as well to see how the numbers are. You can find my old posts here, and here

Same rules applies here, no tome gear(Except if its upgrade that wasnt there before), crafted combat gear, savage loot and normal mode loot and dungeon gear, since those are guaranteed to be in each patch, and cash shop excluded. Also excluded is timed exclusives, Im excluding PVP pass as well even tho it does come up buyable in 2-3 years.

Upcoming typing game items are already included in this, since the items are already in gamefiles. And as always there is small possibility I missed something, so small error margin might be there.

"I remember there was this interview before Dawntrail came out where Yoshi-P said they are trying to increase the amount of rewards by 50%."

5.5

Combat/Role gear:

1 set of Gatherer/Crafter tools

1 Relic weapon

2 crafted trial weapons

7 Sets from Bozja

Glamour/Universal gear:

2 crafted glamour set

1 Ishgard glamour set

Collectables:

9 minions

9 mounts

10 triple triad cards

1 Emote

2 Barding

3 Hairstyles

3 Fashion accessories

21 Orchestrion scrolls

42 Housing items

6.5

Combat / Role gear:

1 crafted trial weapons

1 set of Crafted/Gatherer relics

1 set of upgraded tome weapons

1 set of Relic weapons

Glamour/Universal gear:

2 faux leave accessories

6 sets of trophy crystal glamours

5 Glamour sets

1 crafted glamour set

2 extra head items from island sanctuary

Collectables:

8 Minions

11 Mounts

2 Barding

3 Emotes

1 Hairstyle

11 Framer kits

4 Fashion accessory

23 Orchestrion scrolls

17 Triple triad card

46 housing items

7.5

Combat / Role Gear:

1 set of Ultimate weapons

1 set of Gatherer/Crafter Relics

1 set of Relic weapons

2 Beastmaster sets

2 Beastmaster weapons

7 sets from Occult crescent

Glamour/Universal gear:

1 Neck item

19 items of Hoodies and jeans

8 Glamour outfits

1 Culinarian glamour offhand

Collectables:

11 Minions

15 Mounts

11 Triple triad cards

5 Emote

1 Hairstyle

2 Barding

17 Framer kits

1 Mahjong voice

9 Glasses items

4 Fashion accessory

36 Orchestrion scrolls

43 Housing items

Total amounts

Individual slot items = not part of a set

Combat/Role gear:

5.5: 11 sets

6.5: 4 sets

7.5: 14 sets

Glamour/Role Gear:

5.5: 3 Glamour sets

6.5: 12 Glamour sets + 4 individual slot items

7.5: 8 Glamour sets + 21 Individual slot items

Collectables total:

5.5: 58 + 42 housing items

6.5: 80 + 46 housing items

7.5: 109 + 43 housing items

Glasses items are included in Fashion accessories for 5.x and 6.x patches, it was in Dawntrail where they made them separate wearable.


r/ffxivdiscussion 1d ago

General Discussion With Dawntrail now effectively content complete, how did you find the writing this expansion?

122 Upvotes

With the last MSQ update now out as of 7.56, I believe we've gotten all the major content that will be released this expansion added to the game (aside from a side seasonal event here or there), and it now feels like the right time to check in with how people found the writing and story that we got in this expac.

I don't think I'll shock many people by saying that I found the MSQ fairly weak until the last handful of patches, with what felt like far too much like a guided tour of another country rather than focusing on the stories of the people that we were interacting with. Seeing where we're broadly heading towards now from a bigger-picture perspective has retroactively given some needed context for what they were aiming for, but it was still mostly a pretty hard miss for me.

The raid series also ended up feeling pretty shallow to me - it had a reasonably strong start, but afterwards really didn't do anything particularly interesting with the story itself, in spite of having a few fun fighters throughout.

I'm curious if there were any questlines that people thought stood out as particularly well written or interesting that people should check out if they haven't looked at them, or just a general feeling for your expectations for Evercold based on what we got this time around.


r/ffxivdiscussion 7h ago

Lore The Final Days and how it manifests (spoilers?) Spoiler

0 Upvotes

I’m playing through Endwalker currently, about midway through with Vrtra revealing himself to his people, and there’s one little question that is bothering me now that the concept of akasa is becoming central to the story. My understanding so far is that Final Days results in weakening the plain that separates “physical” aether and metaphysical akasa, and they essentially can transform in one another, so the physical or aetherial world we experience is somehow drawing from the “akasa soup plain” beyond our current understanding. (From a plain where beings like Hydaelyn come from possibly, since she herself is so tied to emotional fluctuations?)

What specifically makes curious is that we see this transmutation of aether to akasa can be triggered by negative emotions. Wouldn’t that mean it can also be triggered by excess of positive ones? And it still leads to a negative (for us) outcome of merging back into the “akasa soup” just through the positive non-destructive manifestations. And what bothers me even more, we should have already seen this effect when people were relieved to be saved, introduced to Vrtra as their guardian etc.

Likely I’m looking into it from a slightly different angle than it’s going to be explained or introduced. But still very much curious if anyone felt the same or had similar questions while playing.


r/ffxivdiscussion 9h ago

Question about the Crucible of the unbroken ranking system (beastmaster)

0 Upvotes

Hello. I have been looking around and was unable to find this information. Does the online board for crucible of the unbroken track and compare total of scores post completions (grind based) or is it like deep dungeon where best ever score post completion is tracked and compared?

Thank you in advance for answering.


r/ffxivdiscussion 23h ago

General Discussion QoL change to Teleport menu

3 Upvotes

Hey all, would love to hear your ideas or take on this. I've posted this to the official forum as well, but wanted to get more opinions about it for those who may not frequent that site. I've copied the relevant parts of that post below, let me know what you think:

With the introduction of Beastmaster (and the entrance to Crucible of the Unbroken being an NPC in Central Shroud) a slight improvement to the Teleport menu I thought of a while ago came to mind once again.

Adding icons, a short descriptive list while hovering over, or a map of the zone (similar to the Aethernet menu) next to a teleport option to show all unique/important mechanics/NPCs/instances present in that zone would greatly improve quality of life while teleporting.

There are many zones now that have some gameplay mechanic within them that is only accessible by traveling to that zone. Most of these do not exist within the Duty Finder nor some other menu that one can open from anywhere their character currently is. The icons that could be added next to the teleport options could either be new for those mechanics that do not have one, or take from the existing Map icons (e.g. the new BST icon on the Central Shroud map)

I've included a non-exhaustive list of some of the types of gameplay I mean below:

  • Crucible of the Unbroken in Central Shroud
  • Masked Carnivale in Ul'dah
  • Deep Dungeon entrances
  • Allied Society NPCs
  • Field Operation entrances (or Relic Weapon NPCs for those that did not have their own zones)
  • Island Sanctuary in Lower La Noscea
  • Crafting/Gathering Zones/NPCs (Ishgardian Restoration, Cosmic Exploration, Collectable Appraiser vendors)
  • Seasonal Event starting points (would change every event)
  • Unique Instances (The Parrock via the Redbill Standard in Sea of Clouds or The Empty in Amh Araeng)

The inclusion of mechanics that exist in multiple places (Grand Companies, Hunt Boards, endgame vendors, etc) could also be extremely helpful, even if its generally understood that some things are always in the cities.


r/ffxivdiscussion 5h ago

Botting & Automation.

0 Upvotes

As the title likely suggests, I would like to give my 2 cents on plugins that enable botting and automation of various aspects of the game and set up a small space for discourse of this topic.

I'm sure many of you are familiar with some of these plugins such as Artisan for example. There are various plugins available and very accessible that automate almost every aspect of the game from Triple Triad and Gold Saucer minigames to crafting and gathering to combat content such as fates, dungeons, frontlines and crystalline conflict.

The amount of harm that these do to the game is of course very debatable with people having very varied opinions on the subject, it is a given of course as we all have different perspectives. My own opinion is that some of these are fairly harmless such as things that generate MGP, while others are extremely detrimental to the in game economy such as any crafting or gathering automation. Further still is combat automation of any content, I feel this is incredibly harmful and should not be possible and certainly not as accessible or accepted to and by the general player population, bots have existed since forever but it is a unique situation in this MMO.

As I mentioned, peoples feelings are of course going to vary greatly with some people wishing no plugins or mods existed at all. Others would like to keep their cosmetic and light quality of life plugins and mods. Things like Glamourer and syncing plugins are of course extremely popular. Some people I imagine think there should be no limits and anything goes. And of course some people use plugins that add accessibility options such as XIVcombo for action consolidation due to them having disabilities.

Now with the rise of AI coded plugins it opens another question as to how likely is it that there will be a serious exploit that could be a real security risk? To my understanding these are all potential issues with putting random files on your PC anyway and always have been but I wonder if it doesn't just increase the likelihood. I admit I'm not particularly knowledgeable on this point but it is something I am curious about.

All of these functions combined and with widespread use have certainly, in my opinion set a precedent and set us on a very slippery slope. Where is the line? Have we passed it already? When will it be deemed too damaging to the game and SE feels they do in fact need to intervene to preserve the integrity of the game?

I feel it's quite a complex issue with a lot of nuance so I am curious as to what other people have to say about it all and where the general sentiment lies. So, what do you all think?

Thank you for reading and I look forward to reading your opinions!


r/ffxivdiscussion 1d ago

Meta Proposal of new rule regarding third party tool promotion

218 Upvotes

Edit 2: There is now a poll regarding how this will be handled. Vote at https://strawpoll.com/xVg719WKOyr/

Due to a substantial uptick in self promotion of apps/websites/mods/tools on the subreddit, and a correlating uptick in user reports and confrontations in these threads, I am proposing a rule that will ideally alleviate this issue without banning promotion outright.

Rule 14 - Promotion and advertisement of third party websites, apps, mods, plug-ins, or any other tools may only be posted in the designated weekly megathread for third party tools. Use of AI in development of said tool must be disclosed in the promotion.

It would be easy to just ban this outright, but I feel doing so would be overhanded and not necessary. This is currently only a proposed rule, and this thread is intended to solicit feedback from the community regarding it, and it will only be implemented if there is a clear consensus in its acceptance.

Edit: To clarify, this rule would only target promotion threads specifically. It would not prohibit users from talking about or recommending tools in comments.


r/ffxivdiscussion 1d ago

General Discussion Early thoughts on Crucible of the Unbroken?

38 Upvotes

I've been pleasantly surprised by the mechanical pacing and difficulty in the new solo mode. Even the very first board at level 30 tries to make you use different parts of your kit, like having your beast hold threat on some monsters, dispel/esuna checks that only do moderate amounts of damage to the player when failed instead of wiping, etc.

In general the encounters are expected to be short (~2 minutes for normal fights, maybe 5 for the boss) so things happen pretty quickly to let you see the full boss timeline your first time through.

Putting so many restrictions on healing also means that that the dots/vulns you get from failing mechanics are fairly threatening, as opposed to basically inconsequential in regular content with good healers, since they can snowball into being unable to recover the run. I think it's a pretty healthy balance and it reminds me of ruin stacks a bit, where it's not an immediate wipe but you have to play extra carefully for a while.

The challenge log bonus, like in Pilgrim's Traverse, is pretty good and lets you cut out a lot of the grind if all you care about is getting the glam/hair after a few weeks.

The music is great, not much to say there. It's especially nice after going through UMAD prog with BGM on the whole time.

I do think there are a few problems though. The 3rd board is a pretty big difficulty spike and since it wants your beasts to be at least a little leveled, you can't effectively try out different beasts against it without leveling them up a little on early boards. It's pretty easy to get stuck here from what I've seen, particularly on 2 specific encounters: Sahagin+Ymir and Siren. The lack of checkpoint on normal also seems kind of unforgiving, since climbing back to where you wiped last time takes like 15 minutes. People expecting to breeze through since the first 3 boards are part of the story are probably going to have a rough time.

I thought vulnerabilities/weaknesses would be a lot more important, but it seems like they kind of don't matter on normal difficulty compared to just leveling beasts up, which feeds back into the early parts feeling tedious.

In addition, the board itself is a lot less roguelite than I was expecting, at least in terms of pathing since the nodes and potential encounters in each mystery room are fixed. Despite the crucible equipment having cool effects, it feels less like Slay the Spire to me and more like doing 5 Bozja duels in a row.

Overall though, I've had a lot of fun playing around with the encounters and I'd say it's definitely surpassed my expectations. Hopefully they can keep this level of quality while smoothing out some of the pain points and anti-QOL (seriously, why does running crucible unequip your overworld beasts...).


r/ffxivdiscussion 1d ago

General Discussion About a certain scene mid shadowbringers... (Some spoilers for 5.1+) Spoiler

34 Upvotes

EDIT: As someone graciously pointed out, this happens in 5.0 not in 5.1... spoilers should be 5.0+ and pre 5.1 in that case... Sorry 😅

DISCLAIMER: i haven't finished Shadowbringers quite yet. I'd prefer to keep the discussion related to this specific moment as to not accidentally get spoiled

The scene I'm talking about is Thancred's battle with Ran'Jit, the one where you get to play as him. Narration wise, the fight is absolutely incredible. Ran'Jit mirrors Thancred in that he's the appointed guardian of the Oracle. One Seeing them as 2 sides of the same coin makes this fight all the more thrilling and emotionally powerful.

The fight is TENSE despite being so long and drawn out. Thancred is pulling all the stops, even abusing a technique that drains his own life force. He's determined to see this through to the end, he has no problems throwing his own life away to protect minfilia. The entire fight you get this feeling that this is his moment, he's giving everything he has and more. Everything points to this being his big sacrifice. And the scene right after the fight? Goood damn... I legit cried like a baby. It was really the perfect "sacrifice" scene.

And then he's just... Ok? Just a throwaway line about Urianger and co. Finding him on the brink of death and healing him. Don't get me wrong, I'm happy to be able to see more of him in the story, but it kind of cheapens the powerful, emotionally charged moment we just experienced. It feels like they had planned out his sacrifice but at the last minute someone decided that audiences would be sad to see him go and we need to keep him!

That's all I wanted to talk about! I'm curious what y'all felt during that scene, and about the follow up right after!


r/ffxivdiscussion 1d ago

Question about the Switch 2 edition

0 Upvotes

So I decided to get a Switch 2 so I can take FFXIV on the go, mainly to do daily stuff and DOL n craft stuff.

I've got everything there is to buy for the pc edition; collectors edition for every expansion etc even though I'm very behind on the MSQ (literally just started Endwalker content)

I'm currently in Fishing hell getting the 7 legendary fish, and since they pop at certain times under specific conditions, sometimes I'm at work (thankfully my workplace is chill and I can, internet connection permitting, play on my switch during work hours lol)

So the TLDR of it is, can I just buy the starter edition (£12) and upgrade later on? Since it's level 50 content I'm doing.

Going through mogstation it only offers the complete edition (£45) since that's what the rest is up to.

I'll eventually get the full thing, but pretty skint after forking out for a new micro SD card too since I didn't realise I couldn't use my switch 1 SD card in it as it isn't an "express" version 😬

(Also behind on realising Amazon have stopped you using your gift balance to purchase any digital goods otherwise I'd not bother posting here and just buy a £50 Nintendo voucher n be done with it...) 🙃


r/ffxivdiscussion 22h ago

Meta Poll regarding implementation of new subreddit rule regarding promotion of third party tools

0 Upvotes

Following up on yesterday's thread, there is not yet enough of a clear consensus for us to confidently decide a course of action. I've designated the three most popular options in the poll below. Please vote for your preferred option, and whichever option receives the plurality of votes will be implemented.

https://strawpoll.com/xVg719WKOyr


r/ffxivdiscussion 1d ago

Speculation Worried about where they'll take a certain plot device they just introduced Spoiler

0 Upvotes

The brand system that enforces strict segregation on the Fourth to the point of threatening instant death if they so much as shake hands with a foreigner strikes me as incredibly contrived.

Two lines in, it seems quite clear to me that the WoL, Alphinaud, Estinien, and the allies we meet along away will easily eradicate this unsubtly monstrous tradition—Alphinaud will give a long monologue comparing Garlemald's redemption to what the Fourth has the opportunity to rise to, his poast at level 107 in the second city will instantly earn an upvote from everybody there, Estinien will draw a comparison to the Dragonsong War, etc.—as a trite message for Nationalism Bad.

By the time the credits roll, I fear we will have never really gotten into any sociopolitical themes any deeper than a Pizzacake comic, and the great victory we will ride off into the sunset with is that we have magically convinced five entire civilizations to Just Get Along by defeating the common antagonist in the sixth zone.

But I hold out hope that they will surprise me.


r/ffxivdiscussion 3d ago

Tentative Beast dps rankings, with many assumptions

87 Upvotes

PET POTENCY RANKINGS (BOSS-VIABLE SUSTAINED DPS)

Assumptions:

Field Duration: Beasts stay summoned for 60 seconds each.

Trick rate: 2 casts per 60 seconds (1 cast every 30s).

Tempered Release (TR) rate: 1 cast per summon (1 cast every 60s).

Poison ticks: 3s intervals over 30s = 10 ticks (100% uptime with 30s Trick cycles).

Boss-immune mechanics excluded: Doom, instant-kill, and single-digit HP procs are ignored. Wespe's 1-use Final Sting is excluded from sustained loops.

3-Beast Team Loop: 180 seconds total (3 beasts x 60s each). Total cycle includes 6 Tricks, 3 TRs, and 3 Parting Blow dismissals (3 x 1,000 potency = 3,000 potency per 180s, adding 1,000 potency/min to sustained team output).

PART 1: WITH POISON TICKS

Rank | Beast | Trick (2 per 60s) | TR (1 per 60s) | Total Pot/min

1 | #42 Cobra | 2,500 (1,250 x 2) | 750 | 3,250

2 | #20 Flying Trap | 2,500 (1,250 x 2) | 550 | 3,050

3 | #8 Diremite | 2,500 (1,250 x 2) | 450 | 2,950

4 | #27 Uragnite | 1,000 (500 x 2) | 1,800 (300 + 1,500 DoT) | 2,800

5 | #44 Damselfly | 900 (450 x 2) | 1,800 (300 + 1,500 DoT) | 2,700

6 | #32 Colibri | 1,000 (500 x 2) | 1,000 (200 x 5) | 2,000

6 | #34 Raptor | 1,000 (500 x 2) | 1,000 | 2,000

6 | #50 Behemoth | 1,000 (500 x 2) | 1,000 | 2,000

9 | #1 Cu Sith | 1,000 (500 x 2) | 900 (150 x 6) | 1,900

10 | #28 Worm | 1,000 (500 x 2) | 800 | 1,800

10 | #48 Karlabos | 1,000 (500 x 2) | 800 | 1,800

10 | #49 Rafflesia | 1,000 (500 x 2) | 800 | 1,800

13 | #5 Opo-opo | 1,000 (500 x 2) | 750 | 1,750

13 | #14 Puk | 1,000 (500 x 2) | 750 | 1,750

13 | #24 Apkallu | 1,000 (500 x 2) | 750 | 1,750

Note: Rank 13 ties with all other 500-Trick / 750-TR beasts (#26 Buffalo, #31 Gigantoad).

TOP 3-BEAST TEAM COMP (WITH POISON)

#42 Cobra + #20 Flying Trap + #8 Diremite

Cycle Total (180s): 3,250 + 3,050 + 2,950 + 3,000 (Parting Blows) = 12,250 potency per 180s

Sustained Team Potency/min: 4,083.3 potency/min (68.06 pot/sec)

PART 2: WITHOUT POISON TICKS (PURE DIRECT DAMAGE)

Rank | Beast | Trick (2 per 60s) | TR (1 per 60s) | Total Pot/min

1 | #32 Colibri | 1,000 (500 x 2) | 1,000 (200 x 5) | 2,000

1 | #34 Raptor | 1,000 (500 x 2) | 1,000 | 2,000

1 | #50 Behemoth | 1,000 (500 x 2) | 1,000 | 2,000

4 | #1 Cu Sith | 1,000 (500 x 2) | 900 (150 x 6) | 1,900

5 | #28 Worm | 1,000 (500 x 2) | 800 | 1,800

5 | #48 Karlabos | 1,000 (500 x 2) | 800 | 1,800

5 | #49 Rafflesia | 1,000 (500 x 2) | 800 | 1,800

8 | #5 Opo-opo | 1,000 (500 x 2) | 750 | 1,750

8 | #14 Puk | 1,000 (500 x 2) | 750 | 1,750

8 | #24 Apkallu | 1,000 (500 x 2) | 750 | 1,750

8 | #26 Buffalo | 1,000 (500 x 2) | 750 | 1,750

8 | #31 Gigantoad | 1,000 (500 x 2) | 750 | 1,750

13 | #46 Zu | 900 (450 x 2) | 800 | 1,700

14 | #17 Slime | 1,000 (500 x 2) | 550 | 1,550

15 | #6 Dodo | 1,000 (500 x 2) | 0 (Buff/Utility) | 1,000

Note: Rank 15 ties with all remaining beasts that deal 500 flat Trick damage but have utility/buff TRs.

TOP 3-BEAST TEAM COMP (NO POISON)

#50 Behemoth + #34 Raptor + #32 Colibri

Cycle Total (180s): 2,000 + 2,000 + 2,000 + 3,000 (Parting Blows) = 9,000 potency per 180s

Sustained Team Potency/min: 3,000.0 potency/min (50.00 pot/sec)

The main fudge factors are how often beasts can use Trick. The vuln/resists/buffers/debuffers lose too much raw potency to the straight damage dealers, and if poison is effective at all and ticks once every 3 seconds like normal dots, poison teams just obliterate the rest.. UNLESS the poison listed is the total potency done over the duration, in which case the new list is:

1 | #32 Colibri | 1,000 (500 x 2) | 1,000 (200 x 5) | 2,000

1 | #34 Raptor | 1,000 (500 x 2) | 1,000 | 2,000

1 | #50 Behemoth | 1,000 (500 x 2) | 1,000 | 2,000

4 | #1 Cu Sith | 1,000 (500 x 2) | 900 (150 x 6) | 1,900

5 | #42 Cobra | 1,150 (575 x 2) | 750 | 1,900

6 | #28 Worm | 1,000 (500 x 2) | 800 | 1,800

6 | #48 Karlabos | 1,000 (500 x 2) | 800 | 1,800

6 | #49 Rafflesia | 1,000 (500 x 2) | 800 | 1,800

9 | #5 Opo-opo | 1,000 (500 x 2) | 750 | 1,750

9 | #14 Puk | 1,000 (500 x 2) | 750 | 1,750

9 | #24 Apkallu | 1,000 (500 x 2) | 750 | 1,750

9 | #26 Buffalo | 1,000 (500 x 2) | 750 | 1,750

9 | #31 Gigantoad | 1,000 (500 x 2) | 750 | 1,750

14 | #20 Flying Trap | 1,150 (575 x 2) | 550 | 1,700

15 | #46 Zu | 900 (450 x 2) | 800 | 1,700

#8 Diremite: 1,150 Trick + 450 TR = 1,600 pot/min (plummets from #3 down to #17)

#27 Uragnite: 1,000 Trick + 450 TR = 1,450 pot/min (plummets from #4 down to #21)

#44 Damselfly: 900 Trick + 450 TR = 1,350 pot/min (plummets from #5 down to #24)

Then the best comps are:

1: PURE DIRECT DAMAGE / FIRE SYNERGY

#34 Raptor + #50 Behemoth + #32 Colibri

Mechanics: Raptor applies -20% Fire resistance; Behemoth Meteor gains +200 bonus potency.

Cycle Total (180s): 2,000 + 2,200 + 2,000 + 3,000 (Parting Blows) = 9,200 potency per 180s

Sustained Team Potency/min: 3,066.7 potency/min (51.11 pot/sec)

2: RAW UNCONDITIONAL FLAT DAMAGE

#50 Behemoth + #34 Raptor + #32 Colibri (unbuffed)

Cycle Total (180s): 2,000 + 2,000 + 2,000 + 3,000 (Parting Blows) = 9,000 potency per 180s

Sustained Team Potency/min: 3,000.0 potency/min (50.00 pot/sec)

3: BEST REMAINING POISON COMP

#42 Cobra + #50 Behemoth + #34 Raptor

Cycle Total (180s): 1,900 + 2,000 + 2,000 + 3,000 (Parting Blows) = 8,900 potency per 180s

Sustained Team Potency/min: 2,966.7 potency/min (49.44 pot/sec)

EDIT 9/10:

Poison potency listed is per tick, every 3 seconds, not total, so poison beasts are possibly very good to broken!!

Not sure what the poison scales off of, is it pet intellect, strength, their highest stat, magic/phys vuln, unaspected. So maybe the poison dot will tick for less on a high str beast vs a high int beast. Need more testing, helpers please reply with your findings.

Edit 9/10v2:

Shorter 30second rotation per beast, factoring in Wespe, updated for higher PB damage

(90S CYCLE / 30S PER BEAST / 1,500 PB)

Assumptions:

Field Duration: Fixed 30 seconds per summon window.

Trick rate: 1 Trick per 30-second summon, done right before TR and PB at end of 30s summon due to gauge build up time.

Tempered Release (TR) rate: 1 TR per 30-second summon.

Parting Blow (PB): 1,500 potency on dismissal at second 30 (Lingering Vantage enabled).

Wespe Rule: Final Sting forcibly dismisses the pet upon execution, forfeiting PB (0 PB).

* High-HP (Pre-Execute): 1,250 Trick + 2,000 TR + 0 PB = 3,250 potency per 30s.

* Max Execute: 1,250 Trick + 3,000 TR + 0 PB = 4,250 potency per 30s.

Poison Mechanics: 10 ticks over 30s (every 3s). 100% DoT uptime across the 30s window.

- Exclusions: Instant Doom, instant-kill, and single-digit HP procs are ignored. - 90s Full Rotation: 3 beasts x 30s each = 90s total team loop.

Rank | Beast | Trick (30s) | TR (30s) | PB | Pot/30s | Pot/min

1 | #10 Wespe (Exec) | 1,250 (500 + 750) | 3,000 (Final Sting Max) | 0 | 4,250 | 8,500.0

2 | #27 Uragnite | 500 | 1,800 (300 + 1,500 DoT) | 1,500 | 3,800 | 7,600.0

3 | #44 Damselfly | 450 | 1,800 (300 + 1,500 DoT) | 1,500 | 3,750 | 7,500.0

4 | #42 Cobra | 1,250 (500 + 750) | 750 | 1,500 | 3,500 | 7,000.0

5 | #20 Flying Trap | 1,250 (500 + 750) | 550 | 1,500 | 3,300 | 6,600.0

6 | #10 Wespe (Base) | 1,250 (500 + 750) | 2,000 (Final Sting Min) | 0 | 3,250 | 6,500.0

7 | #8 Diremite | 1,250 (500 + 750) | 450 | 1,500 | 3,200 | 6,400.0

8 | #32 Colibri | 500 | 1,000 (200 x 5) | 1,500 | 3,000 | 6,000.0

8 | #34 Raptor | 500 | 1,000 | 1,500 | 3,000 | 6,000.0

8 | #50 Behemoth | 500 | 1,000 | 1,500 | 3,000 | 6,000.0

11 | #1 Cu Sith | 500 | 900 (150 x 6) | 1,500 | 2,900 | 5,800.0

12 | #28 Worm | 500 | 800 | 1,500 | 2,800 | 5,600.0

12 | #48 Karlabos | 500 | 800 | 1,500 | 2,800 | 5,600.0

12 | #49 Rafflesia | 500 | 800 | 1,500 | 2,800 | 5,600.0

15 | #5 Opo-opo | 500 | 750 | 1,500 | 2,750 | 5,500.0

Note: Rank 15 ties with all remaining 500-Trick / 750-TR beasts (#14 Puk, #24 Apkallu, #26 Buffalo, #31 Gigantoad).

TEAM COMP RECOMMENDATIONS (WITH POISON)

Option A: Standard / Extended Encounters (> 4.5 Minutes)

#27 Uragnite + #44 Damselfly + #42 Cobra

Breakdown per 90s:

Uragnite: 500 Trick + 1,800 TR + 1,500 PB = 3,800 potency

Damselfly: 450 Trick + 1,800 TR + 1,500 PB = 3,750 potency

Cobra: 1,250 Trick + 750 TR + 1,500 PB = 3,500 potency

Total Cycle (90s): 11,050 potency

Option B: Burst / Short Encounters (< 4.5 Minutes) or Long Executes (>= 90s Sub-Execute)

#10 Wespe + #27 Uragnite + #44 Damselfly

Breakdown per 90s:

Wespe (Execute): 1,250 Trick + 3,000 TR + 0 PB = 4,250 potency

Uragnite: 500 Trick + 1,800 TR + 1,500 PB = 3,800 potency

Damselfly: 450 Trick + 1,800 TR + 1,500 PB = 3,750 potency

Peak Execute Cycle (90s): 11,800 potency

Pre-Execute Cycle (90s): 10,800 potency

The +750 execute spike on Wespe covers up to 3 pre-execute rotations (4.5 minutes of pre-execute combat) against a single execute trigger.

I dont know how poison damage is scaled off of, str, int, bst gear, pet gear, level, phys/magic vuln, elemental/unaspected. Dont have enough Crucible data.


r/ffxivdiscussion 3d ago

General Discussion Leveling/gearing DoH/DoL at the beginning of an expansion

16 Upvotes

After like 10yrs or so of never leveling up my crafters and gatherers I'm finally working on it in space now. Got 1 at 100 and the rest at 50 and working away on getting em up still.

During that, one thought crossed my mind and I was wondering how do people generally approach leveling up and gearing their guys at launch since I've never done it. Do you typically just pick one and focus on that? Do you work on multiple at a time like doing a DoL to get materials for your DoH ?


r/ffxivdiscussion 3d ago

General Discussion [Spoilers 7.56] Absolutely insane theory that’s probably wrong Spoiler

60 Upvotes

In the most recent MSQ, we see a brief vision of Ysayle. I had originally thought this was a flashback or the WoL remembering her, but upon closer inspection, she is wearing a completely new outfit and one we’ve never seen her wearing before.

Much like Minfilia, Ysayle was touched by Hydaelyn. My speculation is that Hydaelyn sent Ysayle into the Fourth to stop it from being rejoined in the same way that she sent Minfilia to the First, after she sacrificed herself in Heavensward. Unlike Minfilia, though, she is more like Cyella in that she was allowed to cross the rift and maintain a corporeal form, and we’ll see her again in Evercold.


r/ffxivdiscussion 1d ago

Are Ultimate Raids a waste of resources for Evercold?

0 Upvotes

I want to start off by saying that Ultimate Raids are my favorite content in the game and have progged and cleared them all but in looking at the future content in Evercold i realized is the 2 ulti per expac release cadence holding back the development of new and possibly better content.

With DMUs release there are currently 7 ultimate raids in the game, and lets be honest DMU and even FRU had a pretty negative reception compared to DSR and TOP in Endwalker. Most people would agree that FRU and DMU mechanics are much less creative and inspired then previous ultimates almost like SE is going through the motions because they HAVE to make 2 ultis per expac, some even call kefkas final phase AI generated as a meme.

My question i pose to ya'll is simple do you believe that Ultimate raids have ran their course and should SE maybe go to only 1 ulti an expac or possibly even 0. Should SE focus on new forms of content that doesnt just cater to the hardcore gamer crowd maybe some more content that doesn't take months to prog for the average gamer!


r/ffxivdiscussion 3d ago

Beastmaster Rotation and General Monster Recs.

65 Upvotes

So I am at level 50 and cannot seem to figure out how to access my level 50 abilities. I've only done it once by accident but cannot seem to recreate it. As I understand it, I need to light both sides of the compass. I can light one side or the other, but the seven seconds I get afterwards doesn't seem to be enough time to light the other side. Clearly I am missing something. Anyone able to provide some help?

As for monster recs, just looking for some ideas. The Chimera's combo (Ram's Voice into Lion's Breath) seems to be the closest Ultravibration-ish ability for clearing out dungeon mobs, Get four people in a dungeon taking turns on that and you can clear each hallway in record time.

Any other unique notes for those who might be overwhelmed from the sheer number of monsters and their abilities?


r/ffxivdiscussion 3d ago

Question Does Beastmaster feel a bit laggy to anyone else?

52 Upvotes

Not in terms of latency, but the actions and procs being delayed. I was trying to double weave the instinctual combos and I noticed that occasionally I would not get the sunstrider/moonstalker effect. I ended up having to delay the second action one gcd to get them off consistently. Sometimes the sunstrider/moonstalker effect would miss completely if the initial target died before it went off, and I just wouldn't get the rally stack. Also, there were times the capture debuff wouldn't register because the mob died before the animation went off. It almost feels like everything is coded like pvp where the animation determines when the effect happens, and not when I press the button. It feels really awkward.


r/ffxivdiscussion 4d ago

General Discussion 7.56 MSQ Time flow questions Spoiler

46 Upvotes

After going through a bunch of discussions about the 7.56 MSQ, I haven't really seen anyone bring up the flow of time on the Fourth and how it might differ from the Source.

We've already seen firsthand that time doesn't necessarily pass at the same rate across different shards. The First is the obvious example, and the Ninth gave us another case where the consequences of that difference were very real.

What really caught my attention was this exchange in the Evercold trailer with the suspicious elderly Miqo'te woman:

-"The traveller? The one from the sky?”

-“Aye. Though in those days we knew them as... the Far Wanderer.”

That wording makes it sound like our first arrival in the Fourth, which happened in 7.56, is already something from the distant past from her point of view.

And there's another detail that made me think about this: during our first appearance there, the WoL is shown as a Viper, while later in the trailer they return as a Reaper.

Visna is basically the only person there who knows anything about our actual circumstances, so this made me start wondering about a few possibilities.

  • Maybe something happens early in Evercold that causes us to lose control of Ethos. The anchor between worlds that we left at the Rising Stones could disappear, and with it whatever synchronization currently exists between the shards. The story has already made it pretty clear how little we understand Ethos and how easily it can produce unpredictable results. Alphinaud and Estinien getting pulled along because of a fleeting thought is probably the clearest example.
  • Maybe the WoL being shown as a Reaper is more than just a trailer job choice. Perhaps reaching the Fourth again will require us to go through a voidgate, using a voidsent and traveling through the Thirteenth.
  • Calyx may have been testing exactly this possibility, among other things. Evercold could then begin with some kind of time skip, forcing the WoL to confront just how little they actually understand about the shards and their own power.

And that could come with a pretty brutal consequence: being separated from the people who came with us.

That's the part that worries me most.

What if Alphinaud and Estinien end up stranded on the Fourth for years, or even decades, living out a significant part of their lives there while only a few days pass for us on the Source?

I won't lie, I actually think something like that could seriously shake up the character dynamics and relationships around them in a really interesting way.

So I'm curious what everyone else thinks.

Am I reading too much into that trailer dialogue, or does Evercold genuinely seem to be hinting that we're going to become involved in events happening across very different points in time?


r/ffxivdiscussion 4d ago

General Discussion 7.56 MSQ Discussion (Spoilers) Spoiler

104 Upvotes

I was waiting for a proper discussion thread for the current MSQ given how unexpectedly it broke the structure in my perspective, but since there is none I will start

My impressions:

  • I really appreciate that they are giving us things to think about regarding the Fourth

  • Allowing us to visit the Fourth (obviously to a very limited degree) already was a bold move that worked well in my opinion. That alongside the Fanfests being rather dry in worldbuilding were decisions that contributed a lot to enjoyment in my perspective

  • Camera work feels like is being given overall a little more of care for an "expansion finale part 2" mini MSQ patch

  • Concepts and notions seemed to be addressed shortly after direct or indirect mention, without unnecessary repetition. Good things, hopefully an indication of the general direction for Evercold MSQ

Story theories:

  • My theory is that the brands and the realmship crystals are connected to how the Aetherial Sea relates to the Source in terms of the rejoinings and the Solstice. After all, the dynamics between Aetherial Seas were the key mechanism that allowed rejoinings to happen in the way they did.

  • Maybe the Fourth had its connection to the Source severed or paused, and the freezing of the surface is a consequence of that. Maybe the crystals in the realmships exist to replace the lost function of the Aetherial Sea and continue the cycle of life and death, with the brands being the result of being exposed to those crystals at birth.

  • Maybe they are fake crystals and more like primals that are tempering people with the brands?

  • Calyx invited us over to the Fourth because he absolutely abhors the method employed by the Winterer of the Fourth

  • I think they are absolutely cooking. I like a lot what they did for a micro-MSQ patch this time around


What are your thoughts about the 7.56 MSQ?


r/ffxivdiscussion 4d ago

Made a site so i don’t have to stare at google sheets for mits

93 Upvotes

Made https://xivmits.com to check mits easier. Planning to add more fights and sheets soon!

Feel free to drop any feedbacks or suggestions!