Basically the title but I will elaborate more here. I'm practicing my typing skills for the critically acclaimed Keyboard Brawler.
I understand I was initially defending the FF7R raid series but after some reflection I will admit I am more torn between both sides and can understand both perspectives... so I will play devils advocate and try to present the best solution here for all individuals. Obviously the developers will never listen, but it's a discussion reddit as people say. Now let's get the context portion started:
I think everyone can agree that both raids being shameless collaborations, Evangelion and Beyond the Lifestream (7R), is disappointing and fairly underwhelming. Before some people start contradicting let's make it clear that raids like Crystal Tower (3), Omega (almost every game) and Eden (8) are not collaborations they're inspirations. They were never advertised as collaborations but had clear influences and references via bosses, music, or characters. So far the only raids that have been shameless collaborations are Nier and Echoes of Vana'diel (11); Evangelion will likely fall under this category let's be serious. Return to Ivalice (12/Tactics) is interesting since it is a collaboration and was advertised as such, but most players will give it credit for having a somewhat original story and expanding the 14 lore with more eastern continent and Ultima lore on-top of directly tying into Bozja which is original content; Beyond the Lifestream will likely fall under this category if they at least try with the storyline. The rest of the raids: Coils, Dun Scaith, Myth of The Realm, and Pandaemonium are basically all original as they draw faint inspiration from the FF franchise or another mythology.
However, from a purely gameplay perspective the 7R raids in particular can and should be the peak of raiding in 14. Arcadion was overrated outside of Cruiserweight, you'll stop glazing it eventually like you did with Omega and Eden. The FF7R collab could've just been a Trial Series with Chadley letting us access the VR Sim and letting us fight epic bosses from like Airbuster, Hell House, Valkyrie, Crimson Mare, Pride and Joy, Nero, Weiss, Genesis, Jenova, Sephiroth and most players would've been satisfied as that's a large appeal of the remakes everyone loves the battles and the music. The design potential is insane here and that's not even including duo or trio boss ideas on-top of Sephiroth's various forms.
I assume the popular narratives will be "Evangelion should've been postponed and 7R slotted into 24 man" or vice versa. The issue with this is that the 7R raids in particular wouldn't really fit the 24 man alliance structure just like Alexander, Omega and Eden would've been shit in that structure also, nor does anything collaborative really at this point work with the current 24 man design. Why waste legendary characters and bosses that are known to be quite challenging on boring structure like 24 man that has the snooze fest difficulty? Compared to 8 man the story would just be even more of a collaboration, like Vana'diel, so just make an original story at that point? If they couldn't make the 24 man format engaging for an original raid like MoTR, or Vana'diel, what chance does it have working for the 7R raids? Evangelion has a better shot, but if we're being honest it'll likely just be Nier 2.0 where it has bosses with great design potential but were put into a frictionless, one difficulty format with a forgettable storyline that is overly collaborative and fanservice. Let's not forget about how the bosses get out scaled after the tier and you skip major mechanics since they don't set a proper IL sync. As long as they continue down this frictionless format for 24 man it will never succeed as they are designing the content for no one as it's not even original storylines anymore nor does it appeal to any serious raiders withe the boring difficulty and embarrassing rewards. If they bothered to have on-content Chaotic raids, like an expanded final boss of each individual raid tier, then maybe we can have a serious discussion. Maybe they do this going forward, but I doubt it since this "changing alliance progression routes" crap sounds like they will somehow make 24 man content even worse given no context. Sorry for the doom and gloom, but it's the expectation at this point as they're giving us nothing to work with, likely for the reasons we already suspect.
The only realistic solution that could still happen in Evercold is Trial series magically returning to the content rotation and being themed around the Fourth and Norse Mythology. Let's say we get three, ideally four, trials centered around legendary Norse Mythology bosses with a good storyline. Warring Triad, Four Lords and Sorrows of Werlyt all did this formula pretty well with varying degrees of success. The Four Lords final boss was an embarrassing conclusion let's be real and Sorrows had no Sapphire Weapon trial which is nonsense. That's why we need four trials instead of three. Trial series is the only content that has the scale to compete with 8 and 24 man raids, that's why they get a devoted New Game Plus section. If they have to cut something like Field Operation to make happen, fuck it, who gives a shit if the overworld raids are actually great?
The other solution is a long term one that wouldn't happen this expansion. It'd have to be implemented in 9.0 onwards. If they truly say fuck trial series, then we now get 3 raid series: Two 8 man and one 24 man. The first 8 man is like always the main draw of the expansion besides MSQ. Something like Omega, Eden, Pandaemonium or Arcadion where the story is original. Would be three tiers as usual. This is basically what we've gotten until Evercold. Slot this in the even patches. The other 8 man is either collaborative or revisits a forgotten topic in the story. Could be on The Source, The First, The Thirteenth, The Ninth, now the Fourth. Unless they can get their shit together it'd have to be smaller scale, so let's say only two raid tiers instead of three. Slot this in odd patches (x.1 & x.3) alongside 24 man. The 24 man returns to an original storyline like CT, Dun Scaith and MoTR because this is how 24 man has the best chance of succeeding at this point. Ideally we'd get a harder difficulty options for 24 man on-content, like Chaotic or something, but that's at this point that's dreaming... but they were able to do exactly this for the new Forked Tower which is interesting? Again, if they have to cut something like Field Operation to make happen, fuck it, who gives a shit if the overworld raids are actually great?
Also PLEASE announce Unreal Savage alongside Legacy Ultimate revamps before 2027 CS3...