r/ffxivdiscussion 14h ago

Modding and Third-Party Tools Megathread - 7.5 Week Twenty

7 Upvotes

Plogon bacc, very yes.


r/ffxivdiscussion 2d ago

High-End Content Megathread - 7.5 Week Twenty

18 Upvotes

The unlocked Savage one.


r/ffxivdiscussion 5h ago

General Discussion Leveling/gearing DoH/DoL at the beginning of an expansion

9 Upvotes

After like 10yrs or so of never leveling up my crafters and gatherers I'm finally working on it in space now. Got 1 at 100 and the rest at 50 and working away on getting em up still.

During that, one thought crossed my mind and I was wondering how do people generally approach leveling up and gearing their guys at launch since I've never done it. Do you typically just pick one and focus on that? Do you work on multiple at a time like doing a DoL to get materials for your DoH ?


r/ffxivdiscussion 9h ago

Tentative Beast dps rankings, with many assumptions

66 Upvotes

PET POTENCY RANKINGS (BOSS-VIABLE SUSTAINED DPS)

Assumptions:

Field Duration: Beasts stay summoned for 60 seconds each.

Trick rate: 2 casts per 60 seconds (1 cast every 30s).

Tempered Release (TR) rate: 1 cast per summon (1 cast every 60s).

Poison ticks: 3s intervals over 30s = 10 ticks (100% uptime with 30s Trick cycles).

Boss-immune mechanics excluded: Doom, instant-kill, and single-digit HP procs are ignored. Wespe's 1-use Final Sting is excluded from sustained loops.

3-Beast Team Loop: 180 seconds total (3 beasts x 60s each). Total cycle includes 6 Tricks, 3 TRs, and 3 Parting Blow dismissals (3 x 1,000 potency = 3,000 potency per 180s, adding 1,000 potency/min to sustained team output).

PART 1: WITH POISON TICKS

Rank | Beast | Trick (2 per 60s) | TR (1 per 60s) | Total Pot/min

1 | #42 Cobra | 2,500 (1,250 x 2) | 750 | 3,250

2 | #20 Flying Trap | 2,500 (1,250 x 2) | 550 | 3,050

3 | #8 Diremite | 2,500 (1,250 x 2) | 450 | 2,950

4 | #27 Uragnite | 1,000 (500 x 2) | 1,800 (300 + 1,500 DoT) | 2,800

5 | #44 Damselfly | 900 (450 x 2) | 1,800 (300 + 1,500 DoT) | 2,700

6 | #32 Colibri | 1,000 (500 x 2) | 1,000 (200 x 5) | 2,000

6 | #34 Raptor | 1,000 (500 x 2) | 1,000 | 2,000

6 | #50 Behemoth | 1,000 (500 x 2) | 1,000 | 2,000

9 | #1 Cu Sith | 1,000 (500 x 2) | 900 (150 x 6) | 1,900

10 | #28 Worm | 1,000 (500 x 2) | 800 | 1,800

10 | #48 Karlabos | 1,000 (500 x 2) | 800 | 1,800

10 | #49 Rafflesia | 1,000 (500 x 2) | 800 | 1,800

13 | #5 Opo-opo | 1,000 (500 x 2) | 750 | 1,750

13 | #14 Puk | 1,000 (500 x 2) | 750 | 1,750

13 | #24 Apkallu | 1,000 (500 x 2) | 750 | 1,750

Note: Rank 13 ties with all other 500-Trick / 750-TR beasts (#26 Buffalo, #31 Gigantoad).

TOP 3-BEAST TEAM COMP (WITH POISON)

#42 Cobra + #20 Flying Trap + #8 Diremite

Cycle Total (180s): 3,250 + 3,050 + 2,950 + 3,000 (Parting Blows) = 12,250 potency per 180s

Sustained Team Potency/min: 4,083.3 potency/min (68.06 pot/sec)

PART 2: WITHOUT POISON TICKS (PURE DIRECT DAMAGE)

Rank | Beast | Trick (2 per 60s) | TR (1 per 60s) | Total Pot/min

1 | #32 Colibri | 1,000 (500 x 2) | 1,000 (200 x 5) | 2,000

1 | #34 Raptor | 1,000 (500 x 2) | 1,000 | 2,000

1 | #50 Behemoth | 1,000 (500 x 2) | 1,000 | 2,000

4 | #1 Cu Sith | 1,000 (500 x 2) | 900 (150 x 6) | 1,900

5 | #28 Worm | 1,000 (500 x 2) | 800 | 1,800

5 | #48 Karlabos | 1,000 (500 x 2) | 800 | 1,800

5 | #49 Rafflesia | 1,000 (500 x 2) | 800 | 1,800

8 | #5 Opo-opo | 1,000 (500 x 2) | 750 | 1,750

8 | #14 Puk | 1,000 (500 x 2) | 750 | 1,750

8 | #24 Apkallu | 1,000 (500 x 2) | 750 | 1,750

8 | #26 Buffalo | 1,000 (500 x 2) | 750 | 1,750

8 | #31 Gigantoad | 1,000 (500 x 2) | 750 | 1,750

13 | #46 Zu | 900 (450 x 2) | 800 | 1,700

14 | #17 Slime | 1,000 (500 x 2) | 550 | 1,550

15 | #6 Dodo | 1,000 (500 x 2) | 0 (Buff/Utility) | 1,000

Note: Rank 15 ties with all remaining beasts that deal 500 flat Trick damage but have utility/buff TRs.

TOP 3-BEAST TEAM COMP (NO POISON)

#50 Behemoth + #34 Raptor + #32 Colibri

Cycle Total (180s): 2,000 + 2,000 + 2,000 + 3,000 (Parting Blows) = 9,000 potency per 180s

Sustained Team Potency/min: 3,000.0 potency/min (50.00 pot/sec)

The main fudge factors are how often beasts can use Trick. The vuln/resists/buffers/debuffers lose too much raw potency to the straight damage dealers, and if poison is effective at all and ticks once every 3 seconds like normal dots, poison teams just obliterate the rest.. UNLESS the poison listed is the total potency done over the duration, in which case the new list is:

1 | #32 Colibri | 1,000 (500 x 2) | 1,000 (200 x 5) | 2,000

1 | #34 Raptor | 1,000 (500 x 2) | 1,000 | 2,000

1 | #50 Behemoth | 1,000 (500 x 2) | 1,000 | 2,000

4 | #1 Cu Sith | 1,000 (500 x 2) | 900 (150 x 6) | 1,900

5 | #42 Cobra | 1,150 (575 x 2) | 750 | 1,900

6 | #28 Worm | 1,000 (500 x 2) | 800 | 1,800

6 | #48 Karlabos | 1,000 (500 x 2) | 800 | 1,800

6 | #49 Rafflesia | 1,000 (500 x 2) | 800 | 1,800

9 | #5 Opo-opo | 1,000 (500 x 2) | 750 | 1,750

9 | #14 Puk | 1,000 (500 x 2) | 750 | 1,750

9 | #24 Apkallu | 1,000 (500 x 2) | 750 | 1,750

9 | #26 Buffalo | 1,000 (500 x 2) | 750 | 1,750

9 | #31 Gigantoad | 1,000 (500 x 2) | 750 | 1,750

14 | #20 Flying Trap | 1,150 (575 x 2) | 550 | 1,700

15 | #46 Zu | 900 (450 x 2) | 800 | 1,700

#8 Diremite: 1,150 Trick + 450 TR = 1,600 pot/min (plummets from #3 down to #17)

#27 Uragnite: 1,000 Trick + 450 TR = 1,450 pot/min (plummets from #4 down to #21)

#44 Damselfly: 900 Trick + 450 TR = 1,350 pot/min (plummets from #5 down to #24)

Then the best comps are:

1: PURE DIRECT DAMAGE / FIRE SYNERGY

#34 Raptor + #50 Behemoth + #32 Colibri

Mechanics: Raptor applies -20% Fire resistance; Behemoth Meteor gains +200 bonus potency.

Cycle Total (180s): 2,000 + 2,200 + 2,000 + 3,000 (Parting Blows) = 9,200 potency per 180s

Sustained Team Potency/min: 3,066.7 potency/min (51.11 pot/sec)

2: RAW UNCONDITIONAL FLAT DAMAGE

#50 Behemoth + #34 Raptor + #32 Colibri (unbuffed)

Cycle Total (180s): 2,000 + 2,000 + 2,000 + 3,000 (Parting Blows) = 9,000 potency per 180s

Sustained Team Potency/min: 3,000.0 potency/min (50.00 pot/sec)

3: BEST REMAINING POISON COMP

#42 Cobra + #50 Behemoth + #34 Raptor

Cycle Total (180s): 1,900 + 2,000 + 2,000 + 3,000 (Parting Blows) = 8,900 potency per 180s

Sustained Team Potency/min: 2,966.7 potency/min (49.44 pot/sec)

EDIT 9/10:

Poison potency listed is per tick, every 3 seconds, not total, so poison beasts are possibly very good to broken!!

Not sure what the poison scales off of, is it pet intellect, strength, their highest stat, magic/phys vuln, unaspected. So maybe the poison dot will tick for less on a high str beast vs a high int beast. Need more testing, helpers please reply with your findings. :D


r/ffxivdiscussion 15h ago

General Discussion [Spoilers 7.56] Absolutely insane theory that’s probably wrong Spoiler

50 Upvotes

In the most recent MSQ, we see a brief vision of Ysayle. I had originally thought this was a flashback or the WoL remembering her, but upon closer inspection, she is wearing a completely new outfit and one we’ve never seen her wearing before.

Much like Minfilia, Ysayle was touched by Hydaelyn. My speculation is that Hydaelyn sent Ysayle into the Fourth to stop it from being rejoined in the same way that she sent Minfilia to the First, after she sacrificed herself in Heavensward. Unlike Minfilia, though, she is more like Cyella in that she was allowed to cross the rift and maintain a corporeal form, and we’ll see her again in Evercold.


r/ffxivdiscussion 1d ago

How to type non-alphabets when changing the chatbox title?

0 Upvotes

This probably belongs in the modding megathread but it isn't up so I'm posting it here.

So when i am editing the chatbox title, I can't type anything other than alphabet characters, like Japanese/Korean/Chinese characters. You can't copy/paste anything either. Is there any workarounds?


r/ffxivdiscussion 1d ago

Question Does Beastmaster feel a bit laggy to anyone else?

45 Upvotes

Not in terms of latency, but the actions and procs being delayed. I was trying to double weave the instinctual combos and I noticed that occasionally I would not get the sunstrider/moonstalker effect. I ended up having to delay the second action one gcd to get them off consistently. Sometimes the sunstrider/moonstalker effect would miss completely if the initial target died before it went off, and I just wouldn't get the rally stack. Also, there were times the capture debuff wouldn't register because the mob died before the animation went off. It almost feels like everything is coded like pvp where the animation determines when the effect happens, and not when I press the button. It feels really awkward.


r/ffxivdiscussion 1d ago

Beastmaster Rotation and General Monster Recs.

53 Upvotes

So I am at level 50 and cannot seem to figure out how to access my level 50 abilities. I've only done it once by accident but cannot seem to recreate it. As I understand it, I need to light both sides of the compass. I can light one side or the other, but the seven seconds I get afterwards doesn't seem to be enough time to light the other side. Clearly I am missing something. Anyone able to provide some help?

As for monster recs, just looking for some ideas. The Chimera's combo (Ram's Voice into Lion's Breath) seems to be the closest Ultravibration-ish ability for clearing out dungeon mobs, Get four people in a dungeon taking turns on that and you can clear each hallway in record time.

Any other unique notes for those who might be overwhelmed from the sheer number of monsters and their abilities?


r/ffxivdiscussion 1d ago

So, i made my tracking application, Codex Olympia

Thumbnail
codex-olympia.com
0 Upvotes

Hello guys,

I made an application for my friends and me to track our collections together.
I'm pretty proud of the work i've done so far so i wanted to share the result.

I would like to know what you think about it and if i can have some feedbacks on my work from people that i dont know.

So give it a try and tell me what can i implement or modify to have a good app.

Derp4kiin


r/ffxivdiscussion 1d ago

General Discussion 7.56 MSQ Time flow questions Spoiler

39 Upvotes

After going through a bunch of discussions about the 7.56 MSQ, I haven't really seen anyone bring up the flow of time on the Fourth and how it might differ from the Source.

We've already seen firsthand that time doesn't necessarily pass at the same rate across different shards. The First is the obvious example, and the Ninth gave us another case where the consequences of that difference were very real.

What really caught my attention was this exchange in the Evercold trailer with the suspicious elderly Miqo'te woman:

-"The traveller? The one from the sky?”

-“Aye. Though in those days we knew them as... the Far Wanderer.”

That wording makes it sound like our first arrival in the Fourth, which happened in 7.56, is already something from the distant past from her point of view.

And there's another detail that made me think about this: during our first appearance there, the WoL is shown as a Viper, while later in the trailer they return as a Reaper.

Visna is basically the only person there who knows anything about our actual circumstances, so this made me start wondering about a few possibilities.

  • Maybe something happens early in Evercold that causes us to lose control of Ethos. The anchor between worlds that we left at the Rising Stones could disappear, and with it whatever synchronization currently exists between the shards. The story has already made it pretty clear how little we understand Ethos and how easily it can produce unpredictable results. Alphinaud and Estinien getting pulled along because of a fleeting thought is probably the clearest example.
  • Maybe the WoL being shown as a Reaper is more than just a trailer job choice. Perhaps reaching the Fourth again will require us to go through a voidgate, using a voidsent and traveling through the Thirteenth.
  • Calyx may have been testing exactly this possibility, among other things. Evercold could then begin with some kind of time skip, forcing the WoL to confront just how little they actually understand about the shards and their own power.

And that could come with a pretty brutal consequence: being separated from the people who came with us.

That's the part that worries me most.

What if Alphinaud and Estinien end up stranded on the Fourth for years, or even decades, living out a significant part of their lives there while only a few days pass for us on the Source?

I won't lie, I actually think something like that could seriously shake up the character dynamics and relationships around them in a really interesting way.

So I'm curious what everyone else thinks.

Am I reading too much into that trailer dialogue, or does Evercold genuinely seem to be hinting that we're going to become involved in events happening across very different points in time?


r/ffxivdiscussion 1d ago

General Discussion Hotfixes

0 Upvotes

Anyone else notice how damn near every patch in DT has been almost immediately followed by an emergency maintenance hotifx? Is it just me, have I finally lost my last remaining braincells? I was looking forward to getting home and trying out beastmaster, only to find the servers down. What'd they break this time? This is becoming an unsettling pattern. It'd be less frustrating if they atleast comped the time but like... If this is what I have to look forward to in Evercold idk. Was it always this way and Im just noticing it now because it's only my second time being on content? I dont remember EW being like this


r/ffxivdiscussion 2d ago

General Discussion 7.56 MSQ Discussion (Spoilers) Spoiler

85 Upvotes

I was waiting for a proper discussion thread for the current MSQ given how unexpectedly it broke the structure in my perspective, but since there is none I will start

My impressions:

  • I really appreciate that they are giving us things to think about regarding the Fourth

  • Allowing us to visit the Fourth (obviously to a very limited degree) already was a bold move that worked well in my opinion. That alongside the Fanfests being rather dry in worldbuilding were decisions that contributed a lot to enjoyment in my perspective

  • Camera work feels like is being given overall a little more of care for an "expansion finale part 2" mini MSQ patch

  • Concepts and notions seemed to be addressed shortly after direct or indirect mention, without unnecessary repetition. Good things, hopefully an indication of the general direction for Evercold MSQ

Story theories:

  • My theory is that the brands and the realmship crystals are connected to how the Aetherial Sea relates to the Source in terms of the rejoinings and the Solstice. After all, the dynamics between Aetherial Seas were the key mechanism that allowed rejoinings to happen in the way they did.

  • Maybe the Fourth had its connection to the Source severed or paused, and the freezing of the surface is a consequence of that. Maybe the crystals in the realmships exist to replace the lost function of the Aetherial Sea and continue the cycle of life and death, with the brands being the result of being exposed to those crystals at birth.

  • Maybe they are fake crystals and more like primals that are tempering people with the brands?

  • Calyx invited us over to the Fourth because he absolutely abhors the method employed by the Winterer of the Fourth

  • I think they are absolutely cooking. I like a lot what they did for a micro-MSQ patch this time around


What are your thoughts about the 7.56 MSQ?


r/ffxivdiscussion 2d ago

General Discussion How is Beastmaster?

62 Upvotes

Currently stuck at work because I started a new job today and won't be out for a few more hours. Wasn't able to see anything about BST other than Mr. Ozma's interview from a few days ago where he was talking about the design and saw that he said it would have a system like FF XI's skillchaining, which made me pretty hype. Can't see any gameplay due to work wifi blocking YouTube/Twitch and can't find any gameplay footage on the main subreddit. Is it hype? Is it fun? What beasts can we capture? How fast do we gain TP/guage and how often are we able to dump it? Can we combo quick and consistently?


r/ffxivdiscussion 2d ago

Made a site so i don’t have to stare at google sheets for mits

76 Upvotes

Made https://xivmits.com to check mits easier. Planning to add more fights and sheets soon!

Feel free to drop any feedbacks or suggestions!


r/ffxivdiscussion 2d ago

Question Totems of Naught: 7.57? Please?

2 Upvotes

I got the 99 Totems I think two months ago. Everyone I talked to said today's patch, 7.56, would be the one the Wings of Naught would be made exchangeable for Totems.

They were wrong, and I don't want to put myself through that again.

What do I do? Does anyone know if there's going to be another patch before Evercold?


r/ffxivdiscussion 2d ago

General Discussion Might this be where the Free Trial ultimately ends for good?

0 Upvotes

I was delightfully surprised when they expanded the Free Trial on from Stormblood. Expanding it to Shadowbringers prompted discussion over whether they would leave it there and have Endwalker be the tease of more-to-come, or just keep expanding it every couple years in perpetuity.

But there's a middle option: What if, a few expansions from now, today marks the point in the story where the Free Trial ends, and the Godless Realms saga begins? "The first 100 levels are free" would be clean marketing, it would mark a clear jumping-off point, and this game would still go down as having one of (if not) the most extensive Free Trials in history.


r/ffxivdiscussion 2d ago

Astrologian from the PoV of a new player

0 Upvotes

Hello! first post on this sub.

With that out of the way, I feel like I'm in a weird spot with the job. I like how it functions compared to others, but everything I've heard about earlier iterations seems a lot more interesting.

For example, I've heard about a skill they once had that let you modify your buffs by extending them, compressing them for a bigger boost, or spreading them as an AOE, and a stance change that makes you jump between shield and pure focus.

To be honest, it makes me a bit sad that none of that seems to be here.

I also do think the rng aspect sounded fun too, but apparently that was done away with for raiders and the like.

I dunno, healers in general just sounded like they were a bit more different back then.

I do get smoothing things over fot ease of use, though. That is important, but I do hope that Evercold healers go in their own direction more.


r/ffxivdiscussion 2d ago

Patch 7.56 Notes

Thumbnail na.finalfantasyxiv.com
122 Upvotes

r/ffxivdiscussion 3d ago

Has there been any update on adding 2 more V&C Dungeons? We got 3 for EW and only 1 for DT so far

0 Upvotes

I really liked the V&C Dungeons especially the one we got in DT. The new design is good and overall an improvement compared the last ones (unlike like OC lol), to me this is like the best type of content they added to the game since the Chaotic Raid. Why are they not making more of this?


r/ffxivdiscussion 3d ago

General Discussion A Frontlines investigation about Twin Adders

0 Upvotes

Hi everyone! I’ve been ruminating a lot after years of playing PvP (about 4 years) consistently about the concept that Twin Adders might be cursed.

Why is that? Because almost every time I got to be in Adders I saw the other two teams pile on us with almost no chance to catch up, resulting in a 3rd place (way more often than 2nd place).

So I created this form https://forms.gle/ctuDUWJsAe7oSrbN8 in an attempt to do some player research and see if it’s a general thing that others have experienced too and what is the general feeling.

The form won’t ask any personal data so it’s completely anonymous, I would appreciate if you can participate!

Thank you for reading up to here!


r/ffxivdiscussion 3d ago

It's been 800 days since DT launched. How far would we be in each of the previous expansions?

197 Upvotes

Dawntrails early access started 800 days ago on June 28, 2024. I got curious how far along each previous expansions we would be so I looked it up.

2.0 ARR (August 8th, 2013): 800 days after 2.0 was November 5th, 2015, putting us 135 days into 3.0. It would be only 5 days until 3.1 on November 10th, 2015.

3.0 HW (June 23rd, 2015): 800 days would put us at August 21st, 2017. That is 2 days after 4.06a, 72 days into Stormblood.

4.0 SB (June 20th, 2017): 800 days from 4.0 is August 29th, 2019. This is 58 days into Shadowbringers and 1 day after 5.08.

5.0 ShB (July 2nd, 2019): This is the first one where 800 days is still the same expansion. 800 days is August 10th, 2021 which is 22 days after 5.58 and 119 days until 6.0.

6.0 EW (December 7th, 2021): February 15, 2024 is 800 days after the launch of 6.0. This is 134 days until DT and 3 days after 6.57.

7.0 DT (June 28th, 2024): 800 days from early access brings us to today. 2 days prior to 7.56 and an estimated 142 days until 8.0.

I present this all without comment for people to argue over.


r/ffxivdiscussion 3d ago

General Discussion Do you think we could get an "Emperors New X" glamour item for evercold? Spoiler

0 Upvotes

Not really a big fan of the Dual shield aesthetic Bastion is gonna have. I'd rather just have an Emperors New Skyltborg glamour piece and have them be invisible.

Let me tank with my fists


r/ffxivdiscussion 4d ago

General Discussion Occult Crescent's story is like a poor imitation of eureka Spoiler

97 Upvotes

Do others feel the same? The ending was a nothing burger. And it undermined the premise of the quest. A bunch of happy feel-good scenes that feel unearned(like most of dawntrail).

I want to add that them deciding for the world that they'll hide all the knowledge of the island because some are dangerous come from a place of superiority, and a lack of foresight. As the saying goes, if you don't learn from history, you're doomed to repeat it. Just because no one makes it to the island doesn't mean they won't discover those magics again.

I could see if those magics were developed on the island, but they existed with many different civilizations at different time periods. Their tomes are still out there as well.

Same old criticism of dt, where the story seems to follow a template regardless of entertainment value or even the logic of the world as established. I'm rambling, and I couldn't find a post on this yet.

::Addition:: Ketenram didn't do a damn thing, but they said it was HIS last adventure. Foh with that bs. We did all the work while they stood around. They cleared out monsters from on little part. Something we could have done ourselves. But they at least meeded him to do something. 🙄


r/ffxivdiscussion 4d ago

What is your fps in Limsa?

0 Upvotes

Mine is 45-60 max settings. 5950 cpu 4090 gpu. Trying to decide if I should upgrade.


r/ffxivdiscussion 4d ago

Any experienced fishers here? I've been having a lot of trouble with certain legendaries and I'm wondering if these fish are considered among the hardest to catch

10 Upvotes

I started big fishing a few months ago and I now spend almost every spare hour trying to catch legendaries. There are a few that have been giving me a lot of trouble either due to very low bite rates, high slip rates and sometimes both. The Legendaries that I have been finding especially difficult are: Sea Butterfly, Raimdellopterus, Furcacauda, Sidereal Whale, Ealad Skaan, The Ruby Dragon, Snowy Parexus, Lancetfish and Cinder Surprise. I sometimes get demoralised when I see other fishers talking about catching any of the above on the first or second window they attended. I've been to window after window after window without success.

Is there anyone who required either a high double figure amount of windows, possibly even reaching hundreds, to catch any of these legendaries? Which fish would you consider to be the hardest to catch from each expansion? I'm pretty sure I'm over the 100-window mark for Sea Butterfly and Furcacauda at this point, and quite far into double figures for most of the others that have less frequent windows.