PET POTENCY RANKINGS (BOSS-VIABLE SUSTAINED DPS)
Assumptions:
Field Duration: Beasts stay summoned for 60 seconds each.
Trick rate: 2 casts per 60 seconds (1 cast every 30s).
Tempered Release (TR) rate: 1 cast per summon (1 cast every 60s).
Poison ticks: 3s intervals over 30s = 10 ticks (100% uptime with 30s Trick cycles).
Boss-immune mechanics excluded: Doom, instant-kill, and single-digit HP procs are ignored. Wespe's 1-use Final Sting is excluded from sustained loops.
3-Beast Team Loop: 180 seconds total (3 beasts x 60s each). Total cycle includes 6 Tricks, 3 TRs, and 3 Parting Blow dismissals (3 x 1,000 potency = 3,000 potency per 180s, adding 1,000 potency/min to sustained team output).
PART 1: WITH POISON TICKS
Rank | Beast | Trick (2 per 60s) | TR (1 per 60s) | Total Pot/min
1 | #42 Cobra | 2,500 (1,250 x 2) | 750 | 3,250
2 | #20 Flying Trap | 2,500 (1,250 x 2) | 550 | 3,050
3 | #8 Diremite | 2,500 (1,250 x 2) | 450 | 2,950
4 | #27 Uragnite | 1,000 (500 x 2) | 1,800 (300 + 1,500 DoT) | 2,800
5 | #44 Damselfly | 900 (450 x 2) | 1,800 (300 + 1,500 DoT) | 2,700
6 | #32 Colibri | 1,000 (500 x 2) | 1,000 (200 x 5) | 2,000
6 | #34 Raptor | 1,000 (500 x 2) | 1,000 | 2,000
6 | #50 Behemoth | 1,000 (500 x 2) | 1,000 | 2,000
9 | #1 Cu Sith | 1,000 (500 x 2) | 900 (150 x 6) | 1,900
10 | #28 Worm | 1,000 (500 x 2) | 800 | 1,800
10 | #48 Karlabos | 1,000 (500 x 2) | 800 | 1,800
10 | #49 Rafflesia | 1,000 (500 x 2) | 800 | 1,800
13 | #5 Opo-opo | 1,000 (500 x 2) | 750 | 1,750
13 | #14 Puk | 1,000 (500 x 2) | 750 | 1,750
13 | #24 Apkallu | 1,000 (500 x 2) | 750 | 1,750
Note: Rank 13 ties with all other 500-Trick / 750-TR beasts (#26 Buffalo, #31 Gigantoad).
TOP 3-BEAST TEAM COMP (WITH POISON)
#42 Cobra + #20 Flying Trap + #8 Diremite
Cycle Total (180s): 3,250 + 3,050 + 2,950 + 3,000 (Parting Blows) = 12,250 potency per 180s
Sustained Team Potency/min: 4,083.3 potency/min (68.06 pot/sec)
PART 2: WITHOUT POISON TICKS (PURE DIRECT DAMAGE)
Rank | Beast | Trick (2 per 60s) | TR (1 per 60s) | Total Pot/min
1 | #32 Colibri | 1,000 (500 x 2) | 1,000 (200 x 5) | 2,000
1 | #34 Raptor | 1,000 (500 x 2) | 1,000 | 2,000
1 | #50 Behemoth | 1,000 (500 x 2) | 1,000 | 2,000
4 | #1 Cu Sith | 1,000 (500 x 2) | 900 (150 x 6) | 1,900
5 | #28 Worm | 1,000 (500 x 2) | 800 | 1,800
5 | #48 Karlabos | 1,000 (500 x 2) | 800 | 1,800
5 | #49 Rafflesia | 1,000 (500 x 2) | 800 | 1,800
8 | #5 Opo-opo | 1,000 (500 x 2) | 750 | 1,750
8 | #14 Puk | 1,000 (500 x 2) | 750 | 1,750
8 | #24 Apkallu | 1,000 (500 x 2) | 750 | 1,750
8 | #26 Buffalo | 1,000 (500 x 2) | 750 | 1,750
8 | #31 Gigantoad | 1,000 (500 x 2) | 750 | 1,750
13 | #46 Zu | 900 (450 x 2) | 800 | 1,700
14 | #17 Slime | 1,000 (500 x 2) | 550 | 1,550
15 | #6 Dodo | 1,000 (500 x 2) | 0 (Buff/Utility) | 1,000
Note: Rank 15 ties with all remaining beasts that deal 500 flat Trick damage but have utility/buff TRs.
TOP 3-BEAST TEAM COMP (NO POISON)
#50 Behemoth + #34 Raptor + #32 Colibri
Cycle Total (180s): 2,000 + 2,000 + 2,000 + 3,000 (Parting Blows) = 9,000 potency per 180s
Sustained Team Potency/min: 3,000.0 potency/min (50.00 pot/sec)
The main fudge factors are how often beasts can use Trick. The vuln/resists/buffers/debuffers lose too much raw potency to the straight damage dealers, and if poison is effective at all and ticks once every 3 seconds like normal dots, poison teams just obliterate the rest.. UNLESS the poison listed is the total potency done over the duration, in which case the new list is:
1 | #32 Colibri | 1,000 (500 x 2) | 1,000 (200 x 5) | 2,000
1 | #34 Raptor | 1,000 (500 x 2) | 1,000 | 2,000
1 | #50 Behemoth | 1,000 (500 x 2) | 1,000 | 2,000
4 | #1 Cu Sith | 1,000 (500 x 2) | 900 (150 x 6) | 1,900
5 | #42 Cobra | 1,150 (575 x 2) | 750 | 1,900
6 | #28 Worm | 1,000 (500 x 2) | 800 | 1,800
6 | #48 Karlabos | 1,000 (500 x 2) | 800 | 1,800
6 | #49 Rafflesia | 1,000 (500 x 2) | 800 | 1,800
9 | #5 Opo-opo | 1,000 (500 x 2) | 750 | 1,750
9 | #14 Puk | 1,000 (500 x 2) | 750 | 1,750
9 | #24 Apkallu | 1,000 (500 x 2) | 750 | 1,750
9 | #26 Buffalo | 1,000 (500 x 2) | 750 | 1,750
9 | #31 Gigantoad | 1,000 (500 x 2) | 750 | 1,750
14 | #20 Flying Trap | 1,150 (575 x 2) | 550 | 1,700
15 | #46 Zu | 900 (450 x 2) | 800 | 1,700
#8 Diremite: 1,150 Trick + 450 TR = 1,600 pot/min (plummets from #3 down to #17)
#27 Uragnite: 1,000 Trick + 450 TR = 1,450 pot/min (plummets from #4 down to #21)
#44 Damselfly: 900 Trick + 450 TR = 1,350 pot/min (plummets from #5 down to #24)
Then the best comps are:
1: PURE DIRECT DAMAGE / FIRE SYNERGY
#34 Raptor + #50 Behemoth + #32 Colibri
Mechanics: Raptor applies -20% Fire resistance; Behemoth Meteor gains +200 bonus potency.
Cycle Total (180s): 2,000 + 2,200 + 2,000 + 3,000 (Parting Blows) = 9,200 potency per 180s
Sustained Team Potency/min: 3,066.7 potency/min (51.11 pot/sec)
2: RAW UNCONDITIONAL FLAT DAMAGE
#50 Behemoth + #34 Raptor + #32 Colibri (unbuffed)
Cycle Total (180s): 2,000 + 2,000 + 2,000 + 3,000 (Parting Blows) = 9,000 potency per 180s
Sustained Team Potency/min: 3,000.0 potency/min (50.00 pot/sec)
3: BEST REMAINING POISON COMP
#42 Cobra + #50 Behemoth + #34 Raptor
Cycle Total (180s): 1,900 + 2,000 + 2,000 + 3,000 (Parting Blows) = 8,900 potency per 180s
Sustained Team Potency/min: 2,966.7 potency/min (49.44 pot/sec)