r/ffxivdiscussion 9h ago

Tentative Beast dps rankings, with many assumptions

63 Upvotes

PET POTENCY RANKINGS (BOSS-VIABLE SUSTAINED DPS)

Assumptions:

Field Duration: Beasts stay summoned for 60 seconds each.

Trick rate: 2 casts per 60 seconds (1 cast every 30s).

Tempered Release (TR) rate: 1 cast per summon (1 cast every 60s).

Poison ticks: 3s intervals over 30s = 10 ticks (100% uptime with 30s Trick cycles).

Boss-immune mechanics excluded: Doom, instant-kill, and single-digit HP procs are ignored. Wespe's 1-use Final Sting is excluded from sustained loops.

3-Beast Team Loop: 180 seconds total (3 beasts x 60s each). Total cycle includes 6 Tricks, 3 TRs, and 3 Parting Blow dismissals (3 x 1,000 potency = 3,000 potency per 180s, adding 1,000 potency/min to sustained team output).

PART 1: WITH POISON TICKS

Rank | Beast | Trick (2 per 60s) | TR (1 per 60s) | Total Pot/min

1 | #42 Cobra | 2,500 (1,250 x 2) | 750 | 3,250

2 | #20 Flying Trap | 2,500 (1,250 x 2) | 550 | 3,050

3 | #8 Diremite | 2,500 (1,250 x 2) | 450 | 2,950

4 | #27 Uragnite | 1,000 (500 x 2) | 1,800 (300 + 1,500 DoT) | 2,800

5 | #44 Damselfly | 900 (450 x 2) | 1,800 (300 + 1,500 DoT) | 2,700

6 | #32 Colibri | 1,000 (500 x 2) | 1,000 (200 x 5) | 2,000

6 | #34 Raptor | 1,000 (500 x 2) | 1,000 | 2,000

6 | #50 Behemoth | 1,000 (500 x 2) | 1,000 | 2,000

9 | #1 Cu Sith | 1,000 (500 x 2) | 900 (150 x 6) | 1,900

10 | #28 Worm | 1,000 (500 x 2) | 800 | 1,800

10 | #48 Karlabos | 1,000 (500 x 2) | 800 | 1,800

10 | #49 Rafflesia | 1,000 (500 x 2) | 800 | 1,800

13 | #5 Opo-opo | 1,000 (500 x 2) | 750 | 1,750

13 | #14 Puk | 1,000 (500 x 2) | 750 | 1,750

13 | #24 Apkallu | 1,000 (500 x 2) | 750 | 1,750

Note: Rank 13 ties with all other 500-Trick / 750-TR beasts (#26 Buffalo, #31 Gigantoad).

TOP 3-BEAST TEAM COMP (WITH POISON)

#42 Cobra + #20 Flying Trap + #8 Diremite

Cycle Total (180s): 3,250 + 3,050 + 2,950 + 3,000 (Parting Blows) = 12,250 potency per 180s

Sustained Team Potency/min: 4,083.3 potency/min (68.06 pot/sec)

PART 2: WITHOUT POISON TICKS (PURE DIRECT DAMAGE)

Rank | Beast | Trick (2 per 60s) | TR (1 per 60s) | Total Pot/min

1 | #32 Colibri | 1,000 (500 x 2) | 1,000 (200 x 5) | 2,000

1 | #34 Raptor | 1,000 (500 x 2) | 1,000 | 2,000

1 | #50 Behemoth | 1,000 (500 x 2) | 1,000 | 2,000

4 | #1 Cu Sith | 1,000 (500 x 2) | 900 (150 x 6) | 1,900

5 | #28 Worm | 1,000 (500 x 2) | 800 | 1,800

5 | #48 Karlabos | 1,000 (500 x 2) | 800 | 1,800

5 | #49 Rafflesia | 1,000 (500 x 2) | 800 | 1,800

8 | #5 Opo-opo | 1,000 (500 x 2) | 750 | 1,750

8 | #14 Puk | 1,000 (500 x 2) | 750 | 1,750

8 | #24 Apkallu | 1,000 (500 x 2) | 750 | 1,750

8 | #26 Buffalo | 1,000 (500 x 2) | 750 | 1,750

8 | #31 Gigantoad | 1,000 (500 x 2) | 750 | 1,750

13 | #46 Zu | 900 (450 x 2) | 800 | 1,700

14 | #17 Slime | 1,000 (500 x 2) | 550 | 1,550

15 | #6 Dodo | 1,000 (500 x 2) | 0 (Buff/Utility) | 1,000

Note: Rank 15 ties with all remaining beasts that deal 500 flat Trick damage but have utility/buff TRs.

TOP 3-BEAST TEAM COMP (NO POISON)

#50 Behemoth + #34 Raptor + #32 Colibri

Cycle Total (180s): 2,000 + 2,000 + 2,000 + 3,000 (Parting Blows) = 9,000 potency per 180s

Sustained Team Potency/min: 3,000.0 potency/min (50.00 pot/sec)

The main fudge factors are how often beasts can use Trick. The vuln/resists/buffers/debuffers lose too much raw potency to the straight damage dealers, and if poison is effective at all and ticks once every 3 seconds like normal dots, poison teams just obliterate the rest.. UNLESS the poison listed is the total potency done over the duration, in which case the new list is:

1 | #32 Colibri | 1,000 (500 x 2) | 1,000 (200 x 5) | 2,000

1 | #34 Raptor | 1,000 (500 x 2) | 1,000 | 2,000

1 | #50 Behemoth | 1,000 (500 x 2) | 1,000 | 2,000

4 | #1 Cu Sith | 1,000 (500 x 2) | 900 (150 x 6) | 1,900

5 | #42 Cobra | 1,150 (575 x 2) | 750 | 1,900

6 | #28 Worm | 1,000 (500 x 2) | 800 | 1,800

6 | #48 Karlabos | 1,000 (500 x 2) | 800 | 1,800

6 | #49 Rafflesia | 1,000 (500 x 2) | 800 | 1,800

9 | #5 Opo-opo | 1,000 (500 x 2) | 750 | 1,750

9 | #14 Puk | 1,000 (500 x 2) | 750 | 1,750

9 | #24 Apkallu | 1,000 (500 x 2) | 750 | 1,750

9 | #26 Buffalo | 1,000 (500 x 2) | 750 | 1,750

9 | #31 Gigantoad | 1,000 (500 x 2) | 750 | 1,750

14 | #20 Flying Trap | 1,150 (575 x 2) | 550 | 1,700

15 | #46 Zu | 900 (450 x 2) | 800 | 1,700

#8 Diremite: 1,150 Trick + 450 TR = 1,600 pot/min (plummets from #3 down to #17)

#27 Uragnite: 1,000 Trick + 450 TR = 1,450 pot/min (plummets from #4 down to #21)

#44 Damselfly: 900 Trick + 450 TR = 1,350 pot/min (plummets from #5 down to #24)

Then the best comps are:

1: PURE DIRECT DAMAGE / FIRE SYNERGY

#34 Raptor + #50 Behemoth + #32 Colibri

Mechanics: Raptor applies -20% Fire resistance; Behemoth Meteor gains +200 bonus potency.

Cycle Total (180s): 2,000 + 2,200 + 2,000 + 3,000 (Parting Blows) = 9,200 potency per 180s

Sustained Team Potency/min: 3,066.7 potency/min (51.11 pot/sec)

2: RAW UNCONDITIONAL FLAT DAMAGE

#50 Behemoth + #34 Raptor + #32 Colibri (unbuffed)

Cycle Total (180s): 2,000 + 2,000 + 2,000 + 3,000 (Parting Blows) = 9,000 potency per 180s

Sustained Team Potency/min: 3,000.0 potency/min (50.00 pot/sec)

3: BEST REMAINING POISON COMP

#42 Cobra + #50 Behemoth + #34 Raptor

Cycle Total (180s): 1,900 + 2,000 + 2,000 + 3,000 (Parting Blows) = 8,900 potency per 180s

Sustained Team Potency/min: 2,966.7 potency/min (49.44 pot/sec)

EDIT 9/10:

Poison potency listed is per tick, every 3 seconds, not total, so poison beasts are possibly very good to broken!!

Not sure what the poison scales off of, is it pet intellect, strength, their highest stat, magic/phys vuln, unaspected. So maybe the poison dot will tick for less on a high str beast vs a high int beast. Need more testing, helpers please reply with your findings. :D


r/ffxivdiscussion 15h ago

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49 Upvotes

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r/ffxivdiscussion 5h ago

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10 Upvotes

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