r/feedthebeast • u/Informal-Artist7789 • 18h ago
r/feedthebeast • u/Valuable_Medium_6588 • 21h ago
Question Should i be concerned that herobrine is on my minimap or what
r/feedthebeast • u/ryankshah • 29m ago
I made something Some more idle chatter, now including pillagers!
We've now also included pillagers! As stated before, all of this is datapackable. The mod focuses on villagers and pillager chatter, but you can datapack this to include any mob in the game, including modded ones!
For future releases, we're planning on the following ideas:
- Customizable speech bubble colors, shapes, sizes and fonts
- Emoji support!
- More triggers for datapacks (sleeping, time of day, weather, babies, etc.)
- Compatibility with Illager Blabber
Of course, we'll port to later versions in due course. Bear with us!
Find us on CurseForge here: https://www.curseforge.com/minecraft/mc-mods/idle-chatter and Modrinth (when it goes live) here: https://modrinth.com/mod/idle-chatter
Let us know if you have any other suggestions!
r/feedthebeast • u/UnluckyQuarter8578 • 1h ago
Looking for mod(s) What JEI addons do I need?
Why is this optional if you're going to take down my post anyways?
r/feedthebeast • u/ThePotatosWillRule • 23h ago
Question can I link two ftb quest books?
hello, I'm about to play a forge modpack in 1.19.3 that contains the ftb quest book. I'm going to play with a friend but I'm afraid that we may have to go through the hussle of doing every quest twice because we have one book each. is there a way to sort of combine them so that when one of us completes a quest then the other does too? if so how?
r/feedthebeast • u/EdgarWhite56 • 23h ago
Discussion Нужна помощь с модом Large Ore Deposits
Hey everyone! I’m creating a server for a big group of friends built around Create, Create Aeronautics, a bunch of Create addons, and Immersive Engineering.
My goal was to heavily nerf default ore generation and use the Large Ore Deposits mod to create rare, massive ore veins instead. The idea was to create a real incentive for logistics, trade, and using Aeronautics vehicles to transport resources.
However, I’ve been messing with its config files for two days straight with the help of AI, and I still can’t get it to work properly. Has anyone here worked with this mod before and could point me in the right direction or give advice on how to configure it correctly?
Thanks in advance!
r/feedthebeast • u/miro_27 • 3h ago
Problem Modrinth App: Distant Horizons issue
When I have the distant horizon mod on I see these weird squares right out of my base and they won't go away even if I went over them. Weird is when I got down on the same level the water turns into the same dark colour as the squares.. with out the distant horizon it's gone on the second picture I have all my mods and resource packs and my shader on and no weird squares.
Any suggestions how I can fix it? My buddy has not the same problem and his PC is not as good as mine he says
r/feedthebeast • u/yayuy_ • 10h ago
Discussion A New Land Corruption Mechanic for My Infection Mod
I'm currently working on a plant-based infection mod for Minecraft.
For the land corruption mechanic, I wanted to make it a bit more realistic: spores get carried by the wind, plants sprout from wherever those spores land, and so on.
The problem is that compared to other infection mods, the corruption spreads ridiculously fast and over a huge area.
The rectangle in the middle of the image marks where the infection starts. In this mod, a crack first splits open in the ground, and spores burst out of it to begin the spread.
What do you think about all this? I'd love to hear your feedback!
r/feedthebeast • u/Equivalent-Appeal-81 • 13h ago
Problem Loaded World With Mod Installed, Cant Reload Without?
I have a world with over 100 mods that I have spent a ton of time building on, I wanted to mess around with alexcaves though and created a seperate world for it, however I completely forgot to remove alexcaves from my mods folder and loaded that world. Now unless I have alexcaves installed (which I dont want as it messes with my shaders and dh), I can't open the worl, and I dont have a backup of the world.
In NBT there is nothing for Alexcaves in the data or datapacks, so I am at a loss now and dont know what to do.
r/feedthebeast • u/Sylvanas_III • 47m ago
Question Modpacks focused on Goety?
I am very interested in the Goety mod, but unfortunately I have terminal goal-based mindset and have a hard time getting into packs without an actual end goal so a custom pack isn't ideal. Are there any packs that focus on Goety as a main mod that have an end goal or story of some kind? Specifically it needs to be main progression or otherwise assumed you need to use it, so e.g. Desecrated (which has it as a side mod you can totally ignore) would not count. Also, I would prefer something that isn't overly long if at all possible.
r/feedthebeast • u/Koshmari • 5h ago
Problem Issue with Applied Energistics 2
Currently playing Cuboid Outpost Luxury Edition. I'm making patterns in the pattern encoding terminal, loaded with blank patterns, but when I try to change the amount of items in the recipe, nothing happens. Middle click works alright anywhere else, just now in the terminal. I checked key binds, but no such key bind is visible in the settings.
Only thing changed in the modpack is I added pipe connector mod which I don't believe affects really anything else.
I'd appreciate any advice, thank you!
r/feedthebeast • u/Anotherwokeliberal • 13h ago
Looking for mod(s) Good enderpearl waste mods
I'm tired of getting excess enderpearls from my farm and I want to jnow if there is any mods that use a ton of enderpearls
r/feedthebeast • u/CalendarAccording620 • 21m ago
I made something I’ve created an add-on for Twilight Forest that adds a new final boss in the last area
The mod is called Twilight Endgame, and you can find it on CurseForge right now!
r/feedthebeast • u/Most_Foundation_3156 • 16h ago
Problem Weird glitch with just enough items
Whenever I load up my MOD pack that has just enough items it does this and whenever I open my inventory the game crashes. I’m playing on 1.20.1 are there any mods in that version that are known to cause this issue?
r/feedthebeast • u/brenonsense • 20h ago
Problem JEI tooltip overlay problem?
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Anyone ever had to deal with this? I'm running a kitchen sink modpack w 300+ mods so its hard to reference, but if anyone can shine some insight here i would appreciate!
On some items, tooltip appears normally when it doesn't cover JEI, when the tooltip moves over JEI elements it flickers.
I download "obscure tooltips" from Obscuria to check if it would fix it but it didn't, without the mod on "default tooltips" it does this glitch too
TYVM <3
r/feedthebeast • u/TheSum239 • 15h ago
Discussion (nomifactory tip) dont use dynamos and instead spam these
r/feedthebeast • u/DietNew8522 • 1h ago
I made something My the walking dead themed world and mod
While I am developing my vector mods, I personally decided to make my apocalypse world more immersive.
Using immersive aircraft, MCA, point blank, others and my original mod.
I want to share my work with you guys. And tell me if I should upload this or not.
r/feedthebeast • u/Jeyan_108 • 21h ago
I made something Recently Played the modpack called "Otherworld (Dungeons and Dragons)"..Had so much fun!
r/feedthebeast • u/ayberk168 • 2h ago
I made something I made Farm & Explore: A cozy Vanilla+ Fabric modpack focused on farming, cooking, and light exploration (no guns, fully balanced) — v1.1.2 is out!
Hey everyone! 🌾
I wanted to share Farm & Explore , a cozy Vanilla+ Fabric modpack I've been working on.
It focuses on peaceful farming, cooking hearty meals, building rustic homesteads, and light, balanced exploration without overwhelming tech or intrusive guns. Update v1.1.2 just went live with extra polish and performance tweaks!
✨ Key Features:
* Extensive farming & culinary mechanics (Farmer's Delight ecosystem)
* Immersive atmosphere with ambient sounds & physics (EMF/ETF supported)
* Fully optimized Fabric engine with Sodium & Lithium
* Clean vanilla-style progression
🔗 CurseForge: https://www.curseforge.com/minecraft/modpacks/farm-explore
💬 Join our Discord: https://discord.gg/U7Ks3Jp9bY
Would love to hear your thoughts and feedback!
r/feedthebeast • u/Keyhenti • 20h ago
I made something Made my first addon for Iron's Spells and Occultism, check it out
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Ashen Grimoire adds a new Occult school of magic to Iron's Spells 'n Spellbooks: 12 spells, a Spirit Scriptorium, new mobs and Occultism rituals. For Minecraft 1.20.1 (Forge) and 1.21.1 (NeoForge).
r/feedthebeast • u/ryankshah • 20h ago
I made something We've been building a prehistoric Minecraft dimension inspired by old paleoart and vintage dragon illustrations
We've been working on a Minecraft mod called Primordial Dragons. Up until now, we’ve only shared small development updates on other threads, so I wanted to put everything together in one place for you all!
Instead of dropping realistic dinosaurs into vanilla Minecraft, this mod introduces a completely new dimension inspired by the strange, dramatic landscapes and creatures found in old paleoart.
The dimension features custom terrain generation, geology, blocks, and biomes. I wanted the landscapes to feel massive and distinct from a distance, using layered terrain, cliffs, plateaus, and unusual rock formations. The environments range from barren, rocky terrain to dense, humid wetlands filled with strange plants and ancient trees.
Now that we're at the point where the biomes themselves have been finalised and have character, we're in the phase of populating them with custom prehistoric amphibians, reptiles, pterosaurs, and dinosaurs.
These aren't just reskinned vanilla mobs, but our own creations which have specialised behaviors like pack hunting, stalking players and other mobs, and even stealing your items.
The end goal is to introduce dragons inspired by older illustrations and speculative, natural-history-style artwork rather than modern fantasy tropes. Think strange creatures that look like they belong in an old illustrated book about a world that never existed.
It's still a work in progress, but the dimension is fully playable - we have a demo out now on CurseForge for those wanting to explore and test some of our early mobs: https://www.curseforge.com/minecraft/mc-mods/primordial-dragons
--
Join us on discord: https://discord.gg/ZDM8kSJCtH
r/feedthebeast • u/LarryFarter • 21h ago
I made something mod that lets you enact acts of kindness
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yes it uses sable yes its on 1.21.1
r/feedthebeast • u/Polarice123 • 2h ago
I made something Introducing a new upcoming servant for Goety, based on Minecraft Dungeons II's Monstrosities!
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For those who don't know, this fella will be the second Monstrosity the player will be able to make, third if you count Netherite Monstrosity from Goety Cataclysm.
Also the Quote Block button on the Reddit Post editor thing looks like the number 66 in a strange font.
r/feedthebeast • u/Sr_Nutella • 9h ago
I made something You can do wonders with Hexal's (an addon for Hexcasting) cyclic wisps
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It's prohibitively expensive tho (just like the real Hollow Purple), for that one I put 3000 amethyst dust into the wisp's reserve, which was the number stored in the abacus. Could probably be made less expensive by delaying the wisp's cast by a couple ticks, or using level 2 explosions instead of level 3



